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Rewriting the d20 Modern Basic Classes
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<blockquote data-quote="Armadillo" data-source="post: 6165929" data-attributes="member: 37360"><p>Very nice. This is one of the better hacks/updates for d20M that I've seen. A couple of comments:</p><p></p><p>- I like your classes. One of the real problems with d20M was that the core classes were dull and not evocative of any genre concepts. I regularly saw players flip past the core classes to pick an advanced class and then plan their build from there. I also like that you moved away from the strict attribute link to classes (a nice idea that didn't work well in practice). </p><p></p><p>- Engineer/Investigator. Why are these separate classes? It seems like they could be combined and then divided into subclasses. </p><p></p><p>- Talent trees and feats. I liked talent trees. I didn't like that alternating picking talents and feats created odd problems with feat selection (take a prereq, wait two levels, then take the feat you want). True20 went the way of a feat every level with long lists of class-based feats. There are also problems with the existing d20M feats that were mostly solved in Star Wars SAGA (in particular, I remember an oddly long feat progression for vehicle operations (and no feat for submarines)). So, there could be a benefit of converting talents to feats, and it would give you a chance to correct and clean-up the existing feats.</p><p></p><p>- Multiclassing. You didn't get into this, but it was a real problem with the d20M core classes. In part, because a character would often need to take two different core classes in order to meet the prereqs for an advanced class. It sounds like you might be steering away from that problem (and I certainly hope that you do). Multiclassing also gave rise to the +0 BAB problem where a character could easily have 3+ classes at +0 BAB and be hopelessly behind in any combat (resulting in no fun for the player). The fractional BAB chart from Unearthed Arcana seemed to offer a solution for this, but it would be better to avoid the problem in the first place (and avoid having to help a player reconcile a +1/3 and +1/4 BAB).</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Armadillo, post: 6165929, member: 37360"] Very nice. This is one of the better hacks/updates for d20M that I've seen. A couple of comments: - I like your classes. One of the real problems with d20M was that the core classes were dull and not evocative of any genre concepts. I regularly saw players flip past the core classes to pick an advanced class and then plan their build from there. I also like that you moved away from the strict attribute link to classes (a nice idea that didn't work well in practice). - Engineer/Investigator. Why are these separate classes? It seems like they could be combined and then divided into subclasses. - Talent trees and feats. I liked talent trees. I didn't like that alternating picking talents and feats created odd problems with feat selection (take a prereq, wait two levels, then take the feat you want). True20 went the way of a feat every level with long lists of class-based feats. There are also problems with the existing d20M feats that were mostly solved in Star Wars SAGA (in particular, I remember an oddly long feat progression for vehicle operations (and no feat for submarines)). So, there could be a benefit of converting talents to feats, and it would give you a chance to correct and clean-up the existing feats. - Multiclassing. You didn't get into this, but it was a real problem with the d20M core classes. In part, because a character would often need to take two different core classes in order to meet the prereqs for an advanced class. It sounds like you might be steering away from that problem (and I certainly hope that you do). Multiclassing also gave rise to the +0 BAB problem where a character could easily have 3+ classes at +0 BAB and be hopelessly behind in any combat (resulting in no fun for the player). The fractional BAB chart from Unearthed Arcana seemed to offer a solution for this, but it would be better to avoid the problem in the first place (and avoid having to help a player reconcile a +1/3 and +1/4 BAB). Good luck! [/QUOTE]
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