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<blockquote data-quote="Lidgar" data-source="post: 9688535" data-attributes="member: 28334"><p>Deirdre Elanor ("Sunstar")</p><p>Level 2 Chaotic Good Female High Elf Cleric (Sage Background)</p><p></p><p> [ATTACH=full]409142[/ATTACH]</p><p></p><p>AC 18 (Chainmail, Shield)</p><p>HP 15 (2D8 HD)</p><p>Init +0</p><p>Speed 30'</p><p>Size: M</p><p>Proficiency Bonus: +2</p><p></p><p>[SPOILER="Stats"]</p><p><u><strong>Stats</strong></u></p><p>Str 14 (+2)</p><p>Dex 10 (+0)</p><p>Con 14 (+2)</p><p>Int 10 (+0)</p><p>Wis 16 (+3)</p><p>Cha 12 (+1)</p><p></p><p>Passive Perception 15</p><p>Passive Investigation 10</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Attacks"]</p><p><u><strong>Attack Actions</strong></u></p><p><strong><em>True Strike</em></strong> +5, 1d8+3 radiant or slashing (cast on longsword)</p><p><strong><em><strong>Longsword </strong></em></strong>+4, 1d8+2 slashing</p><p><strong><em>Dagger </em></strong>+4, 1d4+2 piercing, Range 20/60</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Class Features"]</p><p><strong><u>Class Features</u></strong></p><p>Spellcasting</p><p>Divine Order (Protector, proficient with heavy armor and martial weapons)</p><p>Channel Divinity (2), DC 13: </p><p>You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels.</p><p></p><p>You can use this class’s Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table. If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class’s Spellcasting feature.</p><p></p><p><strong>Divine Spark.</strong> As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).</p><p></p><p><strong>Turn Undead.</strong> As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Spells and Proficiencies"]</p><p><strong><u>Spells (Wis)</u></strong></p><p>Spell Save DC 13</p><p>Spell Attack +5</p><p>Spell Slots: 3</p><p></p><p><u>Spells Prepared</u></p><p>0 - Fire Bolt*</p><p>0 - True Strike*</p><p>0 - Guidance</p><p>0 - Sacred Flame</p><p>0 - Word of Radiance</p><p>1 - Magic Missile* (once/day or spell slot)</p><p>1 - Bless</p><p>1 - Cure Wounds</p><p>1 - Guiding Bolt</p><p>1 - Healing Word</p><p>1 - Shield of Faith</p><p>* From background</p><p></p><p><u><strong>Feats</strong></u></p><p>Magic Initiate (Wizard, Wisdom modifier)</p><p></p><p><strong><u>Species Traits</u></strong></p><p>Darkvision 60'</p><p>High Elf Lineage (Wizard cantrip, can change after long rest)</p><p>Advantage on saves vs. charmed condition</p><p>Proficient in Perception</p><p>Trance (4 hours)</p><p></p><p><u><strong>Proficiencies</strong></u></p><p><u>Skills</u></p><p>Arcana +2</p><p>History +2</p><p>Religion +2</p><p>Perception +5</p><p>Persuasion +3</p><p></p><p>Simple & Martial Weapons, Light, Medium, & Heavy Armor, Shields</p><p>Calligraphers Supplies</p><p></p><p><u><strong>Languages</strong></u></p><p>Common, Elvish, Draconic</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p><u>Magic Items</u></p><p><u></u></p><p><u>Mundane Equipment</u></p><p>Holy Symbol (amulet of a crescent moon)</p><p>Backpack</p><p>Blanket</p><p><s>Holy Water (1 flask)</s></p><p>Lamp (bright light 15', dim light 30')</p><p>Rations (7 days)</p><p>Tinderbox</p><p>Calligrapher's Supplies</p><p>Book on the history of the northern lands</p><p>Parchment (8 sheets)</p><p>Clerical Vestments</p><p></p><p><u>Treasure</u></p><p>15 gp</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Description and Background"]</p><p><u>Description</u></p><p>Age 46; Height 5'7"; Weight 145 lbs</p><p>Auburn hair, blue eyes</p><p></p><p><u>Background</u></p><p>Deirdre Elanor was born beneath the boughs of the Everlight Glade, a remote elven settlement nestled deep within the ancient Moonshadow Forest. Her parents, both skilled rangers, raised her amidst the traditions of elven martial discipline and reverence for the Seldarine pantheon. Even as a child, Deirdre exhibited a fierce and untamed spirit — quick to defend her kin and just as quick to question authority.</p><p></p><p>Her homeland was not at peace. For decades, the Moonshadow borders had been encroached upon by goblinoid raiders, human poachers, and darker forces: twisted fey corrupted by shadow and malice. At just thirty winters old, barely more than a youth by elven standards, Deirdre lost her older brother Thalion to a troll ambush while patrolling the border. That moment changed her.</p><p></p><p>Consumed by grief but unwilling to let despair win, she took up training with the temple guardians of Corellon Larethian — a martial order of clerics known as the <em>Shields of the Crescent</em>. She found solace in Corellon’s duality: patron of both art and war, elegance and wrath. She resonated with the god’s spirit of change and resistance against tyranny. The crescent moon emblazoned on her shield became both symbol and vow — a promise to protect her people, to channel her grief into righteous fury.</p><p></p><p>Deirdre proved herself quickly, blending divine magic with elven swordplay. Her blade danced in time with sacred invocations, striking down foes with the radiance of moonlight and divine wrath. She led skirmishes against goblin warbands, cleansed an overrun glade corrupted by a shadow hag, and once held a mountain pass against a gnoll assault for three days with only a dozen defenders.</p><p></p><p>Yet her greatest trial came when she and her companion, Efran Goldleaf, were ambushed by a group of hobgoblins while on patrol. Efran was brought down immediately by a black-feathered arrow through the throat. Deirdre fought fiercely, but she was outnumbered and outmatched. She soon had a nasty gash across her thigh and the hobgoblins sensed her failing sword arm. It was then, when things looked bleakest, Corellon's voice came to her, strong and urgent.</p><p></p><p><strong>::Fear not my servant, for an unlikely ally comes:: </strong></p><p></p><p>Stunned and gasping in pain, barely able to hold her shield against the ravaging blows, she gasped as she saw an arrow blossom out of the chest of the hobgoblin's leader, his eyes going wide. Energized, she savagely slew another, and the remainder fled.</p><p></p><p>It was that day she met the Shadar-kai elf named <strong>Caer Droea. </strong>Care Droea stayed long enough to introduce himself and help tend her wounds and share a meal. He stated that he had been tracking the hobgoblins for days, and had almost lost them when he heard the attack. He then slipped off again, quietly as he came. It was strange, as he was so unlike the other shadow-touched fey in the area, who were only bent on corruption. As Corellon's voice still rang in her ears, she suddenly felt that was not the last time she would cross path with him.</p><p></p><p>On the day the comet came, she again sensed the urging of her god to leave her homelands and head towards Carysburgh. She felt destiny pressing on her - the light of Corellon must be restored, and if she didn't act, who would?</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lidgar, post: 9688535, member: 28334"] Deirdre Elanor ("Sunstar") Level 2 Chaotic Good Female High Elf Cleric (Sage Background) [ATTACH type="full" width="353px" alt="Dierdra.png"]409142[/ATTACH] AC 18 (Chainmail, Shield) HP 15 (2D8 HD) Init +0 Speed 30' Size: M Proficiency Bonus: +2 [SPOILER="Stats"] [U][B]Stats[/B][/U] Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 12 (+1) Passive Perception 15 Passive Investigation 10 [/SPOILER] [SPOILER="Attacks"] [U][B]Attack Actions[/B][/U] [B][I]True Strike[/I][/B] +5, 1d8+3 radiant or slashing (cast on longsword) [B][I][B]Longsword [/B][/I][/B]+4, 1d8+2 slashing [B][I]Dagger [/I][/B]+4, 1d4+2 piercing, Range 20/60 [/SPOILER] [SPOILER="Class Features"] [B][U]Class Features[/U][/B] Spellcasting Divine Order (Protector, proficient with heavy armor and martial weapons) Channel Divinity (2), DC 13: You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels. You can use this class’s Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table. If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class’s Spellcasting feature. [B]Divine Spark.[/B] As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8). [B]Turn Undead.[/B] As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die. [/SPOILER] [SPOILER="Spells and Proficiencies"] [B][U]Spells (Wis)[/U][/B] Spell Save DC 13 Spell Attack +5 Spell Slots: 3 [U]Spells Prepared[/U] 0 - Fire Bolt* 0 - True Strike* 0 - Guidance 0 - Sacred Flame 0 - Word of Radiance 1 - Magic Missile* (once/day or spell slot) 1 - Bless 1 - Cure Wounds 1 - Guiding Bolt 1 - Healing Word 1 - Shield of Faith * From background [U][B]Feats[/B][/U] Magic Initiate (Wizard, Wisdom modifier) [B][U]Species Traits[/U][/B] Darkvision 60' High Elf Lineage (Wizard cantrip, can change after long rest) Advantage on saves vs. charmed condition Proficient in Perception Trance (4 hours) [U][B]Proficiencies[/B] Skills[/U] Arcana +2 History +2 Religion +2 Perception +5 Persuasion +3 Simple & Martial Weapons, Light, Medium, & Heavy Armor, Shields Calligraphers Supplies [U][B]Languages[/B][/U] Common, Elvish, Draconic [/SPOILER] [SPOILER="Equipment"] [U]Magic Items Mundane Equipment[/U] Holy Symbol (amulet of a crescent moon) Backpack Blanket [S]Holy Water (1 flask)[/S] Lamp (bright light 15', dim light 30') Rations (7 days) Tinderbox Calligrapher's Supplies Book on the history of the northern lands Parchment (8 sheets) Clerical Vestments [U]Treasure[/U] 15 gp [/SPOILER] [SPOILER="Description and Background"] [U]Description[/U] Age 46; Height 5'7"; Weight 145 lbs Auburn hair, blue eyes [U]Background[/U] Deirdre Elanor was born beneath the boughs of the Everlight Glade, a remote elven settlement nestled deep within the ancient Moonshadow Forest. Her parents, both skilled rangers, raised her amidst the traditions of elven martial discipline and reverence for the Seldarine pantheon. Even as a child, Deirdre exhibited a fierce and untamed spirit — quick to defend her kin and just as quick to question authority. Her homeland was not at peace. For decades, the Moonshadow borders had been encroached upon by goblinoid raiders, human poachers, and darker forces: twisted fey corrupted by shadow and malice. At just thirty winters old, barely more than a youth by elven standards, Deirdre lost her older brother Thalion to a troll ambush while patrolling the border. That moment changed her. Consumed by grief but unwilling to let despair win, she took up training with the temple guardians of Corellon Larethian — a martial order of clerics known as the [I]Shields of the Crescent[/I]. She found solace in Corellon’s duality: patron of both art and war, elegance and wrath. She resonated with the god’s spirit of change and resistance against tyranny. The crescent moon emblazoned on her shield became both symbol and vow — a promise to protect her people, to channel her grief into righteous fury. Deirdre proved herself quickly, blending divine magic with elven swordplay. Her blade danced in time with sacred invocations, striking down foes with the radiance of moonlight and divine wrath. She led skirmishes against goblin warbands, cleansed an overrun glade corrupted by a shadow hag, and once held a mountain pass against a gnoll assault for three days with only a dozen defenders. Yet her greatest trial came when she and her companion, Efran Goldleaf, were ambushed by a group of hobgoblins while on patrol. Efran was brought down immediately by a black-feathered arrow through the throat. Deirdre fought fiercely, but she was outnumbered and outmatched. She soon had a nasty gash across her thigh and the hobgoblins sensed her failing sword arm. It was then, when things looked bleakest, Corellon's voice came to her, strong and urgent. [B]::Fear not my servant, for an unlikely ally comes:: [/B] Stunned and gasping in pain, barely able to hold her shield against the ravaging blows, she gasped as she saw an arrow blossom out of the chest of the hobgoblin's leader, his eyes going wide. Energized, she savagely slew another, and the remainder fled. It was that day she met the Shadar-kai elf named [B]Caer Droea. [/B]Care Droea stayed long enough to introduce himself and help tend her wounds and share a meal. He stated that he had been tracking the hobgoblins for days, and had almost lost them when he heard the attack. He then slipped off again, quietly as he came. It was strange, as he was so unlike the other shadow-touched fey in the area, who were only bent on corruption. As Corellon's voice still rang in her ears, she suddenly felt that was not the last time she would cross path with him. On the day the comet came, she again sensed the urging of her god to leave her homelands and head towards Carysburgh. She felt destiny pressing on her - the light of Corellon must be restored, and if she didn't act, who would? [/SPOILER] [/QUOTE]
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