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(RG) Scourge of Daggerford
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<blockquote data-quote="JustinCase" data-source="post: 8613927" data-attributes="member: 6776182"><p><strong>Helgrim Ironslag</strong></p><p>LN mountain dwarf soldier battlemaster fighter 6</p><p></p><p><img src="https://www.enworld.org/attachments/amrath-jpg.155664/" alt="Helgrim" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 592px" /></p><p></p><p>[spoiler=sheet]</p><p><strong>Name:</strong> Helgrim Ironslag</p><p><strong>Gender:</strong> male</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Heritage:</strong> mountain dwarf</p><p><strong>Class:</strong> fighter (battlemaster) 6</p><p></p><p><strong>AC</strong> 19 (17 armor, +2 shield)</p><p><strong>HP</strong> 58</p><p><strong>Hit Dice:</strong> 6d10+18</p><p><strong>Speed:</strong> 25 feet</p><p><strong>Passive Perception:</strong> 11 (darkvision 60)</p><p><strong>Proficiency </strong>+3</p><p><strong>Languages:</strong> Common, Dwarfish</p><p></p><p><strong>Attack (melee):</strong> Battleaxe +7 (1d8+6 slashing; versatile 1d10+4)</p><p><strong>Attack (melee):</strong> Warhammer +7 (1d8+6 bludgeoning; versatile 1d10+4)</p><p><strong>Attack (ranged):</strong> Heavy crossbow +3 (1d10 piercing; ammunition 100/400; heavy, loading, twohanded)</p><p><strong>Notes:</strong> Dueling fighting style gives +2 damage when only wielding a weapon in one hand. Battlemaster gives several maneuvers; see respective section. Extra Attack. Action Surge 1/SR.</p><p></p><p><strong>Stats:</strong></p><p><strong>*Str</strong> 18 (+4) <strong>Dex</strong> 10 (+0) <strong>*Con</strong> 16 (+3) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 8 (-1)</p><p><strong>Saves:</strong> Str +7, Con +6</p><p></p><p><strong>Skills:</strong></p><p>Athletics (str) +7</p><p>History (int) +4</p><p>Intimidation (cha) +2</p><p>Insight (wis) +5</p><p></p><p><strong>Racial features: dwarf (mountain)</strong></p><p><strong>Abilities:</strong> +2 str, +2 con</p><p><strong>Darkvision: </strong>60 ft.</p><p><strong>Dwarven Resilience: </strong>Advantage on saving throws against being poisoned; resistance versus poison damage.</p><p><strong>Dwarven Combat Training:</strong> Proficiency battleaxe, handaxe, throwing hammer, warhammer.</p><p><strong>Dwarven Tool Proficiency:</strong> Proficiency in a tool (smith’s tools).</p><p><strong>Stonecunning:</strong> Double proficiency bonus on History checks regarding stonework.</p><p><strong>Dwarven Armor Training:</strong> Proficiency in light and medium armor.</p><p></p><p><strong>Class features: fighter (battlemaster)</strong></p><p><strong>Proficiencies:</strong> All weapons, armors and shields; one tool (dice), vehicles (land); Str and Con saves; two skills (history, insight).</p><p><strong>Fighting Style: </strong>Dueling (+2 damage when wielding only a weapon in one hand)</p><p><strong>Second Wind: </strong>As a bonus action, regain hitpoints equal to 1d10 + class level, 1/SR</p><p><strong>Action Surge: </strong>Take an additional action on your turn, 1/SR.</p><p><strong>Martial Archetype:</strong> Battlemaster</p><p><strong>Student of War:</strong> Gain proficiency in a tool (leatherworker’s tools).</p><p><strong>Superiority Dice (4):</strong> Gain a pool of dice (d8) to power Maneuvers. If applicable, save are made against DC 15 (8 + proficiency bonus + Str/Dex).</p><p><strong>Maneuvers (3):</strong> Commander’s Strike, Riposte, Trip Attack.</p><p><strong>Ability Score Improvement (level 4):</strong> Martial Adept feat (gain an extra superiority die, gain two extra maneuvers: Maneuvering Attack, Precision Attack)</p><p><strong>Extra Attack:</strong> Attack twice when taking the Attack action.</p><p><strong>Ability Score Improvement (level 6): </strong>Str +1, Wis +1</p><p></p><p><strong>Background features: soldier</strong></p><p><strong>Proficiencies:</strong> Athletics, intimidation, gaming set (dice), vehicles (land).</p><p><strong>Military Rank:</strong> Soldiers of your former army recognize your rank and treat you as such.</p><p>[/spoiler][spoiler=Maneuvers]</p><p><strong>Superiority dice: </strong>5d8 (4 from class, 1 from feat)</p><p><strong>Maneuvers:</strong> 5 (3 from class, 2 from feat)</p><p><strong>Save DC:</strong> 15 (8 + proficiency bonus + Str/Dex)</p><p></p><p><strong>Commander's Strike:</strong> When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.</p><p><strong>Riposte: </strong>When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.</p><p><strong>Trip Attack: </strong>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.</p><p><strong>Maneuvering Attack: </strong>When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.</p><p><strong>Precision Attack: </strong>When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.</p><p>[/spoiler][spoiler=Gear]</p><p>Splint armor</p><p>Shield</p><p>Battleaxe</p><p>Warhammer</p><p>Heavy crossbow</p><p>Bolts x20 in case</p><p>Backpack, containing:</p><ul> <li data-xf-list-type="ul">Smith’s tools</li> <li data-xf-list-type="ul">Leatherworker’s tools</li> <li data-xf-list-type="ul">Dice set</li> <li data-xf-list-type="ul">Acid (vial)</li> <li data-xf-list-type="ul">Ball bearings</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Blanket</li> <li data-xf-list-type="ul">Book (journal) with ink (1 ounce bottle) and pen</li> <li data-xf-list-type="ul">Traveller’s clothes</li> <li data-xf-list-type="ul">Crowbar</li> <li data-xf-list-type="ul">Tankard</li> <li data-xf-list-type="ul">Sledge hammer</li> <li data-xf-list-type="ul">Holy water (flask)</li> <li data-xf-list-type="ul">Mess kit</li> <li data-xf-list-type="ul">Steel mirror</li> <li data-xf-list-type="ul">Rations x10</li> <li data-xf-list-type="ul">Silken rope 50 ft.</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">Torch x5</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Whetstone</li> <li data-xf-list-type="ul">Potion of healing</li> </ul><p>Pouch, containing:</p><ul> <li data-xf-list-type="ul">18 gp</li> <li data-xf-list-type="ul">4 sp</li> <li data-xf-list-type="ul">5 cp</li> </ul><p>[/spoiler][spoiler=About]</p><p><strong>Appearance:</strong></p><p>The dwarf in front of you looks older than any dwarf you’ve ever seen before; his beard short, white and tufty, the battle tattoos on his head faded beneath what little hair remains. His posture hard as stone but defiantly prepared for combat, this ancient creature is a warrior until his dying breath.</p><p></p><p><strong>Personality:</strong></p><p>Age did not make Helgrim gruff, it only amplified his grumpy nature. Priding himself on being focused and no-nonsense, the dwarf nevertheless becomes increasingly sidetracked by comfort and seemingly irrelevant details.</p><p></p><p><strong>Personality traits:</strong> The problem with the youth of today is that they’re young! I do not care about social niceties.</p><p><strong>Ideal:</strong> A warrior’s death is all that still remains for me.</p><p><strong>Bond:</strong> Daggerford is where it all began, and even though none remember me now, they are my people.</p><p><strong>Flaws:</strong> I have little respect for stupidity, and I will let you know. I’d also rather eat my armor than admit when I’m wrong.</p><p></p><p><strong>Backstory:</strong></p><p>In his youth, Helgrim Ironslag was an adventurer of some renown in the city of Daggerford, fighting in well-known battles across the Sword Coast such as the retaking of Mithrall Hall. Eventually he stuck around training countless generations of warriors in a number of dwarfholds, where his uncharacteristic moves earned him almost as much fame as his difficult attitude.</p><p>Now being old and not as effective on the battlefield anymore, Helgrim is realizing death is not far ahead, and instead of passing away in his sleep, the grizzled old warrior decides to face the final enemy head on. Returning to Daggerford, although changed since his adventuring days, feels like the best way to gain that warrior’s death at long last…</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8613927, member: 6776182"] [B]Helgrim Ironslag[/B] LN mountain dwarf soldier battlemaster fighter 6 [IMG width="592px" alt="Helgrim"]https://www.enworld.org/attachments/amrath-jpg.155664/[/IMG] [spoiler=sheet] [B]Name:[/B] Helgrim Ironslag [B]Gender:[/B] male [B]Alignment:[/B] Lawful Neutral [B]Heritage:[/B] mountain dwarf [B]Class:[/B] fighter (battlemaster) 6 [B]AC[/B] 19 (17 armor, +2 shield) [B]HP[/B] 58 [B]Hit Dice:[/B] 6d10+18 [B]Speed:[/B] 25 feet [B]Passive Perception:[/B] 11 (darkvision 60) [B]Proficiency [/B]+3 [B]Languages:[/B] Common, Dwarfish [B]Attack (melee):[/B] Battleaxe +7 (1d8+6 slashing; versatile 1d10+4) [B]Attack (melee):[/B] Warhammer +7 (1d8+6 bludgeoning; versatile 1d10+4) [B]Attack (ranged):[/B] Heavy crossbow +3 (1d10 piercing; ammunition 100/400; heavy, loading, twohanded) [B]Notes:[/B] Dueling fighting style gives +2 damage when only wielding a weapon in one hand. Battlemaster gives several maneuvers; see respective section. Extra Attack. Action Surge 1/SR. [B]Stats: *Str[/B] 18 (+4) [B]Dex[/B] 10 (+0) [B]*Con[/B] 16 (+3) [B]Int[/B] 12 (+1) [B]Wis[/B] 14 (+2) [B]Cha[/B] 8 (-1) [B]Saves:[/B] Str +7, Con +6 [B]Skills:[/B] Athletics (str) +7 History (int) +4 Intimidation (cha) +2 Insight (wis) +5 [B]Racial features: dwarf (mountain) Abilities:[/B] +2 str, +2 con [B]Darkvision: [/B]60 ft. [B]Dwarven Resilience: [/B]Advantage on saving throws against being poisoned; resistance versus poison damage. [B]Dwarven Combat Training:[/B] Proficiency battleaxe, handaxe, throwing hammer, warhammer. [B]Dwarven Tool Proficiency:[/B] Proficiency in a tool (smith’s tools). [B]Stonecunning:[/B] Double proficiency bonus on History checks regarding stonework. [B]Dwarven Armor Training:[/B] Proficiency in light and medium armor. [B]Class features: fighter (battlemaster) Proficiencies:[/B] All weapons, armors and shields; one tool (dice), vehicles (land); Str and Con saves; two skills (history, insight). [B]Fighting Style: [/B]Dueling (+2 damage when wielding only a weapon in one hand) [B]Second Wind: [/B]As a bonus action, regain hitpoints equal to 1d10 + class level, 1/SR [B]Action Surge: [/B]Take an additional action on your turn, 1/SR. [B]Martial Archetype:[/B] Battlemaster [B]Student of War:[/B] Gain proficiency in a tool (leatherworker’s tools). [B]Superiority Dice (4):[/B] Gain a pool of dice (d8) to power Maneuvers. If applicable, save are made against DC 15 (8 + proficiency bonus + Str/Dex). [B]Maneuvers (3):[/B] Commander’s Strike, Riposte, Trip Attack. [B]Ability Score Improvement (level 4):[/B] Martial Adept feat (gain an extra superiority die, gain two extra maneuvers: Maneuvering Attack, Precision Attack) [B]Extra Attack:[/B] Attack twice when taking the Attack action. [B]Ability Score Improvement (level 6): [/B]Str +1, Wis +1 [B]Background features: soldier Proficiencies:[/B] Athletics, intimidation, gaming set (dice), vehicles (land). [B]Military Rank:[/B] Soldiers of your former army recognize your rank and treat you as such. [/spoiler][spoiler=Maneuvers] [B]Superiority dice: [/B]5d8 (4 from class, 1 from feat) [B]Maneuvers:[/B] 5 (3 from class, 2 from feat) [B]Save DC:[/B] 15 (8 + proficiency bonus + Str/Dex) [B]Commander's Strike:[/B] When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll. [B]Riposte: [/B]When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll. [B]Trip Attack: [/B]When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. [B]Maneuvering Attack: [/B]When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack. [B]Precision Attack: [/B]When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. [/spoiler][spoiler=Gear] Splint armor Shield Battleaxe Warhammer Heavy crossbow Bolts x20 in case Backpack, containing: [LIST] [*]Smith’s tools [*]Leatherworker’s tools [*]Dice set [*]Acid (vial) [*]Ball bearings [*]Bedroll [*]Blanket [*]Book (journal) with ink (1 ounce bottle) and pen [*]Traveller’s clothes [*]Crowbar [*]Tankard [*]Sledge hammer [*]Holy water (flask) [*]Mess kit [*]Steel mirror [*]Rations x10 [*]Silken rope 50 ft. [*]Tinderbox [*]Torch x5 [*]Waterskin [*]Whetstone [*]Potion of healing [/LIST] Pouch, containing: [LIST] [*]18 gp [*]4 sp [*]5 cp [/LIST] [/spoiler][spoiler=About] [B]Appearance:[/B] The dwarf in front of you looks older than any dwarf you’ve ever seen before; his beard short, white and tufty, the battle tattoos on his head faded beneath what little hair remains. His posture hard as stone but defiantly prepared for combat, this ancient creature is a warrior until his dying breath. [B]Personality:[/B] Age did not make Helgrim gruff, it only amplified his grumpy nature. Priding himself on being focused and no-nonsense, the dwarf nevertheless becomes increasingly sidetracked by comfort and seemingly irrelevant details. [B]Personality traits:[/B] The problem with the youth of today is that they’re young! I do not care about social niceties. [B]Ideal:[/B] A warrior’s death is all that still remains for me. [B]Bond:[/B] Daggerford is where it all began, and even though none remember me now, they are my people. [B]Flaws:[/B] I have little respect for stupidity, and I will let you know. I’d also rather eat my armor than admit when I’m wrong. [B]Backstory:[/B] In his youth, Helgrim Ironslag was an adventurer of some renown in the city of Daggerford, fighting in well-known battles across the Sword Coast such as the retaking of Mithrall Hall. Eventually he stuck around training countless generations of warriors in a number of dwarfholds, where his uncharacteristic moves earned him almost as much fame as his difficult attitude. Now being old and not as effective on the battlefield anymore, Helgrim is realizing death is not far ahead, and instead of passing away in his sleep, the grizzled old warrior decides to face the final enemy head on. Returning to Daggerford, although changed since his adventuring days, feels like the best way to gain that warrior’s death at long last… [/spoiler] [/QUOTE]
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