Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking the Adventuring Day, OR Alternate Daily Resources - ideas appriciated
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyICE" data-source="post: 6001105" data-attributes="member: 6684526"><p>Long-term fatigue conditions accumulated in battle. I would do something like:</p><p></p><p><strong>Fatigue -</strong> For every 2 healing surges you spend in or after battle (round down) you roll an Endurance check (Medium difficulty). Failure means you gain a level of fatigue. Each level of Fatigue reduces your maximum Healing Surge total by 1. Fatigue dissipates at the rate of 1/2 levels per cycle.</p><p></p><p></p><p>This should reduce the amount of healing surges used significantly, while hopefully not penalizing the defender too much (as Endurance on the Defender should be significantly higher than everyone else, and also Endurance is a mostly useless skill, so this is a great way to salvage it). </p><p></p><p><strong>Daily -</strong> Use of a Daily power incurs one level of Fatigue. </p><p></p><p><strong>Items -</strong> Use of an item Daily Power has a 5%/10% chance of expending the item's innate magic. (Roll of a 1 on a D20 has a certain level of symmetry). Expended items retain their bonuses and additional powers, but lose their daily power. (Optional: Expended items may be reforged, possibly as a quest.)</p><p></p><p></p><p>You'll find your party shepherding their resources MUCH more carefully, with minimal disruption to the core mechanics. Long-term consequences may build up over several campaign cycles, and I think you'll find your party being a lot more conservative with their efforts. I don't know how their risk/reward evaluation mechanisms are (if they're risk-adverse you may need to tweak the Daily bit in order to let them use Daily powers in the first place, maybe every Daily after the first costs Fatigue?) but if they're reasonable people they should use their powers when they need them, but ONLY when they need them - power and item spam leads to them losing those powers and items in later encounters (pretty much like a standard game).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6001105, member: 6684526"] Long-term fatigue conditions accumulated in battle. I would do something like: [B]Fatigue -[/B] For every 2 healing surges you spend in or after battle (round down) you roll an Endurance check (Medium difficulty). Failure means you gain a level of fatigue. Each level of Fatigue reduces your maximum Healing Surge total by 1. Fatigue dissipates at the rate of 1/2 levels per cycle. This should reduce the amount of healing surges used significantly, while hopefully not penalizing the defender too much (as Endurance on the Defender should be significantly higher than everyone else, and also Endurance is a mostly useless skill, so this is a great way to salvage it). [B]Daily -[/B] Use of a Daily power incurs one level of Fatigue. [B]Items -[/B] Use of an item Daily Power has a 5%/10% chance of expending the item's innate magic. (Roll of a 1 on a D20 has a certain level of symmetry). Expended items retain their bonuses and additional powers, but lose their daily power. (Optional: Expended items may be reforged, possibly as a quest.) You'll find your party shepherding their resources MUCH more carefully, with minimal disruption to the core mechanics. Long-term consequences may build up over several campaign cycles, and I think you'll find your party being a lot more conservative with their efforts. I don't know how their risk/reward evaluation mechanisms are (if they're risk-adverse you may need to tweak the Daily bit in order to let them use Daily powers in the first place, maybe every Daily after the first costs Fatigue?) but if they're reasonable people they should use their powers when they need them, but ONLY when they need them - power and item spam leads to them losing those powers and items in later encounters (pretty much like a standard game). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking the Adventuring Day, OR Alternate Daily Resources - ideas appriciated
Top