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[RG] covaithe's E1: Death's Reach
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<blockquote data-quote="stonegod" data-source="post: 4871238" data-attributes="member: 36973"><p><strong>Batin, Master of All Places</strong></p><p></p><p><span style="font-size: 12px"><strong><span style="color: lightgreen">Batin, Master of All Places</span></strong></span></p><p></p><p><span style="color: lightgreen">I am not here. You are not there. We are at the same place. Let me show you the truth with my blade.</span>[sblock=Stat Block]Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21</p><p><strong>Initiative</strong> +14; <strong>Senses</strong> Passive Insight 26, Passive Perception 21; low-light vision</p><p><strong>HP</strong> 165; <strong>Bloodied</strong> 82; <strong>Healing Surge</strong> 41; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 43; <strong>Fort</strong> 32, <strong>Ref</strong> 36, <strong>Will</strong> 30</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Jagged Bastard Sword +5</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+29 vs AC; 2d10+17 damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Sword Burst</strong> (standard; at-will) ✦ <strong>Arcane, Force, Implement</strong></u></span></p><p>All enemies in burst; +26 vs. Reflex; 2d6+17 force damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Greenflame Blade</strong> (standard; at-will) ✦ <strong>Arcane, Cold, Fire, Weapon</strong></u></span></p><p>+29 vs. AC; 2d10+17 cold and fire damage and Batin deals 4 cold and fire damage to all enemies adjacent to the target. </p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Aegis of Assault</strong> (minor; at-will) ✦ <strong>Arcane, Teleportation</strong></u></span></p><p>Close bust 2; all enemies in burst. Batin marks up to all targets until this power is used again on another target. If the marked target makes an attack that doesn't include Batin, it takes -2 to the attack roll. If the attack hits and the marked target is within 12 squares of Batin, he can use an immediate reaction to teleport to a square adjacent to the target, gain 7 temporary hit points, become insubstantial until the end of his next turn, and make a basic melee attack with combat advantage against the target (all marked targets grant him combat advantage while he is insubstantial). Finally, Batin also gains combat advantage against one target of his next weapon attack before the end of his turn. If there are no unoccupied spaces next to the target, Batin cannot use this power.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Sword Burst</strong> (minor; encounter) ✦ <strong>Arcane, Force, Implement</strong></u></span></p><p>All enemies in burst; +26 vs. Reflex; 2d6+17 force damage.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Ghost Sword</strong> (standard; encounter) ✦ <strong>Arcane, Weapon</strong></u></span></p><p>+29 vs. Reflex, 2d10+17 damage, ignoring the insubstantial quality. Batin may use this in place of a melee basic attack when using his Aegis of Assault.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Acid Burst Blade</strong> (standard; encounter) ✦ <strong>Acid, Arcane, Weapon</strong></u></span></p><p>+29 vs. AC; 2d10+17 acid damage, and enemies adjacent to the target take 1d6+4 acid damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Firelasher's Lunge</strong> (standard; encounter) ✦ <strong>Arcane, Fire, Weapon</strong></u></span></p><p>+29 vs. AC; 2d10+17 fire damage and each enemy adjacent to the target takes 4 fire damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault or a charge.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Necromantic Disruption (Reserve)</strong> (standard; encounter) ✦ <strong>Arcane, Weapon</strong></u></span></p><p>+29 vs. AC; 3d10+17 damage, ignoring insubstantial. If the attack reduces Batin's target to 0 or fewer hit points, he retains the use of this power.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dual Lightning Strike</strong> (standard; encounter) ✦ <strong>Arcane, Lightning, Teleportation, Weapon</strong></u></span></p><p>+29 vs. AC; 1d10+17 lightning damage and the target is marked until the end of Batin's next turn. <strong>Effect:</strong> Batin teleports 8 squares and make a secondary attack against a target other than the primary target: +29 vs. AC; 1d10+17 lightning damage and the target is marked until the end of Batin's next turn. <strong>Effect:</strong> Batin gains combat advantage against one of the targets of his next weapon attack before the end of his next turn.</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Planar Shock</strong> (standard; daily) ✦ <strong>Arcane, Teleportation, Weapon</strong></u></span></p><p>+29 vs. AC; 2d10+17 damage and Batin teleports the target 10 squares and the target is stunned. <strong>Miss:</strong> Half damage and Batin teleports the target 5 squares. <strong>Effect:</strong> Batin gains combat advantage against one of the targets of his next weapon attack before the end of his next turn.</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Omnipresent Assault</strong> (standard; when Batin is phasing or insubstantial; daily) ✦ <strong>Arcane, Teleportation, Weapon</strong></u></span></p><p>Targets every enemy Batin can see when he uses the power. Before each attack, Batin teleports to a space that is adjacent to the target. +29 vs AC, 1d10+17 damage. <strong>Effect:<strong> Until Batin has attacked each eligible target once, he can teleport adjacent to a different target and repeat the attack. He then teleports back to his starting position. All his marked targets grant him combat advantage during this attack, and Batin gains combat advantage against one of the targets of his next weapon attack made before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Burning Mantle</strong> (standard; daily) ✦ <strong>Arcane, Fire, Reliable, Weapon</strong></u></span></strong></strong></p><p><strong><strong>+29 vs. AC, 2d10+17 damage. Until the end of the encounter, each creature that starts its turn adjacent to Batin takes 5 fire damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault.</strong></strong></p><p><strong><strong><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Hellspike Assault</strong> (standard; daily) ✦ <strong>Arcane, Fire, Teleportation, Weapon</strong></u></span></strong></strong></p><p><strong><strong>+29 vs. Reflex; 1d10+17 fire damage. <strong>Effect:</strong> Make a secondary attack vs. one creature within 5 squares of Batin other than the primary target: Batin teleports to a space adjacent to the secondary target and may also teleport the primary target adjacent to Batin if he hit it. <strong>Attack:</strong> +29 vs. AC; 2d10+17 fire damage. <strong>Effect:</strong> Batin gains combat advantage against one target of the next weapon attack he makes before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Dimensional Warp</strong> (minor; encounter) ✦ <strong>Arcane, Teleportation</strong></u></span></strong></strong></p><p><strong><strong>Close burst 3, Batin and one ally or two allies in the burst. Each target teleports to the other's space. Both targets must occupy the same size space, or the power fails. Batin also gains combat advantage against one target of the next weapon power he makes before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #AA2255"><u><strong>Armathor's Step</strong> (move; encounter) ✦ <strong>Arcane, Teleportation</strong></u></span></strong></strong></p><p><strong><strong>Batin teleports 5 squares and gains combat advantage against one target of the next weapon attack he makes before the end of his next turn. If he ends the teleport next to an enemy, he gains +2 power bonus to the next attack roll he makes against that enemy during his turn.</strong></strong></p><p><strong><strong><span style="color: #AA2255"><u><strong>Shadow Jaunt</strong> (move; encounter) ✦ <strong>Teleportation</strong></u></span></strong></strong></p><p><strong><strong>Batin teleports 14 squares and becomes insubstantial, all target's marked by him grant him combat advantage, and he adds 2 to the distance of his teleportation powers until the start of his next turn. In addition, he gains combat advantage against one target of the next weapon attack he makes before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #AA2255"><u><strong>Unerring Parry</strong> (Immediate interrupt when Batin is hit; encounter) ✦ <strong>Arcane</strong></u></span></strong></strong></p><p><strong><strong>The triggering attack does half damage.</strong></strong></p><p><strong><strong><span style="color: #BBBBBB"><u><strong>Impenetrable Warding</strong> (minor; daily) ✦ <strong>Arcane, Stance</strong></u></span></strong></strong></p><p><strong><strong>Batin's swordmage warding provides a bonus to all his defenses, not just AC.</strong></strong></p><p><strong><strong><span style="color: #BBBBBB"><u><strong>Phase Evasion</strong> (Immediate interrupt when a melee attack hits Batin; daily) ✦ <strong>Arcane</strong></u></span></strong></strong></p><p><strong><strong>Batin gains a +2 power bonus to AC and Reflex against the triggering attack. Until the end of Batin's next turn, he gains insubstantial and phasing, all target's marked by him grant him combat advantage, and he adds 2 to the distance of his teleportation powers.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Jagged Bastard Sword +5</strong></u></span></strong></strong></p><p><strong><strong><strong>Critical:</strong> Ongoing 20 damage (save ends) <strong>Property:</strong> This weapon scores a critical hit on a 19 or 20. </strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Translocating Anathema Leather Armor +5</strong></u></span></strong></strong></p><p><strong><strong><strong>Property:</strong> +1 to Reflex. </strong></strong></p><p><strong><strong><strong>Power (Encounter ✦ Teleportation):</strong> Immediate Reaction. Trigger: An enemy misses Batin with an attack. Effect: Batin teleports 3 squares. In addition, Batin gains combat advantage against one target of his next weapon attack before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Guardian's Cape +4</strong></u></span></strong></strong></p><p><strong><strong>+4 to Fortitude, Reflex, and Will. <strong>Power (Daily ✦ Teleportation):</strong> Move action. Batin teleports to the space of an ally within 10 squares while that ally teleports to his space. Batin does not need line of site or line of effect to the ally's space. In addition, Batin gains combat advantage against one target of his next weapon attack before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Planestrider Boots (paragon)</strong></u></span></strong></strong></p><p><strong><strong><strong>Property:</strong> When Batin teleports, he can instead teleport twice as the same action, so long as the total distance teleported is the same. <strong>Power (Encounter ✦ Teleport):</strong> Move action. Batin teleports 10 squares and gains combat advantage against one target of his next weapon attack before the end of his next turn.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Rapidstrike Bracers (paragon)</strong></u></span></strong></strong></p><p><strong><strong><strong>Power (Encounter):</strong> Free action when Batin would make a basic attack. Instead, Batin uses a 1st-level, single-target, at-will attack power without provoking an opportunity attack.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Circlet of Mental Onslaught (paragon)</strong></u></span></strong></strong></p><p><strong><strong><strong>Property:</strong> +1 to Will. <strong>Power (Daily):</strong> Minor action. Gain a +1 power bonus to attack and damage rolls when making Intelligence, Wisdom, or Charisma attacks until the end of the encounter.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>Belt of Vim (heroic)</strong></u></span></strong></strong></p><p><strong><strong><strong>Property:</strong> +1 to Fortitude.</strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>1 Potions of Vitality (paragon)</strong></u></span></strong></strong></p><p><strong><strong><strong>Power (Consumable ✦ Healing):</strong> Minor Action. Batin drinks the potion and spends a healing surge to regain 25 hit points and make one saving throw vs. an effect that a save can end. </strong></strong></p><p><strong><strong><span style="color: #E9822A"><u><strong>2 Whetstones of Combustion (heroic)</strong></u></span></strong></strong></p><p><strong><strong><strong>Power (Consumable):</strong> Minor action. One of the melee or ranged weapons of Batin's gives any creature hit with the weapon vulnerable 5 fire against the next attack that does fire damage to it. This effect last until the end of the encounter.</strong></strong></p><p><strong><strong><u><strong>Swordbond</strong></u></strong></strong></p><p><strong><strong>Batin can call his sword to himself as a standard action if it is within 10 squares.</strong></strong></p><p><strong><strong><u><strong>Swordmage Warding</strong></u></strong></strong></p><p><strong><strong>Batin gains a +4 AC with a blade, +6 AC if his off-hand is free. In addition, he gains a +2 bonus to his Fortitude, Reflex, and Will defenses.</strong></strong></p><p><strong><strong><u><strong>Slip the Weave</strong></u></strong></strong></p><p><strong><strong>When Batin spends an action point to take an extra action, he becomes insubstantial until the end of his next turn. See also Stalker of the in-between.</strong></strong></p><p><strong><strong><u><strong>Stalker of the in-between</strong></u></strong></strong></p><p><strong><strong>While Batin is insubstantial or has phasing, each creature marked by him grants him combat advantage, and he adds 2 squares to the distance his teleportation powers allows him to teleport.</strong></strong></p><p><strong><strong><u><strong>Here nor There</strong></u></strong></strong></p><p><strong><strong>Whenever Batin uses a teleportation power, he gains combat advantage against one target of the next weapon attack he makes before the end of his next turn.</strong></strong></p><p><strong><strong><u><strong>Ultimate Adaptation</strong></u></strong></strong></p><p><strong><strong>At the end of every extended rest, Batin can choose an encounter power; he can then use that encounter power twice per encounter.</strong></strong></p><p><strong><strong>-----------------------------------------------------------------</strong></strong></p><p><strong><strong><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Primordial</strong></strong></p><p><strong><strong><strong>Str</strong> 19 (+14) <strong>Dex</strong> 14 (+12) <strong>Wis</strong> 12 (+11)</strong></strong></p><p><strong><strong><strong>Con</strong> 15 (+12) <strong>Int</strong> 28 (+19) <strong>Cha</strong> 10 (+10)</strong></strong></p><p><strong><strong><strong>Skills:</strong> Acrobatics +14, Arcana* +26, Athletics* +19, Endurance* +17, Insight* +16, Stealth +14</strong></strong></p><p><strong><strong>* Trained</strong></strong></p><p><strong><strong><strong>Feats:</strong> Arcane Admixture (Greenflame Blade, Cold), Devious Jaunt, Greater Swordmage Warding, Improved Swordmage Warding, Intelligent Blademaster, Quickened Spellcasting (Sword Burst), Reserve Maneuver (Necromantic Disruption), Shadowed Aegis, Total Aegis, Toughness, Vigorous Assault, Weapon Focus (Heavy Blade), Weapon Proficiency (Bastard Sword)</strong></strong></p><p><strong><strong><strong>Gear</strong> Jagged Bastard Sword +5, Translocating Anathema Leather Armor +5, Magic Feyleather Armor +5, Rapidstriker Bracer, Planestrider Boots, Circlet of Mental Onslaught, Guardian's Cape +4, Belt of Vim, 2 Potions of Vitality, 2 Whetstones of Combustion; Adventurer's kit; 2pp.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Personality and Appearance</strong></strong></strong></p><p><strong><strong>Batin is an enigma; master of the arts of all places. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Batin is generally quiet, drawing little attention to himself. He dresses simply with the traveling garb of a janissary, a thick blade marked with runes of arcane travel across his back. Batin's jet-black hair is kept shoulder-length, and he wears a small van-dyke beard that is well oiled.[/sblock]</strong></strong></p><p><strong><strong>[sblock=Background]Little is known about the arcane wander named Batin. A scion of the Shadowfell, Batin left his home soon after majority, never returning. He spent years traveling the Shadowfell, then the World and Feywild, and then even more esoteric planes, always with a new group. The more he traveled, the more he felt the arcane flows of space as he fought, the more he know something was calling him. Then one day he discovered his calling: The secrets of the Subtle Ones.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Batin was the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secrets, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say; he only smiles an inscrutable smile and says, <span style="color: lightgreen">Something scattered to all places is easy to find when all places are one.</span> It is speculated that Batin knows the Subtle One's greatest secrets: How to access the lost realm of the Subtle Ones: The Great Mountain of All Placess. If so, the shadar-kai is not telling.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>It is Batin's unique mastery that has brought Batin to the attention of many. By some fate, or karma, or doom, he is often in the place that he is needed most. While it was Seranax the Reaper that slew the death giant Ruskvold, it was Batin's knowledge of the crypt tunnels that showed the dragonborn the way. When the one known now as Massacre broke the boundary of time, the master of space showed him how to navigate the passages of thought once more. It is rumored that the great Kylek first heard of the depravities of Ch'thuul from a shadar-kai wanderer of similar appearance to Batin. And it was said that a master of sword magic was at the helm of the astral skiff that delivered Kalas the Merciless to a hidden githyanki stronghold. Sometimes there are rumors that Batin was in different places at the same time. To which Batin only smiles his inscrutable smile.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Of late, dreams of a strange sort have been visiting the shadar-kai swordmage. He has begun his walkabout again, knowing that he will be at the right place when it is needed.[/sblock]</strong></strong></p><p><strong><strong>[sblock=Wishlist] <ul> <li data-xf-list-type="ul">26: Iron Armbands of Power (epic)</li> <li data-xf-list-type="ul">25: Diamond Scabbard (epic)</li> <li data-xf-list-type="ul">24: <s>Translocating Anathema Leather Armor +5</s>, Shadowfell Bastard Sword +5, Cloak of Translocation +5</li> <li data-xf-list-type="ul">23: Steadfast Amulet +5</li> <li data-xf-list-type="ul">22: Blink Ring (minor)</li> <li data-xf-list-type="ul">21: Coif of Focus (epic)</li> </ul><p>[/sblock]</strong></strong></p><p><strong><strong>[sblock=MiniBatin]Batin—Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21</strong></strong></p><p><strong><strong>Initiative: +14; Passive Perception: 26, Passive Insight: 21; low-light vision</strong></strong></p><p><strong><strong>HP: 165/165, Bloodied: 82, Surge: 41, Surges left: 10/10</strong></strong></p><p><strong><strong>AC: 43, Fort: 32, Reflex: 35, Will: 30</strong></strong></p><p><strong><strong>Speed: 6</strong></strong></p><p><strong><strong>Action Points: 1, Second Wind: Not Used</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><span style="color: #44AA44">Sword Burst</span></strong></strong></p><p><strong><strong><span style="color: #44AA44">Greenflame Blade</span></strong></strong></p><p><strong><strong><span style="color: #44AA44">Aegis of Assault</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Sword Burst</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Dual Lightning Strike</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Ghost Sword x2</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Acid Burst Blade</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Firelasher's Lunge/<s>Necromancer's Disruption</s></span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Hellspike Assault</span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Omnipressent Assault</span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Burning Mantle</span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Planar Shock</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Dimensional Warp</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Armathor's Step</span></strong></strong></p><p><strong><strong><span style="color: #AA2255">Unerring Perry</span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Impenetrable Warding</span></strong></strong></p><p><strong><strong><span style="color: #BBBBBB">Phase Evasion</span></strong></strong></p><p><strong><strong><span style="color: #E9822A">Planestrider Boots (Encounter)</span></strong></strong></p><p><strong><strong><span style="color: #E9822A">Rapidstrike Bracers (Encounter)</span></strong></strong></p><p><strong><strong><span style="color: #E9822A">Guardian's Cape +4 (Daily)</span></strong></strong></p><p><strong><strong><span style="color: #E9822A">Circlet of Mental Onslaught (Daily)</span></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="https://www.enworld.org/index.php?posts/4871238/" target="_blank">Full character sheet</a>[/sblock]</strong></strong></p><p><strong><strong>[sblock=CB Summary]====== Created Using Wizards of the Coast D&D Character Builder ======</strong></strong></p><p><strong><strong>Batin, level 21</strong></strong></p><p><strong><strong>Shadar-kai, Swordmage, Ghost Blade, Planeshaper</strong></strong></p><p><strong><strong>Build: Assault Swordmage</strong></strong></p><p><strong><strong>Swordmage Aegis: Aegis of Assault</strong></strong></p><p><strong><strong>Arcane Admixture Damage Type: Arcane Admixture Cold</strong></strong></p><p><strong><strong>Arcane Admixture Power: Greenflame Blade</strong></strong></p><p><strong><strong>Quickened Spellcasting: Sword Burst</strong></strong></p><p><strong><strong>Background: Arcane Sentinel (+2 to Arcana)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>FINAL ABILITY SCORES</strong></strong></p><p><strong><strong>Str 19, Con 15, Dex 14, Int 28, Wis 12, Cha 10.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>STARTING ABILITY SCORES</strong></strong></p><p><strong><strong>Str 13, Con 13, Dex 10, Int 18, Wis 10, Cha 8.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>AC: 43 Fort: 32 Reflex: 35 Will: 30</strong></strong></p><p><strong><strong>HP: 165 Surges: 10 Surge Value: 41</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>TRAINED SKILLS</strong></strong></p><p><strong><strong>Arcana +26, Insight +16, Athletics +19, Endurance +17</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>UNTRAINED SKILLS</strong></strong></p><p><strong><strong>Acrobatics +14, Bluff +10, Diplomacy +10, Dungeoneering +11, Heal +11, History +19, Intimidate +10, Nature +11, Perception +11, Religion +19, Stealth +14, Streetwise +10, Thievery +12</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>FEATS</strong></strong></p><p><strong><strong>Level 1: Devious Jaunt</strong></strong></p><p><strong><strong>Level 2: Alertness (retrained to Improved Swordmage Warding at Level 11)</strong></strong></p><p><strong><strong>Level 4: Toughness</strong></strong></p><p><strong><strong>Level 6: Weapon Proficiency (Bastard sword)</strong></strong></p><p><strong><strong>Level 8: Weapon Focus (Heavy Blade)</strong></strong></p><p><strong><strong>Level 10: Intelligent Blademaster</strong></strong></p><p><strong><strong>Level 11: Double Aegis (retrained to Total Aegis at Level 21)</strong></strong></p><p><strong><strong>Level 12: Greater Swordmage Warding</strong></strong></p><p><strong><strong>Level 14: Shadowed Aegis</strong></strong></p><p><strong><strong>Level 16: Vigorous Assault</strong></strong></p><p><strong><strong>Level 18: Arcane Admixture</strong></strong></p><p><strong><strong>Level 20: Reserve Maneuver</strong></strong></p><p><strong><strong>Level 21: Quickened Spellcasting</strong></strong></p><p><strong><strong>Feat User Choice: Implement Expertise (Heavy Blade)</strong></strong></p><p><strong><strong>Feat User Choice: Weapon Expertise (Heavy Blade)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>POWERS</strong></strong></p><p><strong><strong>Reserve Maneuver: Necromantic Disruption</strong></strong></p><p><strong><strong>Swordmage at-will 1: Sword Burst</strong></strong></p><p><strong><strong>Swordmage at-will 1: Greenflame Blade</strong></strong></p><p><strong><strong>Swordmage encounter 1: Sword of Sigils</strong></strong></p><p><strong><strong>Swordmage daily 1: Frost Backlash</strong></strong></p><p><strong><strong>Swordmage utility 2: Dimensional Warp</strong></strong></p><p><strong><strong>Swordmage encounter 3: Dual Lightning Strike</strong></strong></p><p><strong><strong>Swordmage daily 5: Enervating Slash</strong></strong></p><p><strong><strong>Swordmage utility 6: Armathor's Step</strong></strong></p><p><strong><strong>Swordmage encounter 7: Spikes of Agony</strong></strong></p><p><strong><strong>Swordmage daily 9: Hellspike Assault</strong></strong></p><p><strong><strong>Swordmage utility 10: Impenetrable Warding</strong></strong></p><p><strong><strong>Swordmage encounter 13: Acid Burst Blade (replaces Spikes of Agony)</strong></strong></p><p><strong><strong>Swordmage daily 15: Burning Mantle (replaces Enervating Slash)</strong></strong></p><p><strong><strong>Swordmage utility 16: Unerring Parry</strong></strong></p><p><strong><strong>Swordmage encounter 17: Firelasher's Lunge (replaces Sword of Sigils)</strong></strong></p><p><strong><strong>Swordmage daily 19: Planar Shock (replaces Frost Backlash)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>ITEMS</strong></strong></p><p><strong><strong>Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5, Circlet of Mental Onslaught (paragon tier), Belt of Vim (heroic tier), Whetstone of Combustion (heroic tier) (2)</strong></strong></p><p><strong><strong>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</strong></strong></p><p><strong><strong>[/sblock]</strong></strong></p></blockquote><p></p>
[QUOTE="stonegod, post: 4871238, member: 36973"] [b]Batin, Master of All Places[/b] [size=3][b][color=lightgreen]Batin, Master of All Places[/color][/b][/size] [color=lightgreen]I am not here. You are not there. We are at the same place. Let me show you the truth with my blade.[/color][sblock=Stat Block]Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21 [b]Initiative[/b] +14; [b]Senses[/b] Passive Insight 26, Passive Perception 21; low-light vision [b]HP[/b] 165; [b]Bloodied[/b] 82; [b]Healing Surge[/b] 41; [b]Surges Per Day[/b] 10 [b]AC[/b] 43; [b]Fort[/b] 32, [b]Ref[/b] 36, [b]Will[/b] 30 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Jagged Bastard Sword +5[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +29 vs AC; 2d10+17 damage. [color=#44AA44]:close:[u][b]Sword Burst[/b] (standard; at-will) ✦ [b]Arcane, Force, Implement[/b][/u][/color] All enemies in burst; +26 vs. Reflex; 2d6+17 force damage. [color=#44AA44]:melee:[u][b]Greenflame Blade[/b] (standard; at-will) ✦ [b]Arcane, Cold, Fire, Weapon[/b][/u][/color] +29 vs. AC; 2d10+17 cold and fire damage and Batin deals 4 cold and fire damage to all enemies adjacent to the target. [color=#44AA44]:close:[u][b]Aegis of Assault[/b] (minor; at-will) ✦ [b]Arcane, Teleportation[/b][/u][/color] Close bust 2; all enemies in burst. Batin marks up to all targets until this power is used again on another target. If the marked target makes an attack that doesn't include Batin, it takes -2 to the attack roll. If the attack hits and the marked target is within 12 squares of Batin, he can use an immediate reaction to teleport to a square adjacent to the target, gain 7 temporary hit points, become insubstantial until the end of his next turn, and make a basic melee attack with combat advantage against the target (all marked targets grant him combat advantage while he is insubstantial). Finally, Batin also gains combat advantage against one target of his next weapon attack before the end of his turn. If there are no unoccupied spaces next to the target, Batin cannot use this power. [color=#AA2255]:close:[u][b]Sword Burst[/b] (minor; encounter) ✦ [b]Arcane, Force, Implement[/b][/u][/color] All enemies in burst; +26 vs. Reflex; 2d6+17 force damage. [color=#AA2255]:melee:[u][b]Ghost Sword[/b] (standard; encounter) ✦ [b]Arcane, Weapon[/b][/u][/color] +29 vs. Reflex, 2d10+17 damage, ignoring the insubstantial quality. Batin may use this in place of a melee basic attack when using his Aegis of Assault. [color=#AA2255]:melee:[u][b]Acid Burst Blade[/b] (standard; encounter) ✦ [b]Acid, Arcane, Weapon[/b][/u][/color] +29 vs. AC; 2d10+17 acid damage, and enemies adjacent to the target take 1d6+4 acid damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault. [color=#AA2255]:melee:[u][b]Firelasher's Lunge[/b] (standard; encounter) ✦ [b]Arcane, Fire, Weapon[/b][/u][/color] +29 vs. AC; 2d10+17 fire damage and each enemy adjacent to the target takes 4 fire damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault or a charge. [color=#AA2255]:melee:[u][b]Necromantic Disruption (Reserve)[/b] (standard; encounter) ✦ [b]Arcane, Weapon[/b][/u][/color] +29 vs. AC; 3d10+17 damage, ignoring insubstantial. If the attack reduces Batin's target to 0 or fewer hit points, he retains the use of this power. [color=#AA2255]:melee:[u][b]Dual Lightning Strike[/b] (standard; encounter) ✦ [b]Arcane, Lightning, Teleportation, Weapon[/b][/u][/color] +29 vs. AC; 1d10+17 lightning damage and the target is marked until the end of Batin's next turn. [b]Effect:[/b] Batin teleports 8 squares and make a secondary attack against a target other than the primary target: +29 vs. AC; 1d10+17 lightning damage and the target is marked until the end of Batin's next turn. [b]Effect:[/b] Batin gains combat advantage against one of the targets of his next weapon attack before the end of his next turn. [color=#BBBBBB]:melee:[u][b]Planar Shock[/b] (standard; daily) ✦ [b]Arcane, Teleportation, Weapon[/b][/u][/color] +29 vs. AC; 2d10+17 damage and Batin teleports the target 10 squares and the target is stunned. [b]Miss:[/b] Half damage and Batin teleports the target 5 squares. [b]Effect:[/b] Batin gains combat advantage against one of the targets of his next weapon attack before the end of his next turn. [color=#BBBBBB]:melee:[u][b]Omnipresent Assault[/b] (standard; when Batin is phasing or insubstantial; daily) ✦ [b]Arcane, Teleportation, Weapon[/b][/u][/color] Targets every enemy Batin can see when he uses the power. Before each attack, Batin teleports to a space that is adjacent to the target. +29 vs AC, 1d10+17 damage. [b]Effect:[b] Until Batin has attacked each eligible target once, he can teleport adjacent to a different target and repeat the attack. He then teleports back to his starting position. All his marked targets grant him combat advantage during this attack, and Batin gains combat advantage against one of the targets of his next weapon attack made before the end of his next turn. [color=#BBBBBB]:melee:[u][b]Burning Mantle[/b] (standard; daily) ✦ [b]Arcane, Fire, Reliable, Weapon[/b][/u][/color] +29 vs. AC, 2d10+17 damage. Until the end of the encounter, each creature that starts its turn adjacent to Batin takes 5 fire damage. Batin may use this in place of a melee basic attack when using his Aegis of Assault. [color=#BBBBBB]:melee:[u][b]Hellspike Assault[/b] (standard; daily) ✦ [b]Arcane, Fire, Teleportation, Weapon[/b][/u][/color] +29 vs. Reflex; 1d10+17 fire damage. [b]Effect:[/b] Make a secondary attack vs. one creature within 5 squares of Batin other than the primary target: Batin teleports to a space adjacent to the secondary target and may also teleport the primary target adjacent to Batin if he hit it. [b]Attack:[/b] +29 vs. AC; 2d10+17 fire damage. [b]Effect:[/b] Batin gains combat advantage against one target of the next weapon attack he makes before the end of his next turn. [color=#AA2255]:close:[u][b]Dimensional Warp[/b] (minor; encounter) ✦ [b]Arcane, Teleportation[/b][/u][/color] Close burst 3, Batin and one ally or two allies in the burst. Each target teleports to the other's space. Both targets must occupy the same size space, or the power fails. Batin also gains combat advantage against one target of the next weapon power he makes before the end of his next turn. [color=#AA2255][u][b]Armathor's Step[/b] (move; encounter) ✦ [b]Arcane, Teleportation[/b][/u][/color] Batin teleports 5 squares and gains combat advantage against one target of the next weapon attack he makes before the end of his next turn. If he ends the teleport next to an enemy, he gains +2 power bonus to the next attack roll he makes against that enemy during his turn. [color=#AA2255][u][b]Shadow Jaunt[/b] (move; encounter) ✦ [b]Teleportation[/b][/u][/color] Batin teleports 14 squares and becomes insubstantial, all target's marked by him grant him combat advantage, and he adds 2 to the distance of his teleportation powers until the start of his next turn. In addition, he gains combat advantage against one target of the next weapon attack he makes before the end of his next turn. [color=#AA2255][u][b]Unerring Parry[/b] (Immediate interrupt when Batin is hit; encounter) ✦ [b]Arcane[/b][/u][/color] The triggering attack does half damage. [color=#BBBBBB][u][b]Impenetrable Warding[/b] (minor; daily) ✦ [b]Arcane, Stance[/b][/u][/color] Batin's swordmage warding provides a bonus to all his defenses, not just AC. [color=#BBBBBB][u][b]Phase Evasion[/b] (Immediate interrupt when a melee attack hits Batin; daily) ✦ [b]Arcane[/b][/u][/color] Batin gains a +2 power bonus to AC and Reflex against the triggering attack. Until the end of Batin's next turn, he gains insubstantial and phasing, all target's marked by him grant him combat advantage, and he adds 2 to the distance of his teleportation powers. [color=#E9822A][u][b]Jagged Bastard Sword +5[/b][/u][/color] [b]Critical:[/b] Ongoing 20 damage (save ends) [b]Property:[/b] This weapon scores a critical hit on a 19 or 20. [color=#E9822A][u][b]Translocating Anathema Leather Armor +5[/b][/u][/color] [b]Property:[/b] +1 to Reflex. [b]Power (Encounter ✦ Teleportation):[/b] Immediate Reaction. Trigger: An enemy misses Batin with an attack. Effect: Batin teleports 3 squares. In addition, Batin gains combat advantage against one target of his next weapon attack before the end of his next turn. [color=#E9822A][u][b]Guardian's Cape +4[/b][/u][/color] +4 to Fortitude, Reflex, and Will. [b]Power (Daily ✦ Teleportation):[/b] Move action. Batin teleports to the space of an ally within 10 squares while that ally teleports to his space. Batin does not need line of site or line of effect to the ally's space. In addition, Batin gains combat advantage against one target of his next weapon attack before the end of his next turn. [color=#E9822A][u][b]Planestrider Boots (paragon)[/b][/u][/color] [b]Property:[/b] When Batin teleports, he can instead teleport twice as the same action, so long as the total distance teleported is the same. [b]Power (Encounter ✦ Teleport):[/b] Move action. Batin teleports 10 squares and gains combat advantage against one target of his next weapon attack before the end of his next turn. [color=#E9822A][u][b]Rapidstrike Bracers (paragon)[/b][/u][/color] [b]Power (Encounter):[/b] Free action when Batin would make a basic attack. Instead, Batin uses a 1st-level, single-target, at-will attack power without provoking an opportunity attack. [color=#E9822A][u][b]Circlet of Mental Onslaught (paragon)[/b][/u][/color] [b]Property:[/b] +1 to Will. [b]Power (Daily):[/b] Minor action. Gain a +1 power bonus to attack and damage rolls when making Intelligence, Wisdom, or Charisma attacks until the end of the encounter. [color=#E9822A][u][b]Belt of Vim (heroic)[/b][/u][/color] [b]Property:[/b] +1 to Fortitude. [color=#E9822A][u][b]1 Potions of Vitality (paragon)[/b][/u][/color] [b]Power (Consumable ✦ Healing):[/b] Minor Action. Batin drinks the potion and spends a healing surge to regain 25 hit points and make one saving throw vs. an effect that a save can end. [color=#E9822A][u][b]2 Whetstones of Combustion (heroic)[/b][/u][/color] [b]Power (Consumable):[/b] Minor action. One of the melee or ranged weapons of Batin's gives any creature hit with the weapon vulnerable 5 fire against the next attack that does fire damage to it. This effect last until the end of the encounter. [u][b]Swordbond[/b][/u] Batin can call his sword to himself as a standard action if it is within 10 squares. [u][b]Swordmage Warding[/b][/u] Batin gains a +4 AC with a blade, +6 AC if his off-hand is free. In addition, he gains a +2 bonus to his Fortitude, Reflex, and Will defenses. [u][b]Slip the Weave[/b][/u][b][/b] When Batin spends an action point to take an extra action, he becomes insubstantial until the end of his next turn. See also Stalker of the in-between. [u][b]Stalker of the in-between[/b][/u][b][/b] While Batin is insubstantial or has phasing, each creature marked by him grants him combat advantage, and he adds 2 squares to the distance his teleportation powers allows him to teleport. [u][b]Here nor There[/b][/u] Whenever Batin uses a teleportation power, he gains combat advantage against one target of the next weapon attack he makes before the end of his next turn. [u][b]Ultimate Adaptation[/b][/u] At the end of every extended rest, Batin can choose an encounter power; he can then use that encounter power twice per encounter. ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common, Primordial [b]Str[/b] 19 (+14) [b]Dex[/b] 14 (+12) [b]Wis[/b] 12 (+11) [b]Con[/b] 15 (+12) [b]Int[/b] 28 (+19) [b]Cha[/b] 10 (+10) [b]Skills:[/b] Acrobatics +14, Arcana* +26, Athletics* +19, Endurance* +17, Insight* +16, Stealth +14 * Trained [b]Feats:[/b] Arcane Admixture (Greenflame Blade, Cold), Devious Jaunt, Greater Swordmage Warding, Improved Swordmage Warding, Intelligent Blademaster, Quickened Spellcasting (Sword Burst), Reserve Maneuver (Necromantic Disruption), Shadowed Aegis, Total Aegis, Toughness, Vigorous Assault, Weapon Focus (Heavy Blade), Weapon Proficiency (Bastard Sword) [b]Gear[/b] Jagged Bastard Sword +5, Translocating Anathema Leather Armor +5, Magic Feyleather Armor +5, Rapidstriker Bracer, Planestrider Boots, Circlet of Mental Onslaught, Guardian's Cape +4, Belt of Vim, 2 Potions of Vitality, 2 Whetstones of Combustion; Adventurer's kit; 2pp. [b]Personality and Appearance[/b] Batin is an enigma; master of the arts of all places. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one. Batin is generally quiet, drawing little attention to himself. He dresses simply with the traveling garb of a janissary, a thick blade marked with runes of arcane travel across his back. Batin's jet-black hair is kept shoulder-length, and he wears a small van-dyke beard that is well oiled.[/sblock] [sblock=Background]Little is known about the arcane wander named Batin. A scion of the Shadowfell, Batin left his home soon after majority, never returning. He spent years traveling the Shadowfell, then the World and Feywild, and then even more esoteric planes, always with a new group. The more he traveled, the more he felt the arcane flows of space as he fought, the more he know something was calling him. Then one day he discovered his calling: The secrets of the Subtle Ones. Batin was the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secrets, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say; he only smiles an inscrutable smile and says, [color=lightgreen]Something scattered to all places is easy to find when all places are one.[/color] It is speculated that Batin knows the Subtle One's greatest secrets: How to access the lost realm of the Subtle Ones: The Great Mountain of All Placess. If so, the shadar-kai is not telling. It is Batin's unique mastery that has brought Batin to the attention of many. By some fate, or karma, or doom, he is often in the place that he is needed most. While it was Seranax the Reaper that slew the death giant Ruskvold, it was Batin's knowledge of the crypt tunnels that showed the dragonborn the way. When the one known now as Massacre broke the boundary of time, the master of space showed him how to navigate the passages of thought once more. It is rumored that the great Kylek first heard of the depravities of Ch'thuul from a shadar-kai wanderer of similar appearance to Batin. And it was said that a master of sword magic was at the helm of the astral skiff that delivered Kalas the Merciless to a hidden githyanki stronghold. Sometimes there are rumors that Batin was in different places at the same time. To which Batin only smiles his inscrutable smile. Of late, dreams of a strange sort have been visiting the shadar-kai swordmage. He has begun his walkabout again, knowing that he will be at the right place when it is needed.[/sblock] [sblock=Wishlist][list] [*]26: Iron Armbands of Power (epic) [*]25: Diamond Scabbard (epic) [*]24: [s]Translocating Anathema Leather Armor +5[/s], Shadowfell Bastard Sword +5, Cloak of Translocation +5 [*]23: Steadfast Amulet +5 [*]22: Blink Ring (minor) [*]21: Coif of Focus (epic) [/list][/sblock] [sblock=MiniBatin]Batin—Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21 Initiative: +14; Passive Perception: 26, Passive Insight: 21; low-light vision HP: 165/165, Bloodied: 82, Surge: 41, Surges left: 10/10 AC: 43, Fort: 32, Reflex: 35, Will: 30 Speed: 6 Action Points: 1, Second Wind: Not Used [color=#44AA44]Sword Burst Greenflame Blade Aegis of Assault[/color] [color=#AA2255]Sword Burst Dual Lightning Strike Ghost Sword x2 Acid Burst Blade Firelasher's Lunge/[s]Necromancer's Disruption[/s][/color] [color=#BBBBBB]Hellspike Assault Omnipressent Assault Burning Mantle Planar Shock[/color] [color=#AA2255]Dimensional Warp Armathor's Step Unerring Perry[/color] [color=#BBBBBB]Impenetrable Warding Phase Evasion[/color] [color=#E9822A]Planestrider Boots (Encounter) Rapidstrike Bracers (Encounter) Guardian's Cape +4 (Daily) Circlet of Mental Onslaught (Daily)[/color] [URL="https://www.enworld.org/index.php?posts/4871238/"]Full character sheet[/URL][/sblock] [sblock=CB Summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Batin, level 21 Shadar-kai, Swordmage, Ghost Blade, Planeshaper Build: Assault Swordmage Swordmage Aegis: Aegis of Assault Arcane Admixture Damage Type: Arcane Admixture Cold Arcane Admixture Power: Greenflame Blade Quickened Spellcasting: Sword Burst Background: Arcane Sentinel (+2 to Arcana) FINAL ABILITY SCORES Str 19, Con 15, Dex 14, Int 28, Wis 12, Cha 10. STARTING ABILITY SCORES Str 13, Con 13, Dex 10, Int 18, Wis 10, Cha 8. AC: 43 Fort: 32 Reflex: 35 Will: 30 HP: 165 Surges: 10 Surge Value: 41 TRAINED SKILLS Arcana +26, Insight +16, Athletics +19, Endurance +17 UNTRAINED SKILLS Acrobatics +14, Bluff +10, Diplomacy +10, Dungeoneering +11, Heal +11, History +19, Intimidate +10, Nature +11, Perception +11, Religion +19, Stealth +14, Streetwise +10, Thievery +12 FEATS Level 1: Devious Jaunt Level 2: Alertness (retrained to Improved Swordmage Warding at Level 11) Level 4: Toughness Level 6: Weapon Proficiency (Bastard sword) Level 8: Weapon Focus (Heavy Blade) Level 10: Intelligent Blademaster Level 11: Double Aegis (retrained to Total Aegis at Level 21) Level 12: Greater Swordmage Warding Level 14: Shadowed Aegis Level 16: Vigorous Assault Level 18: Arcane Admixture Level 20: Reserve Maneuver Level 21: Quickened Spellcasting Feat User Choice: Implement Expertise (Heavy Blade) Feat User Choice: Weapon Expertise (Heavy Blade) POWERS Reserve Maneuver: Necromantic Disruption Swordmage at-will 1: Sword Burst Swordmage at-will 1: Greenflame Blade Swordmage encounter 1: Sword of Sigils Swordmage daily 1: Frost Backlash Swordmage utility 2: Dimensional Warp Swordmage encounter 3: Dual Lightning Strike Swordmage daily 5: Enervating Slash Swordmage utility 6: Armathor's Step Swordmage encounter 7: Spikes of Agony Swordmage daily 9: Hellspike Assault Swordmage utility 10: Impenetrable Warding Swordmage encounter 13: Acid Burst Blade (replaces Spikes of Agony) Swordmage daily 15: Burning Mantle (replaces Enervating Slash) Swordmage utility 16: Unerring Parry Swordmage encounter 17: Firelasher's Lunge (replaces Sword of Sigils) Swordmage daily 19: Planar Shock (replaces Frost Backlash) ITEMS Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5, Circlet of Mental Onslaught (paragon tier), Belt of Vim (heroic tier), Whetstone of Combustion (heroic tier) (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][/b][/b] [/QUOTE]
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