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<blockquote data-quote="Steve Gorak" data-source="post: 9686332" data-attributes="member: 15132"><p>[ATTACH=full]408783[/ATTACH]</p><p><strong>Benny</strong></p><p><strong>Warlock level 2</strong></p><p>Male human age 10, 4'9"</p><p>Size: small (still a child)</p><p>NG</p><p></p><p>S 8</p><p>D 15+1</p><p>C 14</p><p>I 8</p><p>W 12*</p><p>C 14+2*</p><p></p><p>HP: 24</p><p>AC: 14</p><p>speed: 30</p><p></p><p><strong>Magic:</strong></p><p>Spells (cantrips: 2 warlock+2 magic initiate wizard; spells prepared: 4 from warlock + shield from magic initiate+ celestial patron*):</p><p>Cantrips: message, minor illusion, mind sliver, prestidigitation, light*, sacred flame*</p><p>level 1: shield, speak with animals (R), protection from evil and good, cure wounds*, guiding bolt*</p><p>Level 2: invisibility, spider climb, aid*, lesser restoration*</p><p></p><p>slots:</p><p>2 level 2 warlock - refresh on short rest</p><p>1/ long rest for shield</p><p></p><p>Invocation: pact of the chain - cast find familiar without a slot, improved familiars, can use attack action for familiar to attack using its reaction</p><p>Misty visions - cast silent image without using a spell slot</p><p>Fiendish vigor - castfalse liove without using a spell slot and get max (12 thp)</p><p></p><h4>Level 3: Healing Light</h4><p>You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 plus your Warlock level (4)</p><p>As a Bonus Action, you can heal one creature that you can see within 60 feet of yourself, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, and restore a number of Hit Points equal to the roll’s total.</p><p>Your pool regains all expended dice when you finish a Long Rest.</p><p></p><p><strong>Skills</strong></p><p>+5 (dex) Acrobatics - from feat</p><p>+1 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>-1 (str) Athletics</p><p>+5 (cha) Deception - from background</p><p>-1 (int) History</p><p>+3 (wis) Insight - from feat</p><p>+5 (cha) Intimidation - from class</p><p>-1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>-1 (int) Nature</p><p>+3 (wis) Perception - from class/background redundancy</p><p>+3 (cha) Performance</p><p>+5 (cha) Persuasion - from species</p><p>-1 (int) Religion </p><p>+5 (dex) Sleight of Hand - from background</p><p>+5 (dex) Stealth - from feat</p><p>+1 (wis) Survival</p><p>Forgery kit</p><p></p><p><strong>Equipment </strong>[Spoiler]</p><p>Class:</p><p>Leather Armor</p><p>Sickle</p><p>2 Daggers</p><p>Arcane Focus (orb)</p><p>Book (occult lore)</p><p>Scholar's Pack</p><p>Background:</p><p>Forgery Kit</p><p>Costume</p><p>Fine Clothes</p><p></p><p>Other: 1x find familiar components</p><p></p><p>Gold:</p><p>3 gp (15 class+ 8 background - 10 for find familiar components already cast - 10 for extra find familiar components)</p><p> </p><p>Mastic resin value of 3gp given given by Caer Droea</p><p></p><p>Adventure loot:</p><ul> <li data-xf-list-type="ul">1 vial of holy water (has 3 doses of protection from evil)</li> <li data-xf-list-type="ul">1 potion of Haste (1 minute)</li> <li data-xf-list-type="ul">1 potion of Sleep (target has to drink it. Will fall asleep for 1 hour or until woken up.)</li> <li data-xf-list-type="ul">490gp worth of Spell Components</li> <li data-xf-list-type="ul">Scroll PRotection from Evil (level 1)</li> <li data-xf-list-type="ul">Scroll Heroism (Level 1)</li> <li data-xf-list-type="ul">Scroll Unseen Servant (lvl1)</li> <li data-xf-list-type="ul">Scroll Mirror Image (lvl 2)</li> <li data-xf-list-type="ul">Spell Component Pouch</li> <li data-xf-list-type="ul">4 golden stoppered vials of holy water. Not really good for throwing but enough to cast Spells requiring holy water. Each vial is around 20gp in value.</li> <li data-xf-list-type="ul">5 holy symbols of Pelor (1 worn on neck)</li> </ul><p></p><p>[/spoiler]</p><p></p><p><strong>Sphinx of wonder familiar: Maximilian </strong>[spoiler]</p><p>[URL unfurl="true"]https://www.aidedd.org/monster/sphinx-of-wonder[/URL]</p><p>Tiny LG Celestial</p><ul> <li data-xf-list-type="ul">HP: 24</li> <li data-xf-list-type="ul">AC: 13</li> <li data-xf-list-type="ul">Speed: 20', Fly 40'</li> <li data-xf-list-type="ul">Str 6, Dex 17, Con 13, Int 15, Wis 12, Cha 11</li> <li data-xf-list-type="ul">Attack +5 / 1d4+3 S + 2d6 radiant damage</li> <li data-xf-list-type="ul">Skills: Arcana +4, Religion +4, Stealth +5</li> <li data-xf-list-type="ul">Resistances: Necrotic, Psychic, Radiant</li> <li data-xf-list-type="ul">Magic resistance: Advantage on saving throws against spells and other magical effects.</li> <li data-xf-list-type="ul">Senses: Darkvision 60 ft, passive Perception 11</li> <li data-xf-list-type="ul">Languages: Common, Celestial</li> </ul><p>Innate Magic:</p><ul> <li data-xf-list-type="ul"><em>Detect Magic</em> 1/day</li> <li data-xf-list-type="ul"><em>Guidance</em> cantrip at will</li> <li data-xf-list-type="ul">Burst of Ingenuity (2/day) REACTION: Creature within 30 gets +2 to ability check or saving throw</li> </ul><p>[/spoiler]</p><p></p><p><strong>Story </strong>[spoiler]</p><p>Benny grew on the streets. His mother abandoned him at the age of 7, and he had to fend for himself. He had a knack of selling pebbles he'd polish himself and sold them as good luck charms. He would complement this with pickpocketing to feed himself. One day, a flying cat came to him and started teaching mighty interesting things. Maximilian became his friend and mentor.[/spoiler]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 9686332, member: 15132"] [ATTACH type="full" width="277px" alt="output (2).jpg"]408783[/ATTACH] [B]Benny Warlock level 2[/B] Male human age 10, 4'9" Size: small (still a child) NG S 8 D 15+1 C 14 I 8 W 12* C 14+2* HP: 24 AC: 14 speed: 30 [B]Magic:[/B] Spells (cantrips: 2 warlock+2 magic initiate wizard; spells prepared: 4 from warlock + shield from magic initiate+ celestial patron*): Cantrips: message, minor illusion, mind sliver, prestidigitation, light*, sacred flame* level 1: shield, speak with animals (R), protection from evil and good, cure wounds*, guiding bolt* Level 2: invisibility, spider climb, aid*, lesser restoration* slots: 2 level 2 warlock - refresh on short rest 1/ long rest for shield Invocation: pact of the chain - cast find familiar without a slot, improved familiars, can use attack action for familiar to attack using its reaction Misty visions - cast silent image without using a spell slot Fiendish vigor - castfalse liove without using a spell slot and get max (12 thp) [HEADING=3]Level 3: Healing Light[/HEADING] You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 plus your Warlock level (4) As a Bonus Action, you can heal one creature that you can see within 60 feet of yourself, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, and restore a number of Hit Points equal to the roll’s total. Your pool regains all expended dice when you finish a Long Rest. [B]Skills[/B] +5 (dex) Acrobatics - from feat +1 (wis) Animal Handling -1 (int) Arcana -1 (str) Athletics +5 (cha) Deception - from background -1 (int) History +3 (wis) Insight - from feat +5 (cha) Intimidation - from class -1 (int) Investigation +1 (wis) Medicine -1 (int) Nature +3 (wis) Perception - from class/background redundancy +3 (cha) Performance +5 (cha) Persuasion - from species -1 (int) Religion +5 (dex) Sleight of Hand - from background +5 (dex) Stealth - from feat +1 (wis) Survival Forgery kit [B]Equipment [/B][Spoiler] Class: Leather Armor Sickle 2 Daggers Arcane Focus (orb) Book (occult lore) Scholar's Pack Background: Forgery Kit Costume Fine Clothes Other: 1x find familiar components Gold: 3 gp (15 class+ 8 background - 10 for find familiar components already cast - 10 for extra find familiar components) Mastic resin value of 3gp given given by Caer Droea Adventure loot: [LIST] [*]1 vial of holy water (has 3 doses of protection from evil) [*]1 potion of Haste (1 minute) [*]1 potion of Sleep (target has to drink it. Will fall asleep for 1 hour or until woken up.) [*]490gp worth of Spell Components [*]Scroll PRotection from Evil (level 1) [*]Scroll Heroism (Level 1) [*]Scroll Unseen Servant (lvl1) [*]Scroll Mirror Image (lvl 2) [*]Spell Component Pouch [*]4 golden stoppered vials of holy water. Not really good for throwing but enough to cast Spells requiring holy water. Each vial is around 20gp in value. [*]5 holy symbols of Pelor (1 worn on neck) [/LIST] [/spoiler] [B]Sphinx of wonder familiar: Maximilian [/B][spoiler] [URL unfurl="true"]https://www.aidedd.org/monster/sphinx-of-wonder[/URL] Tiny LG Celestial [LIST] [*]HP: 24 [*]AC: 13 [*]Speed: 20', Fly 40' [*]Str 6, Dex 17, Con 13, Int 15, Wis 12, Cha 11 [*]Attack +5 / 1d4+3 S + 2d6 radiant damage [*]Skills: Arcana +4, Religion +4, Stealth +5 [*]Resistances: Necrotic, Psychic, Radiant [*]Magic resistance: Advantage on saving throws against spells and other magical effects. [*]Senses: Darkvision 60 ft, passive Perception 11 [*]Languages: Common, Celestial [/LIST] Innate Magic: [LIST] [*][I]Detect Magic[/I] 1/day [*][I]Guidance[/I] cantrip at will [*]Burst of Ingenuity (2/day) REACTION: Creature within 30 gets +2 to ability check or saving throw [/LIST] [/spoiler] [B]Story [/B][spoiler] Benny grew on the streets. His mother abandoned him at the age of 7, and he had to fend for himself. He had a knack of selling pebbles he'd polish himself and sold them as good luck charms. He would complement this with pickpocketing to feed himself. One day, a flying cat came to him and started teaching mighty interesting things. Maximilian became his friend and mentor.[/spoiler] [/QUOTE]
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