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[RG] Evilhalfling's Dark Sun
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<blockquote data-quote="JustinCase" data-source="post: 7851526" data-attributes="member: 6776182"><p><strong>Blaze</strong></p><p>N fire genasi gladiator storm herald barbarian 3</p><p></p><p>[ATTACH=full]115650[/ATTACH]</p><p></p><p>[Spoiler=Basic information]</p><p><strong>Name:</strong> Blaze</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Genasi (fire)</p><p><strong>Class/Level:</strong> Barbarian 3</p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Size:</strong> Medium</p><p><strong>Languages:</strong> Common, Primordial</p><p><strong>Speed:</strong> 30ft.</p><p><strong>Init:</strong> +2</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 10</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 15 (+2 dex, +3 con)</p><p><strong>Maximum HP:</strong> 35</p><p><strong>Current HP:</strong> 35</p><p><strong>Saves:</strong> Strength +4, Constitution +5</p><p><strong>Note:</strong> Resistance to fire damage (racial); when in rage resistance to piercing/bludgeoning/slashing damage</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Bone club +4 (1d6+2; when in rage +2 damage)</p><p><strong>Melee:</strong> Spear +4 (1d6+2; versatile 1d8+2; when in rage +2 damage)</p><p><strong>Ranged:</strong> Spear +4 (1d6+2; range 20/60)</p><p><strong>Note:</strong> Upon entering rage and as a bonus action on subsequent turns while raging, activate Storm Aura to deal 2 fire damage to all within 10 feet.</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str*</strong> 15 (+2), <strong>Dex</strong> 14 (+2) , <strong>Con*</strong> 16 (+3), <strong>Int</strong> 12 (+1), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 11 (+0)</p><p>[/spoiler][Spoiler=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Fire Genasi</p><p><strong>Ability scores:</strong> Constitution +2, Intelligence +1</p><p><strong>Darkvision:</strong> 60 feet, shades of red.</p><p><strong>Fire Resistance:</strong> Resistance to fire damage.</p><p><strong>Reach To The Blaze:</strong> <em>Produce Flame</em> as a cantrip; at level 3 gain <em>Burning Hands</em> 1/LR.</p><p><strong>Languages:</strong> Common, Primordial</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Gladiator (modified Entertainer)</p><p><strong>Skill Proficiencies:</strong> Acrobatics, Performance</p><p><strong>Tool Proficiencies:</strong> Gaming set: dice, Vehicles: land</p><p><strong>By Popular Demand:</strong> You can find a place to perform in any place that features combat for entertainment, such as a gladiatorial arena or secret pit fighting club.</p><p></p><p><strong>Personality Traits:</strong> Thinking is for other people; I prefer action.</p><p><strong>Ideal:</strong> If I become strong, I can take what I want - what I deserve.</p><p><strong>Bond:</strong> I will face any challenge to sway the audience in my favor.</p><p><strong>Flaw:</strong> I have trouble keeping my true feelings hidden; my sharp tongue lands me in trouble.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Barbarian</p><p><strong>Rage:</strong> Bonus action, 3/LR. For one minute, advantage on strength checks and saving throws, +2 damage with strength-based melee attacks, and resistance to piercing/bludgeoning/slashing damage.</p><p><strong>Unarmored Defense:</strong> While wearing no armor, add CON to AC.</p><p><strong>Reckless Attack:</strong> Advantage on attacks, but opponents gain advantage to hit you.</p><p><strong>Danger Sense:</strong> Advantage on dexterity saving throws against threats you can see.</p><p><strong>Primal Path:</strong> Path of the Storm Herald</p><p><strong>Storm Aura (desert):</strong> Upon entering Rage and as a bonus action on subsequent turns while in Rage, emanate a stormy aura of 10 feet to every side. Creatures within the aura are dealt 2 fire damage (more at higher levels).</p><p></p><p><strong>Wild Talent:</strong> <em>Heat</em> <em>Wave</em> (as <em>Thunderwave</em>, but fire damage instead of thunder) 1/LR, DC 11 (based on INT)</p><p></p><p><strong>SKILLS (* Proficient)</strong></p><p><strong>+4 (dex) Acrobatics*</strong></p><p>+0 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p><strong>+4 (str) Athletics*</strong></p><p>+0 (cha) Deception</p><p>+1 (int) History</p><p>+0 (wis) Insight</p><p><strong>+2 (cha) Intimidation*</strong></p><p>+1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>+1 (int) Nature</p><p>+0 (wis) Perception</p><p><strong>+2 (cha) Performance*</strong></p><p>+0 (cha) Persuasion</p><p>+1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+0 (wis) Survival</p><p>[/spoiler][Spoiler=Magic]</p><p><strong>Reach To The Blaze:</strong> (racial) <em>Produce Flame</em> cantrip, DC13</p><p><strong>Reach To The Blaze: </strong>(racial) <em>Burning Hands</em> 1/LR, DC 13</p><p><strong>Wild Talent: </strong><em>Heat</em> <em>Wave</em> (as <em>Thunderwave</em>, but fire damage) 1/LR, DC11</p><p>[spoiler=Spell descriptions]</p><p><em>Produce Flame</em></p><p>A flickering flame appears in your hand. The flame remains there for 10 minutes and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.</p><p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p><p></p><p><em>Burning Hands</em></p><p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.</p><p></p><p><em>Heat Wave</em></p><p>A wave of flames sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 fire damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p><p>[/spoiler]</p><p>[/spoiler][Spoiler=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>A lean and powerfully built man with skin the color of smoldering coals, Blaze appears as an oddly hued human at first glance. When his emotions flare, however, fire erupts from his bald head and covers his body in tiny flames, proving his elemental heritage for all to see.</p><p></p><p><strong>BIO</strong></p><p>Blaze is a slave warrior, and has been for as long as he can remember. He knows nothing of his parents, nor who sold him off as a slave; all he knows, is that from a very young age he has been trained to be a gladiator, and has received more training than most because of his elemental heritage. As a genasi, he is the one that crowds want to see, and he'd better give them a fine show!</p><p>[/spoiler][Spoiler=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>Bone club</p><p>Spear</p><p></p><p><strong>OTHER GEAR</strong></p><p>nothing yet...</p><p></p><p><strong>MONEY</strong></p><p>nothing yet...</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7851526, member: 6776182"] [B]Blaze[/B] N fire genasi gladiator storm herald barbarian 3 [ATTACH type="full" width="425px" alt="genasi fire.jpg"]115650[/ATTACH] [Spoiler=Basic information] [B]Name:[/B] Blaze [B]Sex:[/B] Male [B]Race:[/B] Genasi (fire) [B]Class/Level:[/B] Barbarian 3 [B]Alignment:[/B] True Neutral [B]Size:[/B] Medium [B]Languages:[/B] Common, Primordial [B]Speed:[/B] 30ft. [B]Init:[/B] +2 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 10 [B]DEFENSE AC:[/B] 15 (+2 dex, +3 con) [B]Maximum HP:[/B] 35 [B]Current HP:[/B] 35 [B]Saves:[/B] Strength +4, Constitution +5 [B]Note:[/B] Resistance to fire damage (racial); when in rage resistance to piercing/bludgeoning/slashing damage [B]OFFENSE Melee:[/B] Bone club +4 (1d6+2; when in rage +2 damage) [B]Melee:[/B] Spear +4 (1d6+2; versatile 1d8+2; when in rage +2 damage) [B]Ranged:[/B] Spear +4 (1d6+2; range 20/60) [B]Note:[/B] Upon entering rage and as a bonus action on subsequent turns while raging, activate Storm Aura to deal 2 fire damage to all within 10 feet. [B]STATISTICS Str*[/B] 15 (+2), [B]Dex[/B] 14 (+2) , [B]Con*[/B] 16 (+3), [B]Int[/B] 12 (+1), [B]Wis[/B] 10 (+0), [B]Cha[/B] 11 (+0) [/spoiler][Spoiler=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Fire Genasi [B]Ability scores:[/B] Constitution +2, Intelligence +1 [B]Darkvision:[/B] 60 feet, shades of red. [B]Fire Resistance:[/B] Resistance to fire damage. [B]Reach To The Blaze:[/B] [I]Produce Flame[/I] as a cantrip; at level 3 gain [I]Burning Hands[/I] 1/LR. [B]Languages:[/B] Common, Primordial [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Gladiator (modified Entertainer) [B]Skill Proficiencies:[/B] Acrobatics, Performance [B]Tool Proficiencies:[/B] Gaming set: dice, Vehicles: land [B]By Popular Demand:[/B] You can find a place to perform in any place that features combat for entertainment, such as a gladiatorial arena or secret pit fighting club. [B]Personality Traits:[/B] Thinking is for other people; I prefer action. [B]Ideal:[/B] If I become strong, I can take what I want - what I deserve. [B]Bond:[/B] I will face any challenge to sway the audience in my favor. [B]Flaw:[/B] I have trouble keeping my true feelings hidden; my sharp tongue lands me in trouble. [B]CLASS FEATURES & PROFICIENCIES[/B] Barbarian [B]Rage:[/B] Bonus action, 3/LR. For one minute, advantage on strength checks and saving throws, +2 damage with strength-based melee attacks, and resistance to piercing/bludgeoning/slashing damage. [B]Unarmored Defense:[/B] While wearing no armor, add CON to AC. [B]Reckless Attack:[/B] Advantage on attacks, but opponents gain advantage to hit you. [B]Danger Sense:[/B] Advantage on dexterity saving throws against threats you can see. [B]Primal Path:[/B] Path of the Storm Herald [B]Storm Aura (desert):[/B] Upon entering Rage and as a bonus action on subsequent turns while in Rage, emanate a stormy aura of 10 feet to every side. Creatures within the aura are dealt 2 fire damage (more at higher levels). [B]Wild Talent:[/B] [I]Heat[/I] [I]Wave[/I] (as [I]Thunderwave[/I], but fire damage instead of thunder) 1/LR, DC 11 (based on INT) [B]SKILLS (* Proficient) +4 (dex) Acrobatics*[/B] +0 (wis) Animal Handling +1 (int) Arcana [B]+4 (str) Athletics*[/B] +0 (cha) Deception +1 (int) History +0 (wis) Insight [B]+2 (cha) Intimidation*[/B] +1 (int) Investigation +0 (wis) Medicine +1 (int) Nature +0 (wis) Perception [B]+2 (cha) Performance*[/B] +0 (cha) Persuasion +1 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [/spoiler][Spoiler=Magic] [B]Reach To The Blaze:[/B] (racial) [I]Produce Flame[/I] cantrip, DC13 [B]Reach To The Blaze: [/B](racial) [I]Burning Hands[/I] 1/LR, DC 13 [B]Wild Talent: [/B][I]Heat[/I] [I]Wave[/I] (as [I]Thunderwave[/I], but fire damage) 1/LR, DC11 [spoiler=Spell descriptions] [I]Produce Flame[/I] A flickering flame appears in your hand. The flame remains there for 10 minutes and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). [I]Burning Hands[/I] As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried. [I]Heat Wave[/I] A wave of flames sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 fire damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. [/spoiler] [/spoiler][Spoiler=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] A lean and powerfully built man with skin the color of smoldering coals, Blaze appears as an oddly hued human at first glance. When his emotions flare, however, fire erupts from his bald head and covers his body in tiny flames, proving his elemental heritage for all to see. [B]BIO[/B] Blaze is a slave warrior, and has been for as long as he can remember. He knows nothing of his parents, nor who sold him off as a slave; all he knows, is that from a very young age he has been trained to be a gladiator, and has received more training than most because of his elemental heritage. As a genasi, he is the one that crowds want to see, and he'd better give them a fine show! [/spoiler][Spoiler=Inventory] [B]COMBAT GEAR[/B] Bone club Spear [B]OTHER GEAR[/B] nothing yet... [B]MONEY[/B] nothing yet... [/spoiler] [/QUOTE]
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