Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[RG] Evilhalfling's Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 7851791" data-attributes="member: 53176"><p>Plool</p><p>LN Hafling Kensei Monk Level 3</p><p></p><p>[ATTACH]115674[/ATTACH]</p><p></p><p>[Spoiler=Abilities]</p><p><strong><em><u>Stats:</u></em></strong></p><p></p><table style='width: 100%'><tr><td>STR</td><td>DEX</td><td>CON</td><td>INT</td><td>WIS</td><td>CHA</td></tr><tr><td>8</td><td>16</td><td>14</td><td>12</td><td>16</td><td>12</td></tr><tr><td>-1</td><td>+3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td></tr></table><p><strong>Size:</strong> Small</p><p></p><p></p><p></p><p></p><p></p><p><strong>Speed:</strong> 35ft.</p><p><strong>Init:</strong> +3</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong><u>Defenses</u> </strong></p><p><strong>AC:</strong> 16 (Unarmored Defense)</p><p><strong>Maximum HP:</strong> 24</p><p><strong>Current HP:</strong> 24</p><p><strong>Hit Dice:</strong> 3d8 (two used)</p><p><strong>Resistance:</strong> Poison Damage</p><p><strong>Saves:</strong></p><table style='width: 100%'><tr><td>STR*</td><td>DEX*</td><td>CON</td><td>INT</td><td>WIS</td><td>CHA</td></tr><tr><td>+1</td><td>+5</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td></tr></table><p><strong>Notes:</strong> Advantage against poison. Advantage against fear</p><p></p><p></p><p></p><p></p><p></p><p><strong>*:</strong> Indicates Proficiency.</p><p></p><p><strong><u>Class Stats</u></strong></p><p><strong>Max Ki Points:</strong> 3</p><p><strong>Current Ki Points:</strong> 3</p><p><strong>Saving Throw DC :</strong> 13</p><p><strong>Note:</strong> Ki resets on a short rest.</p><p></p><p><strong><u>Actions:</u></strong></p><table style='width: 100%'><tr><td>Weapons</td><td></td><td></td><td></td></tr><tr><td>Unarmed Strike</td><td>+5</td><td>1d4+3</td><td></td></tr><tr><td>Battle Axe</td><td>+5</td><td>1d8+3</td><td>Versatile (1d10)</td></tr><tr><td>Shortbow</td><td>+5</td><td>1d6+3</td><td>Range 80/320</td></tr><tr><td>Steel Spear</td><td>+5</td><td>1d6+4</td><td>Versatile (1d8), Thrown (20/60)</td></tr></table><p><strong><u>Spells:</u></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Dissonant Whispers.</strong> Wis. Wild Talent. 1/day.</p><p></p><p><strong><u>Bonus Actions:</u></strong></p><p><strong></strong></p><p><strong>Martial Arts </strong> +5 1d4+3 (When attacking with a monk weapon)</p><p><strong>Flurry of Blows</strong> +5 1d4+3 (When Attacking with a Monk Weapon, attack twice, 1 Ki)</p><p></p><p><strong>Patient Defense </strong> Take the Dodge Action. 1 Ki</p><p><strong>Step of the Wind </strong> Take the Disengage or Dash action. Also doubles jump distance. 1 Ki.</p><p></p><p><strong>Kensei’s Shot. </strong> +1d4 damage to ranged attacks with a Kensei weapon.</p><p></p><p><strong><u>Reactions:</u></strong></p><p><strong>Deflect missiles. </strong> 1d10+6. If it reduces damage to 0, you may spend one Ki to counterattack.</p><p></p><p><strong>Note:</strong></p><p>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. (Savage Attacks)</p><p></p><p>[/Spoiler]</p><p></p><p>[Spoiler= Skills, Proficiencies, Traits, and Features]</p><p><strong><em><u>Trained Skills</u></em></strong></p><p>Acrobatics (DEX) +5</p><p>Intimidation (CHA) +5</p><p>Stealth (DEX) +5</p><p>Survival (WIS) +5</p><p></p><p><strong><em><u>Proficiencies</u></em></strong></p><p>Armor: None</p><p>Weapons: Short Sword, Simple Weapons, Battle Axe</p><p>Tools: Cook's Utensils, Woodcarver's Tools, Bonecarver's Tools</p><p>Languages: Common, Halfling, Dwarvish</p><p>Kensei weapons: Battle Axe, Shortbow</p><p></p><p><strong><em><u>Racial Traits</u></em></strong></p><p><strong>Ability Score Increase</strong></p><p>Your Dexterity score increases by 2, and your Wisdom score increases by 1</p><p></p><p><strong>Size</strong></p><p>Your size is Small.</p><p></p><p><strong>Speed</strong></p><p>Your base walking speed is 25 feet.</p><p></p><p><strong>Brave</strong></p><p>You have advantage on saving throws against being frightened.</p><p></p><p><strong>Halfling Nimbleness</strong></p><p>You can move through the space of any creature that is of a size larger than yours.</p><p></p><p><strong>Savage Attacks</strong></p><p>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p><p></p><p><strong>Stout Resilience</strong></p><p>You have resistance to poison damage, and advantage on saving throws against poison.</p><p></p><p><strong><u><em>Class Features</em></u></strong></p><p><strong>Hit Points</strong>: 1d8/level</p><p><strong>Unarmored Defense: </strong>10+DEX mod+WIS mod</p><p><strong>Martial Arts: </strong>Monk Weapon die 1d4.</p><p><strong>Ki: </strong> 3 points. Regain on short rest.</p><p><strong>Unarmored Movement:</strong> +10' speed.</p><p><strong>Monastic Tradition:</strong> Path of the Kensei</p><p><strong>Deflect Missiles: </strong>1d10+6.</p><p></p><p><strong><u><em>Path of the Kensei</em></u></strong></p><p><strong>Kensei Weapons</strong> - You choose kensei weapons, gain proficiency with them if you don’t already have it, and they are treated as monk weapons.</p><p></p><p><strong>Agile Parry</strong> - If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.</p><p></p><p><strong>Kensei’s Shot</strong> - You can use a bonus action on your turn to make ranged attacks with a kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn.</p><p></p><p><strong>Way of the Brush</strong> - You gain proficiency with Bonecarver's Tools.</p><p></p><p></p><p><u><em><strong>Wild Talent</strong></em></u></p><p><em>Dissonant Whispers</em>, 1/day.</p><p></p><p>[/spoiler]</p><p></p><p>[Spoiler= Description, Background]</p><p><strong><em><u>Characteristics:</u></em></strong></p><p>Height: 3 1/4 ft.</p><p>Weight: 45 lbs.</p><p>Gender: Male</p><p>Eyes: Green</p><p>Hair: Black</p><p></p><p><strong><em><u>Appearance:</u></em></strong></p><p>Small, even for a Hafling, Plool keeps his hair shoulder length and is missing a tooth. Clad in a loincloth and right-arm-sleeve, the rest of his body is adorned with green paint, featuring asymmetrical flourishes that favor the right, and simpler shapes on the left.</p><p></p><p></p><p><strong><em><u>Background</u></em></strong></p><p>Captured Tribesman (Outlander Custom)</p><p>Language: Dwarven. Tool: Woodcarvers. Skills: Intimidate, Survival</p><p><strong>Feature: </strong>Wanderer</p><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong>Personality:</strong></p><p>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry beast.</p><p></p><p><strong>Ideals:</strong></p><p>Nature. The natural world is more important than all the constructs of civilization.</p><p></p><p><strong>Bonds:</strong></p><p>An injury to the unspoiled wilderness of my home is an injury to me</p><p></p><p><strong>Flaws:</strong></p><p>I am too enamored of ale, wine, and other intoxicants.</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler= Backstory]</p><p>Plool's mother, Jikx, named him after an oasis in the Tablelands that saved her life. After coming of age, Plool set out into the Tablelands to find his namesake and pay it homage.</p><p></p><p>Plool never found the oasis.</p><p></p><p>During his travels, he met a Hafling ex-gladiator, Cerk. Always the crowd-pleaser and entertainer, he easily charmed the naive Plool. Being a psionic warrior, he saw that Plool had the talent for it, and made him into a student. Earning his trust with honeyed words and honeyed ale, Plool learned Cerk's ways and traveled with him for a time.</p><p></p><p>Cerk bought his freedom with Plool's.</p><p></p><p>It wasn't obvious at first. The training seemed legitimate. But as Plool's prowess grew, so did his thirst. One last celebration to commemorate his training. One last night sleeping free with a belly full of ale. Then the morning came: Plool was bound. Cerk was nowhere. There was a human with a crooked face and even more crooked demeanor holding Plool by the leash, dragging him across the sands. Cackling all the while about how Plool had been duped and sold.</p><p></p><p>Plool didn't believe it. He couldn't believe it. But the next morning, and the next after that, came with the same wake up call. The same bindings. And no Cerk to argue against it.</p><p>[/spoiler]</p><p></p><p>[spoiler=Equipment]</p><p>Bone Spear</p><p>Steel Spear</p><p>Bone Battle Axe</p><p>Shortbow</p><p>Quiver of arrows</p><p>full water skin</p><p>10 ceramic coins</p><p>Obsidian Dagger</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7851791, member: 53176"] Plool LN Hafling Kensei Monk Level 3 [ATTACH alt="perhaps plool.jpg"]115674[/ATTACH] [Spoiler=Abilities] [B][I][U]Stats:[/U][/I][/B] [TABLE] [TR] [TD]STR[/TD] [TD]DEX[/TD] [TD]CON[/TD] [TD]INT[/TD] [TD]WIS[/TD] [TD]CHA[/TD] [/TR] [TR] [TD]8[/TD] [TD]16[/TD] [TD]14[/TD] [TD]12[/TD] [TD]16[/TD] [TD]12[/TD] [/TR] [TR] [TD]-1[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+1[/TD] [/TR] [/TABLE] [B]Size:[/B] Small [B]Speed:[/B] 35ft. [B]Init:[/B] +3 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 13 [B][U]Defenses[/U] AC:[/B] 16 (Unarmored Defense) [B]Maximum HP:[/B] 24 [B]Current HP:[/B] 24 [B]Hit Dice:[/B] 3d8 (two used) [B]Resistance:[/B] Poison Damage [B]Saves:[/B] [TABLE] [TR] [TD]STR*[/TD] [TD]DEX*[/TD] [TD]CON[/TD] [TD]INT[/TD] [TD]WIS[/TD] [TD]CHA[/TD] [/TR] [TR] [TD]+1[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+1[/TD] [/TR] [/TABLE] [B]Notes:[/B] Advantage against poison. Advantage against fear [B]*:[/B] Indicates Proficiency. [B][U]Class Stats[/U] Max Ki Points:[/B] 3 [B]Current Ki Points:[/B] 3 [B]Saving Throw DC :[/B] 13 [B]Note:[/B] Ki resets on a short rest. [B][U]Actions:[/U][/B] [TABLE] [TR] [TD]Weapons[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Unarmed Strike[/TD] [TD]+5[/TD] [TD]1d4+3[/TD] [TD][/TD] [/TR] [TR] [TD]Battle Axe[/TD] [TD]+5[/TD] [TD]1d8+3[/TD] [TD]Versatile (1d10)[/TD] [/TR] [TR] [TD]Shortbow[/TD] [TD]+5[/TD] [TD]1d6+3[/TD] [TD]Range 80/320[/TD] [/TR] [TR] [TD]Steel Spear[/TD] [TD]+5[/TD] [TD]1d6+4[/TD] [TD]Versatile (1d8), Thrown (20/60)[/TD] [/TR] [/TABLE] [B][U]Spells:[/U] Dissonant Whispers.[/B] Wis. Wild Talent. 1/day. [B][U]Bonus Actions:[/U] Martial Arts [/B] +5 1d4+3 (When attacking with a monk weapon) [B]Flurry of Blows[/B] +5 1d4+3 (When Attacking with a Monk Weapon, attack twice, 1 Ki) [B]Patient Defense [/B] Take the Dodge Action. 1 Ki [B]Step of the Wind [/B] Take the Disengage or Dash action. Also doubles jump distance. 1 Ki. [B]Kensei’s Shot. [/B] +1d4 damage to ranged attacks with a Kensei weapon. [B][U]Reactions:[/U] Deflect missiles. [/B] 1d10+6. If it reduces damage to 0, you may spend one Ki to counterattack. [B]Note:[/B] When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. (Savage Attacks) [/Spoiler] [Spoiler= Skills, Proficiencies, Traits, and Features] [B][I][U]Trained Skills[/U][/I][/B] Acrobatics (DEX) +5 Intimidation (CHA) +5 Stealth (DEX) +5 Survival (WIS) +5 [B][I][U]Proficiencies[/U][/I][/B] Armor: None Weapons: Short Sword, Simple Weapons, Battle Axe Tools: Cook's Utensils, Woodcarver's Tools, Bonecarver's Tools Languages: Common, Halfling, Dwarvish Kensei weapons: Battle Axe, Shortbow [B][I][U]Racial Traits[/U][/I] Ability Score Increase[/B] Your Dexterity score increases by 2, and your Wisdom score increases by 1 [B]Size[/B] Your size is Small. [B]Speed[/B] Your base walking speed is 25 feet. [B]Brave[/B] You have advantage on saving throws against being frightened. [B]Halfling Nimbleness[/B] You can move through the space of any creature that is of a size larger than yours. [B]Savage Attacks[/B] When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. [B]Stout Resilience[/B] You have resistance to poison damage, and advantage on saving throws against poison. [B][U][I]Class Features[/I][/U] Hit Points[/B]: 1d8/level [B]Unarmored Defense: [/B]10+DEX mod+WIS mod [B]Martial Arts: [/B]Monk Weapon die 1d4. [B]Ki: [/B] 3 points. Regain on short rest. [B]Unarmored Movement:[/B] +10' speed. [B]Monastic Tradition:[/B] Path of the Kensei [B]Deflect Missiles: [/B]1d10+6. [B][U][I]Path of the Kensei[/I][/U] Kensei Weapons[/B] - You choose kensei weapons, gain proficiency with them if you don’t already have it, and they are treated as monk weapons. [B]Agile Parry[/B] - If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated. [B]Kensei’s Shot[/B] - You can use a bonus action on your turn to make ranged attacks with a kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn. [B]Way of the Brush[/B] - You gain proficiency with Bonecarver's Tools. [U][I][B]Wild Talent[/B][/I][/U] [I]Dissonant Whispers[/I], 1/day. [/spoiler] [Spoiler= Description, Background] [B][I][U]Characteristics:[/U][/I][/B] Height: 3 1/4 ft. Weight: 45 lbs. Gender: Male Eyes: Green Hair: Black [B][I][U]Appearance:[/U][/I][/B] Small, even for a Hafling, Plool keeps his hair shoulder length and is missing a tooth. Clad in a loincloth and right-arm-sleeve, the rest of his body is adorned with green paint, featuring asymmetrical flourishes that favor the right, and simpler shapes on the left. [B][I][U]Background[/U][/I][/B] Captured Tribesman (Outlander Custom) Language: Dwarven. Tool: Woodcarvers. Skills: Intimidate, Survival [B]Feature: [/B]Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B]Personality:[/B] I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry beast. [B]Ideals:[/B] Nature. The natural world is more important than all the constructs of civilization. [B]Bonds:[/B] An injury to the unspoiled wilderness of my home is an injury to me [B]Flaws:[/B] I am too enamored of ale, wine, and other intoxicants. [/spoiler] [spoiler= Backstory] Plool's mother, Jikx, named him after an oasis in the Tablelands that saved her life. After coming of age, Plool set out into the Tablelands to find his namesake and pay it homage. Plool never found the oasis. During his travels, he met a Hafling ex-gladiator, Cerk. Always the crowd-pleaser and entertainer, he easily charmed the naive Plool. Being a psionic warrior, he saw that Plool had the talent for it, and made him into a student. Earning his trust with honeyed words and honeyed ale, Plool learned Cerk's ways and traveled with him for a time. Cerk bought his freedom with Plool's. It wasn't obvious at first. The training seemed legitimate. But as Plool's prowess grew, so did his thirst. One last celebration to commemorate his training. One last night sleeping free with a belly full of ale. Then the morning came: Plool was bound. Cerk was nowhere. There was a human with a crooked face and even more crooked demeanor holding Plool by the leash, dragging him across the sands. Cackling all the while about how Plool had been duped and sold. Plool didn't believe it. He couldn't believe it. But the next morning, and the next after that, came with the same wake up call. The same bindings. And no Cerk to argue against it. [/spoiler] [spoiler=Equipment] Bone Spear Steel Spear Bone Battle Axe Shortbow Quiver of arrows full water skin 10 ceramic coins Obsidian Dagger [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[RG] Evilhalfling's Dark Sun
Top