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(RG) Scourge of Daggerford
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<blockquote data-quote="FitzTheRuke" data-source="post: 7799452" data-attributes="member: 59816"><p><strong><span style="font-size: 18px">Averiel</span></strong> (Elf Scoutmaster)</p><p>Medium humanoid (Elf), Chaotic Good</p><p></p><p><strong>Armor Class</strong> 14 (Leather Armor)</p><p><strong>Hit Points</strong> 27 (6d8)</p><p><strong>Speed</strong> 35 ft.</p><p></p><p><strong>STR </strong>10 (+0) <strong>DEX</strong> 17 (+3) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 12 (+1)</p><p></p><p><strong>Skills</strong> Athletics +2, Nature +3, Perception +5, Stealth +5, Survival +5</p><p><strong>Senses</strong> Darkvision 60ft, Passive Perception 15</p><p><strong>Languages</strong> Common, Elvish</p><p><strong>Challenge</strong> 1 (200 XP)</p><p></p><p><strong>Keen Hearing and Sight</strong>. Averiel has advantage on Wisdom (Perception) checks that rely on hearing or sight.</p><p><strong>Fey Ancestry.</strong> Averiel has advantage on saving throws against being <em>charmed</em>, and magic can’t put her to sleep.</p><p><strong>Mask of the Wild.</strong> The scout can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</p><p><strong>Cunning Action.</strong> On each of her turns, Averiel can use a bonus action to take the Dash, Disengage, or Hide action.</p><p><strong>Sneak Attack</strong> (1/Turn). Averiel deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and she doesn't have disadvantage on the attack roll.</p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack</strong>. Averiel makes two melee attacks or two ranged attacks</p><p><strong>Shortsword.</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.</p><p><strong>Shortbow</strong> Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.</p><p></p><p><strong>Background</strong></p><p>Averiel is a trusted friend of Elf Prince Alagarthas and a Scoutmaster of King Melandrach's court in the Misty Forest. She has agreed to help the Doughty Daggerfordians to liberate Julkoun.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7799452, member: 59816"] [B][SIZE=5]Averiel[/SIZE][/B] (Elf Scoutmaster) Medium humanoid (Elf), Chaotic Good [B]Armor Class[/B] 14 (Leather Armor) [B]Hit Points[/B] 27 (6d8) [B]Speed[/B] 35 ft. [B]STR [/B]10 (+0) [B]DEX[/B] 17 (+3) [B]CON[/B] 12 (+1) [B]INT[/B] 11 (+0) [B]WIS[/B] 13 (+1) [B]CHA[/B] 12 (+1) [B]Skills[/B] Athletics +2, Nature +3, Perception +5, Stealth +5, Survival +5 [B]Senses[/B] Darkvision 60ft, Passive Perception 15 [B]Languages[/B] Common, Elvish [B]Challenge[/B] 1 (200 XP) [B]Keen Hearing and Sight[/B]. Averiel has advantage on Wisdom (Perception) checks that rely on hearing or sight. [B]Fey Ancestry.[/B] Averiel has advantage on saving throws against being [i]charmed[/i], and magic can’t put her to sleep. [B]Mask of the Wild.[/B] The scout can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. [B]Cunning Action.[/B] On each of her turns, Averiel can use a bonus action to take the Dash, Disengage, or Hide action. [B]Sneak Attack[/B] (1/Turn). Averiel deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and she doesn't have disadvantage on the attack roll. [B]Actions Multiattack[/B]. Averiel makes two melee attacks or two ranged attacks [B]Shortsword.[/B] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage. [B]Shortbow[/B] Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage. [B]Background[/B] Averiel is a trusted friend of Elf Prince Alagarthas and a Scoutmaster of King Melandrach's court in the Misty Forest. She has agreed to help the Doughty Daggerfordians to liberate Julkoun. [/QUOTE]
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