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General Tabletop Discussion
*Pathfinder & Starfinder
Rewriting the Rules
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<blockquote data-quote="Telas" data-source="post: 2181419" data-attributes="member: 20934"><p>Best of luck to you; it's indeed a Herculean task.</p><p></p><p>Personally, I've looked at retooling all the core classes into more truly core classes, based largely on Hit Dice (feel free to use what you will):</p><p></p><p>d4 - Wizards, sedentary types</p><p>d6 - Rogues, commoners</p><p>d8 - Clerics (and Druids), light fighters (archers, martial artists, swashbucklers)</p><p>d10 - Fighters</p><p></p><p>Paladins, Rangers, Monks, and Barbarians aren't here, because they represent lifestyles, and shouldn't be core classes. Most of these classes can be "made" by the creative use of Feats, which will include class abilities (a la Monte Cook). Others (Paladins) should be Prestige Classes.</p><p></p><p>The Light Fighter is a dex-based fighter with a d8 hit die, free Weapon Finesse, light armor proficiency, and more skill points, but roughly the same feat progression as the Fighter.</p><p></p><p>Core class skills will remain the same, but each character can pick his INT modifier in additional class skills, to encourage custom character concepts.</p><p></p><p>After that, everything is a custom Prestige Class, to be determined by the player and DM.</p><p></p><p></p><p>Now, do I think all of that will happen? Sure, right after I win the lottery and can retire for life.... </p><p></p><p>Seriously, I like your ideas, and wish I had the time to put my own ideas into play.</p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2181419, member: 20934"] Best of luck to you; it's indeed a Herculean task. Personally, I've looked at retooling all the core classes into more truly core classes, based largely on Hit Dice (feel free to use what you will): d4 - Wizards, sedentary types d6 - Rogues, commoners d8 - Clerics (and Druids), light fighters (archers, martial artists, swashbucklers) d10 - Fighters Paladins, Rangers, Monks, and Barbarians aren't here, because they represent lifestyles, and shouldn't be core classes. Most of these classes can be "made" by the creative use of Feats, which will include class abilities (a la Monte Cook). Others (Paladins) should be Prestige Classes. The Light Fighter is a dex-based fighter with a d8 hit die, free Weapon Finesse, light armor proficiency, and more skill points, but roughly the same feat progression as the Fighter. Core class skills will remain the same, but each character can pick his INT modifier in additional class skills, to encourage custom character concepts. After that, everything is a custom Prestige Class, to be determined by the player and DM. Now, do I think all of that will happen? Sure, right after I win the lottery and can retire for life.... Seriously, I like your ideas, and wish I had the time to put my own ideas into play. Telas [/QUOTE]
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