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RG: Skeleton Quest - Origins
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<blockquote data-quote="Li Shenron" data-source="post: 2728084" data-attributes="member: 1465"><p><strong>Dust</strong></p><p></p><p><strong><span style="color: Red">Dust</span></strong></p><p><strong>Human Skeleton Bard</strong></p><p></p><p>Alignment: Chaotic Evil</p><p>Deity: none</p><p>Size: Medium</p><p>Type: Undead</p><p>Base Speed: 30'</p><p></p><p>Str: 14 (+2) 6pts</p><p>Dex: 18 (+4) 10pts + 2race</p><p>Con: --</p><p>Int: 10 (0) 2pts</p><p>Wis: 10 (0) 2pts</p><p>Cha: 16 (+3) 10pts</p><p></p><p>HP: 18</p><p></p><p>AC: 19 (10Base +4 Dex + 3 Armor + 2 Nat.Arm)</p><p>DR: 5/bludgeoning</p><p></p><p>Saves: </p><p>Fortitude: +0 (0 Base)</p><p>Reflex: +6 (2 Base +4 Dex)</p><p>Will: +4 (4 Base +0 Wis)</p><p></p><p>Init: +8</p><p></p><p>Base attack bonus: +0</p><p></p><p>Attacks: </p><p>+4 Rapier 1d6+2 (18-20/x2)</p><p>+4 Claws 1d4+2</p><p>+4 Shortbow 1d6 (20/x3), 60ft</p><p></p><p>Languages: Common</p><p></p><p>Skills</p><p>Perform, violin 11 (5 ranks +3 Cha +3 feat)</p><p>Bluff 7 (4 ranks +3 Cha)</p><p>Use Magic Device 7 (4 ranks + 3 Cha)</p><p>Hide 8 (5 ranks +4 Dex -1 acp)</p><p>Move Silently 8 (5 ranks +4 Dex -1 acp)</p><p>Tumble 8 (5 ranks +4 Dex -1 acp)</p><p>Listen 4 (4 ranks +0 Wis)</p><p></p><p>Feats</p><p>Improved Initiative(b), Weapon Finesse, Skill Focus (Perform)</p><p></p><p><strong>Undead Qualities</strong>[sblock]</p><p>Undead Qualities:</p><p>Darkvision out to 60 feet.</p><p>Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</p><p>Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons, and all simple weapons.</p><p>Undead do not breathe, eat, or sleep.[/sblock]</p><p></p><p>Proficiencies</p><p>All simple weapons, longsword, rapier, sap, short sword, shortbow, whip.</p><p>Light armors (no ASF) and shields.</p><p></p><p><strong>Equipment </strong> (87/100gp)</p><p>Rapier 20gp (2lb), 1d6 18-20/x2</p><p>Shortbow 30gp (2lb), 1d6 x3, 60ft</p><p>40 Arrows 2gp (6lb)</p><p>Violin 5gp (3lb)</p><p>Spell component pouch 5gp (2lb)</p><p>Studded Leather armor 25gp (20lb), +3 ac, max dex 5, acp -1</p><p>Tattered rags 0gp (unweighted clothes)</p><p></p><p>Weight Carried: 35 lbs</p><p></p><p>Class features</p><p>Bardic knowledge +1</p><p>Bardic music 1/day (Countersong, Fascinate, Inspire Courage +1)</p><p></p><p>Spells per day</p><p>0th - 2, DC 13</p><p></p><p>Spells Known</p><p>0st- Daze, Ghost Sound, Mending, Lullaby</p><p></p><p>Height: 5'10''</p><p>Weight: 35 lbs</p><p>Eyes: Red</p><p>Hair: none</p><p>Skin: none</p><p></p><p><strong>Appearance</strong>:</p><p>With its deep <span style="color: Red">red glowing eyes</span>, this otherwise average skeleton has a somewhat noble appearance and charismatic presense, while at the same time imposing a subtle sense of threat to those mortals who look upon it.</p><p>Tattered and ripped rags barely cover half of its body, its right hand clenched as a brooch to keep the rag's edges together, as attempting to make it cover more than possible. The gibbosity where the left arm is kept under the rags reveals that something is hidden underneath: an old and scratched violin which sounds sinister and fascinating at the same time.</p><p>This skeleton is very nimble when moving, and often seems to produce no sound at all when walking.</p><p></p><p><strong>Personality</strong>:</p><p>The ever-calm and polite mannerisms of Earl Dust conceal a burning hatred inside. As soon as awakening, the first thought was the desire for its creator to be destroyed. But as it became quickly known that this was done by someone else, Dust's hatred turned into envy for those who prevented itself from doing so, or at least prevented it to behold its master's death.</p><p>In the tormented madness of its revenant mind lies also the aching hate for its own new appearance, which makes Dust long for anything that could hide its skeletal look, although it would never mention or admit the matter to anyone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2728084, member: 1465"] [b]Dust[/b] [B][COLOR=Red]Dust[/COLOR] Human Skeleton Bard[/B] Alignment: Chaotic Evil Deity: none Size: Medium Type: Undead Base Speed: 30' Str: 14 (+2) 6pts Dex: 18 (+4) 10pts + 2race Con: -- Int: 10 (0) 2pts Wis: 10 (0) 2pts Cha: 16 (+3) 10pts HP: 18 AC: 19 (10Base +4 Dex + 3 Armor + 2 Nat.Arm) DR: 5/bludgeoning Saves: Fortitude: +0 (0 Base) Reflex: +6 (2 Base +4 Dex) Will: +4 (4 Base +0 Wis) Init: +8 Base attack bonus: +0 Attacks: +4 Rapier 1d6+2 (18-20/x2) +4 Claws 1d4+2 +4 Shortbow 1d6 (20/x3), 60ft Languages: Common Skills Perform, violin 11 (5 ranks +3 Cha +3 feat) Bluff 7 (4 ranks +3 Cha) Use Magic Device 7 (4 ranks + 3 Cha) Hide 8 (5 ranks +4 Dex -1 acp) Move Silently 8 (5 ranks +4 Dex -1 acp) Tumble 8 (5 ranks +4 Dex -1 acp) Listen 4 (4 ranks +0 Wis) Feats Improved Initiative(b), Weapon Finesse, Skill Focus (Perform) [B]Undead Qualities[/B][sblock] Undead Qualities: Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, and all simple weapons. Undead do not breathe, eat, or sleep.[/sblock] Proficiencies All simple weapons, longsword, rapier, sap, short sword, shortbow, whip. Light armors (no ASF) and shields. [B]Equipment [/B] (87/100gp) Rapier 20gp (2lb), 1d6 18-20/x2 Shortbow 30gp (2lb), 1d6 x3, 60ft 40 Arrows 2gp (6lb) Violin 5gp (3lb) Spell component pouch 5gp (2lb) Studded Leather armor 25gp (20lb), +3 ac, max dex 5, acp -1 Tattered rags 0gp (unweighted clothes) Weight Carried: 35 lbs Class features Bardic knowledge +1 Bardic music 1/day (Countersong, Fascinate, Inspire Courage +1) Spells per day 0th - 2, DC 13 Spells Known 0st- Daze, Ghost Sound, Mending, Lullaby Height: 5'10'' Weight: 35 lbs Eyes: Red Hair: none Skin: none [B]Appearance[/B]: With its deep [COLOR=Red]red glowing eyes[/COLOR], this otherwise average skeleton has a somewhat noble appearance and charismatic presense, while at the same time imposing a subtle sense of threat to those mortals who look upon it. Tattered and ripped rags barely cover half of its body, its right hand clenched as a brooch to keep the rag's edges together, as attempting to make it cover more than possible. The gibbosity where the left arm is kept under the rags reveals that something is hidden underneath: an old and scratched violin which sounds sinister and fascinating at the same time. This skeleton is very nimble when moving, and often seems to produce no sound at all when walking. [B]Personality[/B]: The ever-calm and polite mannerisms of Earl Dust conceal a burning hatred inside. As soon as awakening, the first thought was the desire for its creator to be destroyed. But as it became quickly known that this was done by someone else, Dust's hatred turned into envy for those who prevented itself from doing so, or at least prevented it to behold its master's death. In the tormented madness of its revenant mind lies also the aching hate for its own new appearance, which makes Dust long for anything that could hide its skeletal look, although it would never mention or admit the matter to anyone. [/QUOTE]
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