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[RG][D&D 4E] A Paid Trip to Spellhold
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<blockquote data-quote="Tiali" data-source="post: 4762664" data-attributes="member: 83356"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Sorry, I posted this in the OOC. Was redirected, to post it here instead.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">No-Name Stonehand, "Slim" (Nickname)</span></span></span></p><p> </p><p>[sblock=]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Race - Dwarf (Male)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Class - Shaman (lvl 1, xp 0)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Alignment - Good</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Diety - Moradin; He worships all the spirits of nature, but will pray to and honor any god or goddess that enhances the natural order of things.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Scores</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Str 11 (0)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Dex 12 (1)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Con 16 (3) +2 racial bonus</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Int 13 (1)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Wis 17 (3) +2 racial bonus</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Cha 8 (-1)</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Max HP 28, Bloodied 14</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Healing surges 12 per day, heal 7 hp (10 when im near spirit companion) (10 for class, 2 for Durable feat)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Initiative = 1 (Dex) </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Speed = 5 squares</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Ac 13 = 10 base, 1 Int, 2 armor</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Fort 13 = 10 base, 3 con</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Ref 11 = 10 base, 1 int</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Will 13 = 10 base, 3 wis</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Senses - Low Light, Insight 13, Perception 18</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Skills</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Nature 8</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Heal 8</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Perception 8</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Endurance 10 (+2 dwarf)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Dungeoneering 5 (+2 dwarf)</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Languages</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Common, Dwarven</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Race Features</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">1. +5 to poison checks</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">2. can use second wind as minor action</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">3. Proficient with warhammer and thrown hammer</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">4. not encumbered by heavy load</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">5. -1 square to any effect that would force my character to move (bull rush) Can also make saving throw to avoid being moved to prone.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Feats</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Durable: +2 healing surges per day</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Class Features</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">1. <span style="color: lime">Call Spirit Companion</span> (Black Bear) burst 20 (Spirit can be dismissed if it takes 10 or more dmg in a 'single' swing, cannot be killed by two or more swings adding to 10+.) I take 5 damage if it is forcefully dismissed.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">2. <span style="color: black">Healing Spirit:</span> +1d6 to healing surge, usable on others</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">3. <span style="color: black">Speak with Spirits</span>: Wisdom Bonus added to next check</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">4. <span style="color: lime">Spirit Shield</span>: If an enemy leaves a square next to Spirit, that enemy takes my Wis modifier in damage + 1 ally adjacent to Spirit gains my Wis mod in hp + my con mod for protector spirit ability - see below. (6 hp heal)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">5. <span style="color: yellow">Protecting Spirit</span> - Any ally adjacent to spirit is granted a +3 healing bonus to their second wind, or a +3 to healing for any of my abilities used on them. (My con mod is bonus: 3) </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Powers</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At Will: <span style="color: lime">Protecting Strike</span>: 1d8 + wis mod to target creature, all allies adjacent to Spirit get temporary hp (temp hp is my con mod, 3)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At Will: <span style="color: lime">Watcher's Strike</span>: 1d8 + Wis mod to target creature, allies adjacent to Spirit get +1 attack bonus and +5 perception until end of my next turn.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Encounter: <span style="color: black">Call to the Ancestral Warrior</span>: 1d10 + wis mod to target creature, allies adjacent to Spirit, gain +2 to all defenses (AC, fort ref will) until end of my next turn.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Daily: <span style="color: navy">Spirit of the Healing Flood</span>: Burst 5: 1d8 + wis mod to all enemies within burst, until end of encounter each ally within burst gets regen 2 as long as they are bloodied. As minor action, ally can halt the regen to gain an instant 10 hp.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Items</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Warhammer +3 attack, d10 + 0 (15gp)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Throwing hammer +4 attack, d6 + 0 (5gp x2)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Longspear +3 attack d10 + 0 (10gp)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Dagger +4 attack d4 + 0 (1gp)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Leather armor 2 ac (25g)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Standard adventurer's Kit (15g)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">5 Common Meals (1g)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Totem (black bear) (5g)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">82g spent, 18 remaining </span></span></span>[/sblock]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Storyline:</span></span></span></p><p> </p><p>[sblock=]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In the Stonehand Clan, every dwarf must earn his name and inheritance. For a young dwarf of the Stonehand Clan, this meant climbing the mountain to pray to Moradin for one full Lunar Cycle. After a month of steadfast prayer, the dwarf would climb down the mountain with the Blessing of Moradin, he would then leave the clan for a period of five years to find his place in the world. Upon return the dwarf would relate all of his adventures to the elders and earn his name upon merit of his actions. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">This dwarf was the second son of the Stonehand Clan shaman. His elder brother left on his adventure three years before to earn his inheritance and name.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">After the end of his Lunar Prayers, noone came to get him. He remained on the mountain top for three days extra waiting for the dwarf that would take his place in the temple, and when noone came, he began to climb down.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Once he returned to the city, he found it completely demolished. Families dead in their homes, buildings destroyed, and friends lying in the streets. By the look of things, Giants had raided the small dwarven conclave during the night, and the dwarves were caught unprepared.'</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">He spent a full two weeks alone, burying each body that he could find, before the Autumn Merchant Caravan rolled in. The Merchants assissted in burying the remaining Stonehand Clanmembers. All members of the Stonehand Clan were buried with honor by this young dwarf and a handful of traveling merchants.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The merchants began calling this young dwarf Slim, due to his malnourished state and lack of proper name. Slim took a few things with him when he left, his fathers weapons, his traveling gear, and five days worth of rations. He left everything else, that wasnt taken by the giants, to the merchants in thanks for their help.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">With his blessing of Moradin hanging around his neck; a totem made of bone, in the shape of a burly black bear standing on a rock (his spirit companion), Slim left with the merchants. He would continue the tradition left by his fathers, and he would make them proud.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Slim decided to leave the caravan in Amn and travel to Athkalta. He had heard that anything could be bought in Athkalta, and he intended to buy a courier. A courier that would send a message to his brother who travelled abroad. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Little did he know that this city of chaos would offer him more trouble than this short message was worth...</span></span></span>[/sblock]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Please let me know if im missing anything. Thanks</span></span></span></p></blockquote><p></p>
[QUOTE="Tiali, post: 4762664, member: 83356"] [FONT=Times New Roman][SIZE=3][COLOR=white]Sorry, I posted this in the OOC. Was redirected, to post it here instead.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]No-Name Stonehand, "Slim" (Nickname)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [sblock=] [FONT=Times New Roman][SIZE=3][COLOR=white]Race - Dwarf (Male)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Class - Shaman (lvl 1, xp 0)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Alignment - Good[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Diety - Moradin; He worships all the spirits of nature, but will pray to and honor any god or goddess that enhances the natural order of things.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Scores[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Str 11 (0)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Dex 12 (1)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Con 16 (3) +2 racial bonus[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Int 13 (1)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Wis 17 (3) +2 racial bonus[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Cha 8 (-1)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Max HP 28, Bloodied 14[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Healing surges 12 per day, heal 7 hp (10 when im near spirit companion) (10 for class, 2 for Durable feat)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Initiative = 1 (Dex) [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Speed = 5 squares[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Ac 13 = 10 base, 1 Int, 2 armor[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Fort 13 = 10 base, 3 con[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Ref 11 = 10 base, 1 int[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Will 13 = 10 base, 3 wis[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Senses - Low Light, Insight 13, Perception 18[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Skills[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Nature 8[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Heal 8[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Perception 8[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Endurance 10 (+2 dwarf)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Dungeoneering 5 (+2 dwarf)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Languages[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Common, Dwarven[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Race Features[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]1. +5 to poison checks[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]2. can use second wind as minor action[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]3. Proficient with warhammer and thrown hammer[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]4. not encumbered by heavy load[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]5. -1 square to any effect that would force my character to move (bull rush) Can also make saving throw to avoid being moved to prone.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Feats[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Durable: +2 healing surges per day[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Class Features[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]1. [COLOR=lime]Call Spirit Companion[/COLOR] (Black Bear) burst 20 (Spirit can be dismissed if it takes 10 or more dmg in a 'single' swing, cannot be killed by two or more swings adding to 10+.) I take 5 damage if it is forcefully dismissed.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]2. [COLOR=black]Healing Spirit:[/COLOR] +1d6 to healing surge, usable on others[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]3. [COLOR=black]Speak with Spirits[/COLOR]: Wisdom Bonus added to next check[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]4. [COLOR=lime]Spirit Shield[/COLOR]: If an enemy leaves a square next to Spirit, that enemy takes my Wis modifier in damage + 1 ally adjacent to Spirit gains my Wis mod in hp + my con mod for protector spirit ability - see below. (6 hp heal)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]5. [COLOR=yellow]Protecting Spirit[/COLOR] - Any ally adjacent to spirit is granted a +3 healing bonus to their second wind, or a +3 to healing for any of my abilities used on them. (My con mod is bonus: 3) [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Powers[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]At Will: [COLOR=lime]Protecting Strike[/COLOR]: 1d8 + wis mod to target creature, all allies adjacent to Spirit get temporary hp (temp hp is my con mod, 3)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]At Will: [COLOR=lime]Watcher's Strike[/COLOR]: 1d8 + Wis mod to target creature, allies adjacent to Spirit get +1 attack bonus and +5 perception until end of my next turn.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Encounter: [COLOR=black]Call to the Ancestral Warrior[/COLOR]: 1d10 + wis mod to target creature, allies adjacent to Spirit, gain +2 to all defenses (AC, fort ref will) until end of my next turn.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Daily: [COLOR=navy]Spirit of the Healing Flood[/COLOR]: Burst 5: 1d8 + wis mod to all enemies within burst, until end of encounter each ally within burst gets regen 2 as long as they are bloodied. As minor action, ally can halt the regen to gain an instant 10 hp.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Items[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Warhammer +3 attack, d10 + 0 (15gp)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Throwing hammer +4 attack, d6 + 0 (5gp x2)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Longspear +3 attack d10 + 0 (10gp)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Dagger +4 attack d4 + 0 (1gp)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Leather armor 2 ac (25g)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Standard adventurer's Kit (15g)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]5 Common Meals (1g)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Totem (black bear) (5g)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]82g spent, 18 remaining [/COLOR][/SIZE][/FONT][/sblock] [FONT=Times New Roman][SIZE=3][COLOR=white]Storyline:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [sblock=] [FONT=Times New Roman][SIZE=3][COLOR=white]In the Stonehand Clan, every dwarf must earn his name and inheritance. For a young dwarf of the Stonehand Clan, this meant climbing the mountain to pray to Moradin for one full Lunar Cycle. After a month of steadfast prayer, the dwarf would climb down the mountain with the Blessing of Moradin, he would then leave the clan for a period of five years to find his place in the world. Upon return the dwarf would relate all of his adventures to the elders and earn his name upon merit of his actions. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]This dwarf was the second son of the Stonehand Clan shaman. His elder brother left on his adventure three years before to earn his inheritance and name.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]After the end of his Lunar Prayers, noone came to get him. He remained on the mountain top for three days extra waiting for the dwarf that would take his place in the temple, and when noone came, he began to climb down.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Once he returned to the city, he found it completely demolished. Families dead in their homes, buildings destroyed, and friends lying in the streets. By the look of things, Giants had raided the small dwarven conclave during the night, and the dwarves were caught unprepared.'[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]He spent a full two weeks alone, burying each body that he could find, before the Autumn Merchant Caravan rolled in. The Merchants assissted in burying the remaining Stonehand Clanmembers. All members of the Stonehand Clan were buried with honor by this young dwarf and a handful of traveling merchants.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The merchants began calling this young dwarf Slim, due to his malnourished state and lack of proper name. Slim took a few things with him when he left, his fathers weapons, his traveling gear, and five days worth of rations. He left everything else, that wasnt taken by the giants, to the merchants in thanks for their help.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]With his blessing of Moradin hanging around his neck; a totem made of bone, in the shape of a burly black bear standing on a rock (his spirit companion), Slim left with the merchants. He would continue the tradition left by his fathers, and he would make them proud.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Slim decided to leave the caravan in Amn and travel to Athkalta. He had heard that anything could be bought in Athkalta, and he intended to buy a courier. A courier that would send a message to his brother who travelled abroad. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Little did he know that this city of chaos would offer him more trouble than this short message was worth...[/COLOR][/SIZE][/FONT][/sblock] [FONT=Times New Roman][SIZE=3][COLOR=white]Please let me know if im missing anything. Thanks[/COLOR][/SIZE][/FONT] [/QUOTE]
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[RG][D&D 4E] A Paid Trip to Spellhold
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