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RG: Skeleton Quest - Origins
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<blockquote data-quote="Deuce Traveler" data-source="post: 2728177" data-attributes="member: 34958"><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Treweye, Neo-Skeleton Human Ranger</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Alignment: Chaotic Evil</span></p><p><span style="color: Yellow">Deity: Gruumsh (God of Strength, Chaos, and Evil)</span></p><p><span style="color: Yellow">Domains: Divine</span></p><p><span style="color: Yellow">Size: Medium</span></p><p><span style="color: Yellow">Type: Undead</span></p><p><span style="color: Yellow">Base Speed: 30'</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Str: 16 (+3) 10pts</span></p><p><span style="color: Yellow">Dex: 18 (+4) 10pts</span></p><p><span style="color: Yellow">Con: -- </span></p><p><span style="color: Yellow">Int: 10 (+0) 2pts</span></p><p><span style="color: Yellow">Wis: 14 (+2) 6pts</span></p><p><span style="color: Yellow">Cha: 10 (+0) 2pts</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">HP: 20 </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">AC: 19 (10 Base, +4 Dex, + 2 Nat.Arm, +3 Armor)</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Saves: </span></p><p><span style="color: Yellow">Fortitude: +2 (2 Base)</span></p><p><span style="color: Yellow">Reflex: +6 (2 Base +4 Dex)</span></p><p><span style="color: Yellow">Will: +4 (2 Base +2 Wis)</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Init: +4 </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Base attack bonus: +1</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Attacks: Composite Longbow (+5 hit, 1D6 Dam Sm, 1D8 Dam Md, X3 Crit)</span></p><p><span style="color: Yellow"> Club (+3 hit, 1D4+3 Dam Sm, 1D6+3 Dam Md, X2 Crit)</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Favored Enemy: Human</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Languages: Common</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Skills (28 pts total)</span></p><p><span style="color: Yellow">Craft 4 (Bow and Arrow Making, 4 pts) </span></p><p><span style="color: Yellow">Climb 4 (1 pt, +3 Str)</span></p><p><span style="color: Yellow">Hide 7 (3 pt, +4 Dex)</span></p><p><span style="color: Yellow">Handle Animal 5 (5 pts)</span></p><p><span style="color: Yellow">Listen 4 (2 pts, +2 Wis)</span></p><p><span style="color: Yellow">Move Silently 7 (3 pts, +4 Dex)</span></p><p><span style="color: Yellow">Ride 5 (1 pt, +4 Dex)</span></p><p><span style="color: Yellow">Search 3 (3 pts)</span></p><p><span style="color: Yellow">Survival 6 (4 pts, +2 Wis)</span></p><p><span style="color: Yellow">Swim 4 (2 pts, +2 Str)</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Feats</span></p><p><span style="color: Yellow">Improved Initiative(B), Point Blank Shot, Dodge, Track</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Undead Qualities:</span></p><p><span style="color: Yellow">Darkvision out to 60 feet.</span></p><p><span style="color: Yellow">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</span></p><p><span style="color: Yellow">Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</span></p><p><span style="color: Yellow">Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</span></p><p><span style="color: Yellow">Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of </span></p><p><span style="color: Yellow">the creature’s Intelligence score.</span></p><p><span style="color: Yellow">Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</span></p><p><span style="color: Yellow">Uses its Charisma modifier for Concentration checks.</span></p><p><span style="color: Yellow">Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</span></p><p><span style="color: Yellow">Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</span></p><p><span style="color: Yellow">Proficient with its natural weapons, and all simple weapons.</span></p><p><span style="color: Yellow">Undead do not breathe, eat, or sleep. </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Equipment</span></p><p><span style="color: Yellow">Studded Leather, Composite Longbow, 40 Arrows, Club, Backpack, 50ft Silk Rope, Grappling Hook, Artisan's Tools, Long Cloak, </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Small Sack</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Weight Carried: 51 lbs</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Spells Known (0)</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Height: 6' 2"</span></p><p><span style="color: Yellow">Weight: 45 lbs</span></p><p><span style="color: Yellow">Eyes: Gold Glow</span></p><p><span style="color: Yellow">Hair: Shocking Red</span></p><p><span style="color: Yellow">Skin: None</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Appearance:</span></p><p><span style="color: Yellow">Treweye is a tall, bone white skeleton that somehow maintained his bright shocking red hair that made him noticed in his former life. His eyes glow a gold color, which flares into a brilliant yellow when angry or when in combat. Despite being a skeleton, he somehow is able to convey a devil-may-care attitude in the way he carries himself. If he has to approach the lands of the living he will draw the hood of his cloak up to avoid notice.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Personality:</span></p><p><span style="color: Yellow">Treweye is no one's fool. He knows he is stuck with his comrades for now, but he doesn't have to like the situation. He'd much rather be on his own, and he will take out his anger at his current situation at any living thing he can draw an arrow on. Although passionate, he does enjoy walking through the forest and picking out pieces of lumber and stone to make into new arrows with his tools.</span></p><p><span style="color: Yellow"></span></p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 2728177, member: 34958"] [COLOR=Yellow] Treweye, Neo-Skeleton Human Ranger Alignment: Chaotic Evil Deity: Gruumsh (God of Strength, Chaos, and Evil) Domains: Divine Size: Medium Type: Undead Base Speed: 30' Str: 16 (+3) 10pts Dex: 18 (+4) 10pts Con: -- Int: 10 (+0) 2pts Wis: 14 (+2) 6pts Cha: 10 (+0) 2pts HP: 20 AC: 19 (10 Base, +4 Dex, + 2 Nat.Arm, +3 Armor) Saves: Fortitude: +2 (2 Base) Reflex: +6 (2 Base +4 Dex) Will: +4 (2 Base +2 Wis) Init: +4 Base attack bonus: +1 Attacks: Composite Longbow (+5 hit, 1D6 Dam Sm, 1D8 Dam Md, X3 Crit) Club (+3 hit, 1D4+3 Dam Sm, 1D6+3 Dam Md, X2 Crit) Favored Enemy: Human Languages: Common Skills (28 pts total) Craft 4 (Bow and Arrow Making, 4 pts) Climb 4 (1 pt, +3 Str) Hide 7 (3 pt, +4 Dex) Handle Animal 5 (5 pts) Listen 4 (2 pts, +2 Wis) Move Silently 7 (3 pts, +4 Dex) Ride 5 (1 pt, +4 Dex) Search 3 (3 pts) Survival 6 (4 pts, +2 Wis) Swim 4 (2 pts, +2 Str) Feats Improved Initiative(B), Point Blank Shot, Dodge, Track Undead Qualities: Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, and all simple weapons. Undead do not breathe, eat, or sleep. Equipment Studded Leather, Composite Longbow, 40 Arrows, Club, Backpack, 50ft Silk Rope, Grappling Hook, Artisan's Tools, Long Cloak, Small Sack Weight Carried: 51 lbs Spells Known (0) Height: 6' 2" Weight: 45 lbs Eyes: Gold Glow Hair: Shocking Red Skin: None Appearance: Treweye is a tall, bone white skeleton that somehow maintained his bright shocking red hair that made him noticed in his former life. His eyes glow a gold color, which flares into a brilliant yellow when angry or when in combat. Despite being a skeleton, he somehow is able to convey a devil-may-care attitude in the way he carries himself. If he has to approach the lands of the living he will draw the hood of his cloak up to avoid notice. Personality: Treweye is no one's fool. He knows he is stuck with his comrades for now, but he doesn't have to like the situation. He'd much rather be on his own, and he will take out his anger at his current situation at any living thing he can draw an arrow on. Although passionate, he does enjoy walking through the forest and picking out pieces of lumber and stone to make into new arrows with his tools. [/COLOR] [/QUOTE]
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