Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking the Adventuring Day, OR Alternate Daily Resources - ideas appriciated
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xethreau" data-source="post: 6001116" data-attributes="member: 57584"><p>Thanks everybody for your thoughts so far. I have considered altering the definition of "Extended Rest," such as to being a week/weekend's worth of R&R, instead of 6 hours sleep. Simultaneously though, I am not sure if I am comfortable with doing that... But it would make healing/damage more realistic, and make daily powers more like "adventure" powers. So that's a cool idea. I will swing it, vs. this system, by my players.</p><p></p><p>Thank you fba827 for your thoughts on the system presented. Here are my counter-thoughts.</p><p></p><p></p><p>I meant to say "consumable item;" as written, you are absolutely correct, and I am correcting it ASAP. Now, I had half a mind to allow one to spend all daily powers to create a non-consumable magic item for free, but I did not like that one bit. Instead of granting more options on the adventure path, the thing encouraged adventurers to stay indoors and become master-smiths and such. No me gusta.</p><p></p><p></p><p>From what I have seen of the Purple Cards (or Turnabouts as I call them), the effects are 30% of the time nothing less than world-changing. One of my PCs from the last game was born from the Turnabouts. Someone's turnabout allowed them to narrate the result of a history check, inventing a dragonborn general of some renown, and someone played one immediately after to "reveal" that said general was dead PC's father. So, the ability to gain an extra use of Turnabout, especially when rewards and wide-reaching-ness scale with level, I think is worth all one's daily powers. Though, you may be right about it being a bit much past level 12. Maybe a "For each daily sacrificed after the 4th, draw one more turnabout, and choose between the ones drawn."</p><p></p><p> You make a good point, but I partially designed this power for use with non-bards, PC's leading large groups over land, or PC's traveling alone overland. The idea behind it had to do with a forced march, that extra persistence that can make the difference when lives are at stake. The "not creating an extra rule" is admirable, except for when the original rule has a prerequisite of "bard" in it. Though I admit that the chant's ruling of +2 speed is superior to +[x] percentile.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 6001116, member: 57584"] Thanks everybody for your thoughts so far. I have considered altering the definition of "Extended Rest," such as to being a week/weekend's worth of R&R, instead of 6 hours sleep. Simultaneously though, I am not sure if I am comfortable with doing that... But it would make healing/damage more realistic, and make daily powers more like "adventure" powers. So that's a cool idea. I will swing it, vs. this system, by my players. Thank you fba827 for your thoughts on the system presented. Here are my counter-thoughts. I meant to say "consumable item;" as written, you are absolutely correct, and I am correcting it ASAP. Now, I had half a mind to allow one to spend all daily powers to create a non-consumable magic item for free, but I did not like that one bit. Instead of granting more options on the adventure path, the thing encouraged adventurers to stay indoors and become master-smiths and such. No me gusta. From what I have seen of the Purple Cards (or Turnabouts as I call them), the effects are 30% of the time nothing less than world-changing. One of my PCs from the last game was born from the Turnabouts. Someone's turnabout allowed them to narrate the result of a history check, inventing a dragonborn general of some renown, and someone played one immediately after to "reveal" that said general was dead PC's father. So, the ability to gain an extra use of Turnabout, especially when rewards and wide-reaching-ness scale with level, I think is worth all one's daily powers. Though, you may be right about it being a bit much past level 12. Maybe a "For each daily sacrificed after the 4th, draw one more turnabout, and choose between the ones drawn." You make a good point, but I partially designed this power for use with non-bards, PC's leading large groups over land, or PC's traveling alone overland. The idea behind it had to do with a forced march, that extra persistence that can make the difference when lives are at stake. The "not creating an extra rule" is admirable, except for when the original rule has a prerequisite of "bard" in it. Though I admit that the chant's ruling of +2 speed is superior to +[x] percentile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking the Adventuring Day, OR Alternate Daily Resources - ideas appriciated
Top