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Rewriting Favored Enemy/Favored Foe
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8132199" data-attributes="member: 6871653"><p>You know, I think that if I was to rewrite the ranger, I'd use the same chassis as the paladin. When you look at it, should you change the skills list, refluff the abilities and the damage of smites from radiant to same-as-the-weapon-used, the paladin's features would be spot on for the ranger.</p><p></p><p><strong>1: </strong></p><p><strong>Detect creatures</strong></p><p>After spending 1 minute in a place, you can know the nature and the exact numbers of creatures who passed in a X ft zone in the last day. You have advantage to Wis/Longrest</p><p></p><p><strong>Hands of a Healer</strong></p><p>In the wilderness or place with access to plants and roots, gain a pool of healing points equal to 5 x level. Can spend 5 point to cure on condition etc</p><p></p><p>2: </p><p><strong>Spellcasting</strong></p><p>(add: find steed, find greater steed, a few smite spells.</p><p>create: find beast companion, find greater companion)</p><p></p><p><strong>Fighting Style</strong></p><p><strong></strong></p><p><strong>Favored Foe</strong></p><p>Choose 2 types of favored foes. Can spend slots to add 2d6+1d6/spell level damage on a hit. +1d6 against creatures from the type chosen. You have advantage on roll to track or perceive creatures that take those extra damage for 24h.</p><p></p><p>3: </p><p><strong>Archetypes</strong></p><p><strong></strong></p><p><strong>Warden's Resilience</strong></p><p>Immunity to disease.</p><p></p><p>5: </p><p><strong>extra attack</strong></p><p></p><p>6:</p><p><strong>Call the Hunt</strong></p><p>Gain an an Huntsman Aura which increases at 18th level. Enemies cant be hidden in the aura. Allies gain +your Wis to Initiative roll.</p><p></p><p></p><p>10:</p><p><strong>Warden's Bravery</strong></p><p>In you Huntsman Aura, allies cant be frightened.</p><p></p><p>11:</p><p><strong>Foebane</strong></p><p>Add +1d8 damage on a hit.</p><p></p><p>14:</p><p><strong>Purging Poultice</strong></p><p>Can remove 1 spell on a creature. Wis/Day</p><p></p><p>et voilà: a ranger on par with the powerful yet really fun paladin, because well....its a slightly modified paladin.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8132199, member: 6871653"] You know, I think that if I was to rewrite the ranger, I'd use the same chassis as the paladin. When you look at it, should you change the skills list, refluff the abilities and the damage of smites from radiant to same-as-the-weapon-used, the paladin's features would be spot on for the ranger. [B]1: Detect creatures[/B] After spending 1 minute in a place, you can know the nature and the exact numbers of creatures who passed in a X ft zone in the last day. You have advantage to Wis/Longrest [B]Hands of a Healer[/B] In the wilderness or place with access to plants and roots, gain a pool of healing points equal to 5 x level. Can spend 5 point to cure on condition etc 2: [B]Spellcasting[/B] (add: find steed, find greater steed, a few smite spells. create: find beast companion, find greater companion) [B]Fighting Style Favored Foe[/B] Choose 2 types of favored foes. Can spend slots to add 2d6+1d6/spell level damage on a hit. +1d6 against creatures from the type chosen. You have advantage on roll to track or perceive creatures that take those extra damage for 24h. 3: [B]Archetypes Warden's Resilience[/B] Immunity to disease. 5: [B]extra attack[/B] 6: [B]Call the Hunt[/B] Gain an an Huntsman Aura which increases at 18th level. Enemies cant be hidden in the aura. Allies gain +your Wis to Initiative roll. 10: [B]Warden's Bravery[/B] In you Huntsman Aura, allies cant be frightened. 11: [B]Foebane[/B] Add +1d8 damage on a hit. 14: [B]Purging Poultice[/B] Can remove 1 spell on a creature. Wis/Day et voilà: a ranger on par with the powerful yet really fun paladin, because well....its a slightly modified paladin. [/QUOTE]
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