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[RG] Answering the Call
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<blockquote data-quote="Runewind" data-source="post: 4383185" data-attributes="member: 70498"><p>Info:</p><p></p><p>Menno</p><p></p><p>Male Human Sorcerer 1</p><p>Chaotic Good</p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution12 (+1)</p><p>Intelligence 13 (+1)</p><p>Wisdom 10 (+0)</p><p>Charisma 15 (+2)</p><p></p><p> Size: Medium</p><p>Height: 5' 10"</p><p>Weight: 170 lb</p><p>Skin: Light</p><p>Eyes: Green</p><p>Hair: Dark Brown; Straight; Beardless</p><p></p><p>Light load: 33 lb. or less</p><p>Medium load: 34-66 lb.</p><p>Heavy load: 67-100 lb.</p><p>Lift over head: 100 lb.</p><p>Lift off ground: 200 lb.</p><p>Push or drag: 500 lb.</p><p></p><p></p><p>Menno's Equipment:</p><p>10 lb</p><p>2 lb Backpack</p><p>5 lb Bedroll</p><p>2 lb Caltrops</p><p>Chalk</p><p>5 lb Crowbar</p><p>1 lb Lamp (common)</p><p>1 lb Mirror</p><p>1 lb Soap</p><p>1 lb Vial (for ink or potions) x3</p><p>4 lb Waterskins x1</p><p>_____</p><p>22 lbs, light load</p><p>-----------------------------------</p><p>Combat:</p><p></p><p>Total Hit Points: 5</p><p>Speed: 30 feet</p><p>Armor Class: 12 = 10 +2 [dexterity] </p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +1 = 0 [base] +1 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +2 = 2 [base] +0 [wisdom] </p><p>Attack (handheld): +0 = 0 [base] </p><p>Attack (unarmed): +0 = 0 [base] </p><p>Attack (missile): +2 = 0 [base] +2 [dexterity] </p><p>Grapple check: +0 = 0 [base] </p><p></p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]</p><p></p><p>-----------------------------------</p><p>Skills/feats:</p><p></p><p>Languages: Common, Elven</p><p>Raven familiar</p><p>Feats:</p><p>Combat Casting </p><p>Eschew Materials </p><p></p><p>Appraise Int 4 = +1 +3 [raven] </p><p>Balance Dex* 2 = +2 </p><p>Bluff Cha 6 = +2 +4 </p><p>Climb Str* -1 = -1 </p><p>Concentration Con 5 = +1 +4 </p><p>Craft_1 Int 1 = +1 </p><p>Craft_2 Int 1 = +1 </p><p>Craft_3 Int 1 = +1 </p><p>Diplomacy Cha 2 = +2 </p><p>Disguise Cha 2 = +2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 2 = +2 </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 2 = +2 </p><p>Intimidate Cha 2 = +2 </p><p>Jump Str* -1 = -1 </p><p>Knowledge (arcana) Int 5 = +1 +4 </p><p>Listen Wis 0 = +0 </p><p>Move Silently Dex* 2 = +2 </p><p>Perform_1 Cha 2 = +2 </p><p>Perform_2 Cha 2 = +2 </p><p>Perform_3 Cha 2 = +2 </p><p>Perform_4 Cha 2 = +2 </p><p>Perform_5 Cha 2 = +2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 0 = +0 </p><p>Spellcraft Int 5 = +1 +4 </p><p>Spot Wis 0 = +0 </p><p>Survival Wis 0 = +0 </p><p>Swim Str** -1 = -1 </p><p>Use Rope Dex 2 = +2 </p><p>* = check penalty for wearing armor</p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p></p><p>-----------------------------------</p><p>Spells:</p><p></p><p>Zero-level Sorcerer spells: 4 per day</p><p> </p><p>First-level Sorcerer spells: 3 (2+1) per day</p><p> </p><p>Known Spells:</p><p></p><p>Level 0 (cantrips): Resistance, Detect Magic, Read Magic, Acid Splash, Mage Hand.</p><p></p><p>Level 1: Magic Missile, Shield.</p><p></p><p>----------------------------------</p><p></p><p>Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language (Elven) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;</p><p></p><p>----------------------------------</p><p></p><p>History/Background info:</p><p></p><p>Menno was born into a poor family in one of the many unremarkable fiefs that dot the lands. In his youth he was an energetic and often 'wild' child who saw no problem causing all sorts of mischief around the small peasant village. He didn't do this with ill intent, of course, he was just killing his boredom in the small fief. Because of this he had few friends and didn't have a good reputation amongst the authorities in the village.</p><p></p><p>During his pubic years he developed a very negative view of authority in general and would often find himself in trouble in one way or another. It was also at this time that he discovered his inborn power. He was already looked down upon by most of the village, and this only served to cement their ill dispositions toward him. If it wasn't his chaotic nature getting him in trouble it was his newly discovered and developing power that did. After one too many incidents in his hometown Menno decided to leave, hoping to live his life freely as an adventurer.</p><p></p><p>His wide-eyed optimism was challenged at every turn, however. He wasn't very strong and his power was still too undeveloped to offer him defense when he first set out, and he still found himself in trouble just about everywhere he went. This sealed his disdain for authority, his chaotic and often anarchic nature, and made him a little untrusting with most people.</p><p></p><p>...Still need to hammer out some of the dents in this.</p></blockquote><p></p>
[QUOTE="Runewind, post: 4383185, member: 70498"] Info: Menno Male Human Sorcerer 1 Chaotic Good Strength 8 (-1) Dexterity 14 (+2) Constitution12 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 15 (+2) Size: Medium Height: 5' 10" Weight: 170 lb Skin: Light Eyes: Green Hair: Dark Brown; Straight; Beardless Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. Menno's Equipment: 10 lb 2 lb Backpack 5 lb Bedroll 2 lb Caltrops Chalk 5 lb Crowbar 1 lb Lamp (common) 1 lb Mirror 1 lb Soap 1 lb Vial (for ink or potions) x3 4 lb Waterskins x1 _____ 22 lbs, light load ----------------------------------- Combat: Total Hit Points: 5 Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +2 = 2 [base] +0 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +0 = 0 [base] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Long Spear [1d8, crit x3, 9 lb., two-handed, piercing] ----------------------------------- Skills/feats: Languages: Common, Elven Raven familiar Feats: Combat Casting Eschew Materials Appraise Int 4 = +1 +3 [raven] Balance Dex* 2 = +2 Bluff Cha 6 = +2 +4 Climb Str* -1 = -1 Concentration Con 5 = +1 +4 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 2 = +2 Heal Wis 0 = +0 Hide Dex* 2 = +2 Intimidate Cha 2 = +2 Jump Str* -1 = -1 Knowledge (arcana) Int 5 = +1 +4 Listen Wis 0 = +0 Move Silently Dex* 2 = +2 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 2 = +2 Search Int 1 = +1 Sense Motive Wis 0 = +0 Spellcraft Int 5 = +1 +4 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** -1 = -1 Use Rope Dex 2 = +2 * = check penalty for wearing armor If the familiar is within reach, +2 on spot and listen ("alertness"). ----------------------------------- Spells: Zero-level Sorcerer spells: 4 per day First-level Sorcerer spells: 3 (2+1) per day Known Spells: Level 0 (cantrips): Resistance, Detect Magic, Read Magic, Acid Splash, Mage Hand. Level 1: Magic Missile, Shield. ---------------------------------- Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language (Elven) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; ---------------------------------- History/Background info: Menno was born into a poor family in one of the many unremarkable fiefs that dot the lands. In his youth he was an energetic and often 'wild' child who saw no problem causing all sorts of mischief around the small peasant village. He didn't do this with ill intent, of course, he was just killing his boredom in the small fief. Because of this he had few friends and didn't have a good reputation amongst the authorities in the village. During his pubic years he developed a very negative view of authority in general and would often find himself in trouble in one way or another. It was also at this time that he discovered his inborn power. He was already looked down upon by most of the village, and this only served to cement their ill dispositions toward him. If it wasn't his chaotic nature getting him in trouble it was his newly discovered and developing power that did. After one too many incidents in his hometown Menno decided to leave, hoping to live his life freely as an adventurer. His wide-eyed optimism was challenged at every turn, however. He wasn't very strong and his power was still too undeveloped to offer him defense when he first set out, and he still found himself in trouble just about everywhere he went. This sealed his disdain for authority, his chaotic and often anarchic nature, and made him a little untrusting with most people. ...Still need to hammer out some of the dents in this. [/QUOTE]
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