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<blockquote data-quote="Snarf Zagyg" data-source="post: 9686329" data-attributes="member: 7023840"><p><strong>Caer Droea</strong>, a Shadowfell-touched Forestal from the Garroting Deep</p><p></p><p>[ATTACH=full]408798[/ATTACH]</p><p></p><p><strong>Shadar Kai Ranger</strong></p><p><strong>Level:</strong> 2</p><p><strong>Alignment:</strong> Neutral, true and muscular.</p><p><strong>Serves:</strong> The Darkest Part of the Forest that Terrifies You, the Raven Queen</p><p></p><p><strong>AC: </strong>16</p><p><strong>HP: </strong>20</p><p><strong>Hit Dice:</strong> 2/2 at 2d10+4</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Passive Perception: </strong>17</p><p><strong>Proficiency </strong>+2</p><p></p><p>[SPOILER=Abilities & Saves]</p><p><strong>Str</strong> 10 (-)</p><p>Athletics: -</p><p></p><p><strong>Dex</strong> 14 (+2)</p><p>Acrobatics: +2</p><p>Sleight of Hand: +2</p><p>+Stealth: +4</p><p></p><p><strong>Con</strong> 14 (+2)</p><p></p><p><strong>Int</strong> 10 (-)</p><p>Arcana: -</p><p>History: -</p><p>Investigation: -</p><p>+Nature: +2</p><p>Religion: -</p><p></p><p><strong>Wis</strong> 17 (+3)</p><p>+Animal Handling: +5</p><p>+Insight: +5</p><p>Medicine: +3</p><p>*Perception: +7</p><p>+Survival: +5</p><p></p><p><strong>Cha</strong> 10 (-)</p><p>Deception: -</p><p>Intimidation: -</p><p>Performance: -</p><p>Persuasion: -</p><p></p><p>(+ = Proficient, * = Expertise)</p><p></p><p><strong>Saving Throws:</strong> +Strength (+2) +Dexterity (+4) Con (+2) Int (-) Wis (+3) Cha (-)</p><p>[/SPOILER]</p><p></p><p>[SPOILER=Combat]</p><p><strong><u>Combat</u></strong></p><p><strong>Shillelagh </strong>(Bludgeoning or Force) Topple Mastery <strong>DC 13</strong></p><p><strong>+5 </strong>to hit, for <strong>1d8+5</strong></p><p><strong></strong></p><p><strong>Thorn Whip</strong> (Piercing) 30 range</p><p><strong>+5 </strong>to hit, for <strong>1d6</strong></p><p>If target is large or smaller, can pull it 10' closer</p><p></p><p><strong>Quarterstaff </strong>(Bludgeoning, Verstatile) Topple mastery <strong>DC 9</strong></p><p><strong>+2 </strong>to hit, for <strong>1d6+2 </strong>d8 two-handed</p><p></p><p><strong>Sling </strong>(Bludgeoning) Slow Mastery 30/120</p><p><strong>+4 </strong>to hit, for <strong>1d4+2</strong></p><p></p><p>(Topple- every hit forces a con save of DC 8 + mod + pro; if failed, target is knocked prone)</p><p>[/SPOILER]</p><p></p><p>[SPOILER=Proficiencies and Features]</p><p><strong><u>Proficiencies</u></strong></p><p>Nature, Insight, Animal Handling (Ranger)</p><p>Survival, Stealth (Guide)</p><p>Perception (Shadar Kai)</p><p></p><p>Tools: Herbalist Kit</p><p></p><p>Languages: Common, Sylvan, Elvish (generally and Shadar Kai dialect), Undercommon, Druidic</p><p></p><p></p><p>Simple Weapons, Martial Weapons, Light & Medium Armor, Shields</p><p></p><p><strong><u>Feats</u></strong></p><p><strong>Magic Initiate (Druid):</strong> Two cantrips from druid list. One fist level spell always prepared, can cast it once/day without slot.</p><p><strong>Dueling: </strong>+2 damage when fighting with melee weapon in one hand</p><p></p><p><strong><u>Ranger Features</u></strong></p><p><strong>Spellcasting:</strong> See below.</p><p><strong>Weapon Mastery:</strong> Two weapons (staff, sling)</p><p><strong>Favored Enemy: </strong>Hunter's Mark always prepared. Can cast twice without spell slot.</p><p><strong>Deft Explorer: </strong>Gain Expertise in Perception; Two Languages (</p><p><strong>Fighting Style Feat: </strong>Dueling</p><p></p><p></p><p><strong><u>Shadar Kai Features</u></strong></p><p><strong>Darkvision: </strong>60 feet.</p><p><strong>Keen Senses:</strong> Perception</p><p><strong>Fey Ancestry: </strong>Advantage on save to avoid and end charmed condition.</p><p><strong>Resistance: </strong>Necrotic damage.</p><p><strong>Trance: </strong>Don't need to sleep, can't be put to sleep. Long rest = four hours, and maintain consciousness.</p><p><strong>One With the Shadows: </strong>Can teleport 30' to unoccupied place that is seen as bonus action. Number of times per long rest = proficiency bonus (currently 2).</p><p>[/SPOILER]</p><p></p><p></p><p>[Spoiler=Spellcasting]</p><p><strong>Druid Initiate (Feat)</strong></p><p><u>Cantrips</u></p><p>Shillelagh (VSM, Bonus, duration 1 minute) quarterstaff does d8 either force or bludgeon; uses wisdom</p><p>Thorn Whip (VSM, action, 30') Make melee spell attack - on hit, target takes d6 piercing and optionally dragged 10' closer to me (large and smaller)</p><p><u>First Level</u></p><p>Healing Word (V, Bonus) a creature I can see regains 2d4+3 hp</p><p></p><p><strong>Ranger Spells Prepared</strong>: 3+Hunter's Mark</p><p><u>First Level </u></p><p>Hunter's Mark (CONC, V, Bonus, duration 1 hour) Extra d6 force damage to hits; when target drops to 0, bonus action for new target</p><p>Speak with Animals (RITUAL, VS, duration 10 minutes) The little animals of nature....</p><p>Alarm (RITUAL, VSM, duration 8 hours) choose either audible alarm or mental alarm (me only)</p><p>Goodberry (VSM duration 24 hours) 10 berries, 1 hit point each</p><p></p><p><strong>Spell Slots (Regained Long Rest): </strong>2 first level</p><p>(also two free castings of Hunter's Mark and one healing word)</p><p></p><p><strong>Spell Save</strong></p><p><em>8 + prof bonus + wis modifier = </em><strong>13</strong></p><p></p><p><em>Note- Ranger/druidic spell focus is staff. Can cast spells that have both S and M while using staff and shield, but if spell is S only, must have one free hand. All spells checked.</em></p><p>[/SPOILER]</p><p></p><p>[Spoiler=Equipment]</p><p><strong><u>Equipment</u></strong></p><p>Gnarled black wooden staff (weapon, druidic focus)</p><p>Hide armor with bone studs (studded leather armor)</p><p>Shield of living wood and moss around frame of bones (shield)</p><p>Fire-hardened nuts x100 (sling bullets)</p><p>Herbalism Kit (additional advantage to nature checks involving plants)</p><p>Small sinewy vine and small gourd with seed in it (for alarm spell)</p><p>Black robes and cowl</p><p>Small pieces of mastic resin that total in value 80gp</p><p>[/Spoiler]</p><p></p><p>[Spoiler=Background]</p><p><strong>Background:</strong> Forestal (Guide)</p><p>ASIs: Dex, Con, Wis</p><p>Two proficiencies (Survival, Stealth)</p><p>One tool (Herbalist Kit)</p><p>Feat: Magic Initiate (Druid)</p><p></p><p></p><p><strong>Appearance:</strong></p><p>Caer Droea has skin the color of alabaster. Long fine hair the color of an egret's feathers frames his face, and his pupil-less eyes are the inky black of squid's ink. His face is severe, with no presence of the tell-tale lines that betray a history of worry, or of smiling. While his body is almost always covered fully in an omnipresent robe and his head is covered in a cowl, his arms, legs, and torso have several small intricate black tattoos. Both of his long ears have multiple piercings filled with fire-hardened thorns shaped into bars and hoops.</p><p></p><p>Caer has a slender build and moves gracefully and effortlessly, but whenever he walks, the shadows around him seem to move on their own accord. In one hand, he usually holds a black and gnarled staff from a felled branch of the Raven's Blackwood. Caer has carved small runes that can only be seen on close examination into the staff. In the other hand Caer holds a shield; if examined closely, the "ribs" of the shield can be identified as humanoid bones, and the remainder of the shield is a living hardwood that is still growing and attracts mosses, holly plants, and other evergreen airplants.</p><p></p><p><strong>Backstory: </strong></p><p>From a young age, Caer was trained to be a Forestal, a guardian of the forest. But Caer was never quite like the other Forestals; he always knew deep down that the rest of them sacrificed their duties for the small pleasures of so-called civilization. When he was sent to his first protectorate, it was the Droea Bosk, and he took the Forestal name Caer Droea.</p><p></p><p>A few years into protecting the Droea Bosk, Caer found that some farmers had come in to the area. He told the yeomen that the Bosk was under his protection, but less than a fortnight later, a farmer had clear cut several of the trees. That night, Caer ended the threat that the farmers posed to the Bosk. Permanently. When the other elves learned of Caer's actions, they did not understand, and to keep the peace, exiled Caer to the Garroting Deep... the deepest, farthest, and oldest reach of trees that was not just removed from all people, but far from the edges of any other forests. Garroting Deep was so buried in the furthest reaches of the forests that no Forestal had been placed there in Elvish memory, as none had been needed.</p><p></p><p>Caer went to the Garroting Deep, and over time ventured leagues and leagues into it where none had ventured and no maps had been made. Eventually, Caer found a massive Blackwood tree filled with Ravens in a place where the shadows did not follow the light. This is where Caer made his home; living off the land, forsaking the metal and the trappings of civilization, and remaining ever-vigilant against anyone that might disturb it. Over time, Caer began to understand the Ravens and noticed that the shadows seemed to be part of him, as he would tattoo himself with symbols. Was his skin always this pale? His hair bright white? Caer wasn't sure anymore. Caer had a dim realization that this place must be at the boundaries of the Shadowfell, but somehow that did not disturb him.</p><p></p><p>One day, one month, one year, Caer couldn't remember, the Ravens asked him ... <em>Do you serve her completely? Are you the scourge of those who would destroy nature? </em>Of course! <em>Then why are you here? We are protected. You must go forth and spread the news. The civilized world is a rat, and you are Her owl.</em></p><p></p><p>Caer gave a small smile for the first time in years as he prepared to leave Garroting Deep. <em>Yes, it's time to spread the good news.</em></p><p>[/Spoiler]</p><p></p><p><span style="font-size: 9px">Edited 6/24/25- Error in con saving throw; changed to +2</span></p><p><span style="font-size: 9px">7/1/25- Level 2 updates, 7/10 put the asterisk in front of perception</span></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9686329, member: 7023840"] [B]Caer Droea[/B], a Shadowfell-touched Forestal from the Garroting Deep [ATTACH type="full" width="418px" alt="caerthree.jpg"]408798[/ATTACH] [B]Shadar Kai Ranger Level:[/B] 2 [B]Alignment:[/B] Neutral, true and muscular. [B]Serves:[/B] The Darkest Part of the Forest that Terrifies You, the Raven Queen [B]AC: [/B]16 [B]HP: [/B]20 [B]Hit Dice:[/B] 2/2 at 2d10+4 [B]Speed:[/B] 30 feet [B]Passive Perception: [/B]17 [B]Proficiency [/B]+2 [SPOILER=Abilities & Saves] [B]Str[/B] 10 (-) Athletics: - [B]Dex[/B] 14 (+2) Acrobatics: +2 Sleight of Hand: +2 +Stealth: +4 [B]Con[/B] 14 (+2) [B]Int[/B] 10 (-) Arcana: - History: - Investigation: - +Nature: +2 Religion: - [B]Wis[/B] 17 (+3) +Animal Handling: +5 +Insight: +5 Medicine: +3 *Perception: +7 +Survival: +5 [B]Cha[/B] 10 (-) Deception: - Intimidation: - Performance: - Persuasion: - (+ = Proficient, * = Expertise) [B]Saving Throws:[/B] +Strength (+2) +Dexterity (+4) Con (+2) Int (-) Wis (+3) Cha (-) [/SPOILER] [SPOILER=Combat] [B][U]Combat[/U] Shillelagh [/B](Bludgeoning or Force) Topple Mastery [B]DC 13 +5 [/B]to hit, for [B]1d8+5 Thorn Whip[/B] (Piercing) 30 range [B]+5 [/B]to hit, for [B]1d6[/B] If target is large or smaller, can pull it 10' closer [B]Quarterstaff [/B](Bludgeoning, Verstatile) Topple mastery [B]DC 9 +2 [/B]to hit, for [B]1d6+2 [/B]d8 two-handed [B]Sling [/B](Bludgeoning) Slow Mastery 30/120 [B]+4 [/B]to hit, for [B]1d4+2[/B] (Topple- every hit forces a con save of DC 8 + mod + pro; if failed, target is knocked prone) [/SPOILER] [SPOILER=Proficiencies and Features] [B][U]Proficiencies[/U][/B] Nature, Insight, Animal Handling (Ranger) Survival, Stealth (Guide) Perception (Shadar Kai) Tools: Herbalist Kit Languages: Common, Sylvan, Elvish (generally and Shadar Kai dialect), Undercommon, Druidic Simple Weapons, Martial Weapons, Light & Medium Armor, Shields [B][U]Feats[/U] Magic Initiate (Druid):[/B] Two cantrips from druid list. One fist level spell always prepared, can cast it once/day without slot. [B]Dueling: [/B]+2 damage when fighting with melee weapon in one hand [B][U]Ranger Features[/U] Spellcasting:[/B] See below. [B]Weapon Mastery:[/B] Two weapons (staff, sling) [B]Favored Enemy: [/B]Hunter's Mark always prepared. Can cast twice without spell slot. [B]Deft Explorer: [/B]Gain Expertise in Perception; Two Languages ( [B]Fighting Style Feat: [/B]Dueling [B][U]Shadar Kai Features[/U] Darkvision: [/B]60 feet. [B]Keen Senses:[/B] Perception [B]Fey Ancestry: [/B]Advantage on save to avoid and end charmed condition. [B]Resistance: [/B]Necrotic damage. [B]Trance: [/B]Don't need to sleep, can't be put to sleep. Long rest = four hours, and maintain consciousness. [B]One With the Shadows: [/B]Can teleport 30' to unoccupied place that is seen as bonus action. Number of times per long rest = proficiency bonus (currently 2). [/SPOILER] [Spoiler=Spellcasting] [B]Druid Initiate (Feat)[/B] [U]Cantrips[/U] Shillelagh (VSM, Bonus, duration 1 minute) quarterstaff does d8 either force or bludgeon; uses wisdom Thorn Whip (VSM, action, 30') Make melee spell attack - on hit, target takes d6 piercing and optionally dragged 10' closer to me (large and smaller) [U]First Level[/U] Healing Word (V, Bonus) a creature I can see regains 2d4+3 hp [B]Ranger Spells Prepared[/B]: 3+Hunter's Mark [U]First Level [/U] Hunter's Mark (CONC, V, Bonus, duration 1 hour) Extra d6 force damage to hits; when target drops to 0, bonus action for new target Speak with Animals (RITUAL, VS, duration 10 minutes) The little animals of nature.... Alarm (RITUAL, VSM, duration 8 hours) choose either audible alarm or mental alarm (me only) Goodberry (VSM duration 24 hours) 10 berries, 1 hit point each [B]Spell Slots (Regained Long Rest): [/B]2 first level (also two free castings of Hunter's Mark and one healing word) [B]Spell Save[/B] [I]8 + prof bonus + wis modifier = [/I][B]13[/B] [I]Note- Ranger/druidic spell focus is staff. Can cast spells that have both S and M while using staff and shield, but if spell is S only, must have one free hand. All spells checked.[/I] [/SPOILER] [Spoiler=Equipment] [B][U]Equipment[/U][/B] Gnarled black wooden staff (weapon, druidic focus) Hide armor with bone studs (studded leather armor) Shield of living wood and moss around frame of bones (shield) Fire-hardened nuts x100 (sling bullets) Herbalism Kit (additional advantage to nature checks involving plants) Small sinewy vine and small gourd with seed in it (for alarm spell) Black robes and cowl Small pieces of mastic resin that total in value 80gp [/Spoiler] [Spoiler=Background] [B]Background:[/B] Forestal (Guide) ASIs: Dex, Con, Wis Two proficiencies (Survival, Stealth) One tool (Herbalist Kit) Feat: Magic Initiate (Druid) [B]Appearance:[/B] Caer Droea has skin the color of alabaster. Long fine hair the color of an egret's feathers frames his face, and his pupil-less eyes are the inky black of squid's ink. His face is severe, with no presence of the tell-tale lines that betray a history of worry, or of smiling. While his body is almost always covered fully in an omnipresent robe and his head is covered in a cowl, his arms, legs, and torso have several small intricate black tattoos. Both of his long ears have multiple piercings filled with fire-hardened thorns shaped into bars and hoops. Caer has a slender build and moves gracefully and effortlessly, but whenever he walks, the shadows around him seem to move on their own accord. In one hand, he usually holds a black and gnarled staff from a felled branch of the Raven's Blackwood. Caer has carved small runes that can only be seen on close examination into the staff. In the other hand Caer holds a shield; if examined closely, the "ribs" of the shield can be identified as humanoid bones, and the remainder of the shield is a living hardwood that is still growing and attracts mosses, holly plants, and other evergreen airplants. [B]Backstory: [/B] From a young age, Caer was trained to be a Forestal, a guardian of the forest. But Caer was never quite like the other Forestals; he always knew deep down that the rest of them sacrificed their duties for the small pleasures of so-called civilization. When he was sent to his first protectorate, it was the Droea Bosk, and he took the Forestal name Caer Droea. A few years into protecting the Droea Bosk, Caer found that some farmers had come in to the area. He told the yeomen that the Bosk was under his protection, but less than a fortnight later, a farmer had clear cut several of the trees. That night, Caer ended the threat that the farmers posed to the Bosk. Permanently. When the other elves learned of Caer's actions, they did not understand, and to keep the peace, exiled Caer to the Garroting Deep... the deepest, farthest, and oldest reach of trees that was not just removed from all people, but far from the edges of any other forests. Garroting Deep was so buried in the furthest reaches of the forests that no Forestal had been placed there in Elvish memory, as none had been needed. Caer went to the Garroting Deep, and over time ventured leagues and leagues into it where none had ventured and no maps had been made. Eventually, Caer found a massive Blackwood tree filled with Ravens in a place where the shadows did not follow the light. This is where Caer made his home; living off the land, forsaking the metal and the trappings of civilization, and remaining ever-vigilant against anyone that might disturb it. Over time, Caer began to understand the Ravens and noticed that the shadows seemed to be part of him, as he would tattoo himself with symbols. Was his skin always this pale? His hair bright white? Caer wasn't sure anymore. Caer had a dim realization that this place must be at the boundaries of the Shadowfell, but somehow that did not disturb him. One day, one month, one year, Caer couldn't remember, the Ravens asked him ... [I]Do you serve her completely? Are you the scourge of those who would destroy nature? [/I]Of course! [I]Then why are you here? We are protected. You must go forth and spread the news. The civilized world is a rat, and you are Her owl.[/I] Caer gave a small smile for the first time in years as he prepared to leave Garroting Deep. [I]Yes, it's time to spread the good news.[/I] [/Spoiler] [SIZE=1]Edited 6/24/25- Error in con saving throw; changed to +2 7/1/25- Level 2 updates, 7/10 put the asterisk in front of perception[/SIZE] [/QUOTE]
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