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RG: Skeleton Quest - Origins
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<blockquote data-quote="WargamerX" data-source="post: 2730107" data-attributes="member: 33543"><p><span style="color: DarkOrange">Brak N'rgul "Bonan"</span></p><p>Male Human Barbarian 1/Neo-Skeleton 1</p><p>Chaotic Evil</p><p>Representing WargamerX</p><p></p><p></p><p>Strength 18 (+4) </p><p>Dexterity 18 (+4) </p><p>Constitution - </p><p>Intelligence 8 (-1) </p><p>Wisdom 12 (+1) </p><p>Charisma 8 (-1) </p><p>Size: Medium </p><p>Height: 6' 3" </p><p>Weight: ? lb </p><p>Skin: None </p><p>Eyes: Red </p><p>Hair: None </p><p></p><p>Total Hit Points: 24</p><p></p><p>Speed: 40 feet [barbarian] </p><p></p><p>Armor Class: 21 = 10 +3 [studded] + 2 [shield] +4 [dexterity] +2 [Neo-skeleton]</p><p></p><p>Touch AC: 14</p><p>Flat-footed: 15</p><p>Initiative modifier: +8 = +4 [dexterity] +4 Improved Initiative </p><p>Fortitude save: +2 = 2 [base] </p><p>Reflex save: +4 = 0 [base] +4 [dexterity] </p><p>Will save: +3 = 0 [base] +1 [wisdom] +2 [Neo-skeleton] </p><p>Attack (handheld): +5 = 1 [base] +4 [strength] </p><p>Attack (unarmed): +5 = 1 [base] +4 [strength] </p><p>Attack (missile): +5 = 1 [base] +4 [dexterity] </p><p>Grapple check: +5 = 1 [base] +4 [strength] </p><p></p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p>100 lb. or less</p><p>101-200 lb.</p><p>201-300 lb.</p><p>300 lb.</p><p>600 lb.</p><p>1500 lb.</p><p></p><p>Languages: Common </p><p></p><p></p><p>Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]</p><p></p><p>Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]</p><p></p><p>Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]</p><p></p><p>Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]</p><p></p><p>Large Steel Shield (Shaped as a skull) [+2 AC; check penalty -2; 15 lbs] </p><p></p><p>Claws [Claw attack deals 1d4 damage]</p><p></p><p>Feats:</p><p></p><p>Point Blank Shot </p><p>Weapon Focus x1 Weapon(s): Greataxe</p><p>Improved Initiative</p><p></p><p>Skill points: (4 - 1 + 1) x 4 = 16 + (4 - 1) = 19</p><p></p><p>Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier </p><p>Appraise Int -1 = -1 </p><p>Balance Dex* 4 = +4 </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 8 = +4 +4 </p><p>Concentration Con -1 = -1 </p><p>Craft_1 Int -1 = -1 </p><p>Craft_2 Int -1 = -1 </p><p>Craft_3 Int -1 = -1 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 4 = +4 </p><p>Forgery Int -1 = -1 </p><p>Gather Information Cha -1 = -1 </p><p>Handle Animal Cha 2 = -1 +3 </p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 4 = +4 </p><p>Intimidate Cha 3 = -1 +4 </p><p>Jump Str* 9 = +4 +1 +2 [speed 40] </p><p>Listen Wis 6 = +1 +5 </p><p>Move Silently Dex* 4 = +4 </p><p>Perform_1 Cha -1 = -1 </p><p>Ride Dex 5 = +4 +1 </p><p>Search Int -1 = -1 </p><p>Sense Motive Wis 1 = +1 </p><p>Spot Wis 1 = +1 </p><p>Survival Wis 2 = +1 +1 </p><p>Swim Str** 4 = +4 </p><p>Use Rope Dex 4 = +4 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Human:</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p></p><p>Barbarian:</p><p></p><p>Illiteracy (2 skill points to learn to read)</p><p>Rage</p><p>Fast Movement (already included)</p><p>This barbarian cannot yet read/write.</p><p></p><p>Neo-Skeleton:</p><p></p><p>Neo-skeletons are the animated bones of the dead that obey the orders of their </p><p>evil masters.</p><p></p><p>“Neo-Skeleton” is an acquired template that can be added to any corporeal </p><p>creature (other than an undead) that has a skeletal system (referred to </p><p>hereafter as the base creature).</p><p></p><p>Type: The creature’s type changes to undead.</p><p>Hit Dice: 1d12</p><p>Armor Class: Small +1 or Medium +2.</p><p>BAB: +0</p><p>Damage: Claw attack deals Small 1d3 damage or Medium 1d4 damage.</p><p>Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead </p><p>qualities.</p><p></p><p>Saves: Base save bonuses are Fort 0, Ref 0, and Will 2.</p><p></p><p>Abilities: A neo-skeleton’s Dexterity increases by +2 and it has no </p><p>Constitution.</p><p></p><p>Feats: Improved Initiative bonus feat.</p><p>Alignment: Any evil.</p><p>Special: Special class abilities still effect the neo-skeleton normally such as </p><p>bardic music.</p><p></p><p>Undead Qualities:</p><p>Darkvision out to 60 feet.</p><p>Immunity to most mind-affecting effects (charms, compulsions, phantasms, </p><p>patterns, and morale effects).</p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death </p><p>effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. </p><p>Immune to damage to its physical ability scores (Strength, Dexterity, and </p><p>Constitution), as well as to fatigue and exhaustion effects.</p><p>Negative energy (such as an inflict spell) can heal undead creatures. The fast </p><p>healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also </p><p>works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or </p><p>less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and </p><p>true resurrection can affect undead creatures. These spells turn undead </p><p>creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons, and all simple weapons.</p><p>Undead do not breathe, eat, or sleep.</p><p></p><p>Class HP fixed </p><p>Level 1: Barbarian 12 </p><p>Level 2: Neo-skeleton 12 </p><p></p><p>Bonan's Equipment (weight):</p><p></p><p>35 lb</p><p>3 lb</p><p>2 lb</p><p>5 lb</p><p>2 lb</p><p>15 lb</p><p></p><p>4 lb</p><p>1 lb</p><p>10 lb</p><p>1 lb</p><p>_____</p><p>78 lb Weapons / Armor / Shield (from above)</p><p>Horned helmet</p><p>boots</p><p>Arrows (quiver of 20) </p><p>Backpack</p><p>Caltrops</p><p>Flint and steel</p><p>Grappling hook</p><p>Rope (50', hempen) x1</p><p>Sacks x1</p><p></p><p></p><p><span style="color: DarkOrange">Description: Bonan is nothing more than a tall set of white bleached human bones when he arises. A palm sized hole in his cranium leaves no doubt as to his cause of death. This is quickly covered by his horned "Norman" style helmet. The helmet was either knocked from his head before his death or replaced after as it seems intact. Another possible replacement is his shield, white and fashioned in the shape of a skull. Other than his armor, weapons, and gear it wears no other clothing having lost interest in human effectations. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Personality: Bonan is hard to read, even for a skeleton. It does not feel compelled to share it's thoughts with those who meet it. It is however, utterly ruthless and driven in its own self interests. It's goals are pursued with little care for life or unlife (other than its own, of course). Whether morality played any part in Bonan's character while alive is unknown, that it does not in it's unlife is.</span></p></blockquote><p></p>
[QUOTE="WargamerX, post: 2730107, member: 33543"] [COLOR=DarkOrange]Brak N'rgul "Bonan"[/COLOR] Male Human Barbarian 1/Neo-Skeleton 1 Chaotic Evil Representing WargamerX Strength 18 (+4) Dexterity 18 (+4) Constitution - Intelligence 8 (-1) Wisdom 12 (+1) Charisma 8 (-1) Size: Medium Height: 6' 3" Weight: ? lb Skin: None Eyes: Red Hair: None Total Hit Points: 24 Speed: 40 feet [barbarian] Armor Class: 21 = 10 +3 [studded] + 2 [shield] +4 [dexterity] +2 [Neo-skeleton] Touch AC: 14 Flat-footed: 15 Initiative modifier: +8 = +4 [dexterity] +4 Improved Initiative Fortitude save: +2 = 2 [base] Reflex save: +4 = 0 [base] +4 [dexterity] Will save: +3 = 0 [base] +1 [wisdom] +2 [Neo-skeleton] Attack (handheld): +5 = 1 [base] +4 [strength] Attack (unarmed): +5 = 1 [base] +4 [strength] Attack (missile): +5 = 1 [base] +4 [dexterity] Grapple check: +5 = 1 [base] +4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Languages: Common Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Large Steel Shield (Shaped as a skull) [+2 AC; check penalty -2; 15 lbs] Claws [Claw attack deals 1d4 damage] Feats: Point Blank Shot Weapon Focus x1 Weapon(s): Greataxe Improved Initiative Skill points: (4 - 1 + 1) x 4 = 16 + (4 - 1) = 19 Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier Appraise Int -1 = -1 Balance Dex* 4 = +4 Bluff Cha -1 = -1 Climb Str* 8 = +4 +4 Concentration Con -1 = -1 Craft_1 Int -1 = -1 Craft_2 Int -1 = -1 Craft_3 Int -1 = -1 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 4 = +4 Forgery Int -1 = -1 Gather Information Cha -1 = -1 Handle Animal Cha 2 = -1 +3 Heal Wis 1 = +1 Hide Dex* 4 = +4 Intimidate Cha 3 = -1 +4 Jump Str* 9 = +4 +1 +2 [speed 40] Listen Wis 6 = +1 +5 Move Silently Dex* 4 = +4 Perform_1 Cha -1 = -1 Ride Dex 5 = +4 +1 Search Int -1 = -1 Sense Motive Wis 1 = +1 Spot Wis 1 = +1 Survival Wis 2 = +1 +1 Swim Str** 4 = +4 Use Rope Dex 4 = +4 * = check penalty for wearing armor Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Barbarian: Illiteracy (2 skill points to learn to read) Rage Fast Movement (already included) This barbarian cannot yet read/write. Neo-Skeleton: Neo-skeletons are the animated bones of the dead that obey the orders of their evil masters. “Neo-Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). Type: The creature’s type changes to undead. Hit Dice: 1d12 Armor Class: Small +1 or Medium +2. BAB: +0 Damage: Claw attack deals Small 1d3 damage or Medium 1d4 damage. Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities. Saves: Base save bonuses are Fort 0, Ref 0, and Will 2. Abilities: A neo-skeleton’s Dexterity increases by +2 and it has no Constitution. Feats: Improved Initiative bonus feat. Alignment: Any evil. Special: Special class abilities still effect the neo-skeleton normally such as bardic music. Undead Qualities: Darkvision out to 60 feet. Immunity to most mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, and all simple weapons. Undead do not breathe, eat, or sleep. Class HP fixed Level 1: Barbarian 12 Level 2: Neo-skeleton 12 Bonan's Equipment (weight): 35 lb 3 lb 2 lb 5 lb 2 lb 15 lb 4 lb 1 lb 10 lb 1 lb _____ 78 lb Weapons / Armor / Shield (from above) Horned helmet boots Arrows (quiver of 20) Backpack Caltrops Flint and steel Grappling hook Rope (50', hempen) x1 Sacks x1 [COLOR=DarkOrange]Description: Bonan is nothing more than a tall set of white bleached human bones when he arises. A palm sized hole in his cranium leaves no doubt as to his cause of death. This is quickly covered by his horned "Norman" style helmet. The helmet was either knocked from his head before his death or replaced after as it seems intact. Another possible replacement is his shield, white and fashioned in the shape of a skull. Other than his armor, weapons, and gear it wears no other clothing having lost interest in human effectations. Personality: Bonan is hard to read, even for a skeleton. It does not feel compelled to share it's thoughts with those who meet it. It is however, utterly ruthless and driven in its own self interests. It's goals are pursued with little care for life or unlife (other than its own, of course). Whether morality played any part in Bonan's character while alive is unknown, that it does not in it's unlife is.[/COLOR] [/QUOTE]
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