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[RG] Evilhalfling's Dark Sun
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<blockquote data-quote="Salthorae" data-source="post: 7852024" data-attributes="member: 1095"><p>Dukkoti Airhunter</p><p>CN Elf Cleric (Air/Tempest) Level 2</p><p></p><p>[Spoiler=Abilities]</p><p><strong><em><u>Stats:</u></em></strong></p><p><strong>Str</strong> 12 (+1), <strong>Dex</strong> 16 (+3) , <strong>Con</strong> 15 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 8 (-1)</p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 35ft.</p><p><strong>Init:</strong> +3</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 15</p><p></p><p><strong><u>Defenses</u> </strong></p><p><strong>AC:</strong> 13 (15 with Shield of Faith, higher with armor/shield)</p><p><strong>Maximum HP:</strong> 17</p><p><strong>Current HP:</strong> 17</p><p><strong>Hit Dice:</strong> 2d8</p><p><strong>Resistance:</strong></p><p><strong>Saves:</strong> Str<em> +</em>1<em>, </em>Dex +3, Con +2, Int +0, Wis +5, Cha +1</p><p><strong>Notes:</strong> advantage on saves vs. charm effects</p><p><strong>*:</strong> Indicates Proficiency.</p><p></p><p><strong><u>Class Stats</u></strong></p><p><strong>Cantrips Known:</strong> 3</p><p><strong>Spells Prepared:</strong> 5</p><p><strong>Saving Throw DC :</strong> 13</p><p><strong>Note:</strong> Channel Divinity recharges on long rest.</p><p></p><p><strong><u>Actions:</u></strong></p><p><strong>Unarmed Strike </strong> +3 1+1</p><p><strong>Ranged weapons </strong>+5</p><p><strong>Spells</strong></p><p><strong></strong></p><p><strong><u>Spells:</u></strong></p><p>Message Wis. Wild Talent. at will</p><p></p><p><strong><u>Bonus Actions:</u></strong></p><p><strong>Sanctuary, Shield of faith</strong></p><p><strong></strong></p><p><strong>Note:</strong></p><p></p><p></p><p>[/Spoiler]</p><p></p><p>[Spoiler= Skills, Proficiencies, Traits, and Features]</p><p><strong><em><u>Trained Skills</u></em></strong></p><p>Insight (WIS) +5</p><p>Religion (INT) +2</p><p>Perception (WIS) +5</p><p>Stealth (DEX) +5</p><p>Survival (WIS) +5</p><p></p><p><strong><em><u>Proficiencies</u></em></strong></p><p>Armor: Light, Medium, & Shields</p><p>Weapons: Simple Weapons, Short Sword, Longsword, and all "Ammunition" property weapons</p><p>Tools: Thieves' tools, Bone flute</p><p>Languages: Common, Elven, Auran (primordial)</p><p></p><p><strong><em><u>Racial Traits</u></em></strong></p><p><strong>Ability Score Increase</strong></p><p>Your Dexterity score increases by 2, and your Wisdom score increases by 1</p><p></p><p><strong>Size</strong></p><p>Your size is Medium.</p><p></p><p><strong>Speed</strong></p><p>Your base walking speed is 35 feet.</p><p></p><p><strong>Darkvision</strong></p><p>60' see in darkness as if dim light, in dim as if bright</p><p></p><p><strong>Keen Senses</strong></p><p>Proficiency in the Perception skill</p><p></p><p><strong>Fey Ancestry</strong></p><p>You have advantage on saving throws against being <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a>, and magic can’t put you to sleep.</p><p></p><p><strong>Trance</strong></p><p>Don't need to sleep, only trance for 4 hours to gain benefit of 8 hour long rest</p><p></p><p><strong>Elf Weapon Training</strong></p><p>You are proficient with the longsword, shortsword, shortbow, and longbow.</p><p></p><p><strong>Fleet of Foot</strong></p><p>Your base walking speed increases to 35 feet.</p><p></p><p><strong>Mask of the Wild</strong></p><p>You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p></p><p></p><p></p><p><strong><u><em>Class Features</em></u></strong></p><p><strong>Hit Points</strong>: 1d8/level</p><p><strong>Spellcasting: </strong>Cantrips and 1st level and higher spells. Prepare level+WisMod, DC = 8+Prof+Wis</p><p><strong>Channel Divinity: </strong> 1/Short Rest</p><p> Turn Undead: Wisdom save or all undead within 30' are turned for 1 minute</p><p> Destructive Wrath When you roll lightning or thunder damage, you can use your Channel Divinity to</p><p> deal maximum damage, instead of rolling.</p><p></p><p><strong>Wrath of the Storm</strong></p><p>Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.</p><p></p><p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p><p></p><p></p><p><u><em><strong>Wild Talent</strong></em></u></p><p><em>Message</em>, at will.</p><p></p><p><strong><u>Spellcasting</u></strong></p><p>DC: 13, +5 Spell Attack bonus</p><p></p><table style='width: 100%'><tr><th>1st</th><th>2nd</th><th>3rd</th><th>4th</th><th>5th</th><th>6th</th><th>7th</th><th>8th</th><th>9th</th></tr><tr><td><p style="text-align: center">3/3</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td><td><p style="text-align: center">-</p> </td></tr></table><p>Cantrips: Guidance, Thaumaturgy, Toll the Dead</p><p></p><p>1st: bane, detect poison & disease, inflict wounds, sanctuary, shield of faith</p><p> Domain - feather fall, thunderwave</p><p></p><p>[URL unfurl="true"]https://lingojam.com/FaeruneFumblersPrimordialTranslator[/URL]</p><p></p><p>[/spoiler]</p><p></p><p>[Spoiler= Description, Background]</p><p><strong><em><u>Characteristics:</u></em></strong></p><p>Height: 6 3/4 ft.</p><p>Weight: 175 lbs.</p><p>Gender: Male</p><p>Eyes: Brown</p><p>Hair: Blonde</p><p></p><p><strong><em><u>Appearance:</u></em></strong></p><p><strong><em><u></u></em></strong></p><p><strong><em><u></u></em></strong></p><p><strong><em><u>Background</u></em></strong></p><p>Sand Runner (Outlander/Urchin custom)</p><p>Tool: Instrument, Thieves' tools. Skill: Stealth, Survival</p><p><strong>Feature: </strong>Wanderer</p><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong>Personality:</strong></p><ul> <li data-xf-list-type="ul">I hide scraps of food and trinkets away in my pockets.</li> <li data-xf-list-type="ul">I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</li> </ul><p></p><p><strong>Ideals:</strong></p><p>- I help the people who help me — that’s what keeps us alive. (Neutral)</p><p></p><p><strong>Bonds:</strong></p><p>- I am the last of my tribe, and it is up to me to ensure their names enter legend.</p><p></p><p><strong>Flaws:</strong></p><p>- I’d rather kill someone in their sleep than fight fair.</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler= Backstory]</p><p></p><p>[/spoiler]</p><p>[spoiler=Equipment]</p><p>None.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7852024, member: 1095"] Dukkoti Airhunter CN Elf Cleric (Air/Tempest) Level 2 [Spoiler=Abilities] [B][I][U]Stats:[/U][/I] Str[/B] 12 (+1), [B]Dex[/B] 16 (+3) , [B]Con[/B] 15 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 16 (+3), [B]Cha[/B] 8 (-1) [B]Size:[/B] Medium [B]Speed:[/B] 35ft. [B]Init:[/B] +3 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 15 [B][U]Defenses[/U] AC:[/B] 13 (15 with Shield of Faith, higher with armor/shield) [B]Maximum HP:[/B] 17 [B]Current HP:[/B] 17 [B]Hit Dice:[/B] 2d8 [B]Resistance: Saves:[/B] Str[I] +[/I]1[I], [/I]Dex +3, Con +2, Int +0, Wis +5, Cha +1 [B]Notes:[/B] advantage on saves vs. charm effects [B]*:[/B] Indicates Proficiency. [B][U]Class Stats[/U] Cantrips Known:[/B] 3 [B]Spells Prepared:[/B] 5 [B]Saving Throw DC :[/B] 13 [B]Note:[/B] Channel Divinity recharges on long rest. [B][U]Actions:[/U] Unarmed Strike [/B] +3 1+1 [B]Ranged weapons [/B]+5 [B]Spells [U]Spells:[/U][/B] Message Wis. Wild Talent. at will [B][U]Bonus Actions:[/U] Sanctuary, Shield of faith Note:[/B] [/Spoiler] [Spoiler= Skills, Proficiencies, Traits, and Features] [B][I][U]Trained Skills[/U][/I][/B] Insight (WIS) +5 Religion (INT) +2 Perception (WIS) +5 Stealth (DEX) +5 Survival (WIS) +5 [B][I][U]Proficiencies[/U][/I][/B] Armor: Light, Medium, & Shields Weapons: Simple Weapons, Short Sword, Longsword, and all "Ammunition" property weapons Tools: Thieves' tools, Bone flute Languages: Common, Elven, Auran (primordial) [B][I][U]Racial Traits[/U][/I] Ability Score Increase[/B] Your Dexterity score increases by 2, and your Wisdom score increases by 1 [B]Size[/B] Your size is Medium. [B]Speed[/B] Your base walking speed is 35 feet. [B]Darkvision[/B] 60' see in darkness as if dim light, in dim as if bright [B]Keen Senses[/B] Proficiency in the Perception skill [B]Fey Ancestry[/B] You have advantage on saving throws against being [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL], and magic can’t put you to sleep. [B]Trance[/B] Don't need to sleep, only trance for 4 hours to gain benefit of 8 hour long rest [B]Elf Weapon Training[/B] You are proficient with the longsword, shortsword, shortbow, and longbow. [B]Fleet of Foot[/B] Your base walking speed increases to 35 feet. [B]Mask of the Wild[/B] You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. [B][U][I]Class Features[/I][/U] Hit Points[/B]: 1d8/level [B]Spellcasting: [/B]Cantrips and 1st level and higher spells. Prepare level+WisMod, DC = 8+Prof+Wis [B]Channel Divinity: [/B] 1/Short Rest Turn Undead: Wisdom save or all undead within 30' are turned for 1 minute Destructive Wrath When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. [B]Wrath of the Storm[/B] Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. [U][I][B]Wild Talent[/B][/I][/U] [I]Message[/I], at will. [B][U]Spellcasting[/U][/B] DC: 13, +5 Spell Attack bonus [TABLE] [TR] [TH]1st[/TH] [TH]2nd[/TH] [TH]3rd[/TH] [TH]4th[/TH] [TH]5th[/TH] [TH]6th[/TH] [TH]7th[/TH] [TH]8th[/TH] [TH]9th[/TH] [/TR] [TR] [TD][CENTER]3/3[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [/TR] [/TABLE] Cantrips: Guidance, Thaumaturgy, Toll the Dead 1st: bane, detect poison & disease, inflict wounds, sanctuary, shield of faith Domain - feather fall, thunderwave [URL unfurl="true"]https://lingojam.com/FaeruneFumblersPrimordialTranslator[/URL] [/spoiler] [Spoiler= Description, Background] [B][I][U]Characteristics:[/U][/I][/B] Height: 6 3/4 ft. Weight: 175 lbs. Gender: Male Eyes: Brown Hair: Blonde [B][I][U]Appearance: Background[/U][/I][/B] Sand Runner (Outlander/Urchin custom) Tool: Instrument, Thieves' tools. Skill: Stealth, Survival [B]Feature: [/B]Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B]Personality:[/B] [LIST] [*]I hide scraps of food and trinkets away in my pockets. [*]I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. [/LIST] [B]Ideals:[/B] - I help the people who help me — that’s what keeps us alive. (Neutral) [B]Bonds:[/B] - I am the last of my tribe, and it is up to me to ensure their names enter legend. [B]Flaws:[/B] - I’d rather kill someone in their sleep than fight fair. [/spoiler] [spoiler= Backstory] [/spoiler] [spoiler=Equipment] None. [/spoiler] [/QUOTE]
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