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[RG] Evilhalfling's Dark Sun
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<blockquote data-quote="FitzTheRuke" data-source="post: 7851532" data-attributes="member: 59816"><p><strong><span style="font-size: 18px">Chtckh'Chtckh (Chick-Chick)</span></strong></p><p>Neutral Thri-Kreen Gladiator Fighter Level <strong>3</strong></p><p><strong></strong></p><p><strong>AC</strong> 15 (No Armour)</p><p><strong>HP</strong> 28/28</p><p><strong>Hit Dice</strong> 3/3 at 1d10+2</p><p><strong>Speed</strong> 35 feet</p><p>[ATTACH=full]115652[/ATTACH]</p><p>[spoiler="Attack Actions"]</p><p><strong>Longbow</strong> +7 for 1d8+3 (Ranged 150/600)</p><p><strong>Net</strong> +7 Restrained (Range 5/15) (dc10 Str check (Action) escape; AC 10, 5/5 HP)</p><p><strong>Bone Scimitars</strong> +5 for 1d6+3 / 1d6</p><p><strong>Gythka</strong> +4 for 1d10+2 (Reach 10')</p><p><strong>Claws</strong> +5 for 1d4+3</p><p>[/spoiler]</p><p></p><p>[spoiler="Skills & Abilities"]</p><p><strong>STR</strong> 15(+2) <strong>DEX</strong> 16(+3) <strong>CON</strong> 14(+2) <strong>INT</strong> 8(-1) <strong>WIS</strong> 13(+1) <strong>CHA</strong> 12(+1)</p><p></p><p>Athletics +4</p><p>Perception +3 (Passive 13)</p><p>Performance +3</p><p>Survival +3</p><p></p><p>Str Saves +4</p><p>Con Saves +5</p><p></p><p>Languages: Common (Tyrian), Thri-Kreen</p><p>Tools: Bonecarver's Tools</p><p>[/spoiler]</p><p>[spoiler="Race & Class Abilities"]</p><p><strong>Thri-Kreen Torpor:</strong> You don't sleep (alert during rests)</p><p><strong>Thri-Kreen Carpace:</strong> Without armour, your AC is 12+Con Mod (15)</p><p><strong>Thri-Kreen Claws:</strong> Proficient in a 1d4 finesse unarmed attack</p><p><strong>Thri-Kreen Extra Arms:</strong> (additonal free manipulate object per round, total 4 objects "in hand".) </p><p><em>Fighter 1</em><strong>Fighting Style:</strong> Archery +2 Attack with a Ranged Weapon </p><p><em>Fighter 1</em><strong>Second Wind:</strong> Bonus Action - Regain 1d10+2 (Fighter level) Hit Points. 1 per Short Rest</p><p><em>Fighter 2</em><strong>Action Surge:</strong> On your turn, you can take one additional action. 1 per Short Rest.</p><p><em>Fighter 3</em><strong>Martial Archetype: Battle Master</strong> You learn 3 Maneuvers. You can use only one maneuver per attack. You gain proficiency with Bonecarver's Tools.</p><p><em>Fighter 3</em><strong>Superiority Dice</strong> You have 4 superiority dice, which are d8s. A superiority die is expended when you use it with a maneuver. Short Rest regain.</p><p><em>Wild Talent</em><strong>Expeditious Retreat</strong> - <em>Bonus Action, Concentration</em> - When you cast this spell, and then as a bonus action on each of your turns for 10 minutes, you can take the Dash action. (VS) 1 per Long Rest.</p><p></p><p><strong>Maneuvers</strong></p><p><strong>Disarming Attack</strong> When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target. You add the superiority die to the attack’s damage roll, and the target must make a dc 13 Strength Save or it drops an object you choose. The object lands at its feet.</p><p><strong>Precision Attack</strong> When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.</p><p><strong>Riposte</strong> Reaction (When a creature misses you with a melee attack) - Expend a superiority die to make a melee weapon attack against that creature. If you hit, you add the superiority die to the attack’s damage roll.</p><p>[/spoiler]</p><p>[spoiler="Equipment"]</p><p>(Actually Have)</p><p>Obsidian Sword, Bone Sword, Longbow & Quiver. 1x Net.</p><p></p><p>(Wish List)</p><p>Bone Scimitar (x2) (50 coins)</p><p>G'thka Spear (5 coins)</p><p>Longbow & Quiver (20 arrows) (52 coins)</p><p>Net (x4) (4 coins)</p><p>Backpack (2 coins)</p><p>Mess Kit, Rations (10 days), Waterskin (6 coins)</p><p>Climber's Kit (25 coins)</p><p>Hunting Trap (5 coins)</p><p>Rope (50') (1 coin)</p><p>Money Pouch (0 coins)</p><p>[/spoiler]</p><p>[spoiler="Background"]</p><p><strong>Escaped Slave & Gladiator:</strong> Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena.</p><p></p><p>Personality: I always face problems head on, a simple, direct approach is the best path to success.</p><p>Ideals: Freedom: I will not return to slavery, or allow others to be enslaved.</p><p>Bonds: The clutch that I never knew. If I can form bonds, they will be tight.</p><p>Flaws: From a history of abuse, I mistrust everyone around me.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7851532, member: 59816"] [B][SIZE=5]Chtckh'Chtckh (Chick-Chick)[/SIZE][/B] Neutral Thri-Kreen Gladiator Fighter Level [B]3 AC[/B] 15 (No Armour) [B]HP[/B] 28/28 [B]Hit Dice[/B] 3/3 at 1d10+2 [B]Speed[/B] 35 feet [ATTACH type="full" alt="thri-kreen.jpg"]115652[/ATTACH] [spoiler="Attack Actions"] [b]Longbow[/b] +7 for 1d8+3 (Ranged 150/600) [b]Net[/b] +7 Restrained (Range 5/15) (dc10 Str check (Action) escape; AC 10, 5/5 HP) [b]Bone Scimitars[/b] +5 for 1d6+3 / 1d6 [b]Gythka[/b] +4 for 1d10+2 (Reach 10') [b]Claws[/b] +5 for 1d4+3 [/spoiler] [spoiler="Skills & Abilities"] [b]STR[/b] 15(+2) [b]DEX[/b] 16(+3) [b]CON[/b] 14(+2) [b]INT[/b] 8(-1) [b]WIS[/b] 13(+1) [b]CHA[/b] 12(+1) Athletics +4 Perception +3 (Passive 13) Performance +3 Survival +3 Str Saves +4 Con Saves +5 Languages: Common (Tyrian), Thri-Kreen Tools: Bonecarver's Tools [/spoiler] [spoiler="Race & Class Abilities"] [b]Thri-Kreen Torpor:[/b] You don't sleep (alert during rests) [b]Thri-Kreen Carpace:[/b] Without armour, your AC is 12+Con Mod (15) [b]Thri-Kreen Claws:[/b] Proficient in a 1d4 finesse unarmed attack [b]Thri-Kreen Extra Arms:[/b] (additonal free manipulate object per round, total 4 objects "in hand".) [i]Fighter 1[/i][b]Fighting Style:[/b] Archery +2 Attack with a Ranged Weapon [i]Fighter 1[/i][b]Second Wind:[/b] Bonus Action - Regain 1d10+2 (Fighter level) Hit Points. 1 per Short Rest [i]Fighter 2[/i][b]Action Surge:[/b] On your turn, you can take one additional action. 1 per Short Rest. [i]Fighter 3[/i][b]Martial Archetype: Battle Master[/b] You learn 3 Maneuvers. You can use only one maneuver per attack. You gain proficiency with Bonecarver's Tools. [i]Fighter 3[/i][b]Superiority Dice[/b] You have 4 superiority dice, which are d8s. A superiority die is expended when you use it with a maneuver. Short Rest regain. [i]Wild Talent[/i][b]Expeditious Retreat[/b] - [i]Bonus Action, Concentration[/i] - When you cast this spell, and then as a bonus action on each of your turns for 10 minutes, you can take the Dash action. (VS) 1 per Long Rest. [B]Maneuvers Disarming Attack[/b] When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target. You add the superiority die to the attack’s damage roll, and the target must make a dc 13 Strength Save or it drops an object you choose. The object lands at its feet. [B]Precision Attack[/b] When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. [B]Riposte[/b] Reaction (When a creature misses you with a melee attack) - Expend a superiority die to make a melee weapon attack against that creature. If you hit, you add the superiority die to the attack’s damage roll. [/spoiler] [spoiler="Equipment"] (Actually Have) Obsidian Sword, Bone Sword, Longbow & Quiver. 1x Net. (Wish List) Bone Scimitar (x2) (50 coins) G'thka Spear (5 coins) Longbow & Quiver (20 arrows) (52 coins) Net (x4) (4 coins) Backpack (2 coins) Mess Kit, Rations (10 days), Waterskin (6 coins) Climber's Kit (25 coins) Hunting Trap (5 coins) Rope (50') (1 coin) Money Pouch (0 coins) [/spoiler] [spoiler="Background"] [b]Escaped Slave & Gladiator:[/b] Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena. Personality: I always face problems head on, a simple, direct approach is the best path to success. Ideals: Freedom: I will not return to slavery, or allow others to be enslaved. Bonds: The clutch that I never knew. If I can form bonds, they will be tight. Flaws: From a history of abuse, I mistrust everyone around me. [/spoiler] [/QUOTE]
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