Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
[rg] Calibration - steampunk gng classless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karl Green" data-source="post: 2826691" data-attributes="member: 1467"><p><strong>Sergeant Rell Goss</strong></p><p></p><p><strong><span style="font-size: 12px">Sergeant Rell Goss</span></strong></p><p>Grell soldier and mechanic </p><p></p><p>[code][url=http://invisiblecastle.com/statgen.py?id=404851&a=roll&step=2&r0=STR&r1=DEX&r2=CON&r3=INT&r4=WIS&r5=CHA]STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 11 (+0)[/url]</p><p></p><p>Defense: +6 [+4 bab, +2 dex]</p><p>Soak +5 (+9 w/armor) [+2 con, +3 feat]</p><p>Initiative: +2 [+2 dex]</p><p>Attack melee: +8 [bab +4, str +4]</p><p>Attack range: +6 [bab +4, dex +2]</p><p>Saves: </p><p>* Fort +5 [base +3, +2 con], </p><p>* Refx +3 [base +1, +2 dex], </p><p>* Will +2 [base +1, +1 wis]</p><p></p><p>ACTION POINTS: 1</p><p>CLASS FEATURES: Rage (1/per day) </p><p>RACIAL ABILITIES: Low-Light Vision</p><p></p><p>Skills Points 136, Max Ranks 7</p><p>SKILLS</p><p>Balance +6 [4 +2 dex]</p><p>Climb +10 [6 +4 str]</p><p>Craft (mechanical) +10 [7 +1 int +2 syn]</p><p>Intimidation +4 [4 +0 cha]</p><p>Jump +6 [2 +4 str] </p><p>Knowledge (mechanical) +7 [6 +1 int] </p><p>Knowledge (military) +5 [4 +1 int]</p><p>Notice +7 [6 +1 wis]</p><p>Search +2 [1 +1 int]</p><p>Sneak +4 [2 +2 dex]</p><p>Swim +6 [2 +4 str]</p><p></p><p>FEATS: </p><p>Firearm Weapon Proficiency</p><p>Light Armor Proficiency </p><p>Martial Weapon Proficiency (axes)</p><p>Power Attack</p><p>Simple Weapon Proficiency</p><p>Toughness (x3)[/code]</p><p></p><p>Breakdown [sblock]</p><p>LEVEL 1 - 12CP</p><p>BAB: +1 [1]</p><p>Saves: Fort +1 [1], Will +1 [1]</p><p>Skills: 4*((12*1)+1) = 52 skill points [1]</p><p>1st level – Craft (mechanic) 10SP, Balance 10SP, Climb 10SP, Know (mechanical) 3SP, Know (military) 10SP, Notice 3SP, Sneak 3SP, Swim 3SP</p><p>Feats: Simple WP [free], Toughness [1st level feat], Light AP [4], Firearms WP [4]</p><p></p><p>LEVEL 2 - 12 CP</p><p>BAB: +2 [2]</p><p>Saves: Fort +2 [2]</p><p>Action Points: +1 [1]</p><p>Skills: (12*3) +1 = 36 [3]</p><p>2nd level – Craft (mechanical) 5SP, Climb 5SP, Intimidation 6SP, Jump 3SP, Know (mechanical) 4SP, Notice 7SP {2SP left over}</p><p>Feats: Toughness [4], Martial Weapon Proficiency (Axes) [4]</p><p></p><p>LEVEL 3 – 12CP</p><p>BAB: +3 [3]</p><p>Saves: Fort +3 [3]</p><p>Skills: (12*2) +1 =24 [2]</p><p>3rd level –Craft (mechanical) 6SP, Climb 6SP, Intimidate 4SP, Know (mechanical) 9SP {1SP left over}</p><p>FEAT: Power Attack [3rd level feat], Toughness [4]</p><p></p><p>LEVEL 4 – 12CP</p><p>BAB: +4 [4]</p><p>Saves: Reflex +1 [1]</p><p>Skills: (12*2) +1 =24 [2]</p><p>4th level – Craft (mechanical) 7CP, Knowledge (mechanical) 6CP, Notice 11CP </p><p>CLASS FEATURE: Barbarian Rage (1/per day) [5]</p><p>4th level Ability Increased added to Wisdom[/sblock]</p><p></p><p>BASE EQUIPMENT</p><p>Light Infantry Armor [Soak 4, -1ACP, Wt 25lbs]</p><p>Club [Dmg 2, Crit 10/+0, Rg 10ft, Wt 2lbs]</p><p>Battle Axe [Dmg 4, Crit 10/+5, Rg n/a, Wt. 6 lb.]</p><p>Revolver [Dmg 6, Cal .45, Crit 10/+0, Rg 40 ft, ROF S, Ammo 6 cyc, Wt. 3 lb.]</p><p>Shotgun [Dmg 7, Gag 12 g, Crit 10/+0, Rg 45 ft*, ROF S, Ammo 2 int, Wt 9 lb.]</p><p></p><p><strong>Appearance</strong>: Rell is some-what short for a Grell, but very board and heavily built. His hair is black and cut fairly short. His mutton-chops push regulations as far as possible, and working with machinery all day long means his hands and parts of his uniform are often grease stained. Whenever possible he carries his un-regulation battleaxe he calls ‘<em>Deary’s Kiss</em>. </p><p><strong>Personality</strong>: Most of the time, Rell is a calm and cool infantryman who have an affinity for machinery and tinkering with his hands. He likes his job and likes being in the military and would do nothing to jeopardize that. But a few times in the past, in close combat he has flown into a wild rage. </p><p><strong>Background</strong>: Rell grew up in the slums of the great metropolitan XX, the capital of Grand Batista with others of his race. He grew quickly and was big for his age, running with the street kid gangs there. But he also was drawn to working on old pieces of junk from the nearby junkyards. When he was of age of adulthood, he joined the Royal Imperial Navy, as he thought it would be the best place to be around machines and ships all the time. At first he was a bit afraid of the sea and the rolling of the ships, but he has come to love this life. Plus when not performing his duties as an Royal Marine, he is allowed to help repair and maintain various machines and engines on the Cruiser… he is very happy indeed.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 2826691, member: 1467"] [b]Sergeant Rell Goss[/b] [b][size=3]Sergeant Rell Goss[/size][/b][size=3][/size] Grell soldier and mechanic [code][url=http://invisiblecastle.com/statgen.py?id=404851&a=roll&step=2&r0=STR&r1=DEX&r2=CON&r3=INT&r4=WIS&r5=CHA]STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 11 (+0)[/url] Defense: +6 [+4 bab, +2 dex] Soak +5 (+9 w/armor) [+2 con, +3 feat] Initiative: +2 [+2 dex] Attack melee: +8 [bab +4, str +4] Attack range: +6 [bab +4, dex +2] Saves: * Fort +5 [base +3, +2 con], * Refx +3 [base +1, +2 dex], * Will +2 [base +1, +1 wis] ACTION POINTS: 1 CLASS FEATURES: Rage (1/per day) RACIAL ABILITIES: Low-Light Vision Skills Points 136, Max Ranks 7 SKILLS Balance +6 [4 +2 dex] Climb +10 [6 +4 str] Craft (mechanical) +10 [7 +1 int +2 syn] Intimidation +4 [4 +0 cha] Jump +6 [2 +4 str] Knowledge (mechanical) +7 [6 +1 int] Knowledge (military) +5 [4 +1 int] Notice +7 [6 +1 wis] Search +2 [1 +1 int] Sneak +4 [2 +2 dex] Swim +6 [2 +4 str] FEATS: Firearm Weapon Proficiency Light Armor Proficiency Martial Weapon Proficiency (axes) Power Attack Simple Weapon Proficiency Toughness (x3)[/code] Breakdown [sblock] LEVEL 1 - 12CP BAB: +1 [1] Saves: Fort +1 [1], Will +1 [1] Skills: 4*((12*1)+1) = 52 skill points [1] 1st level – Craft (mechanic) 10SP, Balance 10SP, Climb 10SP, Know (mechanical) 3SP, Know (military) 10SP, Notice 3SP, Sneak 3SP, Swim 3SP Feats: Simple WP [free], Toughness [1st level feat], Light AP [4], Firearms WP [4] LEVEL 2 - 12 CP BAB: +2 [2] Saves: Fort +2 [2] Action Points: +1 [1] Skills: (12*3) +1 = 36 [3] 2nd level – Craft (mechanical) 5SP, Climb 5SP, Intimidation 6SP, Jump 3SP, Know (mechanical) 4SP, Notice 7SP {2SP left over} Feats: Toughness [4], Martial Weapon Proficiency (Axes) [4] LEVEL 3 – 12CP BAB: +3 [3] Saves: Fort +3 [3] Skills: (12*2) +1 =24 [2] 3rd level –Craft (mechanical) 6SP, Climb 6SP, Intimidate 4SP, Know (mechanical) 9SP {1SP left over} FEAT: Power Attack [3rd level feat], Toughness [4] LEVEL 4 – 12CP BAB: +4 [4] Saves: Reflex +1 [1] Skills: (12*2) +1 =24 [2] 4th level – Craft (mechanical) 7CP, Knowledge (mechanical) 6CP, Notice 11CP CLASS FEATURE: Barbarian Rage (1/per day) [5] 4th level Ability Increased added to Wisdom[/sblock] BASE EQUIPMENT Light Infantry Armor [Soak 4, -1ACP, Wt 25lbs] Club [Dmg 2, Crit 10/+0, Rg 10ft, Wt 2lbs] Battle Axe [Dmg 4, Crit 10/+5, Rg n/a, Wt. 6 lb.] Revolver [Dmg 6, Cal .45, Crit 10/+0, Rg 40 ft, ROF S, Ammo 6 cyc, Wt. 3 lb.] Shotgun [Dmg 7, Gag 12 g, Crit 10/+0, Rg 45 ft*, ROF S, Ammo 2 int, Wt 9 lb.] [b]Appearance[/b]: Rell is some-what short for a Grell, but very board and heavily built. His hair is black and cut fairly short. His mutton-chops push regulations as far as possible, and working with machinery all day long means his hands and parts of his uniform are often grease stained. Whenever possible he carries his un-regulation battleaxe he calls ‘[i]Deary’s Kiss[/i]. [b]Personality[/b]: Most of the time, Rell is a calm and cool infantryman who have an affinity for machinery and tinkering with his hands. He likes his job and likes being in the military and would do nothing to jeopardize that. But a few times in the past, in close combat he has flown into a wild rage. [b]Background[/b]: Rell grew up in the slums of the great metropolitan XX, the capital of Grand Batista with others of his race. He grew quickly and was big for his age, running with the street kid gangs there. But he also was drawn to working on old pieces of junk from the nearby junkyards. When he was of age of adulthood, he joined the Royal Imperial Navy, as he thought it would be the best place to be around machines and ships all the time. At first he was a bit afraid of the sea and the rolling of the ships, but he has come to love this life. Plus when not performing his duties as an Royal Marine, he is allowed to help repair and maintain various machines and engines on the Cruiser… he is very happy indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[rg] Calibration - steampunk gng classless
Top