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Reworking the 2024 Hiding rules
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<blockquote data-quote="Sorinth" data-source="post: 9633167" data-attributes="member: 7050650"><p>A couple of my thoughts</p><ul> <li data-xf-list-type="ul">The keyword should be something along the lines of Unseen rather then Invisible.</li> <li data-xf-list-type="ul">There should probably be a moderate obscurement level because light vs total is too wide a range. Cover has 3 levels (Half, 3/4s, Total) so there's an argument for the same being true for obscurement levels.</li> <li data-xf-list-type="ul">It's easier to hide when not moving, and the requirements for hiding are likely much lower for cases where you aren't moving</li> <li data-xf-list-type="ul">The die roll for stealth check should only be done when there's actually interesting outcomes for failure, and passive perception/stealth pretty much exist to avoid metagame knowledge from being passed on</li> <li data-xf-list-type="ul">Being hidden then leaving any sort of cover and making an attack should be at advantage. Pretty sure this is the RAI, and for my own logic yes you are seen before the attack but your sudden and unexpected appearance from a location creates a level of surprise which is represented as advantage on the first attack.</li> <li data-xf-list-type="ul">Actually being/going invisible should give some sort of action economy benefit to hiding. Whether it's being able to Hide as a free/bonus action, or by having other creatures need to make a perception check at the start of their turns to see if they know where you are.</li> </ul></blockquote><p></p>
[QUOTE="Sorinth, post: 9633167, member: 7050650"] A couple of my thoughts [LIST] [*]The keyword should be something along the lines of Unseen rather then Invisible. [*]There should probably be a moderate obscurement level because light vs total is too wide a range. Cover has 3 levels (Half, 3/4s, Total) so there's an argument for the same being true for obscurement levels. [*]It's easier to hide when not moving, and the requirements for hiding are likely much lower for cases where you aren't moving [*]The die roll for stealth check should only be done when there's actually interesting outcomes for failure, and passive perception/stealth pretty much exist to avoid metagame knowledge from being passed on [*]Being hidden then leaving any sort of cover and making an attack should be at advantage. Pretty sure this is the RAI, and for my own logic yes you are seen before the attack but your sudden and unexpected appearance from a location creates a level of surprise which is represented as advantage on the first attack. [*]Actually being/going invisible should give some sort of action economy benefit to hiding. Whether it's being able to Hide as a free/bonus action, or by having other creatures need to make a perception check at the start of their turns to see if they know where you are. [/LIST] [/QUOTE]
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Reworking the 2024 Hiding rules
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