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<blockquote data-quote="Woas" data-source="post: 3781096" data-attributes="member: 16317"><p>Well in Iron Heroes there is no regular source of magic and thus, no raise dead spells of any kind. So going unconscious in combat can be pretty harsh since once you are gone there is only one, higher level in-game feat that lets players basically give advanced CPR to a dead character but it further is limited in that it must be done within 2 rounds of the characters death.</p><p>But thats pretty steep. My personal answer to this, to give Iron Heroes that much more grit around the edges, is to have a maimed/handicap system. When a character dies the player has a choice: Do I want to keep playing this character or start a new, a level or so weaker. If a player wants to keep their character around then the character gets a permanent handicap. It depends on how they died and what seems appropriate. But it could be a missing eye, severed finger/hand/arm/leg, a badly broken bone that never heals right, brain damage... the list goes on. Each of these handicaps comes at a mechanical price though. So it isn't just a "free Rez". The system counterbalances itself so that players can't just throw their characters into death traps and come back either. The characters would be so maimed it would be nigh-impossible to play them and thus need to retire them. Typically players can get away with 2-3 of these before its time to retire though.</p></blockquote><p></p>
[QUOTE="Woas, post: 3781096, member: 16317"] Well in Iron Heroes there is no regular source of magic and thus, no raise dead spells of any kind. So going unconscious in combat can be pretty harsh since once you are gone there is only one, higher level in-game feat that lets players basically give advanced CPR to a dead character but it further is limited in that it must be done within 2 rounds of the characters death. But thats pretty steep. My personal answer to this, to give Iron Heroes that much more grit around the edges, is to have a maimed/handicap system. When a character dies the player has a choice: Do I want to keep playing this character or start a new, a level or so weaker. If a player wants to keep their character around then the character gets a permanent handicap. It depends on how they died and what seems appropriate. But it could be a missing eye, severed finger/hand/arm/leg, a badly broken bone that never heals right, brain damage... the list goes on. Each of these handicaps comes at a mechanical price though. So it isn't just a "free Rez". The system counterbalances itself so that players can't just throw their characters into death traps and come back either. The characters would be so maimed it would be nigh-impossible to play them and thus need to retire them. Typically players can get away with 2-3 of these before its time to retire though. [/QUOTE]
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