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General Tabletop Discussion
*Dungeons & Dragons
Rewriting Favored Enemy/Favored Foe
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<blockquote data-quote="Xeviat" data-source="post: 8132158" data-attributes="member: 57494"><p>Hi everyone. It's been a while since I started a Ranger thread. I really like the changes to Natural Explorer, Primeval Awareness, and Hide in Plain Sight. I don't particularly care for the changes to Favored Enemy, though. I don't like that Favored Foe uses your concentration. I don't like that Favored Foe offers no exploration benefits; it has no survival or perception bonuses attached like Favored Enemy has.</p><p></p><p>So, I'd like to discuss a new version here. I don't want to discuss a whole new Ranger here, just a replacement ability for Favored Enemy. Here are my thoughts on the replacement ability:</p><p></p><ul> <li data-xf-list-type="ul">The ability is usable Wisdom mod per long rest. Like the Paladin's Divine Sense, this locks in that the Ranger is supposed to have a good Wisdom score, and better facilitates their For Slayer capstone and spellcasting features.</li> <li data-xf-list-type="ul">At 1st level, as an action or as part of an attack, you can declare a target to be your favored foe. You roll advantage on wisdom (survival) to track it, wisdom (perception) to locate it, and intelligence checks to determine information about it. (I'm uncertain about duration, it will likely scale with level).</li> <li data-xf-list-type="ul">At 2nd level, I was thinking of baking Hunter's Mark into the ranger class. The paladin's smite doesn't compete for their concentration slot like Hunter's Mark does. This favored enemy replacement, though, does half of what Hunter's Mark does. I playtested a spell slot to add a once per round damage rider (+1d6 for first level, 1d8 for 2nd, up to 1d12 for 4th level), since +1d6 over 3 rounds is 10.5 and that's around the 9 points of 2d8 smite's, but the spread out nature didn't make it feel as good as smite. I wouldn't want to just steal smite, but smite is a well designed ability ...</li> </ul><p>*Favored Enemy normally has improvements (additional enemies) at 6th and 14th. My thought for 6th is letting you mark a target by studying its tracks, not requiring you to see the target. At 14th, it could get a more epic improvement.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8132158, member: 57494"] Hi everyone. It's been a while since I started a Ranger thread. I really like the changes to Natural Explorer, Primeval Awareness, and Hide in Plain Sight. I don't particularly care for the changes to Favored Enemy, though. I don't like that Favored Foe uses your concentration. I don't like that Favored Foe offers no exploration benefits; it has no survival or perception bonuses attached like Favored Enemy has. So, I'd like to discuss a new version here. I don't want to discuss a whole new Ranger here, just a replacement ability for Favored Enemy. Here are my thoughts on the replacement ability: [LIST] [*]The ability is usable Wisdom mod per long rest. Like the Paladin's Divine Sense, this locks in that the Ranger is supposed to have a good Wisdom score, and better facilitates their For Slayer capstone and spellcasting features. [*]At 1st level, as an action or as part of an attack, you can declare a target to be your favored foe. You roll advantage on wisdom (survival) to track it, wisdom (perception) to locate it, and intelligence checks to determine information about it. (I'm uncertain about duration, it will likely scale with level). [*]At 2nd level, I was thinking of baking Hunter's Mark into the ranger class. The paladin's smite doesn't compete for their concentration slot like Hunter's Mark does. This favored enemy replacement, though, does half of what Hunter's Mark does. I playtested a spell slot to add a once per round damage rider (+1d6 for first level, 1d8 for 2nd, up to 1d12 for 4th level), since +1d6 over 3 rounds is 10.5 and that's around the 9 points of 2d8 smite's, but the spread out nature didn't make it feel as good as smite. I wouldn't want to just steal smite, but smite is a well designed ability ... [/LIST] *Favored Enemy normally has improvements (additional enemies) at 6th and 14th. My thought for 6th is letting you mark a target by studying its tracks, not requiring you to see the target. At 14th, it could get a more epic improvement. Thoughts? [/QUOTE]
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