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<blockquote data-quote="Hades#2" data-source="post: 8680063" data-attributes="member: 7032503"><p><strong>Yassah</strong></p><p>Fighter 2/Rogue 4 (Swashbuckler)</p><p></p><p>Name: Yassah</p><p>Race: Yuan-ti Malison</p><p>Class: Fighter 2/Rogue 4</p><p>Male</p><p>Alignment: Chaotic Neutral</p><p>Height: 5’ 7”</p><p>Weight: 165 lbs</p><p>Scale coloring: Green</p><p></p><p><strong>Abilities</strong>:</p><p>Str 10; Dex 18; Con 16; Int 12; Wis 8; Cha 13</p><p>HP: 54 (1d10/1d8 HD)</p><p>AC: 15</p><p></p><p><strong>Attacks</strong>:</p><p>Scimitar +7, damage: 1d6+4 slashing</p><p>Club: +3, damage: 1d4 bludgeoning</p><p>Longbow +7, damage 1d8+4 piercing</p><p>Handaxe +3, damage 1d6 slashing</p><p>Sneak attack 2d6</p><p></p><p><strong>Racial abilities</strong>:</p><p>Speed. 30 feet.</p><p>Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p><p>Magic Resistance. You have advantage on saving throws against spells.</p><p>Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.</p><p>Serpentine Spellcasting.</p><p>Poison spray cantrip.</p><p></p><p>Animal friendship an un-limited number of times with this trait, but you can target only snakes with it.</p><p></p><p>Starting at 3rd level, cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.</p><p>Charisma is your spell-casting ability for these spells when you cast them with this trait.</p><p></p><p>Special Ability: Wild shape into a Giant Constrictor Snake</p><p></p><p><strong>Proficiencies</strong>:</p><p>Saves: Strength, Constitution</p><p>Str: 3, Dex: 4, Con: 6, Int: 1, Wis: -1, Cha: 1</p><p></p><p><strong>Skills</strong>:</p><p>7 Acrobatics *</p><p>-1 Animal handling</p><p>1 Arcana</p><p>6 Athletics *</p><p>1 Deception</p><p>1 History</p><p>2 Insight *</p><p>1 Intimidation</p><p>1 Investigation</p><p>-1 Medicine</p><p>1 Nature</p><p>5 Perception *</p><p>1 Performance</p><p>1 Persuasion</p><p>1 Religion</p><p>4 Sleight of Hand</p><p>7 Stealth *</p><p>-1 Survival</p><p></p><p>Note: * indicates proficient skills</p><p></p><p><strong>Tools</strong>: Thieves tools, Navigator’s tools, Vehicles (water)</p><p>Languages: Common, Draconic</p><p>Armour: All armor and shields</p><p>Weapons: Simple and martial weapons</p><p></p><p>Background: Pirate</p><p></p><p>Class abilities:</p><p></p><p><strong>Fighter</strong>:</p><p>Fighting style: Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p><p></p><p>Second wind: Use a bonus action to regain hit points equal to 1d10 + your fighter level.</p><p></p><p>Action surge: Take 1 additional action once per short or long rest.</p><p></p><p><strong>Rogue</strong>:</p><p>Sneak attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p><p></p><p>Expertise : Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Note: chose Athletics and Perception.</p><p></p><p>Thieves’ cant:</p><p></p><p>Cunning action: Use bonus action to Dash, Disengage, or Hide.</p><p></p><p>Roguish archetype: Swashbuckler</p><p></p><p>Fancy Footwork</p><p>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.</p><p></p><p>Rakish Audacity</p><p>Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.</p><p></p><p>You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.</p><p></p><p>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p><p></p><p><strong>Equipment</strong>:</p><p>Explorer’s Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope.</p><p>Club (Belaying pin)</p><p>Scimitar, shield,</p><p>50 feet of silk rope</p><p>Trinket: A black pirate flag adorned with a dragon's skull and crossbones</p><p>Leather armor</p><p>Longbow, and 20 arrows</p><p>2 Scimitars</p><p>2 Handaxes</p><p>10gp</p><p></p><p> </p><p>Background:</p><p></p><p>Yassah has always been a disappointment to his family den. He was always weaker and less intelligent than his many brothers and sisters. As he grew, he tried and failed in several pursuits including mage training, clerical training, and military training. While still a young adult, his family forced his from their home. Yassah wandered until reluctantly joining the crew of a sailing vessel. The captain was a harsh taskmaster with great hatred for the young Yuan-ti. Nonetheless, Yassah worked hard and endured the treatment from the officers and other crew.</p><p></p><p>One day the ship was attacked and captured by pirates. The pirate captain, a grizzled Dwarf, offered to spare Yassah’s life if he accepted a position on his ship. Yassah looked at the motley group of pirates. Males and females of several races stood upon the deck. Yassah had always been taught that all except Yuan-ti were inferior. Yet, here was an opportunity to prove his worth. Perhaps this was a way to prove to his family and the others back home that he was not useless. Yassah accepted the offer.</p><p></p><p>During the next few years he worked and fought alongside the other pirates attacked ships, marauding towns along the coast, sometimes taking prisoners for ransom and other times just kill the other crews. Yassah learned many skills and felt at home among this bunch of cutthroats. He appreciated the honor shown amongst the officers and crew. Yassah dreamt of one day owing his own ship and plundering the seas.</p><p></p><p>Eventually he returned to the land and was recruited to travel with others of his kind on a secret mission of vital importance. Yassah, hiding out from the authorities, accepted and hid his disdain of his fellow Yuan-ti. He felt it best to bide his time among them until it was decided if they should live or die by his hand. The leader was someone named Ussal, a metal armor encased snake bodied halfblood. Yassah was uncertain how much of the armor contained a living being and how much was for show. In his travels he had heard of men encasing themselves in crude giant sized mechanisms. Was this a more advanced version or an abomination? Even his mannerisms were foreign compared to his own. Yassah had learned not to automatically look upon all other races as inferior. In his experience, some proved to be adept fighters and excellent crewmembers. Yet, this Ussal treated others almost as equals. He even treated the lowly broodguards better than they deserved. This Ussal needed to be watched closely. Thus far he had shown to be quite useful in a fight. Yassah had learned patience while traveling on the seas. He would wait until the mission was over before making a final decision about this Ussal.</p></blockquote><p></p>
[QUOTE="Hades#2, post: 8680063, member: 7032503"] [B]Yassah[/B] Fighter 2/Rogue 4 (Swashbuckler) Name: Yassah Race: Yuan-ti Malison Class: Fighter 2/Rogue 4 Male Alignment: Chaotic Neutral Height: 5’ 7” Weight: 165 lbs Scale coloring: Green [B]Abilities[/B]: Str 10; Dex 18; Con 16; Int 12; Wis 8; Cha 13 HP: 54 (1d10/1d8 HD) AC: 15 [B]Attacks[/B]: Scimitar +7, damage: 1d6+4 slashing Club: +3, damage: 1d4 bludgeoning Longbow +7, damage 1d8+4 piercing Handaxe +3, damage 1d6 slashing Sneak attack 2d6 [B]Racial abilities[/B]: Speed. 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Magic Resistance. You have advantage on saving throws against spells. Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. Serpentine Spellcasting. Poison spray cantrip. Animal friendship an un-limited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher. Charisma is your spell-casting ability for these spells when you cast them with this trait. Special Ability: Wild shape into a Giant Constrictor Snake [B]Proficiencies[/B]: Saves: Strength, Constitution Str: 3, Dex: 4, Con: 6, Int: 1, Wis: -1, Cha: 1 [B]Skills[/B]: 7 Acrobatics * -1 Animal handling 1 Arcana 6 Athletics * 1 Deception 1 History 2 Insight * 1 Intimidation 1 Investigation -1 Medicine 1 Nature 5 Perception * 1 Performance 1 Persuasion 1 Religion 4 Sleight of Hand 7 Stealth * -1 Survival Note: * indicates proficient skills [B]Tools[/B]: Thieves tools, Navigator’s tools, Vehicles (water) Languages: Common, Draconic Armour: All armor and shields Weapons: Simple and martial weapons Background: Pirate Class abilities: [B]Fighter[/B]: Fighting style: Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Second wind: Use a bonus action to regain hit points equal to 1d10 + your fighter level. Action surge: Take 1 additional action once per short or long rest. [B]Rogue[/B]: Sneak attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. Expertise : Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Note: chose Athletics and Perception. Thieves’ cant: Cunning action: Use bonus action to Dash, Disengage, or Hide. Roguish archetype: Swashbuckler Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [B]Equipment[/B]: Explorer’s Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope. Club (Belaying pin) Scimitar, shield, 50 feet of silk rope Trinket: A black pirate flag adorned with a dragon's skull and crossbones Leather armor Longbow, and 20 arrows 2 Scimitars 2 Handaxes 10gp Background: Yassah has always been a disappointment to his family den. He was always weaker and less intelligent than his many brothers and sisters. As he grew, he tried and failed in several pursuits including mage training, clerical training, and military training. While still a young adult, his family forced his from their home. Yassah wandered until reluctantly joining the crew of a sailing vessel. The captain was a harsh taskmaster with great hatred for the young Yuan-ti. Nonetheless, Yassah worked hard and endured the treatment from the officers and other crew. One day the ship was attacked and captured by pirates. The pirate captain, a grizzled Dwarf, offered to spare Yassah’s life if he accepted a position on his ship. Yassah looked at the motley group of pirates. Males and females of several races stood upon the deck. Yassah had always been taught that all except Yuan-ti were inferior. Yet, here was an opportunity to prove his worth. Perhaps this was a way to prove to his family and the others back home that he was not useless. Yassah accepted the offer. During the next few years he worked and fought alongside the other pirates attacked ships, marauding towns along the coast, sometimes taking prisoners for ransom and other times just kill the other crews. Yassah learned many skills and felt at home among this bunch of cutthroats. He appreciated the honor shown amongst the officers and crew. Yassah dreamt of one day owing his own ship and plundering the seas. Eventually he returned to the land and was recruited to travel with others of his kind on a secret mission of vital importance. Yassah, hiding out from the authorities, accepted and hid his disdain of his fellow Yuan-ti. He felt it best to bide his time among them until it was decided if they should live or die by his hand. The leader was someone named Ussal, a metal armor encased snake bodied halfblood. Yassah was uncertain how much of the armor contained a living being and how much was for show. In his travels he had heard of men encasing themselves in crude giant sized mechanisms. Was this a more advanced version or an abomination? Even his mannerisms were foreign compared to his own. Yassah had learned not to automatically look upon all other races as inferior. In his experience, some proved to be adept fighters and excellent crewmembers. Yet, this Ussal treated others almost as equals. He even treated the lowly broodguards better than they deserved. This Ussal needed to be watched closely. Thus far he had shown to be quite useful in a fight. Yassah had learned patience while traveling on the seas. He would wait until the mission was over before making a final decision about this Ussal. [/QUOTE]
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