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RG - Airwalkrr's 4e Game
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<blockquote data-quote="no-tweed" data-source="post: 5704690" data-attributes="member: 6683678"><p>Aelwin "Scarlet" Solaei</p><p>Level 2 Elf Rogue</p><p>Artful Dodger</p><p>Rogue Weapon Talent</p><p></p><p>SCORES:</p><p>Str 10 Dex 17 Con 13 Int 15 Wis 8 Cha 16</p><p></p><p>DEFENSES:</p><p>AC: 17 (20 vs AoO) Fort: 12 Ref: 16 Will: 14</p><p>Max HP: 30 Surges: 7 Surge Value: 7</p><p></p><p>Skills:</p><p>Acrobatics +10, Bluff: +9, Insight +5, Stealth: +10, Streetwise +9, Thievery +11</p><p></p><p>Arcana +3, Athletics +1, Diplomacy +4, Endurance +2, History +3, Intimidate +4, Nature +2, Perception +2, Religion +3</p><p></p><p>Feats: </p><p>1st: Quick Draw - Draw a weapon with attack action, +2 to initiative</p><p>2nd: Light Step - Add to overland speed of group, +1 to </p><p>Acrobatics and Stealth</p><p></p><p>Powers</p><p>[sblock]</p><p><span style="color: Green">Preparatory Shot:</span> Dex vs. AC Distance Shuriken +1: +8 attack, 5 damage and the target grants combat advantage to you until the end of your next turn.</p><p><span style="color: Green">Sly Flourish</span> Dex vs AC Distance Shuriken +1: +8 attack, 1d6+7 damage</p><p><span style="color: Green">Secrets of the City</span> Trigger: You would make an Arcana, History, Intelligence, or Religion check in a settlement in which you've already succeeded on a Streetwise check</p><p>Effect: You make a Streetwise check in place of the Arcana, History, Intelligence, or Religion check.</p><p></p><p><span style="color: DarkRed">Elven Accuracy</span> Trigger: You make an attack roll and dislike the result.</p><p>Effect: Reroll the attack roll. Use the second roll, even if it's lower.</p><p><span style="color: DarkRed">Acrobat's Blade Trick</span> Dex vs AC +8 1d6+4 After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.</p><p></p><p><span style="color: DimGray">Trick Strike</span> Dex vs Ac +8 attack, 3d6+4 damage Until the end of the encounter, each time you hit the target you slide it 1 square. [/sblock]</p><p></p><p>Equipment: Distance Shuriken +1, Delver's Leather Armor +1, Parrying Dagger +1, Adventurer's Kit, Thieves' Tools, Grappling Hook, Footpads, Climber's Kit, Disguise Kit, Glass Cutter, Camouflaged Clothing, Fine Clothing</p><p></p><p>Aelwin is an average height elven woman with back length chestnut brown hair and piercing hazel eyes. She has an acrobat's build with long, strong legs and a firmly muscled torso. She walks with a grace that is noticeable even for her race and her hands move with unbelievable speed and unerring accuracy. In a simpler life she might be the star attraction of a traveling show, but our fair maiden is non other then the notorious thief Scarlet, a fairly noble thief who only steals from those whom can afford her visits. She has left Manas after a particularly daring job, but it won't be discovered for a day or so still giving her plenty of time to skip town and disappear for a while. What better alibi than a wandering group of adventurers?</p></blockquote><p></p>
[QUOTE="no-tweed, post: 5704690, member: 6683678"] Aelwin "Scarlet" Solaei Level 2 Elf Rogue Artful Dodger Rogue Weapon Talent SCORES: Str 10 Dex 17 Con 13 Int 15 Wis 8 Cha 16 DEFENSES: AC: 17 (20 vs AoO) Fort: 12 Ref: 16 Will: 14 Max HP: 30 Surges: 7 Surge Value: 7 Skills: Acrobatics +10, Bluff: +9, Insight +5, Stealth: +10, Streetwise +9, Thievery +11 Arcana +3, Athletics +1, Diplomacy +4, Endurance +2, History +3, Intimidate +4, Nature +2, Perception +2, Religion +3 Feats: 1st: Quick Draw - Draw a weapon with attack action, +2 to initiative 2nd: Light Step - Add to overland speed of group, +1 to Acrobatics and Stealth Powers [sblock] [COLOR="Green"]Preparatory Shot:[/COLOR] Dex vs. AC Distance Shuriken +1: +8 attack, 5 damage and the target grants combat advantage to you until the end of your next turn. [COLOR="Green"]Sly Flourish[/COLOR] Dex vs AC Distance Shuriken +1: +8 attack, 1d6+7 damage [COLOR="Green"]Secrets of the City[/COLOR] Trigger: You would make an Arcana, History, Intelligence, or Religion check in a settlement in which you've already succeeded on a Streetwise check Effect: You make a Streetwise check in place of the Arcana, History, Intelligence, or Religion check. [COLOR="DarkRed"]Elven Accuracy[/COLOR] Trigger: You make an attack roll and dislike the result. Effect: Reroll the attack roll. Use the second roll, even if it's lower. [COLOR="DarkRed"]Acrobat's Blade Trick[/COLOR] Dex vs AC +8 1d6+4 After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack. [COLOR="DimGray"]Trick Strike[/COLOR] Dex vs Ac +8 attack, 3d6+4 damage Until the end of the encounter, each time you hit the target you slide it 1 square. [/sblock] Equipment: Distance Shuriken +1, Delver's Leather Armor +1, Parrying Dagger +1, Adventurer's Kit, Thieves' Tools, Grappling Hook, Footpads, Climber's Kit, Disguise Kit, Glass Cutter, Camouflaged Clothing, Fine Clothing Aelwin is an average height elven woman with back length chestnut brown hair and piercing hazel eyes. She has an acrobat's build with long, strong legs and a firmly muscled torso. She walks with a grace that is noticeable even for her race and her hands move with unbelievable speed and unerring accuracy. In a simpler life she might be the star attraction of a traveling show, but our fair maiden is non other then the notorious thief Scarlet, a fairly noble thief who only steals from those whom can afford her visits. She has left Manas after a particularly daring job, but it won't be discovered for a day or so still giving her plenty of time to skip town and disappear for a while. What better alibi than a wandering group of adventurers? [/QUOTE]
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