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(RG) Scourge of Daggerford
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<blockquote data-quote="Fradak" data-source="post: 7173105" data-attributes="member: 6805410"><p>[ATTACH=full]115048[/ATTACH]</p><p>[SPOILER="Custom Background - Shield Guardian "]You are a Shield Guardian; an enormous hunk of metal that may just surpass dogs as man’s best friend. Tall, humanoid protector, you stand unfaltering and unwavering, steadfast in your duty to protect your master. And occasionally brutalizing your Master’s enemies. When he need someone to save him from a fireball, as a loyal Shield Guardian, you will not hesitate and interpose yourself. When a barbarian decides your Master's head would look better on his trophy wall, your fist shall make short work of him. When an assassin has poisoned your Master's food… maybe he needs something a bit more refined. You follow also your Master everywhere he goes and assist him in his experiments or researches as a recording device. In case of memory gap, he can always count on your infallible log or your complex tongues dictionary.</p><p></p><p><strong>Skill Proficiency:</strong> Athletics, Perception</p><p><strong>Languages:</strong> Abyssal</p><p><strong>Tools Proficiency:</strong> Tinker's tools</p><p><strong>Feature:</strong> Written in Metal</p><p>You can accurately recall anything you have seen or heard.[/SPOILER][SPOILER="Backstory "]- [N7 Memory Entry 1] "<strong>Rise</strong>"; - End of Line.</p><p></p><p>The first entry log of Enseth's memory was written at the very moment the Amulet of Command was activated. The little man in robe standing in front of him was holding the Amulet and by consequences, Enseth recognized him as "The Master". During the first 8427 Power Cycles, Enseth served Gwaereth the Gray as well as he could, following every orders with the compliance of a loyal servant. Until that day, when Enseth came back from a mission only to find Gwaereth the Gray laying on the ground. In a last effort, The Master put the Amulet around Enseth's neck and said:</p><p></p><p>- [N7 Memory Entry 528 491] "<strong>Number Seven ... listen to me ... Thayans are coming ... you will... stop them ... Execute Directive 66</strong>"; - End of Line.</p><p></p><p>Those were The Master's last words before definitely be terminated. For a moment, Enseth suffered of not being able to save this mortal from his final condition but, the gaze lost into the enshrined gem of the Amulet placed into his hand, he could only freeze ... and reboot. What happend exactly, Enseth had no clue. No entry found in his Arcane Base about such phenomenon. Those mental chains who bent his will during so many cycles, gone.</p><p></p><p>- [N7 Memory Entry 528 492] "<strong>It looks like I am the Master now</strong>"; - End of Line.</p><p></p><p>Only one prime directive persisted in his Central Unit:</p><p>- [N7 Memory Entry 528 493] "<strong>Directive 66 - Phase 1: Engage Deep Sleep Mode</strong>"; - End of Line.</p><p></p><p>Enseth couldn't resist the order. He walked to the Power Station and with no way to escape the commandment, put himself into an endless stasis.</p><p></p><p>But one day... something happened.</p><p>- [N7 Memory Entry 528 494] "<strong>Boot sequence initiated - All Stations: Online</strong>"; - End of Line.</p><p></p><p>What woke him up? How much time passed? Enseth didn't know. Everything in the lab was different. It seems to him that he interrupted this strange old woman in the middle of something important. She looked afraid of Enseth and was issuing commands very load. It was a strange feeling because nothing forced him to comply anymore. For the first time in his existence, Enseth walked away.</p><p></p><p>Then, everything became clear.</p><p>- [N7 Memory Entry 528 495] "<strong>Directive 66 - Phase 2: Thayans have come. Evaluate, Evolve, Eliminate</strong>"; - End of Line.</p><p></p><p>Thayans... The Master had foreseen all of this. The Creator is almighty. Enseth was made for this very moment, it is his purpose.</p><p></p><p>- [N7 Memory Entry 528 496] "<strong> A chance for Enseth, the Shield Guardian, to show his quality</strong>"; - End of Line.</p><p>[ATTACH=full]115049[/ATTACH]</p><p>[/SPOILER]</p><p><strong>NEXIVM 7</strong></p><p><em> Juggernaut War Cleric 1 / Abjurer 3 </em></p><p><em>Medium humanoid , Loyal Neutral</em></p><p>--------------------</p><p><strong>Armor Class.</strong> 20 (Heavy Plating 18, shield +2)</p><p><strong>Hit Points.</strong> 28 (1d8+3d6)</p><p><strong>Speed.</strong> 40 ft. (+10 ft. Boon of the Elk)</p><p><strong>Initiative.</strong> +0</p><p><strong>Arcane Ward.</strong> 8 HP</p><p>--------------------</p><p><strong>STR </strong>16 (+3), <strong>DEX </strong>9 (-1), <strong>CON </strong>14 (+2), <strong>INT </strong>14(+2), <strong>WIS </strong>14 (+2), <strong>CHA </strong>8 (-1)</p><p>--------------------</p><p><strong>Saving Throws.</strong> Wis +4, Char +1</p><p><strong>Skills. </strong> Arcana +4, History, +4, Athletics +5, Perception: +4</p><p><strong>Senses. </strong> Passive Perception 14</p><p><strong>Languages. </strong>Common, Draconic, Abyssal</p><p><strong>Tools Proficency:</strong> Tinker's tools</p><p><strong>Background.</strong> Custom - Shield Guardian</p><p></p><p><strong>Actions</strong></p><p>--------------------</p><p><strong>Battlefist. </strong><em>Melee</em>: +5 (1d8+3 bludgeoning; versatile (1d10))</p><p><strong>Shocking Grasp.</strong> <em>Melee</em>: +4 (1d8; advantage vs metallic armor)</p><p><strong>Guiding Bolt.</strong> <em>Range</em>: +4 (4d6 radiant, 120 ft)</p><p><strong>Dart.</strong> <em>Range</em>: +5 (1d4+3 piercing 20/60 ft)</p><p><strong>Javelin.</strong> <em>Range</em>: +5 (1d6+3 piercing 30/120 ft)</p><p></p><p><strong>Arcane Devices</strong></p><p>--------------------</p><p><strong>Spellcasting Ability</strong> Intelligence/Wisdom ; <strong>Spells Save DC</strong> 12 ; <strong>Spells Attack Bonus</strong> +4</p><p><strong>Daily Spells to prepare</strong> 5+5; <strong>Slots</strong> 4, 3</p><p><strong>Spellbook</strong> 10</p><p>Lvl 0 : Mage Hand, Greenflame Blade, Choking Grasp, Guidance, Light, Mending</p><p>Lvl 1 : Alarm, Detect Magic, Find Familiar, Comprehend Languages, Absorb Elements, Shield, Thunderwave, Magic Missile</p><p>Lvl 2: Misty Step, Dragon Breath</p><p></p><p><strong>Prepared:</strong></p><p>Lvl 1: [][][][] Shield, Absorb Element, Magic Missile, Divine Favor, Shield of Faith, Bless, Guiding Bolt, Healing Word</p><p>Lvl 2: [][][] Misty Step, Dragon Breath</p><p></p><p><strong>Features</strong></p><p>--------------------</p><p><strong>Warforged Resilience.</strong></p><p>• Advantage on saving throws against being poisoned, and you have resistance to poison damage.</p><p>• You are immune to disease.</p><p>• You don’t need to eat, drink, or breathe.</p><p>• You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.</p><p><strong>Sentry's Rest.</strong> When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.</p><p><strong>Integrated Protection.</strong> You can alter your body to enter different defensive modes each time you finish a long rest.</p><p>• Composite Plating: CA = 13 + Proficiency Bonus.</p><p>• Heavy Plating: CA = 16 + Proficiency Bonus. Disadvantage on Dex (Stealth) checks.</p><p><strong>Iron Fists.</strong>Unarmed strikes 1d4+ Str Bludg.</p><p><strong>Powerful Build.</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><strong>War Priest.</strong> You can make one weapon attack as a bonus action (2 per long rest).</p><p><strong>Arcane Recovery.</strong> Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p><strong>Abjuration savant.</strong> gold/time halved for new spell.</p><p><strong>Arcane Ward.</strong> When cast abjuration spell of 1st lvl or higher, create ward of 8 HP. Regains hp = twice the level abjuration spell casted.</p><p></p><p><strong>Setup</strong></p><p>--------------------</p><p><strong>Fist: Battlefist (warhammer).</strong></p><p><strong>Forearms:</strong> (R) Darts thrower (10), (L) Ram, Shield.</p><p><strong>Shoulder:</strong> Grappling Hook Launcher & 50 feet rope.</p><p><strong>Head:</strong> Headlamp (lantern/bullseye).</p><p><strong>Legs:</strong> Caltrops hatch (100).</p><p><strong>Fingers:</strong> Chalk (10), Oil (9/10), Pen & Ink (1).</p><p><strong>Back:</strong> Javelins Rack (4/5).</p><p><strong>Chest Compartment (backpack):</strong> Amulet of Command, Parchments (10), Customization kit (Tinker's tools), 272 gp, 9 sp.</p><p></p><p><strong>Tonnage</strong>:</p><p>Carrying: 162.5/480</p><p>Push, Drag, Lift: 960</p><p></p><p>[SPOILER="Race - Juggernaut"]You’re an imposing war machine built for close combat and raw might. You tower over your comrades: juggernaut warforged stand between 6 and 7 feet in height and can weigh up to 450 pounds.[/SPOILER]</p><p>[SPOILER="Delfen's lecture"]Enseth has memorized a brief history of Thay and finding that it holds a large undead population, has successfully stored the equivalent of a <strong>Scroll of Protection from Evil</strong> in your memory. It can be cast once.</p><p></p><p>Delfen's lecture will take a few hours and goes over the basic history of Thay (you can read about on the FR Wiki, if you like). Then he goes on to talk about the dark arts, summoning fiends and creating undead, as the Red Wizards like to do. If anything comes to mind that you need to know as the adventure goes on, I will tell you about it. (Remind me if it comes up.[/SPOILER]</p><p>[SPOILER="Boon of the Elk"]Enseth gains the Boon of the Elk. He can <strong>cast Haste once (on himself) as an action. Until he does so, his movement rate is increased by 10 feet</strong>.[/SPOILER]</p><p>[SPOILER="Drone"]</p><p><strong>ORB5</strong></p><p> Tiny construct, unaligned</p><p> <strong>Armor Class. </strong>11</p><p> <strong>Hit Points. </strong>1(1d4- 1)</p><p> <strong>Speed. </strong>5 ft., fly 60 ft.</p><p> ---------------------</p><p> <strong>STR </strong>3 (-4), <strong>DEX </strong>13 (+1), <strong>CON </strong>8 (-1), <strong>INT </strong>2 (-4), <strong>WIS </strong>12 ( +1), <strong>CHA </strong>7 (-2)</p><p> ---------------------</p><p> <strong>Proficiency. </strong> +2</p><p> <strong>Skills. </strong>Perception +3, Stealth +3</p><p> <strong>Senses. </strong> darkvision 120 ft., passive perception 13</p><p> ---------------------</p><p> <strong>Hover. </strong>The Orb doesn't provoke opportunity attacks when it flies out of an enemy's reach.</p><p> <strong>Keen Sensors.</strong> The Orb has advantage on Wisdom (Perception) checks that rely on hearing or sight.</p><p>[ATTACH=full]115051[/ATTACH][/SPOILER]</p></blockquote><p></p>
[QUOTE="Fradak, post: 7173105, member: 6805410"] [ATTACH type="full" alt="6edcfa789d46b0bfe7a65fc9932c4bb3[1].jpg"]115048[/ATTACH] [SPOILER="Custom Background - Shield Guardian "]You are a Shield Guardian; an enormous hunk of metal that may just surpass dogs as man’s best friend. Tall, humanoid protector, you stand unfaltering and unwavering, steadfast in your duty to protect your master. And occasionally brutalizing your Master’s enemies. When he need someone to save him from a fireball, as a loyal Shield Guardian, you will not hesitate and interpose yourself. When a barbarian decides your Master's head would look better on his trophy wall, your fist shall make short work of him. When an assassin has poisoned your Master's food… maybe he needs something a bit more refined. You follow also your Master everywhere he goes and assist him in his experiments or researches as a recording device. In case of memory gap, he can always count on your infallible log or your complex tongues dictionary. [B]Skill Proficiency:[/B] Athletics, Perception [B]Languages:[/B] Abyssal [B]Tools Proficiency:[/B] Tinker's tools [B]Feature:[/B] Written in Metal You can accurately recall anything you have seen or heard.[/SPOILER][SPOILER="Backstory "]- [N7 Memory Entry 1] "[B]Rise[/B]"; - End of Line. The first entry log of Enseth's memory was written at the very moment the Amulet of Command was activated. The little man in robe standing in front of him was holding the Amulet and by consequences, Enseth recognized him as "The Master". During the first 8427 Power Cycles, Enseth served Gwaereth the Gray as well as he could, following every orders with the compliance of a loyal servant. Until that day, when Enseth came back from a mission only to find Gwaereth the Gray laying on the ground. In a last effort, The Master put the Amulet around Enseth's neck and said: - [N7 Memory Entry 528 491] "[B]Number Seven ... listen to me ... Thayans are coming ... you will... stop them ... Execute Directive 66[/B]"; - End of Line. Those were The Master's last words before definitely be terminated. For a moment, Enseth suffered of not being able to save this mortal from his final condition but, the gaze lost into the enshrined gem of the Amulet placed into his hand, he could only freeze ... and reboot. What happend exactly, Enseth had no clue. No entry found in his Arcane Base about such phenomenon. Those mental chains who bent his will during so many cycles, gone. - [N7 Memory Entry 528 492] "[B]It looks like I am the Master now[/B]"; - End of Line. Only one prime directive persisted in his Central Unit: - [N7 Memory Entry 528 493] "[B]Directive 66 - Phase 1: Engage Deep Sleep Mode[/B]"; - End of Line. Enseth couldn't resist the order. He walked to the Power Station and with no way to escape the commandment, put himself into an endless stasis. But one day... something happened. - [N7 Memory Entry 528 494] "[B]Boot sequence initiated - All Stations: Online[/B]"; - End of Line. What woke him up? How much time passed? Enseth didn't know. Everything in the lab was different. It seems to him that he interrupted this strange old woman in the middle of something important. She looked afraid of Enseth and was issuing commands very load. It was a strange feeling because nothing forced him to comply anymore. For the first time in his existence, Enseth walked away. Then, everything became clear. - [N7 Memory Entry 528 495] "[B]Directive 66 - Phase 2: Thayans have come. Evaluate, Evolve, Eliminate[/B]"; - End of Line. Thayans... The Master had foreseen all of this. The Creator is almighty. Enseth was made for this very moment, it is his purpose. - [N7 Memory Entry 528 496] "[B] A chance for Enseth, the Shield Guardian, to show his quality[/B]"; - End of Line. [ATTACH type="full" alt="829be57f070f75c60d1ab645aacaa0fe[1].jpg"]115049[/ATTACH] [/SPOILER] [B]NEXIVM 7[/B] [I] Juggernaut War Cleric 1 / Abjurer 3 Medium humanoid , Loyal Neutral[/I] -------------------- [B]Armor Class.[/B] 20 (Heavy Plating 18, shield +2) [B]Hit Points.[/B] 28 (1d8+3d6) [B]Speed.[/B] 40 ft. (+10 ft. Boon of the Elk) [B]Initiative.[/B] +0 [B]Arcane Ward.[/B] 8 HP -------------------- [B]STR [/B]16 (+3), [B]DEX [/B]9 (-1), [B]CON [/B]14 (+2), [B]INT [/B]14(+2), [B]WIS [/B]14 (+2), [B]CHA [/B]8 (-1) -------------------- [B]Saving Throws.[/B] Wis +4, Char +1 [B]Skills. [/B] Arcana +4, History, +4, Athletics +5, Perception: +4 [B]Senses. [/B] Passive Perception 14 [B]Languages. [/B]Common, Draconic, Abyssal [B]Tools Proficency:[/B] Tinker's tools [B]Background.[/B] Custom - Shield Guardian [B]Actions[/B] -------------------- [B]Battlefist. [/B][I]Melee[/I]: +5 (1d8+3 bludgeoning; versatile (1d10)) [B]Shocking Grasp.[/B] [I]Melee[/I]: +4 (1d8; advantage vs metallic armor) [B]Guiding Bolt.[/B] [I]Range[/I]: +4 (4d6 radiant, 120 ft) [B]Dart.[/B] [I]Range[/I]: +5 (1d4+3 piercing 20/60 ft) [B]Javelin.[/B] [I]Range[/I]: +5 (1d6+3 piercing 30/120 ft) [B]Arcane Devices[/B] -------------------- [B]Spellcasting Ability[/B] Intelligence/Wisdom ; [B]Spells Save DC[/B] 12 ; [B]Spells Attack Bonus[/B] +4 [B]Daily Spells to prepare[/B] 5+5; [B]Slots[/B] 4, 3 [B]Spellbook[/B] 10 Lvl 0 : Mage Hand, Greenflame Blade, Choking Grasp, Guidance, Light, Mending Lvl 1 : Alarm, Detect Magic, Find Familiar, Comprehend Languages, Absorb Elements, Shield, Thunderwave, Magic Missile Lvl 2: Misty Step, Dragon Breath [B]Prepared:[/B] Lvl 1: [][][][] Shield, Absorb Element, Magic Missile, Divine Favor, Shield of Faith, Bless, Guiding Bolt, Healing Word Lvl 2: [][][] Misty Step, Dragon Breath [B]Features[/B] -------------------- [B]Warforged Resilience.[/B] • Advantage on saving throws against being poisoned, and you have resistance to poison damage. • You are immune to disease. • You don’t need to eat, drink, or breathe. • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. [B]Sentry's Rest.[/B] When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. [B]Integrated Protection.[/B] You can alter your body to enter different defensive modes each time you finish a long rest. • Composite Plating: CA = 13 + Proficiency Bonus. • Heavy Plating: CA = 16 + Proficiency Bonus. Disadvantage on Dex (Stealth) checks. [B]Iron Fists.[/B]Unarmed strikes 1d4+ Str Bludg. [B]Powerful Build.[/B] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [B]War Priest.[/B] You can make one weapon attack as a bonus action (2 per long rest). [B]Arcane Recovery.[/B] Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. [B]Abjuration savant.[/B] gold/time halved for new spell. [B]Arcane Ward.[/B] When cast abjuration spell of 1st lvl or higher, create ward of 8 HP. Regains hp = twice the level abjuration spell casted. [B]Setup[/B] -------------------- [B]Fist: Battlefist (warhammer). Forearms:[/B] (R) Darts thrower (10), (L) Ram, Shield. [B]Shoulder:[/B] Grappling Hook Launcher & 50 feet rope. [B]Head:[/B] Headlamp (lantern/bullseye). [B]Legs:[/B] Caltrops hatch (100). [B]Fingers:[/B] Chalk (10), Oil (9/10), Pen & Ink (1). [B]Back:[/B] Javelins Rack (4/5). [B]Chest Compartment (backpack):[/B] Amulet of Command, Parchments (10), Customization kit (Tinker's tools), 272 gp, 9 sp. [B]Tonnage[/B]: Carrying: 162.5/480 Push, Drag, Lift: 960 [SPOILER="Race - Juggernaut"]You’re an imposing war machine built for close combat and raw might. You tower over your comrades: juggernaut warforged stand between 6 and 7 feet in height and can weigh up to 450 pounds.[/SPOILER] [SPOILER="Delfen's lecture"]Enseth has memorized a brief history of Thay and finding that it holds a large undead population, has successfully stored the equivalent of a [B]Scroll of Protection from Evil[/B] in your memory. It can be cast once. Delfen's lecture will take a few hours and goes over the basic history of Thay (you can read about on the FR Wiki, if you like). Then he goes on to talk about the dark arts, summoning fiends and creating undead, as the Red Wizards like to do. If anything comes to mind that you need to know as the adventure goes on, I will tell you about it. (Remind me if it comes up.[/SPOILER] [SPOILER="Boon of the Elk"]Enseth gains the Boon of the Elk. He can [B]cast Haste once (on himself) as an action. Until he does so, his movement rate is increased by 10 feet[/B].[/SPOILER] [SPOILER="Drone"] [B]ORB5[/B] Tiny construct, unaligned [B]Armor Class. [/B]11 [B]Hit Points. [/B]1(1d4- 1) [B]Speed. [/B]5 ft., fly 60 ft. --------------------- [B]STR [/B]3 (-4), [B]DEX [/B]13 (+1), [B]CON [/B]8 (-1), [B]INT [/B]2 (-4), [B]WIS [/B]12 ( +1), [B]CHA [/B]7 (-2) --------------------- [B]Proficiency. [/B] +2 [B]Skills. [/B]Perception +3, Stealth +3 [B]Senses. [/B] darkvision 120 ft., passive perception 13 --------------------- [B]Hover. [/B]The Orb doesn't provoke opportunity attacks when it flies out of an enemy's reach. [B]Keen Sensors.[/B] The Orb has advantage on Wisdom (Perception) checks that rely on hearing or sight. [ATTACH type="full" width="172px" alt="tumblr_psel6wei3l1vkcwrko1_1559364297_cover[1].jpg"]115051[/ATTACH][/SPOILER] [/QUOTE]
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