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[rg] dnd - the nameless
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<blockquote data-quote="Maerdwyn" data-source="post: 1668880" data-attributes="member: 835"><p><strong>Fredar (Donarsson)</strong></p><p>Race Gender Level</p><p>Concept: Ne'er-do-well.</p><p> </p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Height:</strong> 5'11"</span></p><p><span style="font-size: 9px"><strong>Weight:</strong> 178 lbs </span></p><p><span style="font-size: 9px"><strong>Eyes:</strong> Blue</span></p><p><span style="font-size: 9px"><strong>Hair:</strong> Black</span></p><p><span style="font-size: 9px"><strong>Age:</strong> 17</span></p><p> </p><p><strong>Initiative:</strong> +7 [+3 Dex, +4 Improved Initiative]</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Defense:</strong> +8 [+6 BDB, +1 Shield, +1 Dodge]</p><p><strong>Soak:</strong> +4 [+3 Studded Leather and helmet, +1 Toughness]</p><p><strong>BAB:</strong> +1.00</p><p>melee +3 Unarmed (1d3+2, 10/+0; non-lethal or lethal)</p><p>melee +3 Dagger (1d4+2, 8/+0)</p><p>melee +3 Halfspear (1d6+2, 10/+5)</p><p>ranged +4 Halfspear (1d6+2, 10/+5, 20ft)</p><p>ranged +4 Sling (1d4+2, 10/+0, 50ft)</p><p>ranged +4 Dagger (1d4+2, 8/+5, 10ft.)</p><p><strong>Full Attack:</strong> melee +3 Halfspear (1d6+2, 10/+5)</p><p> </p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> none</p><p><strong>Special Qualities:</strong> Human features</p><p> </p><p><strong>Saves:</strong> Fortitude 1/+1, Reflex 3/+6, Will 2/0.</p><p><strong>Abilities:</strong> Str 15, Dex 17, Con 11, Int 10, Wis 7, Cha 16</p><p> </p><p><strong>Skills:</strong> </p><p>Bluff 4/+7 [+3 Cha]</p><p>Diplomacy 4/+7 [+3 Cha]</p><p>Gather Information 2/+5 [+3 Cha]</p><p>Hide 4/+5 [+3 Dex, -2 Armor]</p><p>Intimidate 3/+6 [+3 Cha]</p><p>Move Silently 3/+4 [+3 Dex, -2 Armor]</p><p>Perform (Singing) 5/+8 [+3 Cha] - Not sure of synergy bonuses</p><p>....(Oratory) 0/+3 [+3 Cha]</p><p>....(Woodwinds) 0/+3 [+3 Cha]</p><p>....(Dancing) 0/+3 [+3 Cha]</p><p>....(Ode) 0/+3 [+3 Cha]</p><p>Sleight of Hand 3/+4 [+3 Dex, -2 Armor]</p><p>Tumble 5, +6[+3 Dex, -2 Armor]</p><p> </p><p><strong>Feats: </strong>AP/Light, WP/Simple, Dodge, Improved Unarmed Strike, Toughness</p><p><strong>Languages:</strong> Common.</p><p> </p><p><strong>Equipment:</strong> (Weight Carried: 60lbs)</p><p>* <u>Worn/Carried:</u>Studded Leather (20), Peasant Outfit (2), Grey Traveller's Cloak (2), Dagger (boot)(1), Sling (belt)(0), wineskin (on shoulder strap) (4), Small Wooden Shield (Right Hand) (5), Shortspear (left hand)(3)</p><p>* <u>In Backpack(2):</u> 2 days trail Rations (2), Bedroll (5), Flint and Steel (1), small frypan(1), sack(.5), razor and soap. Shortspear, strapped to back.</p><p>* <u>In Pouch (left hip):</u> 20 Sling bullets (10)</p><p>* <u>In Pouch (Right hip)</u>: Pan Pipes (1), dice</p><p>* <u>In Pouch (around neck, under shirt)</u>: 30sp</p><p> </p><p><strong>Appearance:</strong> </p><p>Fredar is quite handsome, and is somewhat proud of the fact that despite all the fights he's been in, has never broken his nose. He has narrow features, wavy black hair which he wears short. He keeps himself clean shaven. While his normal choice of clothing tends toward the flashy, since joining the Guard, has toned it down markedly, favoring greys and browns.</p><p> </p><p><strong>Personality:</strong> </p><p>Fredar is generally affable, and will share a drink with just about anyone willing to share one with him. When he identifies someone to look up to, he is very eager to please, eager to prove his worth, sometimes getting himself in over his head to do it. Fredar enjoys looking good in the eyes of a woman; he will lay on the charm, do something simple in a flashy way, start a barroom brawl, etc. all to get a smile or admiration out of a girl. He enjoys gambling, but is attempting to slow down, in light of trying to turn over a new leaf. </p><p> </p><p><strong>Backstory:</strong></p><p>Fredar's youth was much easier than it should have been, and as a result, his present is considerably harder. His mother, though well meaning, did little to force him to learn a trade after her husband died, and in fact supplied him with a steady supply of what money she had, hoping he would eventually "grow out of it." He didn't, and spent most of his money and his youth on carousing with friends and generally failing to make much of himself at all. He gamed, danced, drank, raced, brawled, and loitered his way into young adulthood.</p><p> </p><p>Then he met Willa, a lovely girl who was the daughter of a local Justicar, and knew with the certainty of a too young man that he would one day marry her. He was an excellent (and experienced) flirt, and after some initial resistance, Willa agreed to sneak away one night to meet him for dancing. He asked to see her the next day, but she asked him to meet her again the next night, which he did. After several more nights of this they became lovers, and Fredar was truly happy, though he continued seeing her only at night. She had asked him not to come 'round during the day, lest her father find out and begin to lock her window at night. That didn't matter to him - he was still sleeping away most of his days anyway.</p><p> </p><p>And so every night she snuck away with him for dancing and laughing and lovemaking. Though he had been with other girls, he was truly smitten with Willa, and after a month, he decided to do something about it. He had recently begun saving a portion of his ale money (a pitiful sum, now that he looked at it), and borrowed (This time he really meant to repay the loan) some more from his mother. He hoped it would be enough to rent a modest house for a month or two, and hoped during that time he could start a business or find some otherway to support them. If nothing else, his skill at cards would keep them fed. By the end of the day, he had convinced himself, and had worked up his courage. After dancing, when they were alone together, he managed a rather smoothly delivered proposal. She gasped, and started to speak, but he pushed on. He spoke faster and less guardedly now, glad to hear she was excited, and trying to get it all out like he'd rehearsed. He told her how much he loved her, and how they would get a house, and how they could be married by Midsummer. Finally, at this, she simply burst out laughing. She stilled herself quickly, however, and said, not unkindly (but as if speaking to a child, he thought later), "Marry you? Fredar, we have had a lovely time together, but..." At this she put her arms around his neck, and softened her tone even further. "But you can't think that just because of that I would marry you, could you?. It simply wouldn't be possible. After all, what have you to offer a girl? You've no money besides your mother's, no trade besides rolling dice, and no place in society outside of a tavern. It's true, you are wonderful...dancer, but Fredar, can you really imagine going up to my father and asking him for my hand? ... Oh, Fredar, don't look like that." She brought up his face and kissed him on the lips. "I like you Fredar. I want to dance with you many more nights. Perhaps we will even remain friends after I am married. But that's as much as we will ever have, Fredar. And we should be glad for it." She kissed him again, and smiled, asking "Now, what time will I see you tomorrow? Father has envening services tomorrow, so you may come for me early, if you like."</p><p> </p><p>He didn't go to her the next day, instead resolving to do...something...that would recommend him to a woman (He’d try not to go back to Willa again. The experience had been just a bit too humiliating.) as something more than a dance partner. With insight that was generally most unlike him, Fredar realized he probably didn't have the self-motivation necessary to run a successful business, and that he was probably slightly too irreverent to join up with one of the temples. He knew that if he was really going to make something of himself, he needed help, encouragement...a boot to the head when he screwed up. The next morning, he presented himself to the Captain of the Guard as a volunteer. He regretted it almost instantly. </p><p> </p><p>-- Build Notes --</p><p> </p><p>Level 1 [12 CP build]</p><p>bab: 0.5 [.5 auto]</p><p>base saves: Fort +1 [auto], +2 Ref [2CP], Will +1 [1CP]</p><p>skill points: 7 [auto, +1 Human, +2 (1 CP)] = 7*4 = 28</p><p>feats: light ap [auto], simple wp [auto], entry: Toughness[human].</p><p>Entry: Dodge [4CP], Entry Improved Unarmed Strike [4cp]</p><p> </p><p>Level 2 [8 CP build]</p><p>bab: 0.5 [auto]</p><p>bases saves: Will +1 [auto], Ref +1</p><p>skills points: 4 [auto], 1 [Human] = +2 Tumble, +1 Intimidate, +1 Diplomacy, +1 Perform</p><p>feats: AP/Shield [3cp], Improved Initiative [4cp]</p><p> </p><p>Edit: dropped brass knuckles, because they just duplicate what my feat did. Picked up a second shortpear for throwing.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1668880, member: 835"] [b]Fredar (Donarsson)[/b] Race Gender Level Concept: Ne'er-do-well. [size=1] [b]Height:[/b] 5'11" [b]Weight:[/b] 178 lbs [b]Eyes:[/b] Blue [b]Hair:[/b] Black [b]Age:[/b] 17[/size] [b]Initiative:[/b] +7 [+3 Dex, +4 Improved Initiative] [b]Speed:[/b] 30 ft. [b]Defense:[/b] +8 [+6 BDB, +1 Shield, +1 Dodge] [b]Soak:[/b] +4 [+3 Studded Leather and helmet, +1 Toughness] [b]BAB:[/b] +1.00 melee +3 Unarmed (1d3+2, 10/+0; non-lethal or lethal) melee +3 Dagger (1d4+2, 8/+0) melee +3 Halfspear (1d6+2, 10/+5) ranged +4 Halfspear (1d6+2, 10/+5, 20ft) ranged +4 Sling (1d4+2, 10/+0, 50ft) ranged +4 Dagger (1d4+2, 8/+5, 10ft.) [b]Full Attack:[/b] melee +3 Halfspear (1d6+2, 10/+5) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] none [b]Special Qualities:[/b] Human features [b]Saves:[/b] Fortitude 1/+1, Reflex 3/+6, Will 2/0. [b]Abilities:[/b] Str 15, Dex 17, Con 11, Int 10, Wis 7, Cha 16 [b]Skills:[/b] Bluff 4/+7 [+3 Cha] Diplomacy 4/+7 [+3 Cha] Gather Information 2/+5 [+3 Cha] Hide 4/+5 [+3 Dex, -2 Armor] Intimidate 3/+6 [+3 Cha] Move Silently 3/+4 [+3 Dex, -2 Armor] Perform (Singing) 5/+8 [+3 Cha] - Not sure of synergy bonuses ....(Oratory) 0/+3 [+3 Cha] ....(Woodwinds) 0/+3 [+3 Cha] ....(Dancing) 0/+3 [+3 Cha] ....(Ode) 0/+3 [+3 Cha] Sleight of Hand 3/+4 [+3 Dex, -2 Armor] Tumble 5, +6[+3 Dex, -2 Armor] [b]Feats: [/b]AP/Light, WP/Simple, Dodge, Improved Unarmed Strike, Toughness [b]Languages:[/b] Common. [b]Equipment:[/b] (Weight Carried: 60lbs) * [u]Worn/Carried:[/u]Studded Leather (20), Peasant Outfit (2), Grey Traveller's Cloak (2), Dagger (boot)(1), Sling (belt)(0), wineskin (on shoulder strap) (4), Small Wooden Shield (Right Hand) (5), Shortspear (left hand)(3) * [u]In Backpack(2):[/u] 2 days trail Rations (2), Bedroll (5), Flint and Steel (1), small frypan(1), sack(.5), razor and soap. Shortspear, strapped to back. * [u]In Pouch (left hip):[/u] 20 Sling bullets (10) * [u]In Pouch (Right hip)[/u]: Pan Pipes (1), dice * [u]In Pouch (around neck, under shirt)[/u]: 30sp [b]Appearance:[/b] Fredar is quite handsome, and is somewhat proud of the fact that despite all the fights he's been in, has never broken his nose. He has narrow features, wavy black hair which he wears short. He keeps himself clean shaven. While his normal choice of clothing tends toward the flashy, since joining the Guard, has toned it down markedly, favoring greys and browns. [b]Personality:[/b] Fredar is generally affable, and will share a drink with just about anyone willing to share one with him. When he identifies someone to look up to, he is very eager to please, eager to prove his worth, sometimes getting himself in over his head to do it. Fredar enjoys looking good in the eyes of a woman; he will lay on the charm, do something simple in a flashy way, start a barroom brawl, etc. all to get a smile or admiration out of a girl. He enjoys gambling, but is attempting to slow down, in light of trying to turn over a new leaf. [b]Backstory:[/b] Fredar's youth was much easier than it should have been, and as a result, his present is considerably harder. His mother, though well meaning, did little to force him to learn a trade after her husband died, and in fact supplied him with a steady supply of what money she had, hoping he would eventually "grow out of it." He didn't, and spent most of his money and his youth on carousing with friends and generally failing to make much of himself at all. He gamed, danced, drank, raced, brawled, and loitered his way into young adulthood. Then he met Willa, a lovely girl who was the daughter of a local Justicar, and knew with the certainty of a too young man that he would one day marry her. He was an excellent (and experienced) flirt, and after some initial resistance, Willa agreed to sneak away one night to meet him for dancing. He asked to see her the next day, but she asked him to meet her again the next night, which he did. After several more nights of this they became lovers, and Fredar was truly happy, though he continued seeing her only at night. She had asked him not to come 'round during the day, lest her father find out and begin to lock her window at night. That didn't matter to him - he was still sleeping away most of his days anyway. And so every night she snuck away with him for dancing and laughing and lovemaking. Though he had been with other girls, he was truly smitten with Willa, and after a month, he decided to do something about it. He had recently begun saving a portion of his ale money (a pitiful sum, now that he looked at it), and borrowed (This time he really meant to repay the loan) some more from his mother. He hoped it would be enough to rent a modest house for a month or two, and hoped during that time he could start a business or find some otherway to support them. If nothing else, his skill at cards would keep them fed. By the end of the day, he had convinced himself, and had worked up his courage. After dancing, when they were alone together, he managed a rather smoothly delivered proposal. She gasped, and started to speak, but he pushed on. He spoke faster and less guardedly now, glad to hear she was excited, and trying to get it all out like he'd rehearsed. He told her how much he loved her, and how they would get a house, and how they could be married by Midsummer. Finally, at this, she simply burst out laughing. She stilled herself quickly, however, and said, not unkindly (but as if speaking to a child, he thought later), "Marry you? Fredar, we have had a lovely time together, but..." At this she put her arms around his neck, and softened her tone even further. "But you can't think that just because of that I would marry you, could you?. It simply wouldn't be possible. After all, what have you to offer a girl? You've no money besides your mother's, no trade besides rolling dice, and no place in society outside of a tavern. It's true, you are wonderful...dancer, but Fredar, can you really imagine going up to my father and asking him for my hand? ... Oh, Fredar, don't look like that." She brought up his face and kissed him on the lips. "I like you Fredar. I want to dance with you many more nights. Perhaps we will even remain friends after I am married. But that's as much as we will ever have, Fredar. And we should be glad for it." She kissed him again, and smiled, asking "Now, what time will I see you tomorrow? Father has envening services tomorrow, so you may come for me early, if you like." He didn't go to her the next day, instead resolving to do...something...that would recommend him to a woman (He’d try not to go back to Willa again. The experience had been just a bit too humiliating.) as something more than a dance partner. With insight that was generally most unlike him, Fredar realized he probably didn't have the self-motivation necessary to run a successful business, and that he was probably slightly too irreverent to join up with one of the temples. He knew that if he was really going to make something of himself, he needed help, encouragement...a boot to the head when he screwed up. The next morning, he presented himself to the Captain of the Guard as a volunteer. He regretted it almost instantly. -- Build Notes -- Level 1 [12 CP build] bab: 0.5 [.5 auto] base saves: Fort +1 [auto], +2 Ref [2CP], Will +1 [1CP] skill points: 7 [auto, +1 Human, +2 (1 CP)] = 7*4 = 28 feats: light ap [auto], simple wp [auto], entry: Toughness[human]. Entry: Dodge [4CP], Entry Improved Unarmed Strike [4cp] Level 2 [8 CP build] bab: 0.5 [auto] bases saves: Will +1 [auto], Ref +1 skills points: 4 [auto], 1 [Human] = +2 Tumble, +1 Intimidate, +1 Diplomacy, +1 Perform feats: AP/Shield [3cp], Improved Initiative [4cp] Edit: dropped brass knuckles, because they just duplicate what my feat did. Picked up a second shortpear for throwing. [/QUOTE]
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