Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[RG] Six Nights to Yearsend (Ptolus)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 4096564" data-attributes="member: 11520"><p><strong>Sithalaphis Tsal</strong></p><p></p><p>Str 12 +2 race</p><p>Dex 14 </p><p>Con 9 (11) +2 enhancement +2 race</p><p>Int 12 +1 4th level -2 race</p><p>Wis 16(18) +2 enhancement </p><p>Cha 14 +1 8th level</p><p></p><p>Hit Points 56</p><p>AC 22 (+5 natural armor, +4 armor/enhancement +2 shield/enhancement +1 deflection), Touch 13, Flat 20 DR 1/- up to 10 points per day</p><p>Init +2 </p><p>BAB +6/+1, Grap +7</p><p>Speed 30 (base 30, light armor)</p><p>Fort +5, Ref +7, Will +9</p><p></p><p>+9/+4 +1 flaming repeating rifle, 1d12+1+1d6 fire 20/x3 100’r +1 to hit and damage within 30’</p><p>+8/+3 MW Bayonet on rifle 1d6+1 20/x2 p (as short spear)</p><p>+8/+3 MW Club 1d6+1 20/x2 with Spikes Spell +9/+4 1d6+8 19-20/x2</p><p></p><p>Medium, 6'6" tall, 225 wt, 30 yrs old</p><p>Yellow/green reptilian eyes, dark green skin</p><p></p><p>Speaks Common, Draconic, Druidic, Sylvan, Aquan, Goblin</p><p></p><p>+11 Balance (4) +4 race</p><p>+7 Concentration (7)</p><p>+6(8) Craft (Machines) (5) +2 MW tools</p><p>+5 Diplomacy (3)</p><p>+8 Handle Animal (5)</p><p>+9(11) Heal (5) +2 kit</p><p>+6 Jump (5) +4 race</p><p>+4 Knowledge (nature) (1) +2 class bonus</p><p>+2 Knowledge (religion) (1) cc</p><p>+9 Listen (3) +2 armor</p><p>+4 Move Silently (0) +2 armor</p><p>+4 Ride (0) +2 syn</p><p>+1 Search (0)</p><p>+5 Spellcraft (4)</p><p>+7 Spot (3)</p><p>+7 Survival (3) +2 class bonus</p><p>+10 Swim (4) +4 race</p><p>+4 Tumble (0) +2 syn</p><p></p><p>Feats</p><p>-Point Blank Shot</p><p>-Precise Shot</p><p>-Exotic Weapons Firearms</p><p>-Natural Spell</p><p></p><p>Assarai Traits</p><p>-+4 on balance, jump and swim</p><p>-Proficient with simple weapons and shields</p><p>-+5 natural armor</p><p>-30' speed</p><p>-medium size</p><p>-low light vision</p><p></p><p>Druid Abilities</p><p>-Non-metal light or medium armor and shields</p><p>-Druid weapons</p><p>-Bonus Languages</p><p>-Animal Companion</p><p>-Nature sense +2 on Knowledge nature and survival checks</p><p>-Wild Empathy 1d20+level (7)+cha mod (2)+2 syn</p><p>-Woodland stride</p><p>-Trackless step</p><p>-Resist nature’s lure +4 saves vs. fey magic</p><p>-Wild Shape small or med animal up to 9 hit dice 3/day</p><p></p><p></p><p>Spells Prepared 6,5,4,3,2 Spontaneous casting of summon nature’s ally</p><p></p><p>0th- Cure Minor Wounds x2, Detect Magic, Light, Virtue, Flare </p><p>1st- Shillelagh, Entangle, Cure Light Wounds, Sand Blast (sc), Magic Fang </p><p>2nd- Barkskin, Bull’s Strength, Restoration, lesser, Winter’s Embrace(sc)</p><p>3rd-Evard’s Menacing Tentacles (ph2), Spikes (sc), Call Lightening</p><p>4th-Flame Strike, Ice Storm </p><p></p><p></p><p>+2 Owlfeather Leather armor 11,160 gp </p><p>-1x/day +4 enhancement to wisdom for 9 min.</p><p>-+2 Competence bonus on Listen and Move Silently check</p><p>-2x/day gain +5 competence bonus to spot in shadowy illumination for 10 min.</p><p>-3x/day armor sprouts wings granting fly speed 40’ and good maneuverability for 5 rounds.</p><p>+1 Darkwood buckler 2,215 gp</p><p>+1 ring of protection 2,000 gp</p><p></p><p>Iron ward diamond crystal least DR 1/- up to 10 points day (default) 500 gp</p><p>Rubicund Frenzy crystal least at half hp or less gain +1 to damage and fear saves. 500 gp</p><p></p><p>Explorer’s Outfit </p><p></p><p>+1 Flaming Repeating Rifle 10,300 gp</p><p>MW Bayonet 305 gp</p><p>MW Club 300 gp</p><p>MW Hand Cannon 1200 gp (typically loaded with shot) </p><p></p><p>3 ammo pouches 15 gp (30 shots)</p><p>3 powder horns 30 gp (30 shots)</p><p>15 rounds of powder and scatter shot for hand cannon 30 gp</p><p>5 regular rounds of powder and shot for hand cannon 10 gp</p><p>Amulet of Health 4000 gp</p><p>Firearms Permit 10 gp</p><p>Spell Component Pouch 5 gp</p><p>Holly and Mistletoe 0 gp</p><p>Healer’s Kit 50 gp</p><p>MW Aritisan’s tools 55 gp</p><p>Wand of Cure Light Wounds 750 gp (48 charges remaining)</p><p>Headband of Wisdom 4000 gp</p><p>-With Wildling Clasp 4000 gp (mic) allows item to function during wildshape</p><p>Amulet of Retributive Healing 2000 gp (mic) cure applies to self as well as target 3x day</p><p>Items from Set-Raiment of the Four (Gloves and Googles)</p><p>Gloves of the starry sky 1100 gp (mic) emit light as desired, trade spell for magic missile 3x day</p><p>Googles of the Golden Sun 4000 gp (mic) Immune to blindness/dazzling effects 3x day trade spell for fireball</p><p>-combined benefit Resistence to Cold 5</p><p></p><p>Waterskin- water </p><p>Backpack </p><p>Bedroll </p><p>Flint & Steel </p><p>Trail Rations- 5 days </p><p></p><p>Coins- 465 gp, ??sp, ??cp (pouch)</p><p></p><p>Appearance/Personality: Sithalaphis Tsal is tall, at least by human standards. He has dark green skin and the yellow-green reptilian eyes of his people. His arms seem thin compared to his thick skinned body. He has a tendency to tilt his head to one side when talking to people. His voice is somewhat raspy and he speaks common with too many sylabant sounds, but can be understood easily enough by those human who concentrate. His owlfeather armor is concealed under his clothes which are made of stout brown cloth, but have seen hard use. A faded blue cloak completes his attire. His large clawed feet are bare as is the 4' tail behind him. He wears a stout club of darkwood on his belt along with leather pouches that are worn enough to be hand me downs. A pack and a long wicker case over his shoulder suggests that he is a workman carrying some parcel. A keener eye will perceive that the case is about rifle sized and that there is a powder horn under his cloak. </p><p></p><p>History/Background: Tsal is a long time resident of the city and has been an advocate for his people and underdogs in general.</p><p></p><p></p><p>Animal Companion Monitor Lizard</p><p></p><p>[sblock]</p><p>Size/Type: Medium Animal</p><p>Hit Dice: 5d8+15 (47 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares), swim 30 ft.</p><p>Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 16</p><p>Base Attack/Grapple: +3/+7</p><p>Attack: Bite +7 melee (1d8+5)</p><p>Full Attack: Bite +7 melee (1d8+5)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +9, Ref +7, Will +2</p><p>Abilities: Str 18, Dex 16, Con 17, Int 1, Wis 12, Cha 2</p><p>Skills: Climb +8, Hide +7*, Listen +4, Move Silently +7,</p><p>Spot +6, Swim +12</p><p></p><p>Companions Abilities: Link, Share Spells, Evasion</p><p>Tricks: Attack, Defend, Down, Heel, Guard, Seek</p><p></p><p>Feats: Alertness, Great Fortitude</p><p></p><p>A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8. </p><p>[/sblock]</p><p></p><p></p><p>Contacts</p><p></p><p>- Gaellas Icestar is a female halfling with a scar along the side of her face and a love of things elven. She lives in Midtown and has a gruff personality that few find themselves able to get past, although she finds Sithalaphis Tsal's connection to nature fascinating. She is a courier who does a lot of contract work for a man named Doraedian Mythlord, and usually picks up a tip or two when big events are happening among the movers and shakers of Ptolus.</p><p></p><p>- Nayvras the Oracle (female human expert 10) is the current lady who is the speaker in the Shrine of the Oracle in the Temple District. The Shrine is the home of the Brotherhood of the Oracle and is also a place that Sithalaphis Tsal has found himself drawn on more than one occasion. The Oracle is plain-looking with shoulder-length brown hair, small eyes, and a quiet demeanor. She has said before that Sithalaphis Tsal will be part of a great time of heroes and danger, but has not elaborated on how. More often, the two walk the grounds of the Shrine and talk of the world outside the city and their hopes for it.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4096564, member: 11520"] [b]Sithalaphis Tsal[/b] Str 12 +2 race Dex 14 Con 9 (11) +2 enhancement +2 race Int 12 +1 4th level -2 race Wis 16(18) +2 enhancement Cha 14 +1 8th level Hit Points 56 AC 22 (+5 natural armor, +4 armor/enhancement +2 shield/enhancement +1 deflection), Touch 13, Flat 20 DR 1/- up to 10 points per day Init +2 BAB +6/+1, Grap +7 Speed 30 (base 30, light armor) Fort +5, Ref +7, Will +9 +9/+4 +1 flaming repeating rifle, 1d12+1+1d6 fire 20/x3 100’r +1 to hit and damage within 30’ +8/+3 MW Bayonet on rifle 1d6+1 20/x2 p (as short spear) +8/+3 MW Club 1d6+1 20/x2 with Spikes Spell +9/+4 1d6+8 19-20/x2 Medium, 6'6" tall, 225 wt, 30 yrs old Yellow/green reptilian eyes, dark green skin Speaks Common, Draconic, Druidic, Sylvan, Aquan, Goblin +11 Balance (4) +4 race +7 Concentration (7) +6(8) Craft (Machines) (5) +2 MW tools +5 Diplomacy (3) +8 Handle Animal (5) +9(11) Heal (5) +2 kit +6 Jump (5) +4 race +4 Knowledge (nature) (1) +2 class bonus +2 Knowledge (religion) (1) cc +9 Listen (3) +2 armor +4 Move Silently (0) +2 armor +4 Ride (0) +2 syn +1 Search (0) +5 Spellcraft (4) +7 Spot (3) +7 Survival (3) +2 class bonus +10 Swim (4) +4 race +4 Tumble (0) +2 syn Feats -Point Blank Shot -Precise Shot -Exotic Weapons Firearms -Natural Spell Assarai Traits -+4 on balance, jump and swim -Proficient with simple weapons and shields -+5 natural armor -30' speed -medium size -low light vision Druid Abilities -Non-metal light or medium armor and shields -Druid weapons -Bonus Languages -Animal Companion -Nature sense +2 on Knowledge nature and survival checks -Wild Empathy 1d20+level (7)+cha mod (2)+2 syn -Woodland stride -Trackless step -Resist nature’s lure +4 saves vs. fey magic -Wild Shape small or med animal up to 9 hit dice 3/day Spells Prepared 6,5,4,3,2 Spontaneous casting of summon nature’s ally 0th- Cure Minor Wounds x2, Detect Magic, Light, Virtue, Flare 1st- Shillelagh, Entangle, Cure Light Wounds, Sand Blast (sc), Magic Fang 2nd- Barkskin, Bull’s Strength, Restoration, lesser, Winter’s Embrace(sc) 3rd-Evard’s Menacing Tentacles (ph2), Spikes (sc), Call Lightening 4th-Flame Strike, Ice Storm +2 Owlfeather Leather armor 11,160 gp -1x/day +4 enhancement to wisdom for 9 min. -+2 Competence bonus on Listen and Move Silently check -2x/day gain +5 competence bonus to spot in shadowy illumination for 10 min. -3x/day armor sprouts wings granting fly speed 40’ and good maneuverability for 5 rounds. +1 Darkwood buckler 2,215 gp +1 ring of protection 2,000 gp Iron ward diamond crystal least DR 1/- up to 10 points day (default) 500 gp Rubicund Frenzy crystal least at half hp or less gain +1 to damage and fear saves. 500 gp Explorer’s Outfit +1 Flaming Repeating Rifle 10,300 gp MW Bayonet 305 gp MW Club 300 gp MW Hand Cannon 1200 gp (typically loaded with shot) 3 ammo pouches 15 gp (30 shots) 3 powder horns 30 gp (30 shots) 15 rounds of powder and scatter shot for hand cannon 30 gp 5 regular rounds of powder and shot for hand cannon 10 gp Amulet of Health 4000 gp Firearms Permit 10 gp Spell Component Pouch 5 gp Holly and Mistletoe 0 gp Healer’s Kit 50 gp MW Aritisan’s tools 55 gp Wand of Cure Light Wounds 750 gp (48 charges remaining) Headband of Wisdom 4000 gp -With Wildling Clasp 4000 gp (mic) allows item to function during wildshape Amulet of Retributive Healing 2000 gp (mic) cure applies to self as well as target 3x day Items from Set-Raiment of the Four (Gloves and Googles) Gloves of the starry sky 1100 gp (mic) emit light as desired, trade spell for magic missile 3x day Googles of the Golden Sun 4000 gp (mic) Immune to blindness/dazzling effects 3x day trade spell for fireball -combined benefit Resistence to Cold 5 Waterskin- water Backpack Bedroll Flint & Steel Trail Rations- 5 days Coins- 465 gp, ??sp, ??cp (pouch) Appearance/Personality: Sithalaphis Tsal is tall, at least by human standards. He has dark green skin and the yellow-green reptilian eyes of his people. His arms seem thin compared to his thick skinned body. He has a tendency to tilt his head to one side when talking to people. His voice is somewhat raspy and he speaks common with too many sylabant sounds, but can be understood easily enough by those human who concentrate. His owlfeather armor is concealed under his clothes which are made of stout brown cloth, but have seen hard use. A faded blue cloak completes his attire. His large clawed feet are bare as is the 4' tail behind him. He wears a stout club of darkwood on his belt along with leather pouches that are worn enough to be hand me downs. A pack and a long wicker case over his shoulder suggests that he is a workman carrying some parcel. A keener eye will perceive that the case is about rifle sized and that there is a powder horn under his cloak. History/Background: Tsal is a long time resident of the city and has been an advocate for his people and underdogs in general. Animal Companion Monitor Lizard [sblock] Size/Type: Medium Animal Hit Dice: 5d8+15 (47 hp) Initiative: +3 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 16 Base Attack/Grapple: +3/+7 Attack: Bite +7 melee (1d8+5) Full Attack: Bite +7 melee (1d8+5) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +9, Ref +7, Will +2 Abilities: Str 18, Dex 16, Con 17, Int 1, Wis 12, Cha 2 Skills: Climb +8, Hide +7*, Listen +4, Move Silently +7, Spot +6, Swim +12 Companions Abilities: Link, Share Spells, Evasion Tricks: Attack, Defend, Down, Heel, Guard, Seek Feats: Alertness, Great Fortitude A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8. [/sblock] Contacts - Gaellas Icestar is a female halfling with a scar along the side of her face and a love of things elven. She lives in Midtown and has a gruff personality that few find themselves able to get past, although she finds Sithalaphis Tsal's connection to nature fascinating. She is a courier who does a lot of contract work for a man named Doraedian Mythlord, and usually picks up a tip or two when big events are happening among the movers and shakers of Ptolus. - Nayvras the Oracle (female human expert 10) is the current lady who is the speaker in the Shrine of the Oracle in the Temple District. The Shrine is the home of the Brotherhood of the Oracle and is also a place that Sithalaphis Tsal has found himself drawn on more than one occasion. The Oracle is plain-looking with shoulder-length brown hair, small eyes, and a quiet demeanor. She has said before that Sithalaphis Tsal will be part of a great time of heroes and danger, but has not elaborated on how. More often, the two walk the grounds of the Shrine and talk of the world outside the city and their hopes for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RG] Six Nights to Yearsend (Ptolus)
Top