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RG: Forge of Fury - Pathfinder System
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<blockquote data-quote="Walking Dad" data-source="post: 5198185" data-attributes="member: 59043"><p>[sblock=Auris D'Leroy]</p><p>[sblock=Game Info]</p><p>Race: Halfling</p><p>Class: Sorcerer (Air)</p><p>Level: 5</p><p>Experience: 10,296</p><p>Alignment: TN</p><p>Languages: common, halfling, auran, elven</p><p>Deity:Gozreh[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 09 -1 (01pts) (includes racial penalty)</p><p>DEX: 18 +4 (07pts) (includes racial and lev 4 bonus)</p><p>CON: 14 +2 (05pts)</p><p>INT: 14 +2 (05pts)</p><p>WIS: 10 +0 (00pts)</p><p>CHA: 17 +3 (07pts) (includes racial bonus)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 48 = [5d6(30)+10=40] +4 [feat] + 4 [fav class]</p><p>AC: 16 = 10 + 4 (Dex) + 1 (size) + 1 (dodge)</p><p>AC Touch: 16 = 10 + 4 (Dex) + 1 (size) + 1 (dodge)</p><p>AC Flatfooted: 11 = 10 + 1 (size) + 0 (misc)</p><p>INIT: +4 = +4 (DEX) + 0 (misc)</p><p>BAB: +2 = +2 (class/es)</p><p>CMB: +0 = -1 (STR) -1 (size) +2 (BAB)</p><p>CMD: 14 = +0 (CMB) + 4 (Dex)</p><p>Fort: +4 = +1 (base) + 2 (Con) + 1 (racial)</p><p>Reflex: +6 = +1 (base) + 4 (Dex) + 1 (racial)</p><p>Will: +5/+7* = +4 [base] + 0 [Wis] + 1 [racial] + 2 [vs. fear]*</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none</p><p>EnergyResistance(electrical) 10[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Weapon(dagger): +1 = +2(BAB) -1 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d4-1 p 19-20/x2[/sblock]</p><p>[sblock=Racial Traits]</p><p><span style="font-size: 10px"></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px">+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Slow Speed: Halflings have a base speed of 20 feet.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Keen Senses: Halflings receive a +2 racial bonus on <a href="http://www.pathfindersrd.com/skills/perception" target="_blank">Perception</a> skill checks.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Sure-Footed: Halflings receive a +2 racial bonus on <a href="http://www.pathfindersrd.com/skills/acrobatics" target="_blank">Acrobatics</a> and <a href="http://www.pathfindersrd.com/skills/climb" target="_blank">Climb</a> skill checks.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px">Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.</span></li> </ul><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Spells</p><p>Cantrips</p><p>Bloodline: Elemental(Air)</p><p>-bonus class skill: Knowledge(planes)</p><p>-bloodline arcana</p><p>-bloodline powers (energy type= electrical, Fly(60'/average)</p><p>-elemental ray = 30' range tough attack, 1d6+2(electrical damage), 6/day</p><p>-elemental resistance = energy resistance(electrical) 10[/sblock]</p><p>[sblock=Feats]</p><p>Dodge (Level 1)</p><p>Prof. with all simple weapons (sorcerer)</p><p>Eschew Materials (bonus Sorcerer)</p><p>Point Blank Shot (Level 3)</p><p>Precise Shot (Level 5) [/sblock]</p><p>[sblock=Traits]</p><p><span style="font-size: 10px"><a href="http://www.pathfindersrd.com/traits/combat-traits/reactionary" target="_blank">Reactionary</a></span></p><p> <span style="font-size: 10px"></span><a href="http://www.pathfindersrd.com/traits/regional-traits/night-market-urchin" target="_blank">Night Market Urchin</a>[/sblock]</p><p>[sblock=Spells]</p><p><strong>Sorcerer Spells Known:</strong> Cantrips- 6, 1st- 4, 2nd- 2, + 2 bloodline spells</p><p>0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand</p><p>1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)</p><p>2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)</p><p><strong>Spells per day:</strong> DC = 10 + spell level + 3 [CHA]</p><p>1st lvl: 7</p><p>2nd lvl: 5 [/sblock]</p><p>[sblock=Skills][code]</p><p>Skill Points: 20 = (2 class) +2 (Int) x 5</p><p>[FONT=Courier New]</p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics 6 0 0 4 0 +2 (R)</p><p>Appraise 2 0 0 2 0 </p><p>Bluff 8 2 3 3 0 </p><p>Climb 1 0 0 -1 0 +2 (R) </p><p>Craft ( ) 2 0 0 2 0 </p><p>Diplomacy 3 0 0 3 0 </p><p>Disable Device 0 0 4 0 </p><p>Disguise 0 0 0 3 0 </p><p>Escape Artist 4 0 0 4 0 </p><p>Fly 9 2 3 4 0 </p><p>Handle Animal 0 0 3 0 </p><p>Heal 0 0 0 0 0 </p><p>Intimidate 9 3 3 3 0 </p><p>Knowledge (Arcana) 8 3 3 2 0 </p><p>Knowledge (Dngnrng) 0 0 2 0 </p><p>Knowledge (Engnrng) 0 0 2 0 </p><p>Knowledge (Geography) 0 0 2 0 </p><p>Knowledge (History) 0 0 2 0 </p><p>Knowledge (Local) 0 0 2 0 </p><p>Knowledge (Nature) 0 0 2 0 </p><p>Knowledge (Nobility) 0 0 2 0 </p><p>Knowledge (Planes) 6 1 3 2 0 </p><p>Knowledge (Religion) 0 0 2 0 </p><p>Linguistics 0 0 2 0 </p><p>Perception 2 0 0 0 0 +2 (R)</p><p>Perform ( ) 0 0 0 3 0 </p><p>Profession 0 0 2 0 </p><p>Ride 4 0 0 4 0 </p><p>Sense Motive 0 0 0 0 0 </p><p>Slight of Hand 0 0 3 0 </p><p>Spellcraft 9 4 3 2 0 </p><p>Stealth 8 0 0 4 0 +4 (size)</p><p>Survival 0 0 0 0 0 </p><p>Swim -1 0 0 -1 0 </p><p>Use Magic Device 11 5 3 3 0 [/FONT] </p><p></p><p> * Situational Bonus not included in Total</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>List the items and there cost and weight it may be easier to code this part as it will give you even columns. We should try different things to see what works.</p><p> </p><p>Worn</p><p>Vest of Resistance +1 1,000 (same as cloak, but I like the visual of a vest more)</p><p> Ring of Protection +1 2,000</p><p> Amulet of Natural Armor +1 2,000</p><p></p><p>In hand:</p><p> Wand of Color Spray (CL 1) 750</p><p></p><p>In Handy Haversack</p><p> 2 Potions of Cure Light Wounds 100</p><p>Wand of Ray of Enfeeblement 25 charges</p><p>mysttery dagger</p><p></p><p></p><p>After equipment list</p><p>Treasure: XXgp, XXsp, XXcp Gems: list all </p><p>Total weight carried: XXX (list load, light,medium, or heavy)</p><p>Maximum weight possible: XXXlight, XXXmedium, etc.[/sblock]</p><p>[sblock=Details]</p><p>Size:</p><p>Gender:</p><p>Age:</p><p>Height:</p><p>Weight:</p><p>Hair Color:</p><p>Eye Color:</p><p>Skin Color:</p><p>Apperance:</p><p>Deamenaor:</p><p>Background:[/sblock]</p><p>[sblock=Level Ups] Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example:</p><p>Character Level 2:</p><p>Class: Fighter (favored) 2nd level</p><p>BAB: +1 to +2</p><p>Fort: +1 to +3</p><p>Bonus feat: Improved Initative</p><p>Bravery: +1 to +1</p><p>HP: not sure what we are doing yet will get back to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> + 1 (favored class bonus)</p><p>Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total)</p><p> </p><p>and your next Character Level under that one, and so forth.[/sblock] </p><p>[/sblock]</p><p></p><p>Will fill rest in later.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5198185, member: 59043"] [sblock=Auris D'Leroy] [sblock=Game Info] Race: Halfling Class: Sorcerer (Air) Level: 5 Experience: 10,296 Alignment: TN Languages: common, halfling, auran, elven Deity:Gozreh[/sblock] [sblock=Abilities] STR: 09 -1 (01pts) (includes racial penalty) DEX: 18 +4 (07pts) (includes racial and lev 4 bonus) CON: 14 +2 (05pts) INT: 14 +2 (05pts) WIS: 10 +0 (00pts) CHA: 17 +3 (07pts) (includes racial bonus) [/sblock] [sblock=Combat] HP: 48 = [5d6(30)+10=40] +4 [feat] + 4 [fav class] AC: 16 = 10 + 4 (Dex) + 1 (size) + 1 (dodge) AC Touch: 16 = 10 + 4 (Dex) + 1 (size) + 1 (dodge) AC Flatfooted: 11 = 10 + 1 (size) + 0 (misc) INIT: +4 = +4 (DEX) + 0 (misc) BAB: +2 = +2 (class/es) CMB: +0 = -1 (STR) -1 (size) +2 (BAB) CMD: 14 = +0 (CMB) + 4 (Dex) Fort: +4 = +1 (base) + 2 (Con) + 1 (racial) Reflex: +6 = +1 (base) + 4 (Dex) + 1 (racial) Will: +5/+7* = +4 [base] + 0 [Wis] + 1 [racial] + 2 [vs. fear]* Speed: 20' Damage Reduction: none Spell Resistance: none EnergyResistance(electrical) 10[/sblock] [sblock=Weapon Stats] Weapon(dagger): +1 = +2(BAB) -1 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d4-1 p 19-20/x2[/sblock] [sblock=Racial Traits] [SIZE=2] [LIST] [*]+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. [*]Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. [*]Slow Speed: Halflings have a base speed of 20 feet. [*]Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. [*]Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. [*]Keen Senses: Halflings receive a +2 racial bonus on [URL="http://www.pathfindersrd.com/skills/perception"]Perception[/URL] skill checks. [*]Sure-Footed: Halflings receive a +2 racial bonus on [URL="http://www.pathfindersrd.com/skills/acrobatics"]Acrobatics[/URL] and [URL="http://www.pathfindersrd.com/skills/climb"]Climb[/URL] skill checks. [*]Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. [*]Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. [/LIST] [/SIZE][/sblock] [sblock=Class Features] Spells Cantrips Bloodline: Elemental(Air) -bonus class skill: Knowledge(planes) -bloodline arcana -bloodline powers (energy type= electrical, Fly(60'/average) -elemental ray = 30' range tough attack, 1d6+2(electrical damage), 6/day -elemental resistance = energy resistance(electrical) 10[/sblock] [sblock=Feats] Dodge (Level 1) Prof. with all simple weapons (sorcerer) Eschew Materials (bonus Sorcerer) Point Blank Shot (Level 3) Precise Shot (Level 5) [/sblock] [sblock=Traits] [SIZE=2][URL="http://www.pathfindersrd.com/traits/combat-traits/reactionary"]Reactionary[/URL] [/SIZE][URL="http://www.pathfindersrd.com/traits/regional-traits/night-market-urchin"]Night Market Urchin[/URL][/sblock] [sblock=Spells] [B]Sorcerer Spells Known:[/B] Cantrips- 6, 1st- 4, 2nd- 2, + 2 bloodline spells 0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand 1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric) 2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric) [B]Spells per day:[/B] DC = 10 + spell level + 3 [CHA] 1st lvl: 7 2nd lvl: 5 [/sblock] [sblock=Skills][code] Skill Points: 20 = (2 class) +2 (Int) x 5 [FONT=Courier New] Skills Total Rank CS Ability ACP Misc Acrobatics 6 0 0 4 0 +2 (R) Appraise 2 0 0 2 0 Bluff 8 2 3 3 0 Climb 1 0 0 -1 0 +2 (R) Craft ( ) 2 0 0 2 0 Diplomacy 3 0 0 3 0 Disable Device 0 0 4 0 Disguise 0 0 0 3 0 Escape Artist 4 0 0 4 0 Fly 9 2 3 4 0 Handle Animal 0 0 3 0 Heal 0 0 0 0 0 Intimidate 9 3 3 3 0 Knowledge (Arcana) 8 3 3 2 0 Knowledge (Dngnrng) 0 0 2 0 Knowledge (Engnrng) 0 0 2 0 Knowledge (Geography) 0 0 2 0 Knowledge (History) 0 0 2 0 Knowledge (Local) 0 0 2 0 Knowledge (Nature) 0 0 2 0 Knowledge (Nobility) 0 0 2 0 Knowledge (Planes) 6 1 3 2 0 Knowledge (Religion) 0 0 2 0 Linguistics 0 0 2 0 Perception 2 0 0 0 0 +2 (R) Perform ( ) 0 0 0 3 0 Profession 0 0 2 0 Ride 4 0 0 4 0 Sense Motive 0 0 0 0 0 Slight of Hand 0 0 3 0 Spellcraft 9 4 3 2 0 Stealth 8 0 0 4 0 +4 (size) Survival 0 0 0 0 0 Swim -1 0 0 -1 0 Use Magic Device 11 5 3 3 0 [/FONT] * Situational Bonus not included in Total [/code][/sblock] [sblock=Equipment] List the items and there cost and weight it may be easier to code this part as it will give you even columns. We should try different things to see what works. Worn Vest of Resistance +1 1,000 (same as cloak, but I like the visual of a vest more) Ring of Protection +1 2,000 Amulet of Natural Armor +1 2,000 In hand: Wand of Color Spray (CL 1) 750 In Handy Haversack 2 Potions of Cure Light Wounds 100 Wand of Ray of Enfeeblement 25 charges mysttery dagger After equipment list Treasure: XXgp, XXsp, XXcp Gems: list all Total weight carried: XXX (list load, light,medium, or heavy) Maximum weight possible: XXXlight, XXXmedium, etc.[/sblock] [sblock=Details] Size: Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Apperance: Deamenaor: Background:[/sblock] [sblock=Level Ups] Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example: Character Level 2: Class: Fighter (favored) 2nd level BAB: +1 to +2 Fort: +1 to +3 Bonus feat: Improved Initative Bravery: +1 to +1 HP: not sure what we are doing yet will get back to you ;) + 1 (favored class bonus) Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total) and your next Character Level under that one, and so forth.[/sblock] [/sblock] Will fill rest in later. [/QUOTE]
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