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<blockquote data-quote="dave2008" data-source="post: 9566084" data-attributes="member: 83242"><p>I am not familiar with Dragonsbane boss monsters, so I don't know exactly what you are trying to emulate. However, your version of the Haunting Revenant seems very 5e to me. I don't see a lot of things that make it stand out from a typical Legendary Monster. You have traded legendary actions for two turns of actions (that is just a preference thing IMO). Halving damage, is already common in a lot of 5e monsters. IDK, it still feels very 5e to me, for better or worse I guess. I am not sure what you are trying to solve with the Dragonbane Style, so it is hard to give my thoughts. </p><p></p><p>Maybe I need to go read the OP which I haven't done yet.</p><p></p><p>I am currently looking at moving my monsters to a unified action economy, so that all actions work a bit like legendary actions. Something like:</p><p></p><p><strong><u>ACTIONS</u></strong></p><p>The dragon can take 3 actions, choosing from the options below, on its turn or as a reaction, but not more than 3 total actions in a round. The dragon regains spent actions at the start of its turn.</p><p></p><p><em>So every monster would get to move and spend 3 actions. However, if you spend all three on your turn, you have nothing left to use for reactions. Also, you can spend an action to move half your speed.</em></p><p><em></em></p><p><em>So a boss monster under this format could simply get more actions or, what I think is my preference:</em></p><p></p><p><strong><u>DRACONIC ACTIONS</u></strong></p><p>On its initiative count +10 (could be a static number like Lair Actions), the dragon can take one (or more) action (or have specific actions it can take).</p></blockquote><p></p>
[QUOTE="dave2008, post: 9566084, member: 83242"] I am not familiar with Dragonsbane boss monsters, so I don't know exactly what you are trying to emulate. However, your version of the Haunting Revenant seems very 5e to me. I don't see a lot of things that make it stand out from a typical Legendary Monster. You have traded legendary actions for two turns of actions (that is just a preference thing IMO). Halving damage, is already common in a lot of 5e monsters. IDK, it still feels very 5e to me, for better or worse I guess. I am not sure what you are trying to solve with the Dragonbane Style, so it is hard to give my thoughts. Maybe I need to go read the OP which I haven't done yet. I am currently looking at moving my monsters to a unified action economy, so that all actions work a bit like legendary actions. Something like: [B][U]ACTIONS[/U][/B] The dragon can take 3 actions, choosing from the options below, on its turn or as a reaction, but not more than 3 total actions in a round. The dragon regains spent actions at the start of its turn. [I]So every monster would get to move and spend 3 actions. However, if you spend all three on your turn, you have nothing left to use for reactions. Also, you can spend an action to move half your speed. So a boss monster under this format could simply get more actions or, what I think is my preference:[/I] [B][U]DRACONIC ACTIONS[/U][/B] On its initiative count +10 (could be a static number like Lair Actions), the dragon can take one (or more) action (or have specific actions it can take). [/QUOTE]
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