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[RG] Evilhalfling's Dark Sun
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 7852374" data-attributes="member: 6803188"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Varsk<br /> <strong>Race:</strong> Male Half Elf<br /> <strong>Background:</strong> Criminal<br /> <strong>Class:</strong> Rogue Soulknife 3<br /> <strong>Alignment:</strong> Chaotic Neutral<br /> <strong>Proficiency Bonus:</strong> +2<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none<br /> <br /> <strong>Strength:</strong> 8 (-1)<p style="margin-left: 20px">Athlethics: -1</p> <br /> <strong>Dexterity:</strong> 16 (+3)<p style="margin-left: 20px">+Acrobatics: +5<br /> +Sleight of Hand: +5<br /> *Stealth: +7<br /> *Thieves’ tools: +7</p> <br /> <strong>Constitution:</strong> 16 (+3)<br /> <br /> <strong>Charisma:</strong> 16 (+3)<p style="margin-left: 20px">+Deception: +5<br /> Intimidation: +3<br /> Performance: +3<br /> +Persuasion: +5</p> </td><td><strong>Passive Perception:</strong> 13<br /> <strong>Passive Investigation:</strong> 10<br /> <strong>Initiative:</strong> +3<br /> <strong>AC:</strong> 14<br /> <strong>Speed:</strong> 30 ft <br /> <strong>Hit Dice:</strong> 3d8<br /> <strong>HP:</strong> 23/23<br /> <br /> <br /> <strong>Intelligence:</strong> 10 (+0)<p style="margin-left: 20px">Arcana: +0<br /> History: +0<br /> Investigation: +0<br /> Nature: +0<br /> Religion: +0</p> <br /> <strong>Wisdom:</strong> 12 (+1)<p style="margin-left: 20px">Animal Handling: +1<br /> Insight: +1<br /> Medicine: +1<br /> +Perception: +3<br /> Survival: +1</p> <br /> +Proficient<br /> *Expertise</td><td></td></tr></table><p>[spoiler="COMBAT"]<strong>OFFENSE</strong> Initiative: +3 <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Psychic Blade<br /> Singing Stick<br /> Dagger</td><td><strong>Range</strong><br /> Melee, 30/60 ft<br /> Melee<br /> Melee, 20/60 ft<br /> </td><td><strong>To Hit</strong><br /> +5<br /> +5<br /> +5</td><td><strong>Damage</strong><br /> 1D6+3 Psychic<br /> 1D6+3 Bludgeoning<br /> 1D4+3 Piercing</td><td><strong>Notes</strong><br /> finesse, light, and thrown<br /> finesse and light<br /> finesse, light, and thrown</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 13</p><table style='width: 100%'><tr><td><strong>Strength:</strong> -1<br /> +<strong>Intelligence:</strong> +0</td><td>+<strong>Dexterity:</strong> +5<br /> <strong>Wisdom:</strong> +1</td><td><strong>Constitution:</strong> +3<br /> <strong>Charisma:</strong> +3</td></tr></table><p>[/spoiler][spoiler="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, and Dwarvish</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light Armor</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons, hand crossbows, rapiers, and shortswords.</p> <p style="margin-left: 20px"><strong>Tools:</strong> Gaming set (dice), Thieves’ tools</p><p></p><p><strong>Race:</strong> Half Elf<p style="margin-left: 20px">+2 Charisma and +1 to two other ability scores of my choice</p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p> <p style="margin-left: 20px"><strong>Skill Versatility:</strong> You gain proficiency in two skills of your choice.</p> <p style="margin-left: 20px"></p><p></p><p><strong>Background:</strong> Criminal<p style="margin-left: 20px"><strong>Skills:</strong> Deception, Stealth;</p> <p style="margin-left: 20px"><strong>Specialty:</strong> Smuggler</p><p></p><p><strong>Feats:</strong> None</p><p></p><p><strong>Class:</strong> Rogue<p style="margin-left: 20px"><strong>Expertise:</strong> I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level</p> <p style="margin-left: 20px"><strong>Sneak Attack:</strong> Once per turn, I can add damage to finesse/ranged attack if I have adv. I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.</p> <p style="margin-left: 20px"><strong>Thieves' Cant:</strong> I know the secret rogue language that I can use to convey messages inconspicuously.</p> <p style="margin-left: 20px"><strong>Cunning Action:</strong> I can use a bonus action to take the Dash, Disengage, or Hide action</p> <p style="margin-left: 20px"><strong>Psychic Blade:</strong> As a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. While one of your hands is manifesting a lade, you can’t hold anything in that hand. You can dismiss one or both blades at any time (no action required), and they disappear if you’re incapacitated. The blade is a simple melee weapon with the finesse, light, and thrown properties. It has a normal range of 30 feet and a long range of 60 feet, and it deals 1d6 psychic damage on a hit. If you throw the blade as part of an attack, it vanishes immediately after it hits or misses its target. The blade otherwise disappears the instant it leaves your hand.</p> <p style="margin-left: 20px"><strong>Psionic Enhancement:</strong> You can focus your psionic power to give yourself an extraordinary ability. When you finish a long rest, you gain one of the following benefits of your choice, which lasts until you finish a long rest:</p><p style="margin-left: 20px"><strong>•</strong> You can communicate telepathically with any creature you can see within 30 feet of you. If a creature can speak at least one language, it can respond to you telepathically.</p> <p style="margin-left: 20px"><strong>•</strong> Increase your walking speed by 5 feet.</p> <p style="margin-left: 20px"><strong>•</strong> Your hit point maximum and your current hit points increase by an amount equal to your Intelligence modifier plus your rogue level.</p> </p><p></p><p><strong>Wild Talent:</strong> Can cast Friends, at Will</p><p>[/spoiler]</p><p>[spoiler="EQUIPMENT"]</p><p></p><p>Leather Armor</p><p>Wood Thieves Picks</p><p>2 Obsidian Daggers</p><p>1 Singing Stick</p><p>6 Ceramic Coins</p><p></p><p>Equipment Weight: </p><p>[spoiler="Carrying Capacity"] <table style='width: 100%'><tr><td>Encumbered<br /> </td><td>Heavily Encumbered<br /> </td><td>Carrying Capacity<br /> </td><td>Push, Drag, Lift<br /> </td></tr></table><p>[/spoiler][/spoiler][spoiler="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> </p><table style='width: 100%'><tr><td><strong>Race:</strong> Half-Elf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 175<br /> <strong>Relationship:</strong> None</td><td><strong>Height:</strong> 5' 11"<br /> <strong>Weight:</strong> 145#<br /> <strong>Complexion:</strong> smooth<br /> <strong>Skin:</strong> Tanned</td><td><strong>Hair:</strong> Copper, long<br /> <strong>Eyes:</strong> Grey<br /> </td></tr></table><p><strong>APPEARANCE:</strong></p><p></p><p><strong>PERSONALITY:</strong></p><p></p><p><em>Traits: The best way to get me to do something is to tell me I can't do it.</em> </p><p><em>Ideal: Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)</em> </p><p><em>Bond: Something important was taken from me, and I aim to steal it back.</em> </p><p><em>Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.</em> </p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 7852374, member: 6803188"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Varsk [B]Race:[/B] Male Half Elf [B]Background:[/B] Criminal [B]Class:[/B] Rogue Soulknife 3 [B]Alignment:[/B] Chaotic Neutral [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [B]Strength:[/B] 8 (-1)[INDENT]Athlethics: -1[/INDENT] [B]Dexterity:[/B] 16 (+3)[INDENT]+Acrobatics: +5 +Sleight of Hand: +5 *Stealth: +7 *Thieves’ tools: +7[/INDENT] [B]Constitution:[/B] 16 (+3) [B]Charisma:[/B] 16 (+3)[INDENT]+Deception: +5 Intimidation: +3 Performance: +3 +Persuasion: +5[/INDENT] [/TD] [TD="width: 33%"][B]Passive Perception:[/B] 13 [B]Passive Investigation:[/B] 10 [B]Initiative:[/B] +3 [B]AC:[/B] 14 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 3d8 [B]HP:[/B] 23/23 [B]Intelligence:[/B] 10 (+0)[INDENT]Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0[/INDENT] [B]Wisdom:[/B] 12 (+1)[INDENT]Animal Handling: +1 Insight: +1 Medicine: +1 +Perception: +3 Survival: +1[/INDENT] +Proficient *Expertise[/TD] [TD="width: 33%"][/TD] [/TR] [/TABLE] [spoiler="COMBAT"][B]OFFENSE[/B] Initiative: +3[TABLE="align: left"] [TR] [TD][B]Weapon[/B] Psychic Blade Singing Stick Dagger[/TD] [TD="align: center"][B]Range[/B] Melee, 30/60 ft Melee Melee, 20/60 ft [/TD] [TD="align: center"][B]To Hit[/B] +5 +5 +5[/TD] [TD][B]Damage[/B] 1D6+3 Psychic 1D6+3 Bludgeoning 1D4+3 Piercing[/TD] [TD][B]Notes[/B] finesse, light, and thrown finesse and light finesse, light, and thrown[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 13 [TABLE="align: left"] [TR] [TD][B]Strength:[/B] -1 +[B]Intelligence:[/B] +0[/TD] [TD]+[B]Dexterity:[/B] +5 [B]Wisdom:[/B] +1[/TD] [TD][B]Constitution:[/B] +3 [B]Charisma:[/B] +3[/TD] [/TR] [/TABLE] [/spoiler][spoiler="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, and Dwarvish [B]Armor:[/B] Light Armor [B]Weapons:[/B] All Simple weapons, hand crossbows, rapiers, and shortswords. [B]Tools:[/B] Gaming set (dice), Thieves’ tools[/INDENT] [B]Race:[/B] Half Elf[INDENT]+2 Charisma and +1 to two other ability scores of my choice [B]Speed:[/B] 30 feet [B]Size:[/B] Medium; [B]Lifespan:[/B] Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. [B]Darkvision:[/B] Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Skill Versatility:[/B] You gain proficiency in two skills of your choice. [/INDENT] [B]Background:[/B] Criminal[INDENT][B]Skills:[/B] Deception, Stealth; [B]Specialty:[/B] Smuggler[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Rogue[INDENT][B]Expertise:[/B] I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level [B]Sneak Attack:[/B] Once per turn, I can add damage to finesse/ranged attack if I have adv. I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. [B]Thieves' Cant:[/B] I know the secret rogue language that I can use to convey messages inconspicuously. [B]Cunning Action:[/B] I can use a bonus action to take the Dash, Disengage, or Hide action [B]Psychic Blade:[/B] As a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. While one of your hands is manifesting a lade, you can’t hold anything in that hand. You can dismiss one or both blades at any time (no action required), and they disappear if you’re incapacitated. The blade is a simple melee weapon with the finesse, light, and thrown properties. It has a normal range of 30 feet and a long range of 60 feet, and it deals 1d6 psychic damage on a hit. If you throw the blade as part of an attack, it vanishes immediately after it hits or misses its target. The blade otherwise disappears the instant it leaves your hand. [B]Psionic Enhancement:[/B] You can focus your psionic power to give yourself an extraordinary ability. When you finish a long rest, you gain one of the following benefits of your choice, which lasts until you finish a long rest: [INDENT][B]•[/B] You can communicate telepathically with any creature you can see within 30 feet of you. If a creature can speak at least one language, it can respond to you telepathically. [B]•[/B] Increase your walking speed by 5 feet. [B]•[/B] Your hit point maximum and your current hit points increase by an amount equal to your Intelligence modifier plus your rogue level.[/INDENT] [/INDENT] [B]Wild Talent:[/B] Can cast Friends, at Will [/spoiler] [spoiler="EQUIPMENT"] Leather Armor Wood Thieves Picks 2 Obsidian Daggers 1 Singing Stick 6 Ceramic Coins Equipment Weight: [spoiler="Carrying Capacity"][TABLE="align: left"] [TR] [TD="align: center"]Encumbered [/TD] [TD="align: center"]Heavily Encumbered [/TD] [TD="align: center"]Carrying Capacity [/TD] [TD="align: center"]Push, Drag, Lift [/TD] [/TR] [/TABLE] [/spoiler][/spoiler][spoiler="DESCRIPTION and HISTORY"][B]HISTORY:[/B] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Half-Elf [B]Gender:[/B] Male [B]Age:[/B] 175 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 5' 11" [B]Weight:[/B] 145# [B]Complexion:[/B] smooth [B]Skin:[/B] Tanned[/TD] [TD="width: 33%"][B]Hair:[/B] Copper, long [B]Eyes:[/B] Grey [/TD] [/TR] [/TABLE] [B]APPEARANCE:[/B] [B]PERSONALITY:[/B] [I]Traits: The best way to get me to do something is to tell me I can't do it.[/I] [I]Ideal: Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)[/I] [I]Bond: Something important was taken from me, and I aim to steal it back.[/I] [I]Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.[/I] [/spoiler] [/QUOTE]
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[RG] Evilhalfling's Dark Sun
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