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<blockquote data-quote="Reynard" data-source="post: 9544512" data-attributes="member: 467"><p>One of the long gestating projects that i want to actually get out there this year is my Savage Worlds powered X-Com-like centered around an invasion of time travelling high tech nazi dinosaurs. So I spent some time working up an Introduction.</p><p></p><p>Remember: this is purely draft material. My goal is to make progress, not be perfect.</p><p>----------</p><p>NOTE: Sauroid Invasion is a placeholder name. Obviously. It sucks. Anyway</p><p></p><p>INTRODUCTION</p><p></p><p>From the depths of time comes an enemy set on conquering our world and turning us into both slaves and cattle for the slaughterhouse.</p><p></p><p>SAUROID INVASION is a Savage Worlds Adventure Edition (SWADE) campaign setting and plot-point campaign that pits the player characters against a high-tech fascist dinosaur invasion. Inspired by the likes of X-Com: UFO Defense and other similar games, SAUROID INVASION has the PCs not just fighting the bad guys but capturing, adapting and improving on their advanced technology to win the day.</p><p></p><p>Exactly what that looks like and how it plays out is up to you, depending on what sort of campaign you want to run and how you want to structure adventures.</p><p></p><p>CAMPAIGN FRAMEWORKS</p><p></p><p>SAUROID INVASION can be played in a number of different styles, or campaign frameworks.</p><p></p><p>Traditional Campaign: In this framework, the game is played as any other tabletop RPG campaign. The Players create their characters and explore the setting and scenarios that the GM presents. Characters fight, succeed, gain experience, falter and perhaps die in the usual way that happens for high octane Savage Worlds heroes. In this framework, the PCs might be a specialized team of operatives, or even just folks who happened along the SAUROID INVASION by accident and have taken it upon themselves to stop it.</p><p></p><p>Troupe Campaign: In this framework, the players don’t create just a single character for their use. Instead, the players collectively create a troupe of PCs. Characters of all kinds, from combat specialists to techies to medics and diplomats, are created as part of a group or organization fighting the SAUROID INVASION, and each time the players embark on a mission or adventure, they choose an appropriate team. This framework works best when the PCs represent members of an agency or organization dedicated to stopping the invasion. Base building and capturing Sauroid technology may also figure into this framework if the players so desire.</p><p></p><p>Tactical Versus: This framework is different from the others and leans more heavily into the tactical skirmish game than the role-playing aspects of play. One or more players controlling an assault team is pitted against the GM controlled Sauroid invaders in a competitive, no-holds-barred contest of tactical skill. While there is a throughline that defines the campaign, roleplaying elements like exploration and NPC interactions are de-emphasized in favor of base building and capturing and developing high tech weapons and equipment.</p><p></p><p>All of these frameworks are compatible with the included SAUROID INVASION Plot Point Campaign. Notes for each framework are provided in that chapter.</p><p></p><p>THE SAUROID INVADERS</p><p></p><p>In the final days of the Cretaceous Period, the Sauroid Empire had taken control of their world -- our world, Earth, 65 million years ago.</p><p></p><p>Before their brutal conquest, theirs had been but one among many highly developed nations of a handful of intelligent, sentient dinosaurs (mostly theropods and troodontids). When astronomers discovered the imminent, civilization ending impact just a few decades into the future, chaos ensued. In the end, the Sauroid Empire, with its relentless war machine and uncompromising ideology, won the day and controlled what remained of the dinosaur civilization.</p><p></p><p>Due to the unique characteristics of the oxygen heavy atmosphere of the time, dinosaur civilization had not and could not develop effective rocket technology. There was no way to escape the planet or destroy the incoming impactor.</p><p></p><p>But the Sauroid civilization was old. They had mastered theoretical physics centuries before and developed powerful reactors and particle accelerators. These technologies would prove to be the savior of the Sauroid civilization and the end of ours: the Sauroid Empire would drill a hole through time to our era and invade!</p><p></p><p>Why our era? The Sauroid scientists had no clue what lay in the future. However, they could create what is known as a closed timelike curve, effectively a wormhole that slowly burrowed itself toward the future. Its other end could not open on its own, but if another civilization detected the temporal anomaly and discovered its nature, that civilization could create an aperture and anchor. Once anchored the wormhole becomes stable and passage through time and space is possible.</p><p></p><p>The Sauroids created numerous closed timelike curves in their era and watched them carefully as the clock counted down to the extinction level event coming their way.</p><p></p><p>Unfortunately for us, a small research team in our era discovered an unexpected source of tachyons emerging from the past and built a machine to anchor the flow. None of them survived the initial incursion by the Sauroids. Using advanced stealth technology, the Sauroids proceeded to spread out and anchor other wormholes and establish beacheads in our era.</p><p></p><p>The secret invasion is almost over and the real conquest is about to begin -- unless the player characters can stop it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9544512, member: 467"] One of the long gestating projects that i want to actually get out there this year is my Savage Worlds powered X-Com-like centered around an invasion of time travelling high tech nazi dinosaurs. So I spent some time working up an Introduction. Remember: this is purely draft material. My goal is to make progress, not be perfect. ---------- NOTE: Sauroid Invasion is a placeholder name. Obviously. It sucks. Anyway INTRODUCTION From the depths of time comes an enemy set on conquering our world and turning us into both slaves and cattle for the slaughterhouse. SAUROID INVASION is a Savage Worlds Adventure Edition (SWADE) campaign setting and plot-point campaign that pits the player characters against a high-tech fascist dinosaur invasion. Inspired by the likes of X-Com: UFO Defense and other similar games, SAUROID INVASION has the PCs not just fighting the bad guys but capturing, adapting and improving on their advanced technology to win the day. Exactly what that looks like and how it plays out is up to you, depending on what sort of campaign you want to run and how you want to structure adventures. CAMPAIGN FRAMEWORKS SAUROID INVASION can be played in a number of different styles, or campaign frameworks. Traditional Campaign: In this framework, the game is played as any other tabletop RPG campaign. The Players create their characters and explore the setting and scenarios that the GM presents. Characters fight, succeed, gain experience, falter and perhaps die in the usual way that happens for high octane Savage Worlds heroes. In this framework, the PCs might be a specialized team of operatives, or even just folks who happened along the SAUROID INVASION by accident and have taken it upon themselves to stop it. Troupe Campaign: In this framework, the players don’t create just a single character for their use. Instead, the players collectively create a troupe of PCs. Characters of all kinds, from combat specialists to techies to medics and diplomats, are created as part of a group or organization fighting the SAUROID INVASION, and each time the players embark on a mission or adventure, they choose an appropriate team. This framework works best when the PCs represent members of an agency or organization dedicated to stopping the invasion. Base building and capturing Sauroid technology may also figure into this framework if the players so desire. Tactical Versus: This framework is different from the others and leans more heavily into the tactical skirmish game than the role-playing aspects of play. One or more players controlling an assault team is pitted against the GM controlled Sauroid invaders in a competitive, no-holds-barred contest of tactical skill. While there is a throughline that defines the campaign, roleplaying elements like exploration and NPC interactions are de-emphasized in favor of base building and capturing and developing high tech weapons and equipment. All of these frameworks are compatible with the included SAUROID INVASION Plot Point Campaign. Notes for each framework are provided in that chapter. THE SAUROID INVADERS In the final days of the Cretaceous Period, the Sauroid Empire had taken control of their world -- our world, Earth, 65 million years ago. Before their brutal conquest, theirs had been but one among many highly developed nations of a handful of intelligent, sentient dinosaurs (mostly theropods and troodontids). When astronomers discovered the imminent, civilization ending impact just a few decades into the future, chaos ensued. In the end, the Sauroid Empire, with its relentless war machine and uncompromising ideology, won the day and controlled what remained of the dinosaur civilization. Due to the unique characteristics of the oxygen heavy atmosphere of the time, dinosaur civilization had not and could not develop effective rocket technology. There was no way to escape the planet or destroy the incoming impactor. But the Sauroid civilization was old. They had mastered theoretical physics centuries before and developed powerful reactors and particle accelerators. These technologies would prove to be the savior of the Sauroid civilization and the end of ours: the Sauroid Empire would drill a hole through time to our era and invade! Why our era? The Sauroid scientists had no clue what lay in the future. However, they could create what is known as a closed timelike curve, effectively a wormhole that slowly burrowed itself toward the future. Its other end could not open on its own, but if another civilization detected the temporal anomaly and discovered its nature, that civilization could create an aperture and anchor. Once anchored the wormhole becomes stable and passage through time and space is possible. The Sauroids created numerous closed timelike curves in their era and watched them carefully as the clock counted down to the extinction level event coming their way. Unfortunately for us, a small research team in our era discovered an unexpected source of tachyons emerging from the past and built a machine to anchor the flow. None of them survived the initial incursion by the Sauroids. Using advanced stealth technology, the Sauroids proceeded to spread out and anchor other wormholes and establish beacheads in our era. The secret invasion is almost over and the real conquest is about to begin -- unless the player characters can stop it. [/QUOTE]
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