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General Tabletop Discussion
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Rewriting the d20 Modern Basic Classes
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<blockquote data-quote="Morrus" data-source="post: 6165795" data-attributes="member: 1"><p><strong>Sample: Tactics/Strategy</strong> <strong>Talent Tree</strong></p><p><strong></strong></p><p><em>Battle Readiness:</em> You have trained to rapidly respond to hostile action, and your allies trust your commands. Any ally within 30' of you gains a +2 initiative bonus.</p><p></p><p><em>Sense Ambush:</em> You know well the telltale signs of an ambush. Small things that don't seem right. Any time you would normally be surprised, you may make a WIS check (DC 15) to act normally.</p><p>Prereq: Battle Readiness</p><p></p><p><em>Coordination:</em> You may designate one ally. If you both attack the same target (even if neither of you are adjacent to that target), the target counts as flanked.</p><p>Prereq: Battle Readiness</p><p></p><p><em>Brains Over Brawn:</em> You are able to analyse an opponent's tactics and quickly determine the most efficient response. As a move action, you may designate one opponent. Against that opponent only, you may use your INT mod instead of STR or DEX when making attack rolls. You may change your designated opponent with a move action.</p><p></p><p><em>Battle Plan:</em> You love it when a plan comes together. Before a battle, you may make an INT check (DC 15). I don't know what happens here.</p><p>Prereq: Battle Readiness, Coordination</p><p></p><p><em>Ambush:</em> Before a battle, you may make an INT check (DC 15). If you succeed, you and your allies automatically gain a full surprise round.</p><p>Prereq: Battle Plan, Battle Readiness, Coordination</p><p></p><p><em>Delegation:</em> You may allow your allies to use your action dice.</p><p>Prereq: Coordination, Battle Readiness</p></blockquote><p></p>
[QUOTE="Morrus, post: 6165795, member: 1"] [B]Sample: Tactics/Strategy[/B] [B]Talent Tree [/B] [I]Battle Readiness:[/I] You have trained to rapidly respond to hostile action, and your allies trust your commands. Any ally within 30' of you gains a +2 initiative bonus. [I]Sense Ambush:[/I] You know well the telltale signs of an ambush. Small things that don't seem right. Any time you would normally be surprised, you may make a WIS check (DC 15) to act normally. Prereq: Battle Readiness [I]Coordination:[/I] You may designate one ally. If you both attack the same target (even if neither of you are adjacent to that target), the target counts as flanked. Prereq: Battle Readiness [I]Brains Over Brawn:[/I] You are able to analyse an opponent's tactics and quickly determine the most efficient response. As a move action, you may designate one opponent. Against that opponent only, you may use your INT mod instead of STR or DEX when making attack rolls. You may change your designated opponent with a move action. [I]Battle Plan:[/I] You love it when a plan comes together. Before a battle, you may make an INT check (DC 15). I don't know what happens here. Prereq: Battle Readiness, Coordination [I]Ambush:[/I] Before a battle, you may make an INT check (DC 15). If you succeed, you and your allies automatically gain a full surprise round. Prereq: Battle Plan, Battle Readiness, Coordination [I]Delegation:[/I] You may allow your allies to use your action dice. Prereq: Coordination, Battle Readiness [/QUOTE]
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