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[RG] Planescape: Divided We Stand
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<blockquote data-quote="Antithetist" data-source="post: 5307221" data-attributes="member: 88443"><p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=235200" target="_blank">Khalil</a> at Myth Weavers.</p><p></p><p>[sblock=Personality and Background]Khalil is a very slim young man, brown skinned, his dark, curly hair and beard trimmed neatly. His features are composed and blankly unemotive, but for the searching, intent gleam in his unblinking eyes. He holds himself upright despite the suit of chainmail which appears to weigh heavily upon his slight frame. He listens much more than he talks, and when he does speak his voice is soft and measured.</p><p></p><p> Khalil's homeland is an archipelago off the coast of a great, arid continent; once his people lived all across the mainland, but millennia ago they were all but wiped out in a mysterious cataclysm that left their cities uninhabitable and burned the land to desert. What is left may be only the remnants of that great civilization, but it is still a beacon of learning and culture across the world. Khalil is the middle son of an aristocratic family, a scholar and philospher trained in the great Academies. His family have hopes for his future at Court, and he intends to do his best to respect those wishes - though his personal interests are rather less worldly.[/sblock]</p><p></p><p></p><p>[sblock=Keys]<strong>Key of the Cat</strong> </p><p>...the one that curiosity killed. You have devoted yourself to the seeking of forgotten lore and the darkest secrets of existence.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Gain 1 XP every time you learn a spell or otherwise gain power through knowledge.</li> <li data-xf-list-type="ul">Gain 2 XP every time you bring trouble upon yourself by knowing too much.</li> <li data-xf-list-type="ul">Gain 5 XP every time your insatiable thirst for forbidden knowledge takes you into mortal danger.</li> </ul><p> Buyoff: Allow the demands of prudence to stop you learning more about something.</p><p></p><p><strong>Key of the Dignitary</strong> </p><p> You're a man of honour and dignity, in your own eyes if nobody else's, and you should act accordingly.</p><p></p><ul> <li data-xf-list-type="ul">Gain 1 XP whenever you endure physical discomfort or your own baser desires without complaining or acting foolishly.</li> <li data-xf-list-type="ul">Gain 3 XP whenever you do something that contributes significantly to your personal prestige and good name.</li> </ul><p> Buyoff: Lose your self-control in front of others.</p><p></p><p><strong>Key of the Graybeard</strong></p><p> You like to think of yourself as an authority, and enjoy proving it.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Gain 1 XP when you make a prediction or pronouncement concerning a specialist topic and are proven correct.</li> <li data-xf-list-type="ul">Gain 3 XP when you conclusively win a scholarly debate with another expert or make a significant contribution to a field of study.</li> </ul><p> Buyoff: Allow misinformation or false theories to be spread about one of your fields of study even though you know better.[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5307221, member: 88443"] [url=http://www.myth-weavers.com/sheetview.php?sheetid=235200]Khalil[/url] at Myth Weavers. [sblock=Personality and Background]Khalil is a very slim young man, brown skinned, his dark, curly hair and beard trimmed neatly. His features are composed and blankly unemotive, but for the searching, intent gleam in his unblinking eyes. He holds himself upright despite the suit of chainmail which appears to weigh heavily upon his slight frame. He listens much more than he talks, and when he does speak his voice is soft and measured. Khalil's homeland is an archipelago off the coast of a great, arid continent; once his people lived all across the mainland, but millennia ago they were all but wiped out in a mysterious cataclysm that left their cities uninhabitable and burned the land to desert. What is left may be only the remnants of that great civilization, but it is still a beacon of learning and culture across the world. Khalil is the middle son of an aristocratic family, a scholar and philospher trained in the great Academies. His family have hopes for his future at Court, and he intends to do his best to respect those wishes - though his personal interests are rather less worldly.[/sblock] [sblock=Keys][B]Key of the Cat[/B] ...the one that curiosity killed. You have devoted yourself to the seeking of forgotten lore and the darkest secrets of existence. [LIST] [*]Gain 1 XP every time you learn a spell or otherwise gain power through knowledge. [*]Gain 2 XP every time you bring trouble upon yourself by knowing too much. [*]Gain 5 XP every time your insatiable thirst for forbidden knowledge takes you into mortal danger. [/LIST] Buyoff: Allow the demands of prudence to stop you learning more about something. [B]Key of the Dignitary[/B] You're a man of honour and dignity, in your own eyes if nobody else's, and you should act accordingly. [LIST] [*]Gain 1 XP whenever you endure physical discomfort or your own baser desires without complaining or acting foolishly. [*]Gain 3 XP whenever you do something that contributes significantly to your personal prestige and good name. [/LIST] Buyoff: Lose your self-control in front of others. [B]Key of the Graybeard[/B] You like to think of yourself as an authority, and enjoy proving it. [LIST] [*]Gain 1 XP when you make a prediction or pronouncement concerning a specialist topic and are proven correct. [*]Gain 3 XP when you conclusively win a scholarly debate with another expert or make a significant contribution to a field of study. [/LIST] Buyoff: Allow misinformation or false theories to be spread about one of your fields of study even though you know better.[/sblock] [/QUOTE]
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