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(RG) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9506663" data-attributes="member: 15882"><p>[SPOILER="Oskar Stoneshaper - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><a href="https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/page-2#post-9506663" target="_blank">Oskar Whisperstone</a><br /> <strong>Race: </strong>Dwarf<br /> <strong>HP: 27</strong>/27<br /> <strong>AC: </strong>16/18(with shield)</span></td><td><span style="font-size: 9px"><strong>Perc save: +2<br /> Pass Inv: </strong>9<br /> <strong>Pass Ins: </strong>15</span></td><td><span style="font-size: 9px"><strong>Spell Slots:<br /> <span style="font-size: 9px">1st[ ] [ ] [ ] [ ] <br /> <strong>2nd [] [] <br /> Harness Divine Power </strong></span></strong><span style="font-size: 9px"> 1/1</span></span></td></tr><tr><td><span style="font-size: 9px"><strong>Channel Divinity:</strong> 1/1</span></td><td><strong><span style="font-size: 9px">Initiative: -1</span></strong></td><td><strong><span style="font-size: 9px"><strong> Spell Save DC:</strong> 13/+5 to hit</span></strong></td></tr><tr><td>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>13+1<br /> <strong>DEX:</strong> 8 -1<br /> <strong>CON: </strong>14+2<br /> <strong>INT: 9-1<br /> WIS: </strong>16+3(+5)<br /> <strong>CHA:</strong>10 +0(+2)</span>[/SPOILER]</td><td><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Craft:+5<br /> History:</strong> 1<br /> <strong>Insight: 5<br /> Medicine: </strong>5<br /> <strong>Persuasion: 2<br /> Religion: 1</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <u><strong><span style="font-size: 10px">Cantrips</span></strong></u><br /> <span style="font-size: 9px">Guidance, Mending*, <br /> Sacred Flame, Spare the dying,</span><br /> <strong><u><span style="font-size: 10px">Memorized spells</span></u></strong><br /> <span style="font-size: 9px"> <strong>1st</strong> Bless*, Cure wounds*, <br /> create/destroy water, healing word,<br /> Protection from Evil, Sanctuary, Guiding bolt<br /> <strong>2nd</strong> Lesser Restoration*, Spiritual Weapon*, Aid, </span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p>Oskar Whisperstone</p><p>Race: Dwarf</p><p>Class: Life Cleric</p><p>[HR][/HR]</p><p>[SPOILER="Bonds/ideals etc..."]</p><p>Oskar is a gifted Stone Mason, part of a clan renown in the lands for their skill. After an unfortunate incident when working for a client, he stumbled onto information he should not have, he was strong-armed into leaving his home and sailing to Icewindale. He leaves behind his betrothed and all of his family, all of whom believe he left to seek renown and riches in the north. The truth is he can't return until he can find and undo machinations of the ones who sent him there.</p><p></p><p><strong>Personality:</strong></p><p>You can hang him over the threshold of Martha Stewart's cottage:</p><p><em>Live, Laugh, Love</em></p><p></p><p><strong>Ideals</strong></p><p>In everything in life, If you are going to do a job, do it right. He might be somewhat of a perfectionist</p><p></p><p><strong>Bonds</strong></p><p>Stoneshaper's Clan. He's proud of his clan and proud of the work they do and strives to live up to their reputation.</p><p>Relationships are important</p><p></p><p><strong>Flaw</strong></p><p>He doesn't think he's smart. He second-guesses himself on many things and gets frustrated when he can't solve problems himself. He's forced to rely on his gut.</p><p>[/SPOILER]</p><p>[SPOILER="Skills & languages"]</p><p><strong>Proficient Skills:</strong></p><p><strong><u>Background skills :</u></strong></p><p>Craft: Stonemasonry</p><p>History</p><p>Insight</p><p></p><p><strong><u>Class skills:</u></strong></p><p>Medicine:</p><p>Persuasion:</p><p>religion: (bonus):</p><p></p><p><strong><u>Bioform skills(dwarf):</u></strong></p><p>Craft: Brewing</p><p></p><p><strong>Languages:</strong></p><p>Dwarven, Common, Giant</p><p>[/SPOILER]</p><p>[SPOILER="Equipment"]</p><table style='width: 100%'><tr><td><strong>Readied Equipment:</strong></td><td><strong>Encumbrance(5/5)</strong></td></tr><tr><td>Battle Axe<br /> Chain mail<br /> Shield<br /> holy symbol<br /> pouch(containing):<br /> 5gp; 4sp; 5cp<br /> Backpack</td><td>1<br /> 3<br /> 1<br /> -<br /> -<br /> -<br /> -</td></tr></table><p></p><table style='width: 100%'><tr><td><strong>Stowed Equipment(backpack)</strong></td><td><strong>Encumbrance(13/13)</strong></td></tr><tr><td>Javelin<br /> Ice Climbing pick<br /> Stone Mason's Tools<br /> tent<br /> cold weather clothes<br /> pitons<br /> Traveling clothes<br /> Snow Shoes<br /> 10 days rations<br /> Waterskin<br /> 50 feet rope<br /> Bedroll<br /> Mess Kit<br /> tinderbox<br /> 5 torches<br /> 5 candles<br /> Crampons<br /> Currency: 18gp<br /> Gem: 10gp<br /> Trinket: Angry-looking cloth doll</td><td>1<br /> 1<br /> 1<br /> 1<br /> - worn<br /> -<br /> 1<br /> 1<br /> 2<br /> 1<br /> 1<br /> 1<br /> 1<br /> -<br /> 1<br /> -<br /> -<br /> -<br /> -<br /> -</td></tr></table><p>[/SPOILER]</p><p>[SPOILER="Background"]</p><p><strong>Skill Proficiencies:</strong> History, Insight</p><p><strong>Tool Proficiencies:</strong> One type of artisan's tools</p><p><strong>Languages:</strong> Dwarvish or one other of your choice if you already speak Dwarvish</p><p><strong>Equipment:</strong> A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5gp and a gem worth 10gp</p><h2>Respect of the Stout Folk</h2><p>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.</p><p>[/SPOILER]</p><p>[SPOILER="Dwarf traits"]</p><h2>Dwarf Traits</h2><p><strong><em>Ability Score Increase.</em></strong> Your Constitution score increases by 2; Wis +1</p><p></p><p><strong><em>Speed.</em></strong> Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.</p><p></p><p><strong><em>Darkvision.</em></strong> Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p></p><p><strong><em>Dwarven Resilience.</em></strong> You have advantage on saving throws against poison, and you have resistance against poison damage (explained in “Combat”).</p><p></p><p><strong><em>Dwarven Combat Training.</em></strong> You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</p><p></p><p><strong><em>Tool Proficiency.</em></strong> You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.</p><p></p><p><strong><em>Stonecunning. </em></strong>Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p><p></p><p><strong><em>Languages.</em></strong> You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.</p><p></p><p><strong><em>Dwarven Toughness.</em></strong> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p><p>[/SPOILER]</p><p>[SPOILER="Class abilities"]</p><p>Divine Domain: Life</p><p>- Disciple of Life: all healing is 2+spell level</p><p>Channel Divinity:</p><p> - Turn Undead</p><p> - Preserve Life: (15 healing) within 30 feet</p><p>- Harness Divine Power: bonus action, regain one 1st level spell slot 1/day</p><p>Ritual Casting</p><p>3 skills</p><p>heavy armour proficiency [/SPOILER]</p><p>[SPOILER="rolls"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">stats: 4D6.HIGH(3) = [6, 5, 1, 2] = 13</a> (str)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">4D6.HIGH(3) = [1, 6, 1, 2] = 9 (int)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">4D6.HIGH(3) = [3, 1, 1, 6] = 10 (cha)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">4D6.HIGH(3) = [6, 6, 3, 2] = 15 (wis) +1 dwarf)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">4D6.HIGH(3) = [4, 6, 1, 2] = 12 (con) +2 dwarf</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=293715" target="_blank">4D6.HIGH(3) = [6, 1, 1, 1] = 8 (dex)</a></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9506663, member: 15882"] [SPOILER="Oskar Stoneshaper - Mini-sheet"] [TABLE width="100%"] [TR] [td][SIZE=1][URL='https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/page-2#post-9506663']Oskar Whisperstone[/URL] [B]Race: [/B]Dwarf [B]HP: 27[/B]/27 [B]AC: [/B]16/18(with shield)[/SIZE][/td][td][SIZE=1][B]Perc save: +2 Pass Inv: [/B]9 [B]Pass Ins: [/B]15[/SIZE][/td][td][SIZE=1][B]Spell Slots: [SIZE=1]1st[ ] [ ] [ ] [ ] [B]2nd [] [] Harness Divine Power [/B][/SIZE][/B][SIZE=1] 1/1[/SIZE][/SIZE][/td] [/TR] [TR] [td][SIZE=1][B]Channel Divinity:[/B] 1/1[/SIZE][/td][td][B][SIZE=1]Initiative: -1[/SIZE][/B][/td][td][B][SIZE=1][B] Spell Save DC:[/B] 13/+5 to hit[/SIZE][/B][/td] [/TR] [TR] [td][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]13+1 [B]DEX:[/B] 8 -1 [B]CON: [/B]14+2 [B]INT: 9-1 WIS: [/B]16+3(+5) [B]CHA:[/B]10 +0(+2)[/SIZE][/SPOILER][/td][td][SIZE=1][SPOILER="Skills"] [B]Craft:+5 History:[/B] 1 [B]Insight: 5 Medicine: [/B]5 [B]Persuasion: 2 Religion: 1[/B][/SPOILER][/SIZE][/td][td][spoiler=Spells] [U][B][SIZE=2]Cantrips[/SIZE][/B][/U] [SIZE=1]Guidance, Mending*, Sacred Flame, Spare the dying,[/SIZE] [B][U][SIZE=2]Memorized spells[/SIZE][/U][/B] [SIZE=1] [B]1st[/B] Bless*, Cure wounds*, create/destroy water, healing word, Protection from Evil, Sanctuary, Guiding bolt [B]2nd[/B] Lesser Restoration*, Spiritual Weapon*, Aid, [/SIZE] [/spoiler][/td] [/TR] [/TABLE] [/SPOILER] [HR][/HR] Oskar Whisperstone Race: Dwarf Class: Life Cleric [HR][/HR] [SPOILER="Bonds/ideals etc..."] Oskar is a gifted Stone Mason, part of a clan renown in the lands for their skill. After an unfortunate incident when working for a client, he stumbled onto information he should not have, he was strong-armed into leaving his home and sailing to Icewindale. He leaves behind his betrothed and all of his family, all of whom believe he left to seek renown and riches in the north. The truth is he can't return until he can find and undo machinations of the ones who sent him there. [B]Personality:[/B] You can hang him over the threshold of Martha Stewart's cottage: [I]Live, Laugh, Love[/I] [B]Ideals[/B] In everything in life, If you are going to do a job, do it right. He might be somewhat of a perfectionist [B]Bonds[/B] Stoneshaper's Clan. He's proud of his clan and proud of the work they do and strives to live up to their reputation. Relationships are important [B]Flaw[/B] He doesn't think he's smart. He second-guesses himself on many things and gets frustrated when he can't solve problems himself. He's forced to rely on his gut. [/SPOILER] [SPOILER="Skills & languages"] [B]Proficient Skills: [U]Background skills :[/U][/B] Craft: Stonemasonry History Insight [B][U]Class skills:[/U][/B] Medicine: Persuasion: religion: (bonus): [B][U]Bioform skills(dwarf):[/U][/B] Craft: Brewing [B]Languages:[/B] Dwarven, Common, Giant [/SPOILER] [SPOILER="Equipment"] [TABLE width="100%"] [TR] [td][B]Readied Equipment:[/B][/td][td][B]Encumbrance(5/5)[/B][/td] [/TR] [TR] [td]Battle Axe Chain mail Shield holy symbol pouch(containing): 5gp; 4sp; 5cp Backpack[/td][td]1 3 1 - - - -[/td] [/TR] [/TABLE] [TABLE width="100%"] [TR] [td][B]Stowed Equipment(backpack)[/B][/td][td][B]Encumbrance(13/13)[/B][/td] [/TR] [TR] [td]Javelin Ice Climbing pick Stone Mason's Tools tent cold weather clothes pitons Traveling clothes Snow Shoes 10 days rations Waterskin 50 feet rope Bedroll Mess Kit tinderbox 5 torches 5 candles Crampons Currency: 18gp Gem: 10gp Trinket: Angry-looking cloth doll[/td][td]1 1 1 1 - worn - 1 1 2 1 1 1 1 - 1 - - - - -[/td] [/TR] [/TABLE] [/SPOILER] [SPOILER="Background"] [B]Skill Proficiencies:[/B] History, Insight [B]Tool Proficiencies:[/B] One type of artisan's tools [B]Languages:[/B] Dwarvish or one other of your choice if you already speak Dwarvish [B]Equipment:[/B] A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5gp and a gem worth 10gp [HEADING=1]Respect of the Stout Folk[/HEADING] As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. [/SPOILER] [SPOILER="Dwarf traits"] [HEADING=1]Dwarf Traits[/HEADING] [B][I]Ability Score Increase.[/I][/B] Your Constitution score increases by 2; Wis +1 [B][I]Speed.[/I][/B] Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. [B][I]Darkvision.[/I][/B] Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [B][I]Dwarven Resilience.[/I][/B] You have advantage on saving throws against poison, and you have resistance against poison damage (explained in “Combat”). [B][I]Dwarven Combat Training.[/I][/B] You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. [B][I]Tool Proficiency.[/I][/B] You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. [B][I]Stonecunning. [/I][/B]Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. [B][I]Languages.[/I][/B] You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. [B][I]Dwarven Toughness.[/I][/B] Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. [/SPOILER] [SPOILER="Class abilities"] Divine Domain: Life - Disciple of Life: all healing is 2+spell level Channel Divinity: - Turn Undead - Preserve Life: (15 healing) within 30 feet - Harness Divine Power: bonus action, regain one 1st level spell slot 1/day Ritual Casting 3 skills heavy armour proficiency [/SPOILER] [SPOILER="rolls"] [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']stats: 4D6.HIGH(3) = [6, 5, 1, 2] = 13[/URL] (str) [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']4D6.HIGH(3) = [1, 6, 1, 2] = 9 (int)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']4D6.HIGH(3) = [3, 1, 1, 6] = 10 (cha)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']4D6.HIGH(3) = [6, 6, 3, 2] = 15 (wis) +1 dwarf)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']4D6.HIGH(3) = [4, 6, 1, 2] = 12 (con) +2 dwarf[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=293715']4D6.HIGH(3) = [6, 1, 1, 1] = 8 (dex)[/URL] [/SPOILER] [/QUOTE]
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