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RG: Skeleton Quest - Origins
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<blockquote data-quote="D20Dazza" data-source="post: 2728068" data-attributes="member: 4260"><p><strong>Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow</strong></p><p></p><p><strong>Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow</strong> </p><p><strong>Elf (Neo-skeleton) Fighter 1</strong> </p><p><em>Medium Undead</em> </p><p><strong>Alignment:</strong> Lawful Evil </p><p><strong>Deity:</strong> Corellon</p><p><strong>Region:</strong> Elven</p><p><strong>Sex:</strong> Male</p><p><strong>Height:</strong> 5’5” </p><p><strong>Weight:</strong> 45 lbs </p><p><strong>Skin: </strong> tatters of parchment like skin still cling to his bones </p><p> </p><p><strong>Hair: </strong> wisps of long blonde hair still stick to his head</p><p><strong>Eyes:</strong> glow with an unholy <span style="color: cyan">Cyan</span> light</p><p><strong>Age:</strong> 3121 </p><p> </p><p><strong>Str:</strong> 16 (+3) [10 points] </p><p><strong>Dex:</strong> 22 (+6) [16 points] +2 racial, +2 no skeleton</p><p><strong>Con:</strong> - </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 6 (-2) [0 points] -2 racial</p><p><strong>Cha:</strong> 8 (-1) [0 points] </p><p> * +2 Dex; -2 Wis</p><p></p><p><strong>Racial Abilities</strong></p><p>Immunity to sleep effects</p><p>+2 saving throw versus enchantment effects or spells</p><p>Low light vision</p><p>Weapon Prof: longsword, rapier, longbow and shortbow</p><p>+2 Listen, Search and Spot</p><p>Detect Secret and Concealed Doors Eaiser</p><p></p><p>Darkvision 60 feet.</p><p>Immunity to most mind-affecting effects <span style="font-size: 9px">(charms, compulsions, phantasms, patterns, and morale effects).</span></p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. </p><p>Immune to damage to its physical ability scores <span style="font-size: 9px">(Strength, Dexterity, and Constitution)</span>, as well as to fatigue and exhaustion effects.</p><p>Negative energy (such as an inflict spell) can heal undead creatures.</p><p>The fast healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons, and all simple weapons.</p><p>Undead do not breathe, eat, or sleep.</p><p></p><p><strong>Class Abilities</strong> </p><p>proficient with all simple and marial weapons</p><p>proficient with all armour and shields</p><p>bonus feat</p><p></p><p><strong>Hit Dice:</strong> 1d10 (+1d12)</p><p><strong>HP:</strong> 22</p><p><strong>AC:</strong> 20 (+5 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 15, Flat-footed – 15</p><p>Damage Reduction 5/Bludgeoning</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +10 (+6 Dex, +4 Improved Initiative) </p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong> </p><p>Fortitude +2 [2 base, +0 Con] </p><p>Reflex +6 [+0 base, +6 Dex] </p><p>Will 0 [+2 base, -2 Wis] </p><p><strong>Special Qualities:</strong> Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities</p><p></p><p><strong>BAB/Grapple:</strong> +1/+4</p><p><strong>Melee Atk:</strong> +7 Dagger (1d4+3, 19-20/x2)</p><p><strong>Melee Atk:</strong> +4 Long Sword (1d8+3, 19-20/x2)</p><p><strong>Melee Attk:</strong> +7 Spiked Chain (2d4+3, x2) - 10' range, can be used for trip attacks - can drop chain to avoid trip AoO, +2 to disarm checks</p><p><strong>Melee Attk:</strong> +7 Claw (1d4+3, x2)</p><p><strong>Ranged Atk:</strong> +7 Long Bow (1d8, x3, 100')</p><p></p><p><strong>Class Skills:</strong> 12+4</p><p>Climb 6 [4 ranks, +3 Str, -1 ACP]</p><p>Craft (weaponsmithing) 5 [4 ranks, +1 Int]</p><p>Handle Animal -1 [0 ranks, -1 Chr]</p><p>Intimidate 0 [1 ranks, -1 Chr]</p><p>Jump 6 [4 ranks, +3 Str, -1 ACP]</p><p>Listen 0 [+2 Racial, -2 Wis]</p><p>Ride 10 [4 ranks, +6 Dex]</p><p>Search 3 [+2 Racial, +1 Int]</p><p>Spot 0 [+2 Racial, -2 Wis]</p><p>Swim 1 [0 ranks, +3 Str, -2 ACP]</p><p></p><p><strong>Feats:</strong> </p><p>Improved Initiative (bonus feat neo skeleton)</p><p>Weapon Finesse</p><p>Exotic Weapon - Spiked Chain</p><p></p><p><strong>Languages:</strong> Common, Elven, Sylvan</p><p> </p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing or carrying at hand</em></strong> </p><p><strong>Long Sword</strong> - 15 gp (4lb) <span style="font-size: 9px">(Slashing)</span></p><p><strong>Spiked Chain</strong> - 25 gp (10lb) <span style="font-size: 9px">(Piercing)</span></p><p><strong>Dagger</strong> - 2 gp (1lb) <span style="font-size: 9px">(Piercing or Slashing)</span></p><p><strong>Longbow</strong> - 75gp (3lb) <span style="font-size: 9px">(Piercing)</span></p><p><strong>Studded Leather</strong> - 25gp (20lb)</p><p><strong>40 arrows</strong> - 2gp (6lb)</p><p></p><p><strong><em>In or on containers</em></strong> </p><p><strong>belt</strong></p><p><strong>2 x pouch</strong> - 2gp (1lb)</p><p><strong>whetstone</strong> - 2cp (1lb)</p><p><strong>caltrops</strong> - 1gp (2lb)</p><p><strong>flint and steel</strong> - 1gp (-lb)</p><p><strong>3 flasks oil</strong> - 3sp (3lb)</p><p></p><p>Total weight carried – 51 lbs, light load. </p><p> </p><p><strong>Money</strong> </p><p>gp sp cp</p><p></p><p>~~~~~ </p><p> </p><p><strong>Appearance:</strong> Tel is a very old, ancient even, elf. His bones are yellowed with age and cracked but have been reinforced with chains, clasps and rivets of metal and parts of his family armour still remain tied to his body. He wields a long sword with a serrated, flanged blade, elven runes etched down the length of the blade. His favoured weapon though is the pitted spiked chain that he carries draped across his shoulders. Rotten boots cling tenaciously to his feet and bits of rotting cloth lace his body. He wears a cloak of midnight blue with gold trim, the cloak is stained and dirty but otherwise whole. A black scabbard for his sword hangs at his side and a smaller balde is strapped to his thigh. A heavy chain with a heavy gold pendant hangs around his neck, the cloak is clasped with an ebon crow.</p><p></p><p><strong>Personality:</strong> </p><p></p><p><strong>Background:</strong></p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2728068, member: 4260"] [b]Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow[/b] [b]Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow[/b] [b]Elf (Neo-skeleton) Fighter 1[/b] [i]Medium Undead[/i] [b]Alignment:[/b] Lawful Evil [b]Deity:[/b] Corellon [b]Region:[/b] Elven [b]Sex:[/b] Male [b]Height:[/b] 5’5” [b]Weight:[/b] 45 lbs [b]Skin: [/b] tatters of parchment like skin still cling to his bones [b]Hair: [/b] wisps of long blonde hair still stick to his head [b]Eyes:[/b] glow with an unholy [color=cyan]Cyan[/color] light [b]Age:[/b] 3121 [b]Str:[/b] 16 (+3) [10 points] [b]Dex:[/b] 22 (+6) [16 points] +2 racial, +2 no skeleton [b]Con:[/b] - [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 6 (-2) [0 points] -2 racial [b]Cha:[/b] 8 (-1) [0 points] * +2 Dex; -2 Wis [b]Racial Abilities[/b] Immunity to sleep effects +2 saving throw versus enchantment effects or spells Low light vision Weapon Prof: longsword, rapier, longbow and shortbow +2 Listen, Search and Spot Detect Secret and Concealed Doors Eaiser Darkvision 60 feet. Immunity to most mind-affecting effects [SIZE=1](charms, compulsions, phantasms, patterns, and morale effects).[/SIZE] Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores [SIZE=1](Strength, Dexterity, and Constitution)[/SIZE], as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, and all simple weapons. Undead do not breathe, eat, or sleep. [b]Class Abilities[/b] proficient with all simple and marial weapons proficient with all armour and shields bonus feat [b]Hit Dice:[/b] 1d10 (+1d12) [b]HP:[/b] 22 [b]AC:[/b] 20 (+5 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 15, Flat-footed – 15 Damage Reduction 5/Bludgeoning [b]ACP:[/b] -1 [b]Init:[/b] +10 (+6 Dex, +4 Improved Initiative) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +2 [2 base, +0 Con] Reflex +6 [+0 base, +6 Dex] Will 0 [+2 base, -2 Wis] [b]Special Qualities:[/b] Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities [b]BAB/Grapple:[/b] +1/+4 [b]Melee Atk:[/b] +7 Dagger (1d4+3, 19-20/x2) [b]Melee Atk:[/b] +4 Long Sword (1d8+3, 19-20/x2) [b]Melee Attk:[/b] +7 Spiked Chain (2d4+3, x2) - 10' range, can be used for trip attacks - can drop chain to avoid trip AoO, +2 to disarm checks [b]Melee Attk:[/b] +7 Claw (1d4+3, x2) [b]Ranged Atk:[/b] +7 Long Bow (1d8, x3, 100') [b]Class Skills:[/b] 12+4 Climb 6 [4 ranks, +3 Str, -1 ACP] Craft (weaponsmithing) 5 [4 ranks, +1 Int] Handle Animal -1 [0 ranks, -1 Chr] Intimidate 0 [1 ranks, -1 Chr] Jump 6 [4 ranks, +3 Str, -1 ACP] Listen 0 [+2 Racial, -2 Wis] Ride 10 [4 ranks, +6 Dex] Search 3 [+2 Racial, +1 Int] Spot 0 [+2 Racial, -2 Wis] Swim 1 [0 ranks, +3 Str, -2 ACP] [b]Feats:[/b] Improved Initiative (bonus feat neo skeleton) Weapon Finesse Exotic Weapon - Spiked Chain [b]Languages:[/b] Common, Elven, Sylvan [b][u]Equipment[/u][/b] [b][i]Wearing or carrying at hand[/i][/b] [b]Long Sword[/b] - 15 gp (4lb) [SIZE=1](Slashing)[/SIZE] [b]Spiked Chain[/b] - 25 gp (10lb) [SIZE=1](Piercing)[/SIZE] [b]Dagger[/b] - 2 gp (1lb) [SIZE=1](Piercing or Slashing)[/SIZE] [b]Longbow[/b] - 75gp (3lb) [SIZE=1](Piercing)[/SIZE] [b]Studded Leather[/b] - 25gp (20lb) [b]40 arrows[/b] - 2gp (6lb) [b][i]In or on containers[/i][/b] [b]belt[/b] [b]2 x pouch[/b] - 2gp (1lb) [b]whetstone[/b] - 2cp (1lb) [b]caltrops[/b] - 1gp (2lb) [b]flint and steel[/b] - 1gp (-lb) [b]3 flasks oil[/b] - 3sp (3lb) Total weight carried – 51 lbs, light load. [b]Money[/b] gp sp cp ~~~~~ [b]Appearance:[/b] Tel is a very old, ancient even, elf. His bones are yellowed with age and cracked but have been reinforced with chains, clasps and rivets of metal and parts of his family armour still remain tied to his body. He wields a long sword with a serrated, flanged blade, elven runes etched down the length of the blade. His favoured weapon though is the pitted spiked chain that he carries draped across his shoulders. Rotten boots cling tenaciously to his feet and bits of rotting cloth lace his body. He wears a cloak of midnight blue with gold trim, the cloak is stained and dirty but otherwise whole. A black scabbard for his sword hangs at his side and a smaller balde is strapped to his thigh. A heavy chain with a heavy gold pendant hangs around his neck, the cloak is clasped with an ebon crow. [b]Personality:[/b] [b]Background:[/b] [/QUOTE]
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