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RG: Skeleton Quest - Origins
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<blockquote data-quote="Legildur" data-source="post: 2730212" data-attributes="member: 1258"><p><strong><span style="color: Magenta">Coughin' Joe</span></strong></p><p>Representing Legildur</p><p></p><p>[CODE]Name: Coughin' Joe</p><p>Class: Sorceror 1</p><p>Race: Human Neo-Skeleton</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Evil</p><p>Deity: <later></p><p>Eyes: [COLOR=Magenta]Magenta[/COLOR]</p><p></p><p>Str: 10 +0 ( 2p.) Level: 1 XP: 0</p><p>Dex: 16 +3 ( 6p.) BAB: +0 HP: 16 (1d12+1d4)</p><p>Con: -- -- ( 0p.) Grapple: +0 Dmg Red: 5/bludgeoning</p><p>Int: 14 +2 ( 6p.) Speed: 30' Spell Res: --</p><p>Wis: 14 +2 ( 6p.) Init: +7 Spell Save: --</p><p>Cha: 16 +3 ( 10p.) ACP: 0 Spell Fail: --%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 15 10 +0 +0 +3 +0 +2 15</p><p>Touch: 13 10 +3 +0 13</p><p>Flatfooted: 12 10 +0 +0 -- +0 +2 12</p><p></p><p> Base Mod Misc Total</p><p>Fort: 0 +0 +0</p><p>Ref: 0 +3 +3</p><p>Will: 4 +2 +6</p><p></p><p> Attack BAB Str Misc Total</p><p>Claw +0 +0 +0 - +0 </p><p>Damage 1d4 -- 20/x2</p><p></p><p> Attack BAB Str Misc Total</p><p>Dagger +0 +0 +0 - +0 </p><p>Damage 1d4 -- 20/x2</p><p></p><p> Attack BAB Dex Misc Total</p><p>Light Xbow +3 +0 +3 - +3 </p><p>Damage 1d8 -- 20/x2</p><p></p><p></p><p>Languages: Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Infernal.</p><p></p><p>Abilities: Natural Armor +2, 2 Claws (1d4), Immunity to Cold,</p><p>DR 5/bludgeoning, Undead traits, familiar, simple weapon proficiencies.</p><p></p><p>Feats: Improved Initiative (b), Eschew Materials, Skill Focus (concentration)</p><p></p><p>Skill Points: 27 Max Ranks: 5/2.5</p><p></p><p>Skill Name: Ranks Modifier Misc/ACP Total</p><p>Appraise +2 +2</p><p>Balance +3 +3</p><p>Bluff 5 +3 +8</p><p>Climb +0 +0</p><p>Concentration 5 +3 +3 +11</p><p>Craft +2 +2</p><p>Diplomacy +3 +2 +5</p><p>Disguise +3 +2 +5</p><p>Escape Artist +3 +3</p><p>Forgery +2 +2</p><p>Gather Information +3 +3</p><p>Heal +2 +2</p><p>Hide +3 +3</p><p>Intimidate (cc) 0 +3 +2 +5</p><p>Jump +0 +0</p><p>Knowledge (Arcana) 5 +2 +7</p><p>Listen +2 +2</p><p>Move Silently +3 +3</p><p>Profession (undertaker) 4 +2 +6</p><p>Ride +3 +3</p><p>Search +2 +2</p><p>Sense Motive +2 +2</p><p>Speak Language (Abyssal) 1</p><p>Speak Language (Giant) 1</p><p>Speak Language (Infernal) 1</p><p>Spellcraft 5 +2 +2 +9</p><p>Spot +2 +2</p><p>Survival +2 +2</p><p>Swim +0 +0</p><p>Use Rope +3 +3</p><p></p><p></p><p>Equipment: Cost Weight</p><p>Dagger 1</p><p>Hat 0.5</p><p>Light Crossbow 4</p><p>10 Bolts 1</p><p>Map Case 0.5</p><p>Ink (2) 0</p><p>Mirror, small steel 0.5</p><p>Paper, 50 sheets 0</p><p>Pouch, belt 0.5</p><p></p><p>Total Weight: 8lbs</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p></p><p>Age: Unknown</p><p>Height: 6'2"</p><p>Weight: 45 lbs</p><p>Eyes: [COLOR=Magenta]Magenta[/COLOR]</p><p>Hair: None</p><p>Skin: None</p><p></p><p>Sorceror Spells Known: (5/4 per day, save DC 13 + spell level)</p><p>0th (4) -- Save DC 13 -- Dancing Lights, Detect Magic, Mage Hand, Read Magic</p><p>1st (2) -- Save DC 14 -- Charm Person, Magic Missile[/CODE]</p><p>Description: Standing taller than many, Coughin' Joe's skeletal form is immaculately clean, with not a hint of remaining flesh. In fact, it looks almost like the bones have been lightly polished. He even retains most of his teeth. The only sign of damage to the skeleton is three broken ribs on his left side, and a cracked skull behind his left ear, although the latter is difficult to see because of the once black cap that he wears constantly. For some unknown reason, Joe occasionally emits a small cough, even though he has no lungs or throat to get irritated. He has a pouch slung over one shoulder, a scabbard containing a dagger tied to the side of that, and he carries a light crossbow, with a case of bolts slung over his back. Apart from the hat, no clothes adorn his form to better display his cleansed bones. A pair of magenta eyes watch everything around him, holding more than a hint of malice.</p><p></p><p>Personality: Joe is perterbed at his current situation, although slowly adapting to the idea. Finding his creator dead causes him some inner conflict which he is not sure how to resolve. This results in condascending and sarcastic responses at times because of the frustration, although he can more than turn on the charm when required, with a silky smooth and deceptive voice. As it stands, his malice is constrained for the lack of a real purpose, but the thought of working with his companions to bring ruin to those that caused the death of their creator is starting to bring fresh ideas to his agile mind. Not being as clever or strong as some, Joe prefers to work behind the scenes to achieve his goals - whatever they may be.</p></blockquote><p></p>
[QUOTE="Legildur, post: 2730212, member: 1258"] [B][COLOR=Magenta]Coughin' Joe[/COLOR][/B] Representing Legildur [CODE]Name: Coughin' Joe Class: Sorceror 1 Race: Human Neo-Skeleton Size: Medium Gender: Male Alignment: Neutral Evil Deity: <later> Eyes: [COLOR=Magenta]Magenta[/COLOR] Str: 10 +0 ( 2p.) Level: 1 XP: 0 Dex: 16 +3 ( 6p.) BAB: +0 HP: 16 (1d12+1d4) Con: -- -- ( 0p.) Grapple: +0 Dmg Red: 5/bludgeoning Int: 14 +2 ( 6p.) Speed: 30' Spell Res: -- Wis: 14 +2 ( 6p.) Init: +7 Spell Save: -- Cha: 16 +3 ( 10p.) ACP: 0 Spell Fail: --% Base Armor Shld Dex Size Nat Misc Total Armor: 15 10 +0 +0 +3 +0 +2 15 Touch: 13 10 +3 +0 13 Flatfooted: 12 10 +0 +0 -- +0 +2 12 Base Mod Misc Total Fort: 0 +0 +0 Ref: 0 +3 +3 Will: 4 +2 +6 Attack BAB Str Misc Total Claw +0 +0 +0 - +0 Damage 1d4 -- 20/x2 Attack BAB Str Misc Total Dagger +0 +0 +0 - +0 Damage 1d4 -- 20/x2 Attack BAB Dex Misc Total Light Xbow +3 +0 +3 - +3 Damage 1d8 -- 20/x2 Languages: Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Infernal. Abilities: Natural Armor +2, 2 Claws (1d4), Immunity to Cold, DR 5/bludgeoning, Undead traits, familiar, simple weapon proficiencies. Feats: Improved Initiative (b), Eschew Materials, Skill Focus (concentration) Skill Points: 27 Max Ranks: 5/2.5 Skill Name: Ranks Modifier Misc/ACP Total Appraise +2 +2 Balance +3 +3 Bluff 5 +3 +8 Climb +0 +0 Concentration 5 +3 +3 +11 Craft +2 +2 Diplomacy +3 +2 +5 Disguise +3 +2 +5 Escape Artist +3 +3 Forgery +2 +2 Gather Information +3 +3 Heal +2 +2 Hide +3 +3 Intimidate (cc) 0 +3 +2 +5 Jump +0 +0 Knowledge (Arcana) 5 +2 +7 Listen +2 +2 Move Silently +3 +3 Profession (undertaker) 4 +2 +6 Ride +3 +3 Search +2 +2 Sense Motive +2 +2 Speak Language (Abyssal) 1 Speak Language (Giant) 1 Speak Language (Infernal) 1 Spellcraft 5 +2 +2 +9 Spot +2 +2 Survival +2 +2 Swim +0 +0 Use Rope +3 +3 Equipment: Cost Weight Dagger 1 Hat 0.5 Light Crossbow 4 10 Bolts 1 Map Case 0.5 Ink (2) 0 Mirror, small steel 0.5 Paper, 50 sheets 0 Pouch, belt 0.5 Total Weight: 8lbs Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: Unknown Height: 6'2" Weight: 45 lbs Eyes: [COLOR=Magenta]Magenta[/COLOR] Hair: None Skin: None Sorceror Spells Known: (5/4 per day, save DC 13 + spell level) 0th (4) -- Save DC 13 -- Dancing Lights, Detect Magic, Mage Hand, Read Magic 1st (2) -- Save DC 14 -- Charm Person, Magic Missile[/CODE] Description: Standing taller than many, Coughin' Joe's skeletal form is immaculately clean, with not a hint of remaining flesh. In fact, it looks almost like the bones have been lightly polished. He even retains most of his teeth. The only sign of damage to the skeleton is three broken ribs on his left side, and a cracked skull behind his left ear, although the latter is difficult to see because of the once black cap that he wears constantly. For some unknown reason, Joe occasionally emits a small cough, even though he has no lungs or throat to get irritated. He has a pouch slung over one shoulder, a scabbard containing a dagger tied to the side of that, and he carries a light crossbow, with a case of bolts slung over his back. Apart from the hat, no clothes adorn his form to better display his cleansed bones. A pair of magenta eyes watch everything around him, holding more than a hint of malice. Personality: Joe is perterbed at his current situation, although slowly adapting to the idea. Finding his creator dead causes him some inner conflict which he is not sure how to resolve. This results in condascending and sarcastic responses at times because of the frustration, although he can more than turn on the charm when required, with a silky smooth and deceptive voice. As it stands, his malice is constrained for the lack of a real purpose, but the thought of working with his companions to bring ruin to those that caused the death of their creator is starting to bring fresh ideas to his agile mind. Not being as clever or strong as some, Joe prefers to work behind the scenes to achieve his goals - whatever they may be. [/QUOTE]
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