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RG [Dungeon World] The Seven Reaches
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<blockquote data-quote="Shayuri" data-source="post: 6900917" data-attributes="member: 4936"><p>NAME: Arafeliana Kezikani Amandine; Elf Wizard 3</p><p>DESCRIPTION: Female Elf with sharp eyes, styled hair, stylish robes, thin body</p><p>ALIGNMENT: Neutral - Discover something about a magical mystery</p><p>BACKGROUND: </p><p></p><p>BONDS</p><p>* Throk will play an important role in the events to come. I have foreseen it!</p><p>* Half Jack is keeping an important secret from me.</p><p>* Ilroc is woefully misinformed about the world; I will teach them all that I can.</p><p></p><p>STR 8 (-1), DEX 15 (+1), CON 12 (+0)</p><p>INT 18 (+3), WIS 9 (+0), CHA 13 (+1)</p><p></p><p>BASE DAMAGE: d4</p><p>HIT POINTS 16/16</p><p>ARMOUR 1 (+2)</p><p></p><p>WEALTH</p><p>* COIN:0 WT 0</p><p></p><p>MOVES</p><p>ELF</p><p>Detect Magic is a cantrip for you</p><p></p><p>SPELLBOOK</p><p>- Prepare Spells: When you spend an hour or so uninterrupted in quiet contemplation of your spellbook, you:</p><p>** Lose any spells already prepared</p><p>** Prepare new spells up to your level +1 in total levels.</p><p>** Prepare all cantrips you know.</p><p></p><p>SPELL DEFENSE</p><p>You may end any ongoing spell immediately and use its energy to deflect an oncoming attack. The spell ends, and its level is</p><p>subtracted from any damage done by the attack.</p><p></p><p>RITUAL</p><p>When you draw on a place of power to create a magical effect, tell the GM what you're trying to do. Ritual effects are always possible, but the GM will choose one to four of the following conditions:</p><p>* It will take _ days/weeks/months.</p><p>* First you must _</p><p>* You'll need help from _</p><p>* It will require _ money</p><p>* The best you can do will be a lesser version, able to do _</p><p>* You and your allies will risk the dangers of _</p><p>* You'll have to disenchant _ to get the power to make it work.</p><p></p><p>ARCANE WARD</p><p>As long as you have one prepared spell of 1st level or higher, you have +2 armor</p><p></p><p>COUNTERSPELL</p><p>When you attempt to counter an arcane spell that will otherwise affect you, stake a prepared spell and roll +Int</p><p>* On 10+ the spell is countered and has no effect on you</p><p>* On 7-9 the spell is countered, and the spell you staked is wiped from your mind.</p><p></p><p>CAST A SPELL</p><p>When you unleash a spell you've prepared, roll+Int (3).</p><p>* On a 10+, the spell is successfully cast and the spell is not wiped from your mind.</p><p>* On a 7–9, the spell is cast, but choose one:</p><p>- You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</p><p>- Your casting disturbs the fabric of reality, take -1 ongoing to cast a spell until the next time you prepare spells.</p><p>- After you cast it, the spell is wiped from your mind by the release of energy. You cannot cast the spell again until you prepare spells.</p><p></p><p>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.</p><p></p><p>SPELLBOOK</p><p>1 Magic Missile, Invisibility, Charm Person, Contact Spirit</p><p>3 Dispel Magic</p><p></p><p>SPELLS PREPARED (4 levels)</p><p>CANTRIPS:</p><p>* Light</p><p>* Unseen Servant</p><p>* Prestidigitation</p><p>* Detect Magic</p><p></p><p>LEVEL 1</p><p>* Magic Missile x2</p><p>* Invisibility</p><p>* Charm Person</p><p></p><p>GEAR</p><p>Weapon</p><p>- Dagger</p><p></p><p>Defense</p><p>- Leather Armor</p><p></p><p>Equipment</p><p>- 3 antitoxins</p><p></p><p>LOAD: 2/15</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6900917, member: 4936"] NAME: Arafeliana Kezikani Amandine; Elf Wizard 3 DESCRIPTION: Female Elf with sharp eyes, styled hair, stylish robes, thin body ALIGNMENT: Neutral - Discover something about a magical mystery BACKGROUND: BONDS * Throk will play an important role in the events to come. I have foreseen it! * Half Jack is keeping an important secret from me. * Ilroc is woefully misinformed about the world; I will teach them all that I can. STR 8 (-1), DEX 15 (+1), CON 12 (+0) INT 18 (+3), WIS 9 (+0), CHA 13 (+1) BASE DAMAGE: d4 HIT POINTS 16/16 ARMOUR 1 (+2) WEALTH * COIN:0 WT 0 MOVES ELF Detect Magic is a cantrip for you SPELLBOOK - Prepare Spells: When you spend an hour or so uninterrupted in quiet contemplation of your spellbook, you: ** Lose any spells already prepared ** Prepare new spells up to your level +1 in total levels. ** Prepare all cantrips you know. SPELL DEFENSE You may end any ongoing spell immediately and use its energy to deflect an oncoming attack. The spell ends, and its level is subtracted from any damage done by the attack. RITUAL When you draw on a place of power to create a magical effect, tell the GM what you're trying to do. Ritual effects are always possible, but the GM will choose one to four of the following conditions: * It will take _ days/weeks/months. * First you must _ * You'll need help from _ * It will require _ money * The best you can do will be a lesser version, able to do _ * You and your allies will risk the dangers of _ * You'll have to disenchant _ to get the power to make it work. ARCANE WARD As long as you have one prepared spell of 1st level or higher, you have +2 armor COUNTERSPELL When you attempt to counter an arcane spell that will otherwise affect you, stake a prepared spell and roll +Int * On 10+ the spell is countered and has no effect on you * On 7-9 the spell is countered, and the spell you staked is wiped from your mind. CAST A SPELL When you unleash a spell you've prepared, roll+Int (3). * On a 10+, the spell is successfully cast and the spell is not wiped from your mind. * On a 7–9, the spell is cast, but choose one: - You draw unwelcome attention or put yourself in a spot. The GM will tell you how. - Your casting disturbs the fabric of reality, take -1 ongoing to cast a spell until the next time you prepare spells. - After you cast it, the spell is wiped from your mind by the release of energy. You cannot cast the spell again until you prepare spells. Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell. SPELLBOOK 1 Magic Missile, Invisibility, Charm Person, Contact Spirit 3 Dispel Magic SPELLS PREPARED (4 levels) CANTRIPS: * Light * Unseen Servant * Prestidigitation * Detect Magic LEVEL 1 * Magic Missile x2 * Invisibility * Charm Person GEAR Weapon - Dagger Defense - Leather Armor Equipment - 3 antitoxins LOAD: 2/15 [/QUOTE]
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