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RG [Dungeon World] The Seven Reaches
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<blockquote data-quote="Insight" data-source="post: 6901395" data-attributes="member: 11437"><p><strong><u>ILREC THESSALON</u></strong></p><p>Male Elf Fighter 3</p><p>XP: 4</p><p></p><p>***</p><p></p><p><strong><u>STATS</u></strong></p><p><strong>STR</strong> 12 (+0)</p><p><strong>DEX</strong> 17 (+2)</p><p><strong>CON</strong> 13 (+1)</p><p><strong>INT</strong> 8 (-1)</p><p><strong>WIS</strong> 16 (+2) </p><p><strong>CHA</strong> 9 (+0)</p><p></p><p>***</p><p></p><p><strong>DAMAGE</strong> D10</p><p><strong>ARMOR</strong> 2</p><p><strong>HP</strong> 24/24</p><p></p><p>***</p><p></p><p><strong>ALIGNMENT</strong></p><p>Good: Defend those weaker than you.</p><p></p><p>***</p><p></p><p><strong>RACE</strong></p><p>Elf: Choose one weapon (bows) - you treat weapons of that type as if they had the precise tag.</p><p></p><p>***</p><p></p><p><strong>BONDS</strong></p><p>I worry about the ability of Arafeliana to survive in the dungeon / wilderness.</p><p>Warris owes me his life, whether he admits it or not.</p><p>Half-Jack has a keen eye for trouble.</p><p>Throk has no interest beyond personal glory.</p><p></p><p>***</p><p></p><p><strong><u>MOVES</u></strong></p><p><strong>BEND BARS, LIFT GATES</strong>: When you use use strength to destroy an inanimate object, roll + STR. On a 10+, choose 3. On a 7-9, choose 2.</p><p>* It doesn't take a very long time.</p><p>* Nothing of value is damaged.</p><p>* It doesn't make an inordinate amount of noise.</p><p>* You can fix the thing again without a lot of effort.</p><p></p><p><strong>ARMORED</strong>: You ignore the <em>clumsy</em> tag on armor you wear.</p><p></p><p><strong>SIGNATURE WEAPON</strong>: Ilrec carries the Bow of Ancient Breath. This is his weapon. There are many like it, but this one is <em>his</em>. The bow is his best friend. It is his life. He masters the bow as he masters his life. The Bow of Ancient Breath is based on the Hunter's Bow. It has the following tags: Ancient, Close, Far, Near, Sturdy, +2 Piercing, 1 Weight. Sturdy is a special tag we created to represent that the Bow of Ancient Breath can be used in melee without damaging the weapon.</p><p></p><p><strong>HUNT AND TRACK</strong>: When you follow a trail of clues left behind by passing creatures, roll + WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, also choose 1:</p><p>* Gain a useful bit of information about your quarry; the GM will tell you what.</p><p>* Determine what caused the trail to end.</p><p></p><p><strong>CALLED SHOT</strong>: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll + DEX.</p><p>Head: On a 7+, they do nothing but stand and droll for a few moments. On a 10+, also deal your damage.</p><p>Arms: On a 7+, they drop anything they're holding. On a 10+, also deal your damage.</p><p>Legs: On a 7+, they're hobbled and slow-moving. On a 10+, also deal your damage.</p><p></p><p><strong>MERCILESS</strong>: When you deal damage, deal +1d4 damage.</p><p></p><p><strong>MULTICLASS DABBLER - SHOOT FIRST</strong>: You're never caught by surprise. When an enemy would get the drop on you, you get to act first instead.</p><p></p><p>***</p><p></p><p><strong>EQUIPMENT</strong></p><p><strong>LOAD</strong>: 3/12</p><p>Scale Armor, Adventuring Gear, 2 Healing Potions</p><p>17 coins</p></blockquote><p></p>
[QUOTE="Insight, post: 6901395, member: 11437"] [B][U]ILREC THESSALON[/U][/B] Male Elf Fighter 3 XP: 4 *** [B][U]STATS[/U][/B] [B]STR[/B] 12 (+0) [B]DEX[/B] 17 (+2) [B]CON[/B] 13 (+1) [B]INT[/B] 8 (-1) [B]WIS[/B] 16 (+2) [B]CHA[/B] 9 (+0) *** [B]DAMAGE[/B] D10 [B]ARMOR[/B] 2 [B]HP[/B] 24/24 *** [B]ALIGNMENT[/B] Good: Defend those weaker than you. *** [B]RACE[/B] Elf: Choose one weapon (bows) - you treat weapons of that type as if they had the precise tag. *** [B]BONDS[/B] I worry about the ability of Arafeliana to survive in the dungeon / wilderness. Warris owes me his life, whether he admits it or not. Half-Jack has a keen eye for trouble. Throk has no interest beyond personal glory. *** [B][U]MOVES[/U][/B] [B]BEND BARS, LIFT GATES[/B]: When you use use strength to destroy an inanimate object, roll + STR. On a 10+, choose 3. On a 7-9, choose 2. * It doesn't take a very long time. * Nothing of value is damaged. * It doesn't make an inordinate amount of noise. * You can fix the thing again without a lot of effort. [B]ARMORED[/B]: You ignore the [i]clumsy[/i] tag on armor you wear. [B]SIGNATURE WEAPON[/B]: Ilrec carries the Bow of Ancient Breath. This is his weapon. There are many like it, but this one is [I]his[/I]. The bow is his best friend. It is his life. He masters the bow as he masters his life. The Bow of Ancient Breath is based on the Hunter's Bow. It has the following tags: Ancient, Close, Far, Near, Sturdy, +2 Piercing, 1 Weight. Sturdy is a special tag we created to represent that the Bow of Ancient Breath can be used in melee without damaging the weapon. [B]HUNT AND TRACK[/B]: When you follow a trail of clues left behind by passing creatures, roll + WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, also choose 1: * Gain a useful bit of information about your quarry; the GM will tell you what. * Determine what caused the trail to end. [B]CALLED SHOT[/B]: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll + DEX. Head: On a 7+, they do nothing but stand and droll for a few moments. On a 10+, also deal your damage. Arms: On a 7+, they drop anything they're holding. On a 10+, also deal your damage. Legs: On a 7+, they're hobbled and slow-moving. On a 10+, also deal your damage. [B]MERCILESS[/B]: When you deal damage, deal +1d4 damage. [B]MULTICLASS DABBLER - SHOOT FIRST[/B]: You're never caught by surprise. When an enemy would get the drop on you, you get to act first instead. *** [B]EQUIPMENT[/B] [B]LOAD[/B]: 3/12 Scale Armor, Adventuring Gear, 2 Healing Potions 17 coins [/QUOTE]
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