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Reworking the 2024 Hiding rules
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<blockquote data-quote="Hawk Diesel" data-source="post: 9633172" data-attributes="member: 59848"><p>I don't think it's so much that Dash isn't allowed out of combat, but rather that it doesn't make sense. We aren't tracking rounds out of combat, so why would we track speed as rigidly as we would in combat? Personally, I think of combat like it is represented in BG3. The turn-based mode doesn't start until initiative is rolled. Or like in the early Final Fantasy games where the screen would change for combat situations. Combat is just handled differently than out-of-combat encounters (which is why combat rules are so much more robust in D&D than the exploration or social pillars), so it doesn't necessarily make sense to apply combat rules to non-combat scenarios.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 9633172, member: 59848"] I don't think it's so much that Dash isn't allowed out of combat, but rather that it doesn't make sense. We aren't tracking rounds out of combat, so why would we track speed as rigidly as we would in combat? Personally, I think of combat like it is represented in BG3. The turn-based mode doesn't start until initiative is rolled. Or like in the early Final Fantasy games where the screen would change for combat situations. Combat is just handled differently than out-of-combat encounters (which is why combat rules are so much more robust in D&D than the exploration or social pillars), so it doesn't necessarily make sense to apply combat rules to non-combat scenarios. [/QUOTE]
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Reworking the 2024 Hiding rules
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