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[RG] Return of the Runelords
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<blockquote data-quote="Deuce Traveler" data-source="post: 7883481" data-attributes="member: 34958"><p>Character Name: Michael Tell</p><p></p><p><img src="https://giantbomb1.cbsistatic.com/uploads/original/0/913/1079438-keldorn.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>2nd Level Fighter</p><p>Favored Class: Fighter (+1 to HPs/level)</p><p>Alignment: Neutral Good</p><p>Race: Human (+2 to Strength, 1 extra feat, 1 bonus skill point at first than additional/level)</p><p>Class: Fighter (Two-Handed Fighter)</p><p>Deity: Desna</p><p></p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 34</p><p>Height: 5’10</p><p>Weight: 190</p><p>Hair: Brown</p><p>Eyes: Brown</p><p>Homeland: Roderick Cove</p><p></p><p>(1 token, 36 point buy, 17pts to strength, 17pts to Constitution, 2pts to dexterity)</p><p>Strength: 20 (+5)</p><p>Intelligence: 10</p><p>Wisdom: 10</p><p>Dexterity: 12 (+1)</p><p>Constitution: (+4) 18</p><p>Charisma: 10</p><p></p><p>Hit Points: 28 of 28 (10 max 1st level, 3/4 max following levels, +4 Con +1 FC each level)</p><p>Armor Class: 18</p><p>-Flat Footed: 17</p><p>-Touch: 12</p><p>CMD: 10+BAB (2)+Str bonus (5)+Dex bonus (1)=18</p><p>Initiative: +7 (+1 Dex, +4 feat, +2 trait)</p><p>Movement: 20ft</p><p></p><p>Fortitude: +7 (3 from class, 4 from Con) [+8 when near Teall]</p><p>Reflex: +1 (1 from Dex) [+2 when near Teall]</p><p>Will: +0 [+1 when near Teall]</p><p></p><p>Attacks:</p><p>- Melee (Masterwork Greatsword)</p><p>– Attack: +9 (2 from BAB, 5 from Str bonus, 1 from Weapon Focus feat, 1 from Masterwork)</p><p>-Ranged (Shortbow)</p><p>--Attack: +3 (2 from BAB, 1 from Dex bonus)</p><p>Weapons:</p><ul> <li data-xf-list-type="ul">Masterwork Greatsword (35gp [traded in older Greatsword for it], 8 pnds) 2d6 damage+7, 19-20/x2 critical, Slashing</li> <li data-xf-list-type="ul">Shortbow (30gp, 2 pnds) 1d6 damage, x3 critical, piercing</li> <li data-xf-list-type="ul">20 common arrows (1gp 3 pnds)</li> </ul><p></p><p>Armor:</p><p>- Banded Mail (250 gp, weight 35 pnds), +7 AC, +1 max dex bonus, -6 armor check, 35% arcane fail)</p><p>Equipment: 9 gp</p><p>Feats (1 token for other books): (1 human, 1 new character, 1 class bonus)</p><ul> <li data-xf-list-type="ul">Improved Initiative (+4 to initiative)</li> <li data-xf-list-type="ul">Weapon Focus, Greatsword (+1 to attack)</li> <li data-xf-list-type="ul">Power Attack</li> <li data-xf-list-type="ul">Shattering Strike (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces bravery.</li> <li data-xf-list-type="ul">Cleave (2nd Level)</li> </ul><p>Traits:</p><ul> <li data-xf-list-type="ul">Close Allies (when near Teall): Whenever you are adjacent to your close ally, you gain a +1 trait bonus on all saving throws. Once per adventure as an immediate action, you may grant your close ally a bonus equal to the result of 1d6 to a single d20 roll. You must have line of sight to your ally to use this ability. You may choose to grant this bonus after your ally has rolled, but must do so before the result of the roll is known.</li> <li data-xf-list-type="ul">Reactionary: +2 to Initiative</li> </ul><p></p><p>Skills: 6 pnts (4 from class, 2 from human bonus) [1 token, he can choose from other books in future]</p><ul> <li data-xf-list-type="ul">Swim +7 (2 pts, 5 from Str)</li> <li data-xf-list-type="ul">Climb +7 (2pts, 5 from Str)</li> <li data-xf-list-type="ul">Intimidate +2 (2 pts)</li> </ul><p></p><p>Description: Michael was the youngest child from a family of farmers along the Varisian coast, but he grew up the strongest and most adventurous. Upon adulthood, the bright-eyed youth left for the city of Magnimar with dreams of making his mark on the world. A couple of years later, a battle-scarred Michael showed up in Roderick Cove, with worn armor and a chipped longsword as his sole possessions. Bitter and silent and taking up work as a laborer for the various taverns and brewmasters, spending the money he earned on a simple flat to stay and alcohol. The physical wounds eventually healed, but the emotional ones were deeper. Every so often, veterans would come to visit him, and during those rare and increasingly sporadic visits, the people of Roderick Cove would notice Michael’s dark demeanor would brighten as he and his visitor would drink late into night and share old stories. From these rare moments, small snippets would fuel rumors that went around town. Michael had become trained by a famous swordsman. Michael was once a member of the Magnimar guard. No, he was a caravan guard. He was in a war. He was a protector of the powerful. He made enemies of the powerful. He failed a woman of virtue. He saved her, but was greatly wounded. He failed to save her, and was banished. The truth behind the rumors are unknown, and Michael won’t talk about his time in Magnimar, even when deep in drink.</p><p></p><p>However, recently he’s had a new visitor. A niece named Teall, who lost her parents in some sort of accident. Michael often backslides, but he has made a point to reduce his drinking and clean up his act so he can buy her a decent bed and clothes. He has taken to exercise again, and though a shell of his former self, the townsfolk cannot help but notice he walks with more purpose and holds his head a bit higher.</p><p></p><p>He and his niece just survived an excursion into an old domicile. She decided to take a break soon after, while he continued onwards...</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 7883481, member: 34958"] Character Name: Michael Tell [IMG]https://giantbomb1.cbsistatic.com/uploads/original/0/913/1079438-keldorn.jpg[/IMG] 2nd Level Fighter Favored Class: Fighter (+1 to HPs/level) Alignment: Neutral Good Race: Human (+2 to Strength, 1 extra feat, 1 bonus skill point at first than additional/level) Class: Fighter (Two-Handed Fighter) Deity: Desna Size: Medium Gender: Male Age: 34 Height: 5’10 Weight: 190 Hair: Brown Eyes: Brown Homeland: Roderick Cove (1 token, 36 point buy, 17pts to strength, 17pts to Constitution, 2pts to dexterity) Strength: 20 (+5) Intelligence: 10 Wisdom: 10 Dexterity: 12 (+1) Constitution: (+4) 18 Charisma: 10 Hit Points: 28 of 28 (10 max 1st level, 3/4 max following levels, +4 Con +1 FC each level) Armor Class: 18 -Flat Footed: 17 -Touch: 12 CMD: 10+BAB (2)+Str bonus (5)+Dex bonus (1)=18 Initiative: +7 (+1 Dex, +4 feat, +2 trait) Movement: 20ft Fortitude: +7 (3 from class, 4 from Con) [+8 when near Teall] Reflex: +1 (1 from Dex) [+2 when near Teall] Will: +0 [+1 when near Teall] Attacks: - Melee (Masterwork Greatsword) – Attack: +9 (2 from BAB, 5 from Str bonus, 1 from Weapon Focus feat, 1 from Masterwork) -Ranged (Shortbow) --Attack: +3 (2 from BAB, 1 from Dex bonus) Weapons: [LIST] [*]Masterwork Greatsword (35gp [traded in older Greatsword for it], 8 pnds) 2d6 damage+7, 19-20/x2 critical, Slashing [*]Shortbow (30gp, 2 pnds) 1d6 damage, x3 critical, piercing [*]20 common arrows (1gp 3 pnds) [/LIST] Armor: - Banded Mail (250 gp, weight 35 pnds), +7 AC, +1 max dex bonus, -6 armor check, 35% arcane fail) Equipment: 9 gp Feats (1 token for other books): (1 human, 1 new character, 1 class bonus) [LIST] [*]Improved Initiative (+4 to initiative) [*]Weapon Focus, Greatsword (+1 to attack) [*]Power Attack [*]Shattering Strike (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces bravery. [*]Cleave (2nd Level) [/LIST] Traits: [LIST] [*]Close Allies (when near Teall): Whenever you are adjacent to your close ally, you gain a +1 trait bonus on all saving throws. Once per adventure as an immediate action, you may grant your close ally a bonus equal to the result of 1d6 to a single d20 roll. You must have line of sight to your ally to use this ability. You may choose to grant this bonus after your ally has rolled, but must do so before the result of the roll is known. [*]Reactionary: +2 to Initiative [/LIST] Skills: 6 pnts (4 from class, 2 from human bonus) [1 token, he can choose from other books in future] [LIST] [*]Swim +7 (2 pts, 5 from Str) [*]Climb +7 (2pts, 5 from Str) [*]Intimidate +2 (2 pts) [/LIST] Description: Michael was the youngest child from a family of farmers along the Varisian coast, but he grew up the strongest and most adventurous. Upon adulthood, the bright-eyed youth left for the city of Magnimar with dreams of making his mark on the world. A couple of years later, a battle-scarred Michael showed up in Roderick Cove, with worn armor and a chipped longsword as his sole possessions. Bitter and silent and taking up work as a laborer for the various taverns and brewmasters, spending the money he earned on a simple flat to stay and alcohol. The physical wounds eventually healed, but the emotional ones were deeper. Every so often, veterans would come to visit him, and during those rare and increasingly sporadic visits, the people of Roderick Cove would notice Michael’s dark demeanor would brighten as he and his visitor would drink late into night and share old stories. From these rare moments, small snippets would fuel rumors that went around town. Michael had become trained by a famous swordsman. Michael was once a member of the Magnimar guard. No, he was a caravan guard. He was in a war. He was a protector of the powerful. He made enemies of the powerful. He failed a woman of virtue. He saved her, but was greatly wounded. He failed to save her, and was banished. The truth behind the rumors are unknown, and Michael won’t talk about his time in Magnimar, even when deep in drink. However, recently he’s had a new visitor. A niece named Teall, who lost her parents in some sort of accident. Michael often backslides, but he has made a point to reduce his drinking and clean up his act so he can buy her a decent bed and clothes. He has taken to exercise again, and though a shell of his former self, the townsfolk cannot help but notice he walks with more purpose and holds his head a bit higher. He and his niece just survived an excursion into an old domicile. She decided to take a break soon after, while he continued onwards... [/QUOTE]
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[RG] Return of the Runelords
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