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RG: Forge of Fury - Pathfinder System
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<blockquote data-quote="Alt F4" data-source="post: 5197033" data-attributes="member: 69886"><p><strong>Ears, Half-elf Rogue</strong></p><p></p><p>[sblock=Ears, Half-elf Rogue 4]</p><p>[sblock=Game Info]<strong>Race:</strong> Half-elf</p><p><strong>Class:</strong> Rogue</p><p><strong>Level:</strong> 4</p><p><strong>Experience:</strong> 6000</p><p><strong>Alignment:</strong> CG</p><p><strong>Languages:</strong> Common, elven, draconic, dwarven, goblin, orc, terran, undercmmon</p><p><strong>Deity:</strong> Cayden Cailean</p><p><strong>Favored Classes:</strong> rogue, ranger[/sblock]</p><p>[sblock=Abilities]<strong>STR: 14</strong> +2 (5pts)</p><p><strong>DEX: 18</strong> +4 (10pts) (+2 Racial)</p><p><strong>CON: 12</strong> +1 (2pts)</p><p><strong>INT: 14</strong> +2 (3pts) (+1 Lvl 4)</p><p><strong>WIS: 14</strong> +2 (5pts)</p><p><strong>CHA: 10</strong> +0 (0pts)</p><p>[/sblock]</p><p></p><p>[sblock=Combat]<strong>HP: 36</strong> = [4d8 + 4]</p><p><strong>AC: 18</strong> = 10 + 4 (armor) + 4 (Dex)</p><p><strong>AC Touch: 14</strong> = 10 + 4 (Dex)</p><p><strong>AC Flatfooted: 14</strong> = 10 + 4 (armor)</p><p><strong>AC vs. Traps:</strong> 19 = 10 + 4 [armor] + 4 [DEX] + 1 [trap sense]</p><p><strong>INIT: +4</strong> = +4 (Dex)</p><p><strong>BAB: +3</strong> = +3 (Rogue 4)</p><p><strong>CMB: +5</strong> = +3 (BAB) +2 (Str)</p><p><strong>CMD: 19</strong> = 10 +3 (BAB) +2 (Str) +4 (Dex)</p><p><strong>Fort: +3</strong> = +1 (base) + 1 (Con) +1 (Resiliant trait)</p><p><strong>Reflex saves:</strong> +8/+9* = +4 [base] + 4 [DEX] + 1 [save vs traps*]</p><p><strong>Will saves:</strong> +3/+5* = +1 [Base] + 2 {WIS] + 2 [save vs. enchantments*]</p><p><strong>Speed: 30'</strong> (6 squares)[/sblock]</p><p></p><p>[sblock=Weapon Stats]<strong>Short Sword +1 (melee): +6</strong> = +3 BAB +2 (Str mod) + 1 (magic) <strong>DMG: 1d6+3</strong> (+2 Str, +1 magic) <strong>Crit:</strong> 19-20/x2</p><p><strong>Short Bow (ranged): +7</strong> = +3 BAB +4 (Dex Mod) <strong>DMG 1d6</strong> <strong>Crit:</strong> 20/x3 <strong>Range incr:</strong> 60 feet (12 squares)[/sblock]</p><p></p><p>[sblock=Racial Traits]<strong>+2 to One Ability Score:</strong> Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p><strong>Medium:</strong> Half-elves are Medium creatures and have no bonuses or penalties due to their size.</p><p><strong>Normal Speed:</strong> Half-elves have a base speed of 30 feet.</p><p><strong>Low-Light Vision:</strong> Half-elves can see twice as far as humans in conditions of dim light.</p><p><strong>Adaptability:</strong> Half-elves receive Skill Focus as a bonus feat at 1st level.</p><p><strong>Elf Blood:</strong> Half-elves count as both elves and humans for any effect related to race.</p><p><strong>Elven Immunities:</strong> Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p><strong>Keen Senses:</strong> Half-elves receive a +2 racial bonus on Perception skill checks.</p><p><strong>Multitalented:</strong> Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.</p><p><strong>Languages:</strong> Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p></p><p>[sblock=Background Traits]<strong>Canter:</strong> Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.</p><p><strong>Resilient:</strong> +1 trait bonus on Fortitude saves.[/sblock]</p><p></p><p>[sblock=Class Features]Sneak attack +2d6</p><p>Trapfinding +2</p><p>Evasion</p><p>Trap spotter (Rogue Talent lvl 2)</p><p>Trap sense +1</p><p>Quick disable (Rogue Talent lvl 4)</p><p>Uncanny dodge[/sblock]</p><p></p><p>[sblock=Feats]Light Armor Proficiency (Rogue)</p><p>Simple Weapon Proficiency (Rogue)</p><p>Proficiency with hand crossbow, rapier, sap, shortbow, short sword (Rogue)</p><p>Skill Focus: Perception (bonus Half-elf)</p><p>Alertness (Lvl 1)</p><p>Deft Hands (Lvl 3)[/sblock]</p><p></p><p>[sblock=Skills]<strong>Skill Points: 44</strong> = 32 (Rogue [8 points x 4 lvls]) + 8 (Int [2 points x 4 lvls]) + 4 (favored class [1 pt x 4 lvls])</p><p><strong>Max Ranks: 4</strong> </p><p><strong>ACP: -0</strong></p><p>[code][u]Skills Total Rank CS Ability ACP Misc[/u]</p><p>Acrobatics 11 4 3 4 0 </p><p>Appraise 9 4 3 2 0 </p><p>Bluff 7 4 3 0 0 </p><p>Climb 11 4 3 2 0 2 (Climber's Kit)</p><p>Disable Device 17 4 3 4 0 2 (Deft Hands) 2 (Trapfinding) 2 (MstrWrk Thief Tools)</p><p>Escape Artist 11 4 3 4 0 </p><p>Knowledge (Dngnrng) 9 4 3 2 0 </p><p>Linguistics 9 4 3 2 0 </p><p>Perception 16 4 3 2 0 2 (Alertness) 3 (Skill focus) 2 (Half-elf)</p><p>Perception (Trapfndng) 18 4 3 2 0 2 (Alertness) 3 (Skill focus) 2 (Half-elf) 2 (Trapfinding)</p><p>Sense Motive 4 0 0 2 0 2 (Alertness) </p><p>Slight of Hand 13 4 3 4 0 2 (Deft Hands)</p><p>Stealth 11 4 3 4 0 [/code][/sblock]</p><p></p><p>[sblock=Situational Bonuses]- +5 trait bonus to Sense Motive checks when intercepting secret messages. </p><p>- grant a +5 bonus to Bluff checks for characters conveying secret messages to me.</p><p>- automatic Perception check to notice traps within 10 feet.</p><p>- +1 bonus on Reflex saves made to avoid traps.</p><p>- +1 dodge bonus to AC against attacks made by traps.</p><p>- +2 racial saving throw bonus against enchantment spells and effects[/sblock]</p><p></p><p>[sblock=Equipment][code][u]Item Cost Weight[/u]</p><p>Mithral Shirt 1100.00 gp 10 lbs</p><p>Explorer's Outfit Free (8 lbs) (not counted)</p><p>Short Sword +1 2310.00 gp 2 lbs</p><p>Short Bow 30.00 gp 2 lbs</p><p>Arrows (20) 1.00 gp 3 lbs</p><p>Belt Pouch 1.00 gp 0.5 lb</p><p>- Masterwork Thieves' Tools 100.00 go 2 lbs</p><p>- Flint and Steel 1.00 gp 0 lbs</p><p>Handy Haversack 2000.00 gp 5 lbs (contents weightless, not counted)</p><p>- Arrows (40) 2.00 gp (6 lbs)</p><p>- Bedroll 0.10 gp (5 lbs)</p><p>- Climber's Kit 80.00 gp (10 lbs)</p><p>- Belt Pouch 1.00 gp</p><p>-- Platinum Pieces (23) 230.00 gp (0.46 lbs)</p><p>-- Gold Pieces (28) 28.00 gp (0.56 lbs)</p><p>-- Silver Pieces (6) 0.60 gp (0.12 lbs)</p><p>-- Copper Pieces (8) 0.08 gp (0.16 lbs)</p><p>- Oil (2 pints) 0.20 gp (2 lbs)</p><p>- Potion of Cure Light Wounds(2) 100.00 gp (1 lbs) Cures 1d8+1 hp</p><p>- Rations (6 days) 3.00 gp (6 lbs)</p><p>- Rope (50 feet, silk) 10.00 gp (5 lbs)</p><p>- Torch (2) 0.02 gp (2 lbs)</p><p>- Waterskin, filled (2) 2.00 gp (8 lbs)</p><p>-- Weight of Items in Handy Haversack [46.30 lbs]</p><p></p><p>Total weight carried: 24.5 lbs - light load</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-58 59-116 117-175[/code]</p><p></p><p><strong>Treasure:</strong> 23 pp, 28gp, 6sp, 8cp[/sblock]</p><p></p><p>[sblock=Details]<strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 22</p><p><strong>Height:</strong> 6'1"</p><p><strong>Weight:</strong> 165 pounds</p><p><strong>Hair Color:</strong> Dark brown</p><p><strong>Eye Color:</strong> Emerald Green</p><p><strong>Skin Color:</strong> Light moca (Ears' human parent was Varisian, although he doesn't know this)</p><p><strong>Appearance:</strong> Lower class</p><p><strong>Demeanor:</strong> To be determined in play. Likely cautious, generous, compassionate, freedom-loving, friendly.</p><p><strong>Background:</strong> Ears grew up an orphan and street urchin on the streets of Riddleport. He has no memory of his parents, and has never had a proper name. He has never had a proper name, only a string of ever-changing street names. He got his current name Ears because of his keen sense of hearing. His companions quickly learn that when Ears says "Shh, do you hear that?" to be ready for trouble. Ears has an intense dislike for all sorts of traps. He often takes extra steps to make sure a trap cannot be easily reset or repaired. Although capable of speaking it correctly, Ears most often speaks elven with a heavy common accent. [/sblock]</p><p></p><p>[sblock=Level Ups]<strong>Character Level 2:</strong></p><p>Class: Rogue (favored) 2nd level</p><p>BAB: +0 to +1</p><p>Ref: +2 to +3</p><p>Evasion</p><p>Rogue talent: Trap spotter</p><p>HP: 18 = +8 (Rogue) + 1 (Con) + 9 (old total)</p><p>Skill Points: 20 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 10 (old total)</p><p></p><p><strong>Character Level 3:</strong></p><p>Class: Rogue (favored) 3rd level</p><p>BAB: +1 to +2</p><p>Fort: +0 to +1</p><p>Wil: +0 to +1</p><p>Sneak attack +1d6 to +2d6</p><p>Trap sense +1</p><p>Deft Hands feat</p><p>HP: 27 = +8 (Rogue) + 1 (Con) + 18 (old total)</p><p>Skill Points: 30 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 20 (old total)</p><p></p><p><strong>Character Level 4:</strong></p><p>Class: Rogue (favored) 4th level</p><p>Int 13 to 14</p><p>BAB: +2 to +3</p><p>Ref: +3 to +4</p><p>Uncanny dodge</p><p>Rogue talent: Quick disable</p><p>HP: 36 = +8 (Rogue) + 1 (Con) + 27 (old total)</p><p>Skill Points: 44 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) +3 (Int mod increase) + 30 (old total)</p><p></p><p><strong>Character Level 5:</strong></p><p>Class: Rogue (favored) 5th level</p><p>Sneak attack +2d6 to +3d6</p><p>HP: 45 = +8 (Rogue) + 1 (Con) + 36 (old total)</p><p>Skill Points: 55 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) + 44 (old total)</p><p>Skills increased by 1 rank: Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge (Dungeoneering), Linguistics, Perception, Sleight of Hand, Stealth</p><p>Undetermined: Feat, new Language from rank in Linguistics[/sblock][/sblock]</p><p>For the record, "Ears" is easily the dumbest name I've ever given a character. I tried coming up with something else, but dumb as it is, nothing else I've thought of fits the character better. Ears doesn't like his name any more than I do, but he hasn't had any luck either in finding a better name for himself.</p></blockquote><p></p>
[QUOTE="Alt F4, post: 5197033, member: 69886"] [b]Ears, Half-elf Rogue[/b] [sblock=Ears, Half-elf Rogue 4] [sblock=Game Info][b]Race:[/b] Half-elf [b]Class:[/b] Rogue [b]Level:[/b] 4 [b]Experience:[/b] 6000 [b]Alignment:[/b] CG [b]Languages:[/b] Common, elven, draconic, dwarven, goblin, orc, terran, undercmmon [b]Deity:[/b] Cayden Cailean [b]Favored Classes:[/b] rogue, ranger[/sblock] [sblock=Abilities][b]STR: 14[/b] +2 (5pts) [b]DEX: 18[/b] +4 (10pts) (+2 Racial) [b]CON: 12[/b] +1 (2pts) [b]INT: 14[/b] +2 (3pts) (+1 Lvl 4) [b]WIS: 14[/b] +2 (5pts) [b]CHA: 10[/b] +0 (0pts) [/sblock] [sblock=Combat][b]HP: 36[/b] = [4d8 + 4] [b]AC: 18[/b] = 10 + 4 (armor) + 4 (Dex) [b]AC Touch: 14[/b] = 10 + 4 (Dex) [b]AC Flatfooted: 14[/b] = 10 + 4 (armor) [B]AC vs. Traps:[/B] 19 = 10 + 4 [armor] + 4 [DEX] + 1 [trap sense] [b]INIT: +4[/b] = +4 (Dex) [b]BAB: +3[/b] = +3 (Rogue 4) [b]CMB: +5[/b] = +3 (BAB) +2 (Str) [b]CMD: 19[/b] = 10 +3 (BAB) +2 (Str) +4 (Dex) [b]Fort: +3[/b] = +1 (base) + 1 (Con) +1 (Resiliant trait) [b]Reflex saves:[/b] +8/+9* = +4 [base] + 4 [DEX] + 1 [save vs traps*] [b]Will saves:[/b] +3/+5* = +1 [Base] + 2 {WIS] + 2 [save vs. enchantments*] [b]Speed: 30'[/b] (6 squares)[/sblock] [sblock=Weapon Stats][b]Short Sword +1 (melee): +6[/b] = +3 BAB +2 (Str mod) + 1 (magic) [b]DMG: 1d6+3[/b] (+2 Str, +1 magic) [b]Crit:[/b] 19-20/x2 [b]Short Bow (ranged): +7[/b] = +3 BAB +4 (Dex Mod) [b]DMG 1d6[/b] [b]Crit:[/b] 20/x3 [b]Range incr:[/b] 60 feet (12 squares)[/sblock] [sblock=Racial Traits][b]+2 to One Ability Score:[/b] Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [b]Medium:[/b] Half-elves are Medium creatures and have no bonuses or penalties due to their size. [b]Normal Speed:[/b] Half-elves have a base speed of 30 feet. [b]Low-Light Vision:[/b] Half-elves can see twice as far as humans in conditions of dim light. [b]Adaptability:[/b] Half-elves receive Skill Focus as a bonus feat at 1st level. [b]Elf Blood:[/b] Half-elves count as both elves and humans for any effect related to race. [b]Elven Immunities:[/b] Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. [b]Keen Senses:[/b] Half-elves receive a +2 racial bonus on Perception skill checks. [b]Multitalented:[/b] Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes. [b]Languages:[/b] Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Background Traits][b]Canter:[/b] Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. [b]Resilient:[/b] +1 trait bonus on Fortitude saves.[/sblock] [sblock=Class Features]Sneak attack +2d6 Trapfinding +2 Evasion Trap spotter (Rogue Talent lvl 2) Trap sense +1 Quick disable (Rogue Talent lvl 4) Uncanny dodge[/sblock] [sblock=Feats]Light Armor Proficiency (Rogue) Simple Weapon Proficiency (Rogue) Proficiency with hand crossbow, rapier, sap, shortbow, short sword (Rogue) Skill Focus: Perception (bonus Half-elf) Alertness (Lvl 1) Deft Hands (Lvl 3)[/sblock] [sblock=Skills][b]Skill Points: 44[/b] = 32 (Rogue [8 points x 4 lvls]) + 8 (Int [2 points x 4 lvls]) + 4 (favored class [1 pt x 4 lvls]) [b]Max Ranks: 4[/b] [b]ACP: -0[/b] [code][u]Skills Total Rank CS Ability ACP Misc[/u] Acrobatics 11 4 3 4 0 Appraise 9 4 3 2 0 Bluff 7 4 3 0 0 Climb 11 4 3 2 0 2 (Climber's Kit) Disable Device 17 4 3 4 0 2 (Deft Hands) 2 (Trapfinding) 2 (MstrWrk Thief Tools) Escape Artist 11 4 3 4 0 Knowledge (Dngnrng) 9 4 3 2 0 Linguistics 9 4 3 2 0 Perception 16 4 3 2 0 2 (Alertness) 3 (Skill focus) 2 (Half-elf) Perception (Trapfndng) 18 4 3 2 0 2 (Alertness) 3 (Skill focus) 2 (Half-elf) 2 (Trapfinding) Sense Motive 4 0 0 2 0 2 (Alertness) Slight of Hand 13 4 3 4 0 2 (Deft Hands) Stealth 11 4 3 4 0 [/code][/sblock] [sblock=Situational Bonuses]- +5 trait bonus to Sense Motive checks when intercepting secret messages. - grant a +5 bonus to Bluff checks for characters conveying secret messages to me. - automatic Perception check to notice traps within 10 feet. - +1 bonus on Reflex saves made to avoid traps. - +1 dodge bonus to AC against attacks made by traps. - +2 racial saving throw bonus against enchantment spells and effects[/sblock] [sblock=Equipment][code][u]Item Cost Weight[/u] Mithral Shirt 1100.00 gp 10 lbs Explorer's Outfit Free (8 lbs) (not counted) Short Sword +1 2310.00 gp 2 lbs Short Bow 30.00 gp 2 lbs Arrows (20) 1.00 gp 3 lbs Belt Pouch 1.00 gp 0.5 lb - Masterwork Thieves' Tools 100.00 go 2 lbs - Flint and Steel 1.00 gp 0 lbs Handy Haversack 2000.00 gp 5 lbs (contents weightless, not counted) - Arrows (40) 2.00 gp (6 lbs) - Bedroll 0.10 gp (5 lbs) - Climber's Kit 80.00 gp (10 lbs) - Belt Pouch 1.00 gp -- Platinum Pieces (23) 230.00 gp (0.46 lbs) -- Gold Pieces (28) 28.00 gp (0.56 lbs) -- Silver Pieces (6) 0.60 gp (0.12 lbs) -- Copper Pieces (8) 0.08 gp (0.16 lbs) - Oil (2 pints) 0.20 gp (2 lbs) - Potion of Cure Light Wounds(2) 100.00 gp (1 lbs) Cures 1d8+1 hp - Rations (6 days) 3.00 gp (6 lbs) - Rope (50 feet, silk) 10.00 gp (5 lbs) - Torch (2) 0.02 gp (2 lbs) - Waterskin, filled (2) 2.00 gp (8 lbs) -- Weight of Items in Handy Haversack [46.30 lbs] Total weight carried: 24.5 lbs - light load Light Medium Heavy Max Weight: 0-58 59-116 117-175[/code] [b]Treasure:[/b] 23 pp, 28gp, 6sp, 8cp[/sblock] [sblock=Details][b]Size:[/b] Medium [b]Gender:[/b] Male [b]Age:[/b] 22 [b]Height:[/b] 6'1" [b]Weight:[/b] 165 pounds [b]Hair Color:[/b] Dark brown [b]Eye Color:[/b] Emerald Green [b]Skin Color:[/b] Light moca (Ears' human parent was Varisian, although he doesn't know this) [b]Appearance:[/b] Lower class [b]Demeanor:[/b] To be determined in play. Likely cautious, generous, compassionate, freedom-loving, friendly. [b]Background:[/b] Ears grew up an orphan and street urchin on the streets of Riddleport. He has no memory of his parents, and has never had a proper name. He has never had a proper name, only a string of ever-changing street names. He got his current name Ears because of his keen sense of hearing. His companions quickly learn that when Ears says "Shh, do you hear that?" to be ready for trouble. Ears has an intense dislike for all sorts of traps. He often takes extra steps to make sure a trap cannot be easily reset or repaired. Although capable of speaking it correctly, Ears most often speaks elven with a heavy common accent. [/sblock] [sblock=Level Ups][b]Character Level 2:[/b] Class: Rogue (favored) 2nd level BAB: +0 to +1 Ref: +2 to +3 Evasion Rogue talent: Trap spotter HP: 18 = +8 (Rogue) + 1 (Con) + 9 (old total) Skill Points: 20 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 10 (old total) [b]Character Level 3:[/b] Class: Rogue (favored) 3rd level BAB: +1 to +2 Fort: +0 to +1 Wil: +0 to +1 Sneak attack +1d6 to +2d6 Trap sense +1 Deft Hands feat HP: 27 = +8 (Rogue) + 1 (Con) + 18 (old total) Skill Points: 30 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 20 (old total) [b]Character Level 4:[/b] Class: Rogue (favored) 4th level Int 13 to 14 BAB: +2 to +3 Ref: +3 to +4 Uncanny dodge Rogue talent: Quick disable HP: 36 = +8 (Rogue) + 1 (Con) + 27 (old total) Skill Points: 44 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) +3 (Int mod increase) + 30 (old total) [b]Character Level 5:[/b] Class: Rogue (favored) 5th level Sneak attack +2d6 to +3d6 HP: 45 = +8 (Rogue) + 1 (Con) + 36 (old total) Skill Points: 55 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) + 44 (old total) Skills increased by 1 rank: Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge (Dungeoneering), Linguistics, Perception, Sleight of Hand, Stealth Undetermined: Feat, new Language from rank in Linguistics[/sblock][/sblock] For the record, "Ears" is easily the dumbest name I've ever given a character. I tried coming up with something else, but dumb as it is, nothing else I've thought of fits the character better. Ears doesn't like his name any more than I do, but he hasn't had any luck either in finding a better name for himself. [/QUOTE]
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RG: Forge of Fury - Pathfinder System
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