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RG Scotley's Alt-Earth Swashbuckler
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<blockquote data-quote="Shayuri" data-source="post: 5462832" data-attributes="member: 4936"><p>[sblock=Tamiya]Name: Tamiya</p><p>Class: Thief 4</p><p>Exp: 0</p><p>Alignment: Unaligned</p><p>Race: Human</p><p>Deity: Sehanine</p><p>Size: Medium</p><p>Age: 18</p><p>Gender: Female</p><p>Height: 5' 5"</p><p>Weight: 132 lbs</p><p>Eyes: Green</p><p>Hair: Short, windblown, </p><p></p><p>Abilities </p><p>Str: 8 [-1], Dex: 20 [+5], Wis: 13 [+1]</p><p>Con: 14 [+2], Int: 10 [+0], Cha: 15 [+2]</p><p></p><p>Hit Points: 41/41 Bloodied: 20</p><p>Healing Surges: 8 out of 8/day Healing Surge hp gained :10 HP per level: 5</p><p>Action Points: 1</p><p>Speed: 6 squares</p><p></p><p>Armour Class: 22 (10 + 2 lvl + 5 dex + 3 armor + 2 shield)</p><p>Fortitude Defence: 17 (2 lvl + 2 Con + 1 human + 1 feat + 1 amulet)</p><p>Reflex Defence: 24 (2 class + 2 level + 5 Dex + 1 human + 1 feat + 1 amulet + 2 shield)</p><p>Will Defence: 17 (2 lvl + 2 Cha + 1 human + 1 feat + 1 amulet)</p><p>Initiative: +7</p><p></p><p>Temp Bonuses:</p><p></p><p>Skills:</p><p>Acrobatics +12</p><p>Athletics +7</p><p>Bluff +9</p><p>Insight +8</p><p>Perception +8</p><p>Stealth +13</p><p>Streetwise +9</p><p>Thievery +12</p><p></p><p>Feats: </p><p>1 Weapon Proficiency: Rapier</p><p>1 Two Weapon Fighting</p><p>2 Two Weapon Defense</p><p>4 Improved Defenses</p><p></p><p>Race Traits:</p><p>+2 Dexterity</p><p>Languages: Common, Elvish</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Human Defense Bonus</p><p>Heroic Effort</p><p></p><p>Class Abilities:</p><p>Sneak Attack 2d6</p><p>Backstab (2/enc)</p><p>Weapon Finesse (Use Dex for atk/dmg with lgt blades, +2 dmg)</p><p>First Strike (CA in 1st rnd vs enemies who have not acted yet)</p><p>Rogue's Trick</p><p>- Acrobat's Trick (move spd -2, gain climb speed, +2 dmg)</p><p>- Escape Artist's Trick (shift 2, shift 2 again at end of turn as free)</p><p>- Feinting Trick (Move spd, gain Cha mod bonus damage on next basic attack on non-CA target)</p><p>Thief Weapon Talent (+1 atk w/rogue weapons & lgt blades)</p><p>Skill Mastery (Gain trained skill, in skill challenge gain 2x successes on a natural 20)</p><p></p><p>At-Will</p><p>Melee Basic Attack (Rapier+dagger) +12 vs AC, 1d8+9</p><p>Fleeting Ghost (utility)</p><p></p><p>Encounter</p><p>Backstab (+3 to hit, +1d6 damage vs target granting CA)</p><p>Heroic Effort (Add 4 to a failed attack or saving throw)</p><p>Fey Strike Rapier (Make melee basic attack at up to 20sq range)</p><p></p><p>Gear</p><p>Money: 29</p><p></p><p>Fey Strike Rapier +1 (lvl5)</p><p>Rhythm Blade Dagger +1 (lvl3)</p><p>Sylvan Leather Armor +1 (680gp)</p><p>Periapt of Proof Against Poison +1 (lvl4)</p><p></p><p>Thieves Tools, 20gp[/sblock]</p><p></p><p></p><p>[sblock=Background]Tamiya was born into the house staff of one of the elf lords of Wales, a coastal estate atop high cliffs. As a child she would sometimes venture to the high parapets and gaze out over the strait's grey and stormy waters, and pretend she could see the far off shores of Avalon through the everpresent mists. </p><p></p><p>The daughter of a manservant and a maid, Tamiya had the run of the house and grounds so long as she didn't cause trouble for the lords or higher servants. She took to helping the groundskeepers in the gardens, and tagged along with the hunters as they killed for the evening meals. Even young, she much preferred to hunt and grub in the soil than to sit in the house and gossip and embroider and clean. With her short hair and breeches she could easily be mistaken for a boy.</p><p></p><p>As she got older, Tamiya insisted on going on the trips from the country estate into the city. She loved walking the marketplaces and talking to people. Unfortunately, she was also boisterous and easily baited. What's more, because she was still in the habit of dressing and acting like a boy, she got into more than one fight...and being smaller and scrawnier than her foes, she lost every time. She asked her father for help, and he reluctantly (though with secret pride) arranged for her to learn "just enough to defend herself" from a couple of men-at-arms in the lord's employ. Early on they found that although Tamiya was not strong, she was devilishly quick, so they slanted her training in that direction.</p><p></p><p>During a visit to the estate, another elf lord from a large, wealthy estate in Coventry happened to see one of Tamiya's training matches and was surprised, and impressed, at her style of fighting; based on quickness, precision and "a certain pragmatic lack of honor." Later she asked to see Tamiya, who admitted when asked that she had indeed been getting additional 'lessons' from unsavory sorts in the city. She asked the Lady of Coventry if she was to be punished, but the Lady did not do so. Instead she hired Tamiya for her own estate...and began grooming her to be an agent of the household. </p><p></p><p>Tamiya performed her assignments well. She discovered and later stole proof of information incriminating a rival that advanced the Lady's position in court. She discovered and silenced several opposing agents who were in the process of planting damaging rumors as an opening move against the Lady. Unfortuantely, during a daring raid on the summer estate of the elf lord of Wellington, Tamiya was captured and presented to Coventry. The Lady had the choice of denying her...in which case she would be executed as a thief...or acknowledging her, which would greatly embarass the Lady and cost her a hefty ransom.</p><p></p><p>The Lady denied Tamiya. However, on the eve of the execution, a message was delivered to Tamiya via bribed servants. The message read, "Flee the isles; his arm does not stretch across the channel. Wrapped in the note was a key. It was not a promise of safety, but it was a chance. </p><p></p><p>Tamiya took the chance and managed to escape the castle and flee into the city. She stowed away on a ship bound across the channel to Franzia and set about creating a life for herself there.</p><p></p><p>One day, she knows, the Lady of Coventry will find her...wanting her back, perhaps. Or maybe wanting her dead. Tami's not entirely sure the note and key came from her, in the end...and as the Lady's agent, she knows a lot about what she was up to. For now, she's content to let time tell that tale as it wills.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5462832, member: 4936"] [sblock=Tamiya]Name: Tamiya Class: Thief 4 Exp: 0 Alignment: Unaligned Race: Human Deity: Sehanine Size: Medium Age: 18 Gender: Female Height: 5' 5" Weight: 132 lbs Eyes: Green Hair: Short, windblown, Abilities Str: 8 [-1], Dex: 20 [+5], Wis: 13 [+1] Con: 14 [+2], Int: 10 [+0], Cha: 15 [+2] Hit Points: 41/41 Bloodied: 20 Healing Surges: 8 out of 8/day Healing Surge hp gained :10 HP per level: 5 Action Points: 1 Speed: 6 squares Armour Class: 22 (10 + 2 lvl + 5 dex + 3 armor + 2 shield) Fortitude Defence: 17 (2 lvl + 2 Con + 1 human + 1 feat + 1 amulet) Reflex Defence: 24 (2 class + 2 level + 5 Dex + 1 human + 1 feat + 1 amulet + 2 shield) Will Defence: 17 (2 lvl + 2 Cha + 1 human + 1 feat + 1 amulet) Initiative: +7 Temp Bonuses: Skills: Acrobatics +12 Athletics +7 Bluff +9 Insight +8 Perception +8 Stealth +13 Streetwise +9 Thievery +12 Feats: 1 Weapon Proficiency: Rapier 1 Two Weapon Fighting 2 Two Weapon Defense 4 Improved Defenses Race Traits: +2 Dexterity Languages: Common, Elvish Bonus Feat Bonus Skill Human Defense Bonus Heroic Effort Class Abilities: Sneak Attack 2d6 Backstab (2/enc) Weapon Finesse (Use Dex for atk/dmg with lgt blades, +2 dmg) First Strike (CA in 1st rnd vs enemies who have not acted yet) Rogue's Trick - Acrobat's Trick (move spd -2, gain climb speed, +2 dmg) - Escape Artist's Trick (shift 2, shift 2 again at end of turn as free) - Feinting Trick (Move spd, gain Cha mod bonus damage on next basic attack on non-CA target) Thief Weapon Talent (+1 atk w/rogue weapons & lgt blades) Skill Mastery (Gain trained skill, in skill challenge gain 2x successes on a natural 20) At-Will Melee Basic Attack (Rapier+dagger) +12 vs AC, 1d8+9 Fleeting Ghost (utility) Encounter Backstab (+3 to hit, +1d6 damage vs target granting CA) Heroic Effort (Add 4 to a failed attack or saving throw) Fey Strike Rapier (Make melee basic attack at up to 20sq range) Gear Money: 29 Fey Strike Rapier +1 (lvl5) Rhythm Blade Dagger +1 (lvl3) Sylvan Leather Armor +1 (680gp) Periapt of Proof Against Poison +1 (lvl4) Thieves Tools, 20gp[/sblock] [sblock=Background]Tamiya was born into the house staff of one of the elf lords of Wales, a coastal estate atop high cliffs. As a child she would sometimes venture to the high parapets and gaze out over the strait's grey and stormy waters, and pretend she could see the far off shores of Avalon through the everpresent mists. The daughter of a manservant and a maid, Tamiya had the run of the house and grounds so long as she didn't cause trouble for the lords or higher servants. She took to helping the groundskeepers in the gardens, and tagged along with the hunters as they killed for the evening meals. Even young, she much preferred to hunt and grub in the soil than to sit in the house and gossip and embroider and clean. With her short hair and breeches she could easily be mistaken for a boy. As she got older, Tamiya insisted on going on the trips from the country estate into the city. She loved walking the marketplaces and talking to people. Unfortunately, she was also boisterous and easily baited. What's more, because she was still in the habit of dressing and acting like a boy, she got into more than one fight...and being smaller and scrawnier than her foes, she lost every time. She asked her father for help, and he reluctantly (though with secret pride) arranged for her to learn "just enough to defend herself" from a couple of men-at-arms in the lord's employ. Early on they found that although Tamiya was not strong, she was devilishly quick, so they slanted her training in that direction. During a visit to the estate, another elf lord from a large, wealthy estate in Coventry happened to see one of Tamiya's training matches and was surprised, and impressed, at her style of fighting; based on quickness, precision and "a certain pragmatic lack of honor." Later she asked to see Tamiya, who admitted when asked that she had indeed been getting additional 'lessons' from unsavory sorts in the city. She asked the Lady of Coventry if she was to be punished, but the Lady did not do so. Instead she hired Tamiya for her own estate...and began grooming her to be an agent of the household. Tamiya performed her assignments well. She discovered and later stole proof of information incriminating a rival that advanced the Lady's position in court. She discovered and silenced several opposing agents who were in the process of planting damaging rumors as an opening move against the Lady. Unfortuantely, during a daring raid on the summer estate of the elf lord of Wellington, Tamiya was captured and presented to Coventry. The Lady had the choice of denying her...in which case she would be executed as a thief...or acknowledging her, which would greatly embarass the Lady and cost her a hefty ransom. The Lady denied Tamiya. However, on the eve of the execution, a message was delivered to Tamiya via bribed servants. The message read, "Flee the isles; his arm does not stretch across the channel. Wrapped in the note was a key. It was not a promise of safety, but it was a chance. Tamiya took the chance and managed to escape the castle and flee into the city. She stowed away on a ship bound across the channel to Franzia and set about creating a life for herself there. One day, she knows, the Lady of Coventry will find her...wanting her back, perhaps. Or maybe wanting her dead. Tami's not entirely sure the note and key came from her, in the end...and as the Lady's agent, she knows a lot about what she was up to. For now, she's content to let time tell that tale as it wills.[/sblock] [/QUOTE]
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