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(RG) Scourge of Daggerford
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<blockquote data-quote="FitzTheRuke" data-source="post: 8024605" data-attributes="member: 59816"><p><strong><span style="font-size: 18px">Sir Darfin Floshin</span></strong></p><p>Medium humanoid (elf), lawful good</p><p></p><p><strong>Armor Class</strong> 18 (Elven Chain, Ring Of Protection)</p><p><strong>Hit Points</strong> 60 (11d8 + 11)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>STR</strong> 12 (+1) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 13 (+1) <strong>INT</strong> 17 (+3) <strong>WIS</strong> 14 (+2) <strong>CHA</strong> 15 (+2)</p><p></p><p><strong>Saving Throws</strong> DEX +7, INT +7</p><p><strong>Skills</strong> Arcana +6, History +6, Insight +5, Perception +5, Survival +5</p><p><strong>Senses</strong> Darkvision 60, Passive Perception 15</p><p><strong>Languages</strong> Common, Elvish</p><p><strong>Challenge</strong> 7 (2,900 XP)</p><p></p><p><strong>Fey Ancestry</strong>. Darfin has advantage on saving throws against being charmed, and magic can’t put him to sleep.</p><p></p><p><strong>Magic Items</strong>. Darfin wears <em>elven chain</em> and a <em>ring of protection</em>. He carries <strong><em>Elfhost</em></strong>, a sentient, neutral good, legendary, +3 longsword that requires attunement by an elf. It has an 18 Intelligence, 13 Wisdom and 15 Charisma. It speaks elvish, common, pixie, and orc, and can do so via telepathy within 60 feet. Its wielder can use an action to cast heal 1/day, and teleport 1/day. Elfhost can be used as an arcane implement.</p><p></p><p><strong>Spellcasting.</strong> Darfin is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p><p></p><p>1st level (4 slots): detect magic, longstrider, magic missile, shield</p><p></p><p>2nd level (3 slots): misty step, suggestion</p><p></p><p>3rd level (3 slots): counterspell, fly, haste</p><p></p><p>4th level (3 slots): fire shield, stoneskin</p><p></p><p>5th level (1 slot): wall of force</p><p></p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack</strong>. Darfin makes two attacks with his longsword</p><p></p><p><strong>Longsword.</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.</p><p></p><p><strong>Description</strong></p><p>Darfin “Longwalker” Floshin inherited two heavy burdens from his gold elf father, Elorfindar: his desire to see a new kingdom of Phalorm, and the guardianship of the Floshin Estate and it's many mysteries.</p><p></p><p>Accustomed to years-long journeys to distant lands while his father lived, “Longwalker” now feels tied down. He is uncertain what to do with the legacies he’s inherited. Darfin can often be found at his townhouse in Daggerford, where he spends his time advising the Duke and avoiding his responsibilities.</p><p></p><p>[ATTACH=full]123318[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8024605, member: 59816"] [B][SIZE=5]Sir Darfin Floshin[/SIZE][/B] Medium humanoid (elf), lawful good [B]Armor Class[/B] 18 (Elven Chain, Ring Of Protection) [B]Hit Points[/B] 60 (11d8 + 11) [B]Speed[/B] 30 ft. [B]STR[/B] 12 (+1) [B]DEX[/B] 16 (+3) [B]CON[/B] 13 (+1) [B]INT[/B] 17 (+3) [B]WIS[/B] 14 (+2) [B]CHA[/B] 15 (+2) [B]Saving Throws[/B] DEX +7, INT +7 [B]Skills[/B] Arcana +6, History +6, Insight +5, Perception +5, Survival +5 [B]Senses[/B] Darkvision 60, Passive Perception 15 [B]Languages[/B] Common, Elvish [B]Challenge[/B] 7 (2,900 XP) [B]Fey Ancestry[/B]. Darfin has advantage on saving throws against being charmed, and magic can’t put him to sleep. [B]Magic Items[/B]. Darfin wears [I]elven chain[/I] and a [I]ring of protection[/I]. He carries [B][I]Elfhost[/I][/B], a sentient, neutral good, legendary, +3 longsword that requires attunement by an elf. It has an 18 Intelligence, 13 Wisdom and 15 Charisma. It speaks elvish, common, pixie, and orc, and can do so via telepathy within 60 feet. Its wielder can use an action to cast heal 1/day, and teleport 1/day. Elfhost can be used as an arcane implement. [B]Spellcasting.[/B] Darfin is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, longstrider, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fly, haste 4th level (3 slots): fire shield, stoneskin 5th level (1 slot): wall of force [B]Actions Multiattack[/B]. Darfin makes two attacks with his longsword [B]Longsword.[/B] Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. [B]Description[/B] Darfin “Longwalker” Floshin inherited two heavy burdens from his gold elf father, Elorfindar: his desire to see a new kingdom of Phalorm, and the guardianship of the Floshin Estate and it's many mysteries. Accustomed to years-long journeys to distant lands while his father lived, “Longwalker” now feels tied down. He is uncertain what to do with the legacies he’s inherited. Darfin can often be found at his townhouse in Daggerford, where he spends his time advising the Duke and avoiding his responsibilities. [ATTACH type="full"]123318[/ATTACH] [/QUOTE]
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