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Reworking weapons... need some input.
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<blockquote data-quote="italianranma" data-source="post: 2471453" data-attributes="member: 15788"><p>I don't think there's anything wrong with the damage progression from dagger to greatsword.</p><p></p><p>Remember, you could be using that other hand. I think that your biggest beef is with Power Attack. The feat is insanely good, and there is really no other way for a melee fighter to come close in damage dealing potential. That being said, I don't think you need to nerf power attack, but rather give other options to your players.</p><p></p><p>There are really only three styles of combat that most characters fall into (assuming that they use manufactured weapons): Two-handed weapon, Two-weapons, and Sword and Board.</p><p></p><p>We've got the three feats most commonly associated with those three styles, respectively: Power Attack, Two Weapon Fighting, and Combat Expertise.</p><p></p><p>You may disagree with me about Combat Expertise, there are many sword and board users who aren't smart enough to take that feat. But I think that that feat best complements shield users because it's the easiest way to add to your AC. I'd think that someone who's sacrificed the damage dealing capabilites of the other two has done so because they care more about their AC than the amount of damage they can do. Or they just don't have the stats to pull off the other styles. But then again if they don't have the stats for combat, then they should consider a different profession than fighter.</p><p></p><p>Of those three feats, Power attack is the best: it's power/usefulness progresses with your level, and it has an extra helping of effectiveness for Two-handed weilders. Two-weapon fighting comes in a close second. I wouldn't dismiss the power of fighting with two-weapons, for a mere -2 penelty, you get a whole extra attack. How many times have you blown your attack roll with a 3? Just try it again. Later when you have 2 magic weapons of exceptional value the two-weapon fighting route really shines. I will admit that it's not as useful because you must take a full-round action to gain benefit, and you can't use it during a charge.</p><p></p><p>Combat Expertise on the other hand is a distant third. Sure it's the pre-req for improved trip/disarm/etc. but it's usefulness caps after level 5, and you have to purchase another feat for it to continue scaling. Second you don't get an added benefit from it when using a shield. And finally you must be attacking someone to gain benefit from it (how redicules is it that I can gain a +5 dodge bonus against all attacks if I'm actively attacking, yet only a +4 if I'm using the 'total defense' option.</p><p></p><p>I propose that you change combat expertise to better match up with Power Attack. Here is my reversion: </p><p></p><p>COMBAT EXPERTISE [GENERAL]</p><p>Prerequisite: Int 13.</p><p>Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as your base attack bonus on your attack roll and add the same number as a dodge bonus to your Defense against opponents that you threaten. The changes to attack rolls and Armor Class last until your next action.</p><p>Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.</p><p>Special: If equipped with a shield you may double the bonus to Defense from this feat. You may not gain this benefit the same round that you attack with a shield. A fighter may select Combat Expertise as one of his fighter bonus feats.</p></blockquote><p></p>
[QUOTE="italianranma, post: 2471453, member: 15788"] I don't think there's anything wrong with the damage progression from dagger to greatsword. Remember, you could be using that other hand. I think that your biggest beef is with Power Attack. The feat is insanely good, and there is really no other way for a melee fighter to come close in damage dealing potential. That being said, I don't think you need to nerf power attack, but rather give other options to your players. There are really only three styles of combat that most characters fall into (assuming that they use manufactured weapons): Two-handed weapon, Two-weapons, and Sword and Board. We've got the three feats most commonly associated with those three styles, respectively: Power Attack, Two Weapon Fighting, and Combat Expertise. You may disagree with me about Combat Expertise, there are many sword and board users who aren't smart enough to take that feat. But I think that that feat best complements shield users because it's the easiest way to add to your AC. I'd think that someone who's sacrificed the damage dealing capabilites of the other two has done so because they care more about their AC than the amount of damage they can do. Or they just don't have the stats to pull off the other styles. But then again if they don't have the stats for combat, then they should consider a different profession than fighter. Of those three feats, Power attack is the best: it's power/usefulness progresses with your level, and it has an extra helping of effectiveness for Two-handed weilders. Two-weapon fighting comes in a close second. I wouldn't dismiss the power of fighting with two-weapons, for a mere -2 penelty, you get a whole extra attack. How many times have you blown your attack roll with a 3? Just try it again. Later when you have 2 magic weapons of exceptional value the two-weapon fighting route really shines. I will admit that it's not as useful because you must take a full-round action to gain benefit, and you can't use it during a charge. Combat Expertise on the other hand is a distant third. Sure it's the pre-req for improved trip/disarm/etc. but it's usefulness caps after level 5, and you have to purchase another feat for it to continue scaling. Second you don't get an added benefit from it when using a shield. And finally you must be attacking someone to gain benefit from it (how redicules is it that I can gain a +5 dodge bonus against all attacks if I'm actively attacking, yet only a +4 if I'm using the 'total defense' option. I propose that you change combat expertise to better match up with Power Attack. Here is my reversion: COMBAT EXPERTISE [GENERAL] Prerequisite: Int 13. Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as your base attack bonus on your attack roll and add the same number as a dodge bonus to your Defense against opponents that you threaten. The changes to attack rolls and Armor Class last until your next action. Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class. Special: If equipped with a shield you may double the bonus to Defense from this feat. You may not gain this benefit the same round that you attack with a shield. A fighter may select Combat Expertise as one of his fighter bonus feats. [/QUOTE]
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