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[RG] Answering the Call
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<blockquote data-quote="ravin_raven" data-source="post: 4516428" data-attributes="member: 78473"><p>Menno</p><p>[code]</p><p>Male Human Sorcerer 1</p><p>Chaotic Good</p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution 12 (+1)</p><p>Intelligence 13 (+1)</p><p>Wisdom 10 (+0)</p><p>Charisma 15 (+2)</p><p></p><p>XP: 750</p><p></p><p>Equipment/Appearance:</p><p>Size: Medium</p><p>Height: 5' 10"</p><p>Weight: 170 lb</p><p>Skin: Light</p><p>Eyes: Green</p><p>Hair: Dark Brown; Straight; Beardless</p><p></p><p>Light load: 33 lb. or less</p><p>Medium load: 34-66 lb.</p><p>Heavy load: 67-100 lb.</p><p>Lift over head: 100 lb.</p><p>Lift off ground: 200 lb.</p><p>Push or drag: 500 lb.</p><p></p><p>2 lb Backpack</p><p>5 lb Bedroll</p><p>2 lb Caltrops</p><p>Chalk</p><p>5 lb Crowbar</p><p>1 lb Lamp (common)</p><p>1 lb Mirror</p><p>1 lb Soap</p><p>1 lb Vial (for ink or potions) x3</p><p>4 lb Waterskins x1</p><p>_____</p><p>22 lbs, light load</p><p>-----------------------------------</p><p>Combat:</p><p></p><p>Hit Points: 5 / 5</p><p>Speed: 30 feet [20 under medium load]</p><p>Armor Class: 12 = 10 +2 [dexterity] </p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +1 = 0 [base] +1 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +2 = 2 [base] +0 [wisdom]</p><p>+2 to saves vs. [i]sleep[/i] or [fire] effects</p><p>Attack (handheld): -1 = 0 [base] -1 [strength]</p><p>Attack (unarmed): -1 = 0 [base] -1 [strength] </p><p>Attack (missile): +2 = 0 [base] +2 [dexterity] </p><p>Grapple check: +0 = 0 [base] </p><p></p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]</p><p>Light Crossbow [1d8, 19-20/x2, range inc 80 ft., 4 lb., light, piercing] 50 bolts</p><p>-----------------------------------</p><p>Skills/feats:</p><p>Languages: Common, Draconic</p><p>Raven familiar</p><p>Feats:[list]</p><p>[*]Draconic Heritage (brass)</p><p>[*]Draconic Breath [/list]</p><p></p><p>Appraise Int 4 = +1 +3 [raven] </p><p>Balance Dex* 2 = +2 </p><p>Bluff Cha 6 = +2 +4 </p><p>Climb Str* -1 = -1 </p><p>Concentration Con 5 = +1 +4 </p><p>Craft Int 1 = +1 </p><p>Diplomacy Cha 2 = +2 </p><p>Disguise Cha 2 = +2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 6 = +2 +4 </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 2 = +2 </p><p>Intimidate Cha 2 = +2 </p><p>Jump Str* -1 = -1 </p><p>Knowledge (arcana) Int 2 = +1 +1 </p><p>Listen Wis 0 = +0 </p><p>Move Silently Dex* 2 = +2 </p><p>Perform Cha 2 = +2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 0 = +0 </p><p>Spellcraft Int 4 = +1 +3 </p><p>Spot Wis 0 = +0 </p><p>Survival Wis 0 = +0 </p><p>Swim Str** -1 = -1 </p><p>Use Rope Dex 2 = +2 </p><p>* = check penalty for wearing armor</p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p>-----------------------------------</p><p>Spells:</p><p>Zero-level Sorcerer spells: 4 per day</p><p>First-level Sorcerer spells: 3 (2+1) per day</p><p> </p><p>Known Spells:</p><p></p><p>Level 0 (cantrips): Resistance, Detect Magic, Read Magic, Acid Splash, Mage Hand.</p><p></p><p>Level 1: Shield, Sleep.</p><p>----------------------------------</p><p>Raven familiar:</p><p>Benedict </p><p>Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language (Elven) Alertness feat when in arm's reach; improved evasion; share spells; empathic link.</p><p>----------------------------------</p><p>History/Background info:</p><p>Menno was born into a poor family in one of the many unremarkable fiefs that dot the lands. In his youth he was an energetic and often 'wild' child who saw no problem causing all sorts of mischief around the small peasant village. He didn't do this with ill intent, of course, he was just killing his boredom in his humble surroundings. Because of this he had few friends and didn't have a good reputation amongst the authorities in the village.</p><p></p><p>During his younger years he developed a very negative view of authority in general and would often find himself in trouble in one way or another; if it wasn't his free-spirited antics, it was his newly discovered and developing power. He was already looked down upon by most of the village, and this only served to cement their ill dispositions toward him. After one too many incidents in his hometown, Menno ran off with a hedge-wizard just passing through.</p><p></p><p>His wide-eyed optimism was challenged at every turn in this new life. He started to see the ugly side of people, and learned to put on a false face. He never quite got the knack for fitting in, and left the services of the wizard to test his mettle and try the life of an adventurer.</p><p></p><p>Menno would love to find a place to be comfortable and call home. He tends to act with confidence and bravado, but it is generally a front. He is generally happy, but has always been ill-at-ease because he has never had anyone to consider a true friend. His turn to the adventurous life is to see if he can awaken more of his power, and maybe make some friends along the way.[/code]</p></blockquote><p></p>
[QUOTE="ravin_raven, post: 4516428, member: 78473"] Menno [code] Male Human Sorcerer 1 Chaotic Good Strength 8 (-1) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 15 (+2) XP: 750 Equipment/Appearance: Size: Medium Height: 5' 10" Weight: 170 lb Skin: Light Eyes: Green Hair: Dark Brown; Straight; Beardless Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. 2 lb Backpack 5 lb Bedroll 2 lb Caltrops Chalk 5 lb Crowbar 1 lb Lamp (common) 1 lb Mirror 1 lb Soap 1 lb Vial (for ink or potions) x3 4 lb Waterskins x1 _____ 22 lbs, light load ----------------------------------- Combat: Hit Points: 5 / 5 Speed: 30 feet [20 under medium load] Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +2 = 2 [base] +0 [wisdom] +2 to saves vs. [i]sleep[/i] or [fire] effects Attack (handheld): -1 = 0 [base] -1 [strength] Attack (unarmed): -1 = 0 [base] -1 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +0 = 0 [base] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Long Spear [1d8, crit x3, 9 lb., two-handed, piercing] Light Crossbow [1d8, 19-20/x2, range inc 80 ft., 4 lb., light, piercing] 50 bolts ----------------------------------- Skills/feats: Languages: Common, Draconic Raven familiar Feats:[list] [*]Draconic Heritage (brass) [*]Draconic Breath [/list] Appraise Int 4 = +1 +3 [raven] Balance Dex* 2 = +2 Bluff Cha 6 = +2 +4 Climb Str* -1 = -1 Concentration Con 5 = +1 +4 Craft Int 1 = +1 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 6 = +2 +4 Heal Wis 0 = +0 Hide Dex* 2 = +2 Intimidate Cha 2 = +2 Jump Str* -1 = -1 Knowledge (arcana) Int 2 = +1 +1 Listen Wis 0 = +0 Move Silently Dex* 2 = +2 Perform Cha 2 = +2 Ride Dex 2 = +2 Search Int 1 = +1 Sense Motive Wis 0 = +0 Spellcraft Int 4 = +1 +3 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** -1 = -1 Use Rope Dex 2 = +2 * = check penalty for wearing armor If the familiar is within reach, +2 on spot and listen ("alertness"). ----------------------------------- Spells: Zero-level Sorcerer spells: 4 per day First-level Sorcerer spells: 3 (2+1) per day Known Spells: Level 0 (cantrips): Resistance, Detect Magic, Read Magic, Acid Splash, Mage Hand. Level 1: Shield, Sleep. ---------------------------------- Raven familiar: Benedict Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language (Elven) Alertness feat when in arm's reach; improved evasion; share spells; empathic link. ---------------------------------- History/Background info: Menno was born into a poor family in one of the many unremarkable fiefs that dot the lands. In his youth he was an energetic and often 'wild' child who saw no problem causing all sorts of mischief around the small peasant village. He didn't do this with ill intent, of course, he was just killing his boredom in his humble surroundings. Because of this he had few friends and didn't have a good reputation amongst the authorities in the village. During his younger years he developed a very negative view of authority in general and would often find himself in trouble in one way or another; if it wasn't his free-spirited antics, it was his newly discovered and developing power. He was already looked down upon by most of the village, and this only served to cement their ill dispositions toward him. After one too many incidents in his hometown, Menno ran off with a hedge-wizard just passing through. His wide-eyed optimism was challenged at every turn in this new life. He started to see the ugly side of people, and learned to put on a false face. He never quite got the knack for fitting in, and left the services of the wizard to test his mettle and try the life of an adventurer. Menno would love to find a place to be comfortable and call home. He tends to act with confidence and bravado, but it is generally a front. He is generally happy, but has always been ill-at-ease because he has never had anyone to consider a true friend. His turn to the adventurous life is to see if he can awaken more of his power, and maybe make some friends along the way.[/code] [/QUOTE]
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