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[RG] Planescape: Divided We Stand
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<blockquote data-quote="Baronsquee" data-source="post: 5306855" data-attributes="member: 93587"><p>Vorinn Dartigan, Githzerai Psychic Warrior</p><p></p><p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=234961" target="_blank">Psychic :: (Read-Only) - Myth-Weavers</a></p><p></p><p></p><p></p><p>Keys:</p><p></p><p>1. Key of the Anarch </p><p> Chaos is Purity. Order is imagination solidified. To know order, to know chaos, one must create one from the other. Chaos from Order – Order from Chaos. Thus spoke Zerthimon. </p><p> </p><ul> <li data-xf-list-type="ul">Gain 1 XP when bringing order to chaos, or chaos to order.</li> <li data-xf-list-type="ul"> Gain 3 XP when you come in conflict with powerful agents of chaos or order.</li> <li data-xf-list-type="ul">Buyoff: Turn down a chance to leave your mark on the planes.</li> </ul><p></p><p> 2. Key of Paradox </p><p> You have heard the phrase ‘an irresistible force versus an immoveable object’. Now tell me, which of the planes do you think fits each of these? Ah, well, they all fit both. Sigil is an immoveable object, and She We Do Not Name is an irresistible force. Paradox is the foundation upon which the planes are established. Fanaticism fails not because it is too strong in its belief of one thing, but in its failure to also believe the opposite. </p><p> </p><ul> <li data-xf-list-type="ul"> Gain 1 XP when changing to a new belief structure.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Gain 3 XP when the beliefs you currently hold pose a threat to your life or livelihood.</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Buyoff: Fail to embrace the validity of a paradox (except when temporarily employed as a fanatic)</li> </ul><p></p><p>3. Key of Freedom (Duty)</p><p> Let no man raise his hand above you. The wrists of a Githzerai will never again feel the iron shackles of bondage.</p><p> </p><ul> <li data-xf-list-type="ul"> Gain 1XP when avoiding or escaping from capture, imprisonment or slavery</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Gain 3 XP when helping others escape imprisonment</li> </ul><p></p><ul> <li data-xf-list-type="ul"> Buyoff: Become imprisoned and completely abandon escape attempts</li> </ul></blockquote><p></p>
[QUOTE="Baronsquee, post: 5306855, member: 93587"] Vorinn Dartigan, Githzerai Psychic Warrior [url=http://www.myth-weavers.com/sheetview.php?sheetid=234961]Psychic :: (Read-Only) - Myth-Weavers[/url] Keys: 1. Key of the Anarch Chaos is Purity. Order is imagination solidified. To know order, to know chaos, one must create one from the other. Chaos from Order – Order from Chaos. Thus spoke Zerthimon. [LIST] [*]Gain 1 XP when bringing order to chaos, or chaos to order. [*] Gain 3 XP when you come in conflict with powerful agents of chaos or order. [*]Buyoff: Turn down a chance to leave your mark on the planes. [/LIST] 2. Key of Paradox You have heard the phrase ‘an irresistible force versus an immoveable object’. Now tell me, which of the planes do you think fits each of these? Ah, well, they all fit both. Sigil is an immoveable object, and She We Do Not Name is an irresistible force. Paradox is the foundation upon which the planes are established. Fanaticism fails not because it is too strong in its belief of one thing, but in its failure to also believe the opposite. [LIST] [*] Gain 1 XP when changing to a new belief structure. [/LIST] [LIST] [*] Gain 3 XP when the beliefs you currently hold pose a threat to your life or livelihood. [/LIST] [LIST] [*] Buyoff: Fail to embrace the validity of a paradox (except when temporarily employed as a fanatic) [/LIST] 3. Key of Freedom (Duty) Let no man raise his hand above you. The wrists of a Githzerai will never again feel the iron shackles of bondage. [LIST] [*] Gain 1XP when avoiding or escaping from capture, imprisonment or slavery [/LIST] [LIST] [*] Gain 3 XP when helping others escape imprisonment [/LIST] [LIST] [*] Buyoff: Become imprisoned and completely abandon escape attempts [/LIST] [/QUOTE]
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[RG] Planescape: Divided We Stand
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