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Reworking weapons... need some input.
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<blockquote data-quote="mirivor" data-source="post: 2471309" data-attributes="member: 7478"><p>Sledge, I am going to take the liberty of disagreeing with you. The "extra point of damage" (or extra 2, 3, 4, 5, or more, with proper strength) that a greatsword wielder gets comes from his strength and a half bonus. I do not think that he should get both... then you toss on Power Attack *SHUDDER*... The dual wielder, poor bastard, needs a 15 dex to even START up his feat tree and it only gets worse. He ultimately, to become a master of his craft, must acquire a 19 Dexterity, spend 6 feats (at least, if you include two-weapon defense), and most likely suffers from a low strength score. Meanwhile, the juggernaut two-hander doesn't need squat for dex, so he is busy pumping everything that he has into strength. This in turn raises damage and attack bonuses ever higher, which in turn allows for more points to be devoted to Power Attack, which in turn adds up to even more damage. This is a viscious cycle. I am in a campaign now where this has happened. I can attest to the vast difference between effectiveness in combat concerning the two archetypes, as I DM the group. Some of my players are regretting their choice of class now, because the two-handers are outshining everyone else by a mile. Surely this cannot be the result of a mere "extra point". I realize that my changes won't make much difference, but Rome wasn't built in a day, and I will be making some other changes as well, such as making the 2 weapon tree a little more reasonable.</p><p></p><p>More later today. Later!</p></blockquote><p></p>
[QUOTE="mirivor, post: 2471309, member: 7478"] Sledge, I am going to take the liberty of disagreeing with you. The "extra point of damage" (or extra 2, 3, 4, 5, or more, with proper strength) that a greatsword wielder gets comes from his strength and a half bonus. I do not think that he should get both... then you toss on Power Attack *SHUDDER*... The dual wielder, poor bastard, needs a 15 dex to even START up his feat tree and it only gets worse. He ultimately, to become a master of his craft, must acquire a 19 Dexterity, spend 6 feats (at least, if you include two-weapon defense), and most likely suffers from a low strength score. Meanwhile, the juggernaut two-hander doesn't need squat for dex, so he is busy pumping everything that he has into strength. This in turn raises damage and attack bonuses ever higher, which in turn allows for more points to be devoted to Power Attack, which in turn adds up to even more damage. This is a viscious cycle. I am in a campaign now where this has happened. I can attest to the vast difference between effectiveness in combat concerning the two archetypes, as I DM the group. Some of my players are regretting their choice of class now, because the two-handers are outshining everyone else by a mile. Surely this cannot be the result of a mere "extra point". I realize that my changes won't make much difference, but Rome wasn't built in a day, and I will be making some other changes as well, such as making the 2 weapon tree a little more reasonable. More later today. Later! [/QUOTE]
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