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[RG] Escape From Castle Illvithar
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<blockquote data-quote="Uller" data-source="post: 6926311" data-attributes="member: 413"><p>[ATTACH]77796[/ATTACH]</p><p></p><p>[code]</p><p>Name: Siljar</p><p>Class: Wizard 1</p><p>Race: Human</p><p>Background: Sage</p><p>Size: Medium (5' 8", 140 lbs)</p><p>Gender: Male</p><p>Alignment: Lawful ???</p><p></p><p>STR: 11 (+0) HP: 7 (1d6 HD) Current: 7</p><p>DEX: 14 (+2) AC: 12 (DEX)</p><p>CON: 13 (+1)</p><p>INT: 16 (+3) Save: +5 Speed: 30</p><p>WIS: 15 (+2) Save: +4 Init: +2</p><p>CHA: 09 (-1) Passive Perception: 12</p><p></p><p></p><p>Skills: Abilities:</p><p>Arcana (+5) Spellcasting (DC 13, Atk +5)</p><p>History (+5) Arcane Recovery</p><p>Investigation (+5)</p><p>Medicine (+4)</p><p></p><p>Spell Slots:</p><p>1st: 2</p><p></p><p>Used:</p><p>1st: 0</p><p></p><p>Spellbook:</p><p>Cantrips: Light, Minor Illusion, Ray of Frost</p><p>1st: Mage Armor, Shield, Magic Missile, Sleep, Unseen Servant, Comprehend Languages</p><p></p><p>Prepared:</p><p>1st: Shield, Magic Missile, Sleep, Unseen Servant</p><p></p><p>Proficiency:</p><p>Armor: None</p><p>Weapons: Daggers,darts,slings,quarterstaffs,light </p><p>crossbows</p><p>Tools: None</p><p>Languages: Common, Dwarvish, Elvish, Infernal</p><p></p><p>Weapon Attack Damage Type Range</p><p>Quarterstaff +0 1d8 (versatile) B </p><p>Ray of Frost +5 1d8 Cold 60'</p><p></p><p>Equipment:</p><p>Quarterstaff</p><p>Arcane Focus (Orb)</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p>50 feet of hempen rope </p><p>Spellbook</p><p>Bottle of Black Ink</p><p>Quill</p><p>Small Knife</p><p>A letter from a lost colleague regarding secrets below castle Illvithar</p><p>Common Clothes</p><p>10 gp</p><p>A silver skull the size of a coin</p><p></p><p></p><p>Money: 10GP[/code]</p><p></p><p>Small, clever, quick but thoroughly miserable as a child, Siljar lived on the fringes of his town, both literally and in the sense that he was generally despised by the other children. </p><p></p><p>He spent most of his time alone in his uncle's library reading books of forgotten lore and (when none of the servants were about) sneaking peeks at the more...forbidden...tomes. This enraged his uncle who (recognizing the boy's potential) sent the incorrigible boy to study with a friend. Siljar's new master was not so kind and was incredibly strict. It took some getting used to but the regimented atmosphere focused the young wizard's mind and he learned a sense of strict discipline. </p><p>His master left on an errand, promising to return in several days. Weeks passed. He never came back. Debt collectors came calling. Young Siljar did his best to keep them at bay and pay what he could but eventually it became clear that his master's home would be forfiet. Siljar gathered what he could carry and left. Among his master's belongings he found a scrap of paper with scribblings about lost secrets below Castle Illvithar. </p><p></p><p>So he set out in search of the place and his only clue as to the location of his lost mentor. The journey was difficult and dangerous. Along the way most what he salvaged was lost, consumed or bartered away for passage or room and board. And now he has awoken here...somewhere under the castle...</p></blockquote><p></p>
[QUOTE="Uller, post: 6926311, member: 413"] [ATTACH=CONFIG]77796._xfImport[/ATTACH] [code] Name: Siljar Class: Wizard 1 Race: Human Background: Sage Size: Medium (5' 8", 140 lbs) Gender: Male Alignment: Lawful ??? STR: 11 (+0) HP: 7 (1d6 HD) Current: 7 DEX: 14 (+2) AC: 12 (DEX) CON: 13 (+1) INT: 16 (+3) Save: +5 Speed: 30 WIS: 15 (+2) Save: +4 Init: +2 CHA: 09 (-1) Passive Perception: 12 Skills: Abilities: Arcana (+5) Spellcasting (DC 13, Atk +5) History (+5) Arcane Recovery Investigation (+5) Medicine (+4) Spell Slots: 1st: 2 Used: 1st: 0 Spellbook: Cantrips: Light, Minor Illusion, Ray of Frost 1st: Mage Armor, Shield, Magic Missile, Sleep, Unseen Servant, Comprehend Languages Prepared: 1st: Shield, Magic Missile, Sleep, Unseen Servant Proficiency: Armor: None Weapons: Daggers,darts,slings,quarterstaffs,light crossbows Tools: None Languages: Common, Dwarvish, Elvish, Infernal Weapon Attack Damage Type Range Quarterstaff +0 1d8 (versatile) B Ray of Frost +5 1d8 Cold 60' Equipment: Quarterstaff Arcane Focus (Orb) backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin 50 feet of hempen rope Spellbook Bottle of Black Ink Quill Small Knife A letter from a lost colleague regarding secrets below castle Illvithar Common Clothes 10 gp A silver skull the size of a coin Money: 10GP[/code] Small, clever, quick but thoroughly miserable as a child, Siljar lived on the fringes of his town, both literally and in the sense that he was generally despised by the other children. He spent most of his time alone in his uncle's library reading books of forgotten lore and (when none of the servants were about) sneaking peeks at the more...forbidden...tomes. This enraged his uncle who (recognizing the boy's potential) sent the incorrigible boy to study with a friend. Siljar's new master was not so kind and was incredibly strict. It took some getting used to but the regimented atmosphere focused the young wizard's mind and he learned a sense of strict discipline. His master left on an errand, promising to return in several days. Weeks passed. He never came back. Debt collectors came calling. Young Siljar did his best to keep them at bay and pay what he could but eventually it became clear that his master's home would be forfiet. Siljar gathered what he could carry and left. Among his master's belongings he found a scrap of paper with scribblings about lost secrets below Castle Illvithar. So he set out in search of the place and his only clue as to the location of his lost mentor. The journey was difficult and dangerous. Along the way most what he salvaged was lost, consumed or bartered away for passage or room and board. And now he has awoken here...somewhere under the castle... [/QUOTE]
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